• Title/Summary/Keyword: 3-D map

Search Result 1,482, Processing Time 0.031 seconds

Development of 3D Underground Utilities Processing and Partial Update Automation Technology - Focused on 3D Underground Geospatial Map - (3차원 지하시설물 가공 및 부분갱신 자동화 기술개발 - 지하공간통합지도 중심으로 -)

  • LEE, Min-Kyu;CHOI, Sung-Sik;JEON, Heung-Soo;KIM, Sung-Su
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.23 no.4
    • /
    • pp.1-15
    • /
    • 2020
  • As cities expand and underground utilities construction projects increase, there is an urgent need for a technology capable of analyzing the underground utilities network in 3D. Since 2015, 3D Underground Geospatial Map project, that has been integrating 15 types of underground information such as underground utilities, underground structures, and ground information, is in progress in S. Korea. However, the construction of 3D underground facilities is currently based on manual work and the logic for building a 3D model is very complicated. And it takes a lot of time and cost to process millions of large amounts of data per local governments. By presenting a framework on the processing and partial updating of the 3D underground utilities model, this paper aims to establish a plan to quickly build a 3D underground utility model at a minimum cost. The underground utilities processing and partial update automation technologies developed in this study are expected to be immediately applied to the 3D Underground Geospatial Map project.

3D Mesh Simplification from Range Image Considering Texture Mapping (Texture Mapping을 고려한 Rang Image의 3차원 형상 간략화)

  • Kong, Changhwan;Kim, Changhun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.3 no.1
    • /
    • pp.23-28
    • /
    • 1997
  • We reconstruct 3D surface from range image that consists of range map and texture map, and simplify the reconstructed triangular mesh. In this paper, we introduce fast simplification method that is able to glue texture to 3D surface model and adapt to real-time multipled level-of detail. We will verify the efficiency by applying to the scanned data of Korean relics.

  • PDF

Development of Map Building Algorithm for Mobile Robot by Using RFID (모바일 로봇에서 RFID를 이용한 지도작성 알고리즘 개발)

  • Kim, Si-Seup;Seon, Jeong-An;Kee, Chang-Doo
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.20 no.2
    • /
    • pp.133-138
    • /
    • 2011
  • RFID system can be used to improve object recognition, map building and localization for robot area. A novel method of indoor navigation system for a mobile robot is proposed using RFID technology. The mobile robot With a RFID reader and antenna is able to find what obstacles are located where in circumstance and can build the map similar to indoor circumstance by combining RFID information and distance data obtained from sensors. Using the map obtained, the mobile robot can avoid obstacles and finally reach the desired goal by $A^*$ algorithm. 3D map which has the advantage of robot navigation and manipulation is able to be built using z dimension of products. The proposed robot navigation system is proved to apply for SLAM and path planning in unknown circumstance through numerous experiments.

3D Tile Application Method for Improvement of Performance of V-world 3D Map Service (브이월드 3D 지도 서비스 성능 향상을 위한 3D 타일 적용 방안 연구)

  • Kim, Tae Hoon;Jang, Han Sol;Yoo, Sung Hwan;Go, Jun Hee
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.25 no.1
    • /
    • pp.55-61
    • /
    • 2017
  • The V-world, korean type spatial information open platform, provides various services to easily utilize 2D, 3D map and administrative information of the country. Among them, V-world 3D map service, modeled in individual building unit, require requests for each building model file and the draw calls for drawing models on the screen by the request. This causes a large number of model requests and draw calls to occur that increase the latency occurring during the transmission and conversion process between the central processing unit(CPU) and the graphic processing unit(GPU), which lead to the performance degradation of the 3D map service. In this paper, we propose a performance improvement plan to reduce the performance degradation of 3D map service caused by multiple model requests and draw calls. Therefore, we tried to reduce the number of requests and draw calls for the model file by applying a 3D tile model that combined multiple building models to single tile. In addition, we applied the quadtree algorithm to reduce the time required to load the model file by shortening the retrieval time of the model. This is expected to contribute to improving the performance of 3D map service of V-world.

A Study on the Selection of Building Registration Method using GIS (GIS를 이용한 건물등록 방법 선정에 관한 연구)

  • 양인태;오이균;유영걸;천기선
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2004.03a
    • /
    • pp.613-616
    • /
    • 2004
  • Recently, in a field of cadastre, a computerization of cadastral map is in progress with great growth of GSIS field. Also, the needs for the integration of land and building information are widely increasing for integral-management and its application of various land related information. Through a revision of cadastral laws to replace the existing 2D-Cadastre with the 3D-Cadastre, a legal basis to register the position of buildings and facilities is prepared in the governmental or civil fields. This paper presented 3D-Cadastre theory that has been studied on Europe and surveyed building position directly with Totalstation at cadastral control point after choosing pilot test area, Also, the most efficient surveying method of registering building in a cadastral map is presented with comparing and analyzing building position after surveying digital orthophoto and digital map.

  • PDF

Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.10B
    • /
    • pp.1093-1103
    • /
    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

3D Clothes Modeling of Virtual Human for Metaverse (메타버스를 위한 가상 휴먼의 3차원 의상 모델링)

  • Kim, Hyun Woo;Kim, Dong Eon;Kim, Yujin;Park, In Kyu
    • Journal of Broadcast Engineering
    • /
    • v.27 no.5
    • /
    • pp.638-653
    • /
    • 2022
  • In this paper, we propose the new method of creating 3D virtual-human reflecting the pattern of clothes worn by the person in the high-resolution whole body front image and the body shape data about the person. To get the pattern of clothes, we proceed Instance Segmentation and clothes parsing using Cascade Mask R-CNN. After, we use Pix2Pix to blur the boundaries and estimate the background color and can get UV-Map of 3D clothes mesh proceeding UV-Map base warping. Also, we get the body shape data using SMPL-X and deform the original clothes and body mesh. With UV-Map of clothes and deformed clothes and body mesh, user finally can see the animation of 3D virtual-human reflecting user's appearance by rendering with the state-of-the game engine, i.e. Unreal Engine.

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.4
    • /
    • pp.51-56
    • /
    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

Accurate Registration Method of 3D Facial Scan Data and CBCT Data using Distance Map (거리맵을 이용한 3차원 얼굴 스캔 데이터와 CBCT 데이터의 정확한 정합 기법)

  • Lee, Jeongjin
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.10
    • /
    • pp.1157-1163
    • /
    • 2015
  • In this paper, we propose a registration method of 3d facial scan data and CBCT data using voxelization and distance map. First, two data sets are initially aligned by exploiting the voxelization of 3D facial scan data and the information of the center of mass. Second, a skin surface is extracted from 3D CBCT data by segmenting air and skin regions. Third, the positional and rotational differences between two images are accurately aligned by performing the rigid registration for the distance minimization of two skin surfaces. Experimental results showed that proposed registration method correctly aligned 3D facial scan data and CBCT data for ten patients. Our registration method might give useful clinical information for the oral surgery planning and the diagnosis of the treatment effects after an oral surgery.

3D Point Cloud Reconstruction Technique from 2D Image Using Efficient Feature Map Extraction Network (효율적인 feature map 추출 네트워크를 이용한 2D 이미지에서의 3D 포인트 클라우드 재구축 기법)

  • Kim, Jeong-Yoon;Lee, Seung-Ho
    • Journal of IKEEE
    • /
    • v.26 no.3
    • /
    • pp.408-415
    • /
    • 2022
  • In this paper, we propose a 3D point cloud reconstruction technique from 2D images using efficient feature map extraction network. The originality of the method proposed in this paper is as follows. First, we use a new feature map extraction network that is about 27% efficient than existing techniques in terms of memory. The proposed network does not reduce the size to the middle of the deep learning network, so important information required for 3D point cloud reconstruction is not lost. We solved the memory increase problem caused by the non-reduced image size by reducing the number of channels and by efficiently configuring the deep learning network to be shallow. Second, by preserving the high-resolution features of the 2D image, the accuracy can be further improved than that of the conventional technique. The feature map extracted from the non-reduced image contains more detailed information than the existing method, which can further improve the reconstruction accuracy of the 3D point cloud. Third, we use a divergence loss that does not require shooting information. The fact that not only the 2D image but also the shooting angle is required for learning, the dataset must contain detailed information and it is a disadvantage that makes it difficult to construct the dataset. In this paper, the accuracy of the reconstruction of the 3D point cloud can be increased by increasing the diversity of information through randomness without additional shooting information. In order to objectively evaluate the performance of the proposed method, using the ShapeNet dataset and using the same method as in the comparative papers, the CD value of the method proposed in this paper is 5.87, the EMD value is 5.81, and the FLOPs value is 2.9G. It was calculated. On the other hand, the lower the CD and EMD values, the better the accuracy of the reconstructed 3D point cloud approaches the original. In addition, the lower the number of FLOPs, the less memory is required for the deep learning network. Therefore, the CD, EMD, and FLOPs performance evaluation results of the proposed method showed about 27% improvement in memory and 6.3% in terms of accuracy compared to the methods in other papers, demonstrating objective performance.