• Title/Summary/Keyword: 3-D 정위 시스템

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3-D Radiosurgery Planning Using Personal Computer (Personal Computer를 이용한 3차원적 뇌정위적 방사선 치료계획)

  • 서태석;서덕영;박찬일;하성환;강위생
    • Progress in Medical Physics
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    • v.3 no.1
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    • pp.63-69
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    • 1992
  • Recently, stereotactic radiosurgery plan is required with the information of 3-D image and dose distribution. The purpose of this research is to develop 3-D radiosurgery planning system using personal computer. The procedure of this research is based on three steps. The first step is to input the image information of the patient obtained from CT or MR scan into personal computer through on-line or digitizer. The position and shape of target are also transferred into computer using Angio or CT localization. The second step is to compute dose distribution on image plane, which is transformed into stereotactic frame coordinate. and to optimize dose distribution through the selection of optimal treatment parameters. The third step is to display both isodose distribution and patient image simultaneously using superimpose technique. This prototype of radiosurgery planning system was applied recently for several clinical cases. It was shown that our planning system is fast, accurate and efficient while making it possible to handle various kinds of image modelities such as angio, CT and MRI. It is also possible to develop 3-D planning system in radiation therapy using beam's eye view or CT simulation in future.

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Research for Characteristics of Sound Localization at Monaural System Using Acoustic Energy (청각에너지를 이용한 모노럴 시스템에서의 음상 정위 특성 연구)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.181-189
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    • 2011
  • According to developments of digital signal processing, 3D sound come into focus on multimedia systems. Many studies on 3d sound have proposed lots of clues to create realistic sounds. But these clues are only focused on binaural systems which two ears are normal. If we make the 3d sound using those clues at monaural systems, the performance goes down dramatically. In order to use the clues for monaural systems, we have studies algorithms such as duplex theory. In duplex theory, the sounds that we listen are affected by human's body, pinna and shoulder. So, we can enhance sound localization performances using its characteristics. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio at monaural systems. To improve 3d sound, we calculate the excitation energy rates of each symmetric HRTF and extract the weights in each bark range. Finally, they are applied to emphasize the characteristics related to each direction. Informal listening tests show that the proposed method improves sound localization performances much better than the conventional methods.

3D sound Authoring Tool (입체음향 생성저작도구)

  • 김풍민;김용완;김현빈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.187-191
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    • 1999
  • 종래의 입체음향 재생은 3개 이상의 여러대의 스피커를 이용하는 멀티 채널방식의 입체음향이 주류를 이루고 있다. 간혹, 2개의 스피커나 헤드폰을 이용하는 2채널방식으로 재생된 음향을 구현하는 시스템들이 개발되고 있으나 이는 주로 하드웨어를 기반으로 개발되고 있으며, 최근에 소프트웨어만으로 2채널방식의 입체음향을 구현하는 프로그램들이 외국에서 소개되고 있으나, 이들 제품들은 통합된 의미(방향감, 거리감, 공간감)의 입체음향을 구현하는 것이 아니라 잔향을 이용하는 공간감 생성에 국한되거나, 음상정위에 의한 방향감 생성에 국한되어 입체음향의 일부분 만을 생성하는 경우가 대부분이다. 따라서 순수한 소프트웨어만으로 구현된 하나의 프레임워크 내에서 통합된 의미의 2채널 방식의 입체음향을 생성하는 소프트웨어는 전무한 상태이다. 이에 본 논문에서는 GUI를 통해 3차원 공간상의 가상음원의 위치 및 이동 궤적과 가상공간(공간감)을 사용자가 지정하도록 사였으며, 위치 및 이동 정보의 입력은 시스템 정의 방식과 사용자 정의 방식으로 구분하여 각각 음상정위를 수행하도록 하였다. 또한 공간감을 위한 가상공간의 크기도 사용자가 임의로 정의할 수 있다. 입체음향으로 생성할 수 있는 GUI 환경을 제공하며, 저비용으로 효과적인 입체음향 컨텐트를 제작할 수 있도록 함으로써, 게임 및 멀티미디어 컨텐트 제작의 고부가가치화와 입체음향 기술의 산업화에 기여할 것으로 기대된다.

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A Study on Real-Time 3D Sound Rendering for Virtual Reality Environment (VR환경에 알맞은 실시간 음장구현에 관한 연구)

  • Chae, Soo-Bok;Bhang, Seung-Beum;Shin, Hwang;Ko, Hee-Dong;Kim, Soon-Hyob
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.197-200
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    • 2000
  • 본 논문은 VR시스템에 사용되는 실시간 음향제시를 위한 시스템 구현에 관한 것이다. 2개의 Speaker 또는 헤드폰을 사용하여 음상제어, 음장제어의 두 부분으로 구성되어 있다. 음상제어 부분은 각각의 음원의 위치를 정위하고, 음장제어 부분은 레이 트레이싱(Ray Tracing)기법을 이용하여 음장을 시뮬레이션하고 가상 공간의 음장 파라미터를 추출하여 음원에 적용하면서 실시간으로 음장효과를 렌더링 한다. 이 시스템은 펜티엄-Ⅱ333MHz 시스템에서 구현하였다. 최종적으로 청취자는 2개의 스피커 또는 헤드폰을 이용하여 3D음장을 경험하게 된다.

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Image quality and usefulness evaluaton of 3D-CBCT and Gated-CBCT according to baseline changes for SBRT of Lung Cancer (폐암 환자의 정위체부방사선치료 시 기준선 변화에 따른 3D-CBCT(Cone Beam Computed-Tomography)와 Gated-CBCT의 영상 품질 및 유용성 평가)

  • Han Kuk Hee;Shin Chung Hun;Lee Chung Hwan;Yoo Soon Mi;Park Ja Ram;Kim Jin Su;Yun In Ha
    • The Journal of Korean Society for Radiation Therapy
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    • v.35
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    • pp.41-51
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    • 2023
  • Purpose: This study compares and analyzes the image quality of 3D-CBCT(Cone Beam Computed-Tomography) and Gated CBCT according to baseline changes during SBRT(Stereotactic Body RadioTherapy) in lung cancer patients to find a useful CBCT method for correcting movement due to breathing Materials and methods : Insert a solid tumor material with a diameter of 3 cm into the QUASARTM phantom. 4-Dimentional Computed-Tomography(4DCT) images were taken with a speed of the phantom at period 3 sec and a maximum amplitude of 20 mm. Using the contouring menu of the computerized treatment planning system EclipseTM Gross Tumor Volume was outlined on solid tumor material. Set-up the same as when acquiring a 4DCT image using Truebeam STxTM, breathing patterns with baseline changes of 1 mm, 3 mm, and 5 mm were input into the phantom to obtain 3D-CBCT (Spotlight, Full) and Gated-CBCT (Spotlight, Full) images five times repeatedly. The acquired images were compared with the Signal-to-Noise Ratio(SNR), Contrast-to-Noise Ratio(CNR), Tumor Volume Length, and Motion Blurring Ratio(MBR) based on the 4DCT image. Results: The average Signal-to-Noise Ratio, Contrast-to-Noise Ratio, Tumor Volume Length and Motion Blurring Ratio of Spotlight Gated CBCT images were 13.30±0.10%, 7.78±0.16%, 3.55±0.17%, 1.18±0.06%. As a result, Spotlight Gated-CBCT images according to baseline change showed better values than Spotligtht 3D-CBCT images. Also, the average Signal-to-Noise Ratio, Contrast-to-Noise Ratio, Tumor Volume Length and Motion Blurring Ratio of Full Gated CBCT images were 12.80±0.11%, 7.60±0.11%, 3.54±0.16%, 1.18±0.05%. As a result Full GatedCBCT images according to baseline change showed better values than Full 3D-CBCT images. Conclusion : Compared to 3D-CBCT images, Gated-CBCT images had better image quality according to the baseline change, and the effect of Motion Blurring Artifacts caused by breathing was small. Therefore, it is considered useful to image guided using Gated-CBCT when a baseline change occurs due to difficulty in regular breathing during SBRT that exposes high doses in a short period of time

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3D Sound Application to N channel Sound File (다채널 음악파일에의 입체음향 적용)

  • Kim, Yong-Jin;Song, Jang-Ho;Lee, Dong-Jae;Lee, Won-Don
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • 본 논문에서는 다양한 채널을 가진 음악 과일에 대하여 입체 음향 효과를 줄 수 있는 시스템을 개발 하였다. 그러기 위하여 3D 사운드 기술 중에 가장 대표적으로 알려진 HRTF(머리전달 함수)를 원음에 콘볼루션(Convolution)하는 방식으로 음상정위 모듈을 구현하였으며 음장감을 부여하기 위해 잔향 효과(Reverberation)효과를 추가하고 크로스토크 현상 제거를 위해 트랜스오럴(Transaural) 필터를 추가하였다. 이런 입체음향 기술을 가지고 여러 채널을 가진 음악 파일에 적용시켜서 다채널 입체음향 효과를 낸 수 있는 시뮬레이터를 구현해 보았다. 시스템 구현에는 한정된 채널이 아닌 다양한 채널에 대한 효과를 낼 수 있도록 하였으며 기본적인 실험으로는 미디를 바탕으로한 5개의 채널에 대하여 실험하여 이를 증명해 보았다.

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Enhancement of the 3D Sound's Performance using Perceptual Characteristics and Loudness (지각 특성 및 라우드니스를 이용한 입체음향의 성능 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.846-860
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    • 2011
  • The binaural auditory system of human has ability to differentiate the direction and the distance of the sound sources by using the information which are inter-aural intensity difference(IID), inter-aural time difference(ITD) and/or the spectral shape difference(SSD). These information is generated from the acoustical transfer of a sound source to pinna, the outer ears. We can create a virtual sound system using the information which is called Head related transfer function(HRTF). However the performance of 3D sound is not always satisfactory because of non-individual characteristics of the HRTF. In this paper, we propose the algorithm that uses human's auditory characteristics for accurate perception. To achieve this, excitation energy of HRTF, global masking threshold and loudness are applied to the proposed algorithm. Informal listening test shows that the proposed method improves the sound localization characteristics much better than conventional methods.

Improvement of Head Related Transfer Function to Create Realistic 3D Sound (현실감있는 입체음향 생성을 위한 머리전달함수의 개선)

  • Koo, Kyo-Sik;Cha, Hyung-Tai
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.3
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    • pp.381-386
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    • 2008
  • Virtual 3D audio methods that create 3D sound effects are researched highly for multimedia devices using 2 speakers or headphone. The most typical method to create 3D effects is a technology through use of head related transfer function (HRTF) which contains the information that sound arrives from a sound source to the ears of the listener. But it can decline some 3D effects by cone of confusion between front and back directions due to the non-individual HRTF depending on each listener. In this paper, we propose a new method to use psychoacoustic theory that creates realistic 3D audio. In order to improve 3D sound, we calculate the excitation energy of each symmetric HRTF and extract the ratio of energy of each bark range. Informal listening tests show that the proposed method improves the front-bach sound localization characteristics much better than the conventional methods.

Development of Stereotactic Surgery system with CT, MR Imaging, and Angiography (컴퓨터 단층촬영, 자기공명영상, 뇌혈관촬영을 이용한 정위적 수술시스템의 개발)

  • Kim, S.H.;Suh, T.S.
    • Proceedings of the KOSOMBE Conference
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    • v.1998 no.11
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    • pp.117-118
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    • 1998
  • The aim of this work is to develop 3-D stereotactic localization system in order to determine the precise shape, size and location of the lesion in the brain in the field of Stereotactic Radiosurgery(SRS) and neurosurgery using CT/MRI/angiography and multi-purpose QA phantom. The algorithms to obtain a 3-D stereotactic coordinates of the target have been developed, and targets on each CT image were superimposed each other on MR/angiography images without distortion corretion. This system was implented in Visual C++ as a PC-based application program.

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Headphone-based multi-channel 3D sound generation using HRTF (HRTF를 이용한 헤드폰 기반의 다채널 입체음향 생성)

  • Kim Siho;Kim Kyunghoon;Bae Keunsung;Choi Songin;Park Manho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.1
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    • pp.71-77
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    • 2005
  • In this paper we implement a headphone-based 5.1 channel 3-dimensional (3D) sound generation system using HRTF (Head Related Transfer Function). Each mono sound source in the 5.1 channel signal is localized on its virtual location by binaural filtering with corresponding HRTFs, and reverberation effect is added for spatialization. To reduce the computational burden, we reduce the number of taps in the HRTF impulse response and model the early reverberation effect with several tens of impulses extracted from the whole impulse sequences. We modified the spectrum of HRTF by weighing the difference of front-back spec01m to reduce the front-back confusion caused by non-individualized HRTF DB. In informal listening test we can confirm that the implemented 3D sound system generates live and rich 3D sound compared with simple stereo or 2 channel down mixing.