• Title/Summary/Keyword: 3차원 인체스캔

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A Comparative Analysis of the Difference between 3D Body Scan Measurements and Physical Measurements by Gender -5th Size Korea Adult Data- (3차원 스캔측정치와 직접치수간 차이의 성별 비교 -제5차 Size Korea 성인데이터를 대상으로-)

  • Han, Hyun-Sook;Nam, Yun-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.8
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    • pp.1190-1202
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    • 2009
  • A 3D body scan measurement (SM) is used as an alternative to physical measurements (PM) as the information for designing industrial products. This study compared the mean difference (MD) between SM and PM by gender and analyzed the causes of the difference. The data used in this study were the scan measurements and physical measurements of adults aged twenty to seventy years old of the fifth Size Korea survey. The results of this study are as follows: 1. The comparison of MD between men and women for all subjects: The measurement of the significant differences between men and women were height, neck base girth, chest girth, under-bust girth, waist girth, armscye girth, back length, and foot length. The causes of difference are the difference of body shape. 2. The comparison of MD between men and women by BMI groups: Many measurements had significant differences between men and women at normal weight and overweight but underweight. Some measurements had significant differences only at a specific BMI group because the body shape difference between men and women is revealed clearly in the group. The comparison of MD between men and women by age groups: The measurements that show significant difference at more than four age groups were neck girth, chest girth, under-bust girth, waist girth, armscye girth, and foot length. The height and abdomen girth had a significant difference in the age range of 20's and 30's. There were measurements that increase MD with an increase in age; under-bust girth and lateral shoulder length for women and lateral shoulder length for men. This comparison of MD between men and women provide the correct guidelines for the use of SM.

Upper Back Somatotype Analysis for Development of Hanbok Jeogori Pattern of Female in Late 20s (20대 후반 성인 여성의 한복 저고리 패턴 개발을 위한 상반신 뒷면의 체형 분석)

  • Eom, Ran-I;Lee, Yejin
    • Korean Journal of Human Ecology
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    • v.23 no.5
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    • pp.891-904
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    • 2014
  • The objective of this study is to classify somatotypes of back-surface shape of women in their late 20s by using 3D body scan data(Size Korea 2010) in order to improve fitness of Hanbok Jeogori. The results were as follows: 1. According to the in-depth survey of the experienced expert's interview, most problems related to the fit were caused by the back area of Jeogori. 2. The result of factor analysis indicated that 6 factors were extracted and those factors comprised 82.85% of total variance. 3. According to the cluster analysis, back somatotypes of women in their late 20s were categorized by two types : straight type(54.1%) and bending type(46.9%). The results could be used as the Hanbok Jeogori to improve the fitness of back-surface shape.

Pattern Development using the Curvature Plot of 3D Human Scan Data (3차원 인체의 곡률분포를 이용한 패턴 전개)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.9
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    • pp.1478-1486
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    • 2008
  • The human body composed of concave and convex curvatures, and the current 3D scanning technology which involves inherent measurement errors make it difficult to extract distinct curvature plot directly. In this study, a method of extracting the clear curvature plot and its application to the cycling pants design were proposed. We have developed the ergonomic pattern from the 3D human body reflecting cycling posture. For the ergonomic design line on the 3D human body, the 3D information on the lower part of four male bodies with flexed posture was analyzed. The 3D scan data of four subjects were obtained using Cyberware. As results, the iteration of the tessellated shell was executed 100 times to obtain optimized curvature plots of the muscles on the body surface, and the boundaries of the curvature plots were applied to the design lines. Maximum(Max-pattern) and mean curvature plots(Mean-pattern) were adopted in the design line of the cycling pants, and performance of those lines was compared with that of conventional princess line(Con-pattern). The average error of total area and length in the 2D pattern developed from the 3D flexed body surface in this study were very minimal($4.58cm^2$(0.19%) and 0.15mm(0.46%)), which was within the range of tolerable limits in clothing production. The pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the cycling skin, so that the extra ease for movement and good fit was not need to be considered.

Comparative Analysis of Body Measurement and Fit Evaluation between 2D Direct Body Measuring and 3D Body Scan Measuring (직접측정과 3차원 측정에 따른 인체치수 및 의복 착장 비교분석)

  • Istook, Cynthia L.;Lim, Ho-Sun;Chun, Jong-Suk
    • The Research Journal of the Costume Culture
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    • v.19 no.6
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    • pp.1347-1358
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    • 2011
  • This study purposed to analyze differences in body measurement between the 2D direct body measuring method and the 3D body scan measuring method and to perform the appearance evaluation and cross-sectional evaluation of the fit of pants to which body measurements obtained by each measuring method were applied. Body measuring was conducted in 10 women in their 20s-30s using 2D direct body measuring and 3D automatic measuring with Hamamatsu body scanner. Among the 10 women, 3 participated in experimental garment wearing. Experimental pants were made using their 2D direct body measurements and 3D automatic measurements, and wearing tests were performed through expert evaluation and cross-sectional evaluation. The results of the experiment were as follows. According to the results of comparative analysis on differences between 2D direct body measurements and 3D scan measurements, 3D automatic measurements were significantly larger in bust circumference, ankle circumference, armscye circumference, shoulder length, scye depth, and arm length. As circumferences measured with the 3D body scanner were somewhat larger than directly measured ones, it is suggested to adjust ease when using existing pattern making methods. We prepared experimental garments by the same pattern making method through applying body measurements obtained with the two measuring methods, and assessed the fit of the garment comparatively through expert evaluation and 3D scan cross-sectional evaluation. According to the results, 2D-pants using 2D direct body measurements was slightly tighter than 3D-pants using 3D measurements in waist circumference, hip circumference, and abdominal circumference. In the results of comparing appearance in terms of the fit of the experimental garment in each subject, significant difference was observed in most of the compared items. This result suggests that 3D automatic body measuring data may show different accuracy according to body shape and therefore it is necessary to examine difference between 2D direct body measurements and 3D automatic measurements according to body shape.

A Study of Elementary School Students' Feet Growth by 3D Scan Data (3차원 스캔 데이터에 의한 초등학생의 발 성장에 관한 연구)

  • Lee, Jeong-Eun;Do, Wol-Hee
    • Fashion & Textile Research Journal
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    • v.16 no.6
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    • pp.935-944
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    • 2014
  • This study was about to investigate the characteristics of elementary school students' feet growth, comparing and analyzed the measured values and the index values of 3D scan data. As the results from analyzing the measured values, the all measurement items excluding 'Toe 5 angle' showed some significant differences among the age classes, knowing that the elementary school students' feet were continually grown. Although, the items of length, thickness, width, height and circumference indicate some rapid growth of feet at 11 years old, but it appears slowing growth of 'Foot width' after the age of 11 years old. The angle item didn't show any sequential differences according to ages. As the results from analyzing the index values, the children in higher grades have longer 'Toe 5', thicker ankles, wider and thicker the superior part of feet than the children in lower grades. For the superior and the middle part of feet were lowly raised, their Arch height was low and thick. The inferior part of feet showed narrow width and higher height. Giving that the Medial ball width was wide and the Toe 1 angle is high for the children in higher grades, it is expected that the Metatarsophalangeal I might be more projected than that of children in lower grades. Likewise, knowing that the male students' feet shape was bigger than female students' feet from the result that the male students' index values were higher.

A Study of Shirts' Patternmaking Based on 3D Body Surface Changes in Golf Swing Postures (골프 스윙 자세의 체표면 변화 특성을 반영한 셔츠 패턴 설계 연구)

  • Oh, Seol-Young;Chun, Jong-Suk
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.1049-1060
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    • 2011
  • The purpose of this study was to develop a shirt pattern that enhances the functionality of golf swing motions. The pattern was made with 3D body surface shape data that changed according to dynamic golf postures. The data were collected from the golf swing motions. The 3D body surface data in golf swing postures piled up on the 3D surface data in a static posture. The results showed that the surface shape data changed more in the address, back swing, and finish postures than the other swing postures. The experimental pattern was developed with 3D surface scan data in those three golf swing motions. The pattern had raglan sleeves and the front-bodied piece was divided into two pieces with a princess line, which comes from armscye line of the address posture. The back bodice piece was divided into three pieces with a yoke line and a back princess line. The yoke line was made by back shoulder shape in the back swing posture. The level of comfort of the experimental garment and commercial golf shirts was evaluated by 38 women golfers. The experimental garment pattern was evaluated to be more comfortable in golf swing postures than commercial golf shirts.

Synthesis of Human Body Shape for Given Body Sizes using 3D Body Scan Data (3차원 스캔 데이터를 이용하여 임의의 신체 치수에 대응하는 인체 형상 모델 생성 방법)

  • Jang, Tae-Ho;Baek, Seung-Yeob;Lee, Kun-Woo
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.6
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    • pp.364-373
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    • 2009
  • In this paper, we suggest the method for constructing parameterized human body model which has any required body sizes from 3D scan data. Because of well developed 3D scan technology, we can get more detailed human body model data which allow to generate precise human model. In this field, there are a lot of research is performed with 3D scan data. But previous researches have some limitations to make human body model. They need too much time to perform hole-filling process or calculate parameterization of model. Even more they missed out verification process. To solve these problems, we used several methods. We first choose proper 125 3D scan data from 5th Korean body size survey of Size Korea according to age, height and weight. We also did post process, feature point setting, RBF interpolation and align, to parameterize human model. Then principal component analysis is adapted to the result of post processed data to obtain dominant shape parameters. These steps allow to reduce process time without loss of accuracy. Finally, we compare these results and statistical data of Size Korea to verify our parameterized human model.

Development of 2D Patterns for Cycling Pants using 3D Data of Human Movement and Stretch Fabric (동작시 3D 정보를 이용한 2D 패턴 전개 및 신축성 원단의 신장률을 고려한 사이클 팬츠 개발)

  • Jeong, Yeon-Hee;Hong, Kyung-Hi
    • Korean Journal of Human Ecology
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    • v.19 no.3
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    • pp.555-563
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    • 2010
  • With recent advances in 3D scanning technology, three-dimensional (3D) patternmaking is becoming a powerful way to develop garments pattern. This technology is now applicable to the made to measure (MTM) system of both ordinary and tightly fitting garments. Although the pattern of fitted clothing has been developed using 3D human data, it is still interesting to develop cycling pants by considering while-cycling body posture and fabric elasticity. This study adopted the Garland's triangle simplification method in order to simplify data without distorting the original 3D scan. Next, the Runge-Kutta method (2C-AN program) was used to develop a 2D pattern from the triangular pixels in the 3D scanned data. The 3D scanned data of four male, university students aged from 21 to 25, was obtained using Whole body scanner (Model WB4, Cyberware, Inc., USA). Results showed the average error of measurement was $4.58cm^2$ (0.19%) for area and 0~0.61cm for the length between the 3D body scanned data and the 2D developed pattern data. This is an acceptable range of error for garment manufacture. Additionally, the 2D pattern developed, based on the 3D body scanned data, did not need ease for comfort or ease of movement when cycling. This study thus provides insights into how garment patterns may be developed for ergonomic comfort in certain special environments.

Classification of Side Somatotype of Upper Lateral Torso Analyzing 3D Body Scan Image of American Females (미국 여성의 3차원 바디 스캔 이미지 분석을 통한 상반신 측면체형 분류)

  • Na, Hyun-Shin
    • Journal of the Korean Society of Costume
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    • v.57 no.4 s.113
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    • pp.9-17
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    • 2007
  • Somatotype is human body shape and physique type which can be classified not only by the size, but also by the shape or posture of the body. Postural variations in the alignment of the back, shoulder, and neck can have an adverse effect on the fit of garments designed to hang from the shoulders. There have been some previous studies about the lateral upper torso by analyzing photographic measurements. In this study, 3D body scan images were used to classify the side somatotype of upper lateral method even though they are major data in the classification of upper torso. This study focused on following objective.; 1) To apply new and developing technology into the apparel industry analyzing 3D body scan images. 2) To classify upper laterla torso using the data through the new improver technology, 3D body scanner. 3) To propose basic materials for well fitted garments for each type of figure. The test subjects for this study were two hundreds nine female aged 19 years and up who were recruited in Cornell university body scan research team. Seventeen Variables(12 angles, 5 lengths) out of 3D body scan data were measured based on these landmarks and applied to analyze. The result of factor analysis indicated that 6 factors were extracted through factor analysis and orthogonal rotation by the method of Varimax and those factors comprise 62.5% of total variance. And the somatotype of upper body is classified into 3 types of figures according to cluster analysis; Bent forward posture, Straight posture, Swayback posture. Future study could be addressed about the somatotype of body by the age group based on the large database with wide variety of age.

Comparative Assessment of Virtual Garments using Direct and Manual Avatars (가상아바타에 따른 가상의복의 비교평가)

  • Lim, Ho-Sun;Istook, Cynthia L.
    • The Research Journal of the Costume Culture
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    • v.19 no.6
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    • pp.1359-1371
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    • 2011
  • The purpose of this paper is to compare two avatars made using direct and manual methods and to evaluate the fit and appearance of two virtual garments on the direct and manual avatars. In this study, two subjects were measured by $[TC]^2$ body scanner and the avatars and virtual garments were created by OptiTex software. The direct avatar was made by the direct importation of 3D body scan data and the manual avatar was made by manual input from extracted body measurement. Two virtual garments in a tank-top were evaluated by distance, transparency, and stretch maps. In the results of comparing difference of the direct and manual avatars, the bust and back of the manual avatar are protruded slightly more than that of the direct avatar and the manual avatar is slightly larger dimensions at the bust, waist, abdomen, and hip area in the side view in case of subject 1 and 2. In the results of comparing difference of the fit and appearance of two virtual garments on the direct and manual avatars, in case of subject 1 and 2, the back of the virtual garment on the manual avatar are protruded more than that of the direct avatar. Also, the ease in the bust area of the virtual garment on the manual avatar with a projected bust area was smaller than that of the virtual garment on the direct avatar and the stretch of that of the manual avatar was also high in the bust area. The results of this study are expected to be used as basic information in the apparel industry using virtual try-on technology.