• Title/Summary/Keyword: 3차원 물체인식

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Indoor environment recognition based on depth image (깊이 영상 기반 실내 공간 인식)

  • Kim, Su-Kyung;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.53-61
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    • 2014
  • In this paper, we propose a method using an image received by the depth camera in order to separate the wall in a three-dimensional space indoor environment. Results of the paper may be used to provide valuable information on the three-dimensional space. For example, they may be used to recognize the indoor space, to detect adjacent objects, or to project a projector on the wall. The proposed method first detects a normal vector at each point by using the three dimensional coordinates of points. The normal vectors are then clustered into several groups according to similarity. The RANSAC algorithm is applied to separate out planes. The domain knowledge helps to determine the wall among planes in an indoor environment. This paper concludes with experimental results that show performance of the proposed method in various experimental environment.

An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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Obstacle Recognition by 3D Feature Extraction for Mobile Robot Navigation in an Indoor Environment (복도환경에서의 이동로봇 주행을 위한 3차원 특징추출을 통한 장애물 인식)

  • Jin, Tae-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.9
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    • pp.1987-1992
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    • 2010
  • This paper deals with the method of using the three dimensional characteristic information to classify the front environment in travelling by using the images captured by a CCD camera equipped on a mobile robot. The images detected by the three dimensional characteristic information is divided into the part of obstacles, the part of corners, and th part of doorways in a corridor. In designing the travelling path of a mobile robot, these three situations are used as an important information in the obstacle avoidance and optimal path computing. So, this paper proposes the method of deciding the travelling direction of a mobile robot with using input images based upon the suggested algorithm by preprocessing, and verified the validity of the image information which are detected as obstacles by the analysis through neural network.

Recognizing 3D Object's Attribute with Template Matching from RGB-D Images (RGB-D 영상으로부터 형판 정합을 이용한 3차원 물체의 속성 인식)

  • Kim, Dong-Ha;Kim, Joo-Hee;Im, Tae-Kwon;Kim, In-Cheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.04a
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    • pp.766-769
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    • 2015
  • 본 논문에서는 컬러 영상과 깊이 영상으로부터 영상 전체의 정보를 활용하는 형판 정합 방법으로 특징을 추출하여, 사물의 속성을 인식하는 시스템을 제안한다. 본 시스템은 입력 영상으로부터 더 많은 정보를 얻기 위해 컬러 영상과 깊이 영상을 함께 사용하였다. 그리고 영상의 부분적인 정보가 아닌 전체 정보를 활용하는 형판 정합 방법을 사용하여 속성 인식률을 향상 시켰다. 본 시스템의 성능을 확인하기 위해 워싱턴 대학에서 제공하는 RGB-D 데이터 집합을 이용하여 다른 특징들 및 분류기와 비교실험을 진행하였고, 본 논문에서 제안하는 시스템의 높은 성능을 확인할 수 있었다.

Implementation of 3D Motion Display Viewer Based on Kalman Filter Using the 9-Axis Sensor (9축-센서를 활용한 칼만필터 기반 3차원 모션 디스플레이 뷰어 구현)

  • Moon, Seongjoo;So, Kyoungyoung;Ko, Kwangman
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.12
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    • pp.585-588
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    • 2015
  • The technical challenge of 3D image display using the wireless sensor were applied to variable areas and scopes. This techniques need to very accurate location and speed informations and recognitions to moving objects. The tracking challenges of the moving objects location that combined 3D location and speed sensor were applied to sports and healthcare areas. This areas seek to the accuracy and collections and tightly related to image display and analysis techniques. In this paper, We developed the 3D motion display that can be monitor moving objects on the 3D virtual space. For this works, we constructed the database that collected informations through 9-axis sensor and demonstrated the result of 3D motion display on the Window based environments.

Repetitive hand gesture recognition based on frequency analysis (주파수 분석을 이용한 반복적인 손동작 인식)

  • Kim, Jiye;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.166-167
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    • 2017
  • 가상 현실에 대한 관심이 높아지면서, 가상 물체와 사람 사이의 보다 자연스러운 상호작용이 중요하게 되었다. 그 중 가장 많이 사용되는 방식 중 하나가 바로 손동작이다. 사람들은 손동작을 통해 자신의 감정을 전달하거나 자신의 의견을 표현할 수 있기 때문에 손동작은 Natural User Interface(NUI)의 중요한 위치를 차지하고 있다. 본 논문에서는 사람들의 손동작 중 비교적 큰 비중을 차지하는 반복적인 궤적을 그리는 손동작 인식을 위한 방법을 제안한다. 손이 움직이는 방향과 거리의 3 차원 좌표 값을 이용하여 벡터화를 한 후, 이 데이터를 Fast Fourier transform(FFT)와 Support Vector Machine(SVM)을 통해 반복적인 손동작을 인식함으로써 자연스러운 손동작을 비교적 정확히 인식할 수 있다.

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A 2D FLIR Image-based 3D Target Recognition using Degree of Reliability of Contour (윤곽선의 신뢰도를 고려한 2차원 적외선 영상 기반의 3차원 목표물 인식 기법)

  • 이훈철;이청우;배성준;이광연;김성대
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12B
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    • pp.2359-2368
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    • 1999
  • In this paper we propose a 2D FLIR image-based 3D target recognition system which performs group-to-ground vehicle recognition using the target contour and its degree of reliability extracted from FLIR image. First we extract target from background in FLIR image. Then we define contour points of the extracted target which have high edge gradient magnitude and brightness value as reliable contour point and make reliable contour by grouping all reliable contour points. After that we extract corresponding reliable contours from model contour image and perform comparison between scene and model features which are calculated by DST(discrete sine transform) of reliable contours. Experiment shows that the proposed algorithm work well and even in case of imperfect target extraction it showed better performance then conventional 2D contour-based matching algorithms.

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Extraction of Object 3-Dimension Position Coordinates using CCD-Camera (CCD-Camera를 이용한 목적대상의 3차원 위치좌표 추출)

  • Kim, Moo-Hyun;Lee, Ji-Hyun;Kim, Young-Hee;Park, Mu-Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.245-249
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    • 2010
  • In the stereo vision system, information about an object could be gained by searching through images. Edges which are based on the information about an object are used to find the position of the object and send a message of its position coordinate to a unmanned crain. This thesis proposes an algorithm to find the center point of the object's surface which is connected to the unmanned crain's arm, and to recognize the shape of the object by using two CCD cameras. At first, getting information about the edges, and distinguishing each edge's characteristics depend on user's option, and then find the location information by a set of positions that are proposed. This thesis is expected to be devoted to the development of an automation system of unmanned moving equipment.

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Graph Representation by Medial Axis Transform Image for 3D Retrieval (3차원 영상 검색을 위한 중심축 변환에 의한 그래프 표현 기법)

  • Kim, Deok-Hun;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.1
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    • pp.33-42
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    • 2001
  • Recently, the interests in the 3D image, generated from the range data and CAD, have exceedingly increased, accordingly a various 3D image database is being constructed. The efficient and fast scheme to access the desired image data is the important issue in the application area of the Internet and digital library. However, it is difficult to manage the 3D image database because of its huge size. Therefore, a proper descriptor is necessary to manage the data efficiently, including the content-based search. In this paper, the proposed shape descriptor is based on the voxelization of the 3D image. The medial axis transform, stemming from the mathematical morphology, is performed on the voxelized 3D image and the graph, which is composed of node and edge, is generated from skeletons. The generated graph is adequate to the novel shape descriptor due to no loss of geometric information and the similarity of the insight of the human. Therefore the proposed shape descriptor would be useful for the recognition of 3D object, compression, and content-based search.

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Camera Tracking Method based on Model with Multiple Planes (다수의 평면을 가지는 모델기반 카메라 추적방법)

  • Lee, In-Pyo;Nam, Bo-Dam;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.143-149
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    • 2011
  • This paper presents a novel camera tracking method based on model with multiple planes. The proposed algorithm detects QR code that is one of the most popular types of two-dimensional barcodes. A 3D model is imported from the detected QR code for augmented reality application. Based on the geometric property of the model, the vertices are detected and tracked using optical flow. A clipping algorithm is applied to identify each plane from model surfaces. The proposed method estimates the homography from coplanar feature correspondences, which is used to obtain the initial camera motion parameters. After deriving a linear equation from many feature points on the model and their 3D information, we employ DLT(Direct Linear Transform) to compute camera information. In the final step, the error of camera poses in every frame are minimized with local Bundle Adjustment algorithm in real-time.