• Title/Summary/Keyword: 3차원 디지털 기술

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홀로그램 영상 재생을 위한 SLM 기술 동향

  • Lee, Seung-Yeol
    • Broadcasting and Media Magazine
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    • v.24 no.2
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    • pp.53-62
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    • 2019
  • 물체가 지닌 3차원 정보를 가장 완벽하게 복원해 내는 디스플레이 기술인 홀로그램은 오랜 기간 사진과 같은 형태의 정지상 영상으로만 재현이 되었으나, 최근 급격하게 발전한 5G 수준의 데이터 통신기술과 초고해상도 디스플레이 기술의 발달로 동영상 재생이 가능한 수준에 다다르고 있다. 디지털 홀로그램 기술을 통해 만들어진 computer generated hologram 패턴을 실제 광학적으로 송출해 내는 디스플레이 장치라 할 수 있는 Spatial Light Modulator(SLM)은 최근 LCoS, DMD 등 다양한 방식으로 구현되고 있으나, 아직까지 구동 면적의 크기 및 픽셀 간격의 측면에서 아날로그 홀로그램과 비슷한 수준의 영상을 구현하기에는 다소 어려움이 있는 것이 사실이다. 이에 본 고에서는 다양한 방식으로 접근되고 있는 기존 SLM의 성능 분석 및 차세대 SLM 기술 동향을 소개하고 SLM의 성능 개선 없이도 홀로그램 영상의 화질 수준을 개선할 수 있는 다양한 기술들에 대해 소개하고자 한다.

Three-dimensional digital recording of the conservation treatment and form analysis of an iron ring pommel (철제 환두부 보존처리 과정의 3차원 디지털기록 및 형상변화 분석)

  • Choi, Hyoryeong;Hong, Seonghyuk;Jo, Younghoon;Cho, Namchul
    • Conservation Science in Museum
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    • v.25
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    • pp.85-94
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    • 2021
  • Conservation treatment of metallic artifacts contaminated with corrosion and foreign substances requires changes in the shape, characteristics, weight and thickness of the artifacts. Thus far, recording the changes after conservation treatment has mainly been performed through visual observation and photography, which lacks any quantitative description of the changes. In this study, the processes of removing foreign substances, joining cracks, and restoring an affected area were recorded using 3D scanning and then quantitatively analyzed to identify changes in form due to conservation treatment. The volume change after the conservation process was calculated based on the results of the 3D scanning, and numerical data on the changes to the form was analyzed. It was revealed that the foreign or corroded substances removed after the conservation accounted for 18.1 cm3, which is approximately 52% of the total volume of the ring pommel, and those substances were removed from about 98% of the surface of the ring pommel. This study confirmed that 3D form analysis was useful for recording the processes of conservation treatment and analyzing the results. It is therefore believed that this methodology can be applicable to not only metal artifacts, but to cultural heritage items in a range of materials.

미래 선도형 에코 성형 시스템 관련 기술의 동향 - 서보모터 구동형 초정밀 에코 성형시스템의 개발 현황

  • Gang, Jae-Hun
    • 기계와재료
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    • v.25 no.3
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    • pp.16-29
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    • 2013
  • 현재 전세계적으로 에너지 절감과 지구환경 보호를 위한 이산화탄소 가스 배출의 저감하는 피할 수 없는 생산제조산업 분야의 높은 장벽으로 다가서고 있다. 공작 기계류의 진보는 날이 갈수록 거듭되어 다양한 기술의 융복화 등 궁극적인 첨단 고도화에 이르고 있으나, 이와 같은 문제점들을 기본적으로 안고 있는 것은 사실이다. 그 대응 방안으로는 소성 성형 방식으로의 가능한 한 대체화가 될 수 있으며, 또한 기존에는 스프링 백 등의 고연성 등으로 인하여 성형이 곤란하여 기피하던 난성형재도 보다 경량화 등의 추세에 대응하기 위하여 불가피하게 사용되기 위해서도 획기적인 소성 성형 시스템을 필요로 한다. 이와 같은 차원에서 최근에 에코 융합화를 모색하는 새로운 서보모터 구동형 프레스 시스템의 도입이 적극적으로 이뤄지고 있으나 국내의 경우에는 국산화 개발이 늦어져 고부가가치 제품에 대한 기술종속성이 우려되고 있다. 최근 한국기계연구원을 중심으로 산학연 컨소시엄 형태로 산업원천기술개발사업의 일환인 지식기반 자율제어형 초정밀 디지털 서보프레스 시스템 개발에 관한 연구가 진행중이며, 기술선도국의 보유 기술 수위를 넘은 에코/정보/지식 융합화 모델을 궁국적으로 개발하고자 한다. 본문에서는 이에 대한 현재까지의 개발 진행 내용을 정리하여 간단히 요약하여 나타내었다.

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A Character Speech Animation System for Language Education for Each Hearing Impaired Person (청각장애우의 언어교육을 위한 캐릭터 구화 애니메이션 시스템)

  • Won, Yong-Tae;Kim, Ha-Dong;Lee, Mal-Rey;Jang, Bong-Seog;Kwak, Hoon-Sung
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.389-398
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    • 2008
  • There has been some research into a speech system for communications between those who are hearing impaired and those who hear normally, but the system has been pursued in inefficient teaching ways in which existing teachers teach each individual due to social indifference and a lack of marketability. In order to overcome such a weakness, there appeared to be a need to develop contents utilizing 3D animation and digital technology. For the investigation of a standard face and a standard spherical shape for the preparation of a character, the study collected sufficient data concerning students in the third-sixth grades in elementary schools in Seoul and Gyeonggi, Korea, and drew up standards for a face and a spherical shape of such students. This data is not merely the basic data of content development for the hearing impaired, but it can also offer a standard measurement and a standard type realistically applicable to them. As a system for understanding conversations by applying 3D character animation and educating self-expression, the character speech animation system supports effective learning for language education for hearing impaired children who need language education within their families and in special education institutions with the combination of 3D technology and motion capture.

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A Case Study on High-Performance-Computing-based Digital Manufacturing Course with Industry-University-Research Institute Collaboration (고성능 컴퓨팅 기반 디지털매뉴팩처링 교과목의 산·학·연 협력 운영에 관한 사례연구)

  • Suh, Yeong Sung;Park, Moon Shik;Lee, Sang Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.2
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    • pp.610-619
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    • 2016
  • Digital manufacturing (DM) technology helps engineers design products promptly and reliably at low production cost by simulating a manufacturing process and the material behavior of a product in use, based on three-dimensional digital modeling. The computing infrastructure for digital manufacturing, however, is usually expensive and, at present, the number of professional design engineers who can take advantage of this technology to a product design accurately is insufficient, particularly in small and medium manufacturing companies. Considering this, the Korea Institute of Science and Technology Information (KISTI) and H University is operating a DM track in the form of Industry-University-Research Institute collaboration to train high-performance-computing-based DM professionals. In this paper, a series of courses to train students to work directly into DM practice in industry after graduation is reported. The operating cases of the DM track for two years since 2013 are presented by focusing on the progress in establishment, lecture and practice contents, evaluation of students, and course quality improvement. Overall, the track management, curriculum management, learning achievement of students have been successful. By expediting more active participation of the students in the track and providing more internship and job offers in the participating companies in addition to collaborative capstone design projects, the track can be expanded by fostering a nationwide training network.

Compression Performance Analysis for Phase-Only Hologram Video (위상 홀로그램 동영상 압축 성능 분석)

  • Ban, Hyunmin;Ko, HyunSuk;Oh, Kwan-Jung;Kim, Hui Yong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.43-45
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    • 2020
  • 궁극의 3D 디스플레이 기술이라고 할 수 있는 홀로그램 기술로 실물을 보는 것과 같은 3차원 영상이 가능해 지고 있다. 그러나 디지털 홀로그램 영상의 데이터양은 HD나 UHD 영상의 수십에서 수천 배에 달해 원본 화질의 열화를 최소화 하면서 데이터양을 줄이기 위한 압축 부호화 기술이 매우 중요하다. 본 논문에서는 위상 홀로그램 동영상에 대해 최신 영상 압축 표준인 HEVC(High Efficiency Video Coding)와 VVC(Versatile Video Coding)로 압축한 후 홀로그램 영역과 수치 복원 영역에서 압축 성능을 비교하며, 다양한 실험영상에 대한 HEVC 압축 결과에 대해 객관적 압축성능 분석 및 주관적 성능 분석을 진행한다.

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A Study on Road-Based 3D Positioning Identification Code (도로기반 3D 위치식별코드에 관한 연구)

  • Leem, SungJin;Park, JiSu;Shon, Jin Gon
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.69-74
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    • 2018
  • The road name address is a two-dimensional location marking method for naming each road and assigning a number to each building. However, the road name address only shows the necessary parts for administrative and legal acts, and it does not properly display the main characteristics of various roads and non-residential areas. This has become more and more difficult to standardize different location identification methods, merely as a separate location identification method. This paper proposes road-based 3D location identification code to overcome the difficulties of integrating different location identification methods in Korea and to overcome the limit of 2D plane. This is a method to integrate various location identification methods based on roads and to identify spatial coordinates. It is a study on 3D digital coding of the land suitable for the 4th Industrial Revolution era.

A Study on the 3D Measurement Data Application: The Detailed Restoration Modeling of Mireuksajiseoktap (미륵사지석탑 정밀복원모형 제작을 중심으로 한 3차원 실측데이터의 활용 연구)

  • Moon, Seang Hyen
    • Korean Journal of Heritage: History & Science
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    • v.44 no.2
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    • pp.76-95
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    • 2011
  • After dismantled, Mireuksajiseoktap(Stone pagoda of Mireuksa Templesite) is being in the stage of restoration design. Now, different ways - producing restoration model, a 3 dimension simulation - have been requested to make more detailed and clearer restoration design prior to confirmation of its restoration design and actual restoration carry-out. This thesis proposes the way to build the detailed model for better restoration plan using extensively-used Reverse Engineering technique and Rapid Prototyping. It also introduces each stage such as a 3-dimension actual measurement, building database, a 3-dimension simulation etc., to build a desirable model. On the top of that, this thesis reveals that after dismantled, MIruksaji stone pagoda's interior and exterior were not constructed into pieces but wholeness, so that its looks can be grasped in more virtually and clearly. Secondly, this thesis makes a 3-dimension study on the 2-dimension design possible by acquiring basic materials about a 3-dimension design. Thirdly, the individual feature of each member like the change of member location can be comprehended, considering comparing analysis and joint condition of member. Lastly, in the structural perspective this thesis can be used as reference materials for structure reinforcement design by grasping destructed aspects of stone pagoda and weak points of the structure. In dismantlement-repair and restoration work of cultural properties that require delicate attention and exactness, there may be evitable errors on time and space in building reinforcement and restoration design based on a 2-dimension plan. Especially, the more complicate and bigger the subject is, the more difficult an analysis about the status quo and its delicate design are. A series of pre-review, based on the 3-dimension data according to actual measurement, can be one of the effective way to minimize the possibility that errors about time - space happen by building more delicate plan and resolving difficulties.

An Analysis of Convergence Motivations and Patterns in Contents Industry (콘텐츠산업의 융합 동인 및 유형 분석)

  • Rim, Myung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.415-416
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    • 2013
  • 콘텐츠산업은 과학기술 발전 및 정보통신 확산으로 디지털 수요가 크게 늘어남에 따라 거대한 융합산업으로 변화하고 있다. 특히 문화기술 고도화, 실감-체험형 콘텐츠 수요 증가, 다양한 스마트기기 보급 확대, 문화예술 기반 사회생활, 콘텐츠 비즈니스 모델 확대 등은 콘텐츠산업의 융합 동인으로 작용하여 시장을 성숙시키고 있다. 콘텐츠산업의 융합 동인과 유형을 분석하는 것은 국가 차원에서 콘텐츠 산업육성 및 기술정책의 근간으로 매우 중요하기 때문이다. 본 연구는 콘텐츠산업의 융합 현상을 강화, 확장, 결합, 창조의 4가지 경로로 파악하였으며, 융합 유형으로서 장르 융합형(콘텐츠와 콘텐츠), 산업 융합형(콘텐츠와 산업), 기술 융합형(콘텐츠와 기술)의 3가지 형태로 분석하였다.

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Enterprise Human Resource Management using Hybrid Recognition Technique (하이브리드 인식 기술을 이용한 전사적 인적자원관리)

  • Han, Jung-Soo;Lee, Jeong-Heon;Kim, Gui-Jung
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.333-338
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    • 2012
  • Human resource management is bringing the various changes with the IT technology. In particular, if HRM is non-scientific method such as group management, physical plant, working hours constraints, personal contacts, etc, the current enterprise human resources management(e-HRM) appeared in the individual dimension management, virtual workspace (for example: smart work center, home work, etc.), working time flexibility and elasticity, computer-based statistical data and the scientific method of analysis and management has been a big difference in the sense. Therefore, depending on changes in the environment, companies have introduced a variety of techniques as RFID card, fingerprint time & attendance systems in order to build more efficient and strategic human resource management system. In this paper, time and attendance, access control management system was developed using multi camera for 2D and 3D face recognition technology-based for efficient enterprise human resource management. We had an issue with existing 2D-style face-recognition technology for lighting and the attitude, and got more than 90% recognition rate against the poor readability. In addition, 3D face recognition has computational complexities, so we could improve hybrid video recognition and the speed using 3D and 2D in parallel.