• Title/Summary/Keyword: 3차원 동영상 구성 시스템

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A Study on the Engine Manufacturing Facility Performance Analysis Using Simulator (시뮬레이션방법을 이용한 자동차엔진 생산설비계획)

  • Hwang Heung Suk;Cho Gyu Sung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.118-122
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    • 2003
  • 본 연구를 시물레이션방법을 이용한 실린더 헤드라인 생산설비의 적정계획 및 성능산정을 위해 가용한 생산설비의 자료들로부터 요구되는 생산능력을 만족하는 생산설비를 구성한다. 구성된 설비들은 가용한 생산설비 운영조건을 고려한 가상의 시물레이션 모델로 구축하여 생산설비의 적정 구성 및 공정간의 재고 등을 산정한다. 시스템 성능 산정을 위해 본 연구에서는 AutoMod 시물레이터를 이용하여 실린더 헤드라인의 생산설비계획 문제에 적용한다. 본 연구는 다수의 생산설비를 이용한 설비계획 연구시 사전 분석과 능력산정 및 기존의 설비 운영 조건에 따른 생산능력산정에 유용할 수 있으며 3차원 동영상으로 분석 결과를 제시할 수 있다.

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A Rule Extraction Method Using Relevance Factor for FMM Neural Networks (FMM 신경망에서 연관도요소를 이용한 규칙 추출 기법)

  • Lee, Seung-Kang;Lee, Jae-Hyuk;Kim, Ho-Joon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.377-380
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    • 2012
  • 본 연구에서는 학습데이터의 빈도요소를 반영하도록 수정된 구조의 FMM 신경망을 소개하고, 이로부터 패턴 분류를 위한 지식 표현을 생성하는 방법론을 제안한다. 하이퍼박스 멤버쉽함수는 5종류의 퍼지 분할을 기반으로 설정한 구간에 대하여 소속정도를 반영하여 결정하며, 각 차원별로 특징범위의 폭과 빈도 요소로부터 가중치 값이 학습된다. 본 연구에서는 제안된 이론을 수화인식 문제를 대상으로 고찰하였다. 인식 시스템의 구성은 특징추출을 위하여 3차원으로 확장된 구조의 CNN 모델을 사용하였으며, 수화패턴 데이터의 표현은 모션 히스토리 볼륨(Motion History Volume) 구조를 기반으로 하였다. 6종류의 수화패턴 동영상으로부터 27개 특징요소를 추출하고 이를 사용한 FMM 신경망의 학습과정과 지식의 추출 과정을 실험으로 보이고 그 유용성을 고찰한다.

Fabrication of Real-Time Hologram for the Implementation of 3-D Moving Picture (3차원 동영상을 구현하기 위한 실시간 홀로그램의 제작)

  • 배장근;박세준;김수중
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.1
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    • pp.25-31
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    • 1999
  • A real-time holography system using LCD with CCD camera is proposed. In this system, the rainbow hologram is used since it can be reconstructed by white light source. And to record on CCD camera, a kind of in-line holography method is used to widen the width of the fringe pattern. The interference fringe pattern by proposed system is detected with CCD camera and transferred to the LCD. A 3-dimensional image is reconstructed when the white light source illuminates the LCD. If the position of the input image is changed, that of the reconstructed image is also changed. So it can represent 3-dimensional moving images at real-time. In this paper, to confirm the usefulness of the proposed method, the reconstructed image by holographic film is compared to the same reconstructed image by LCD. In the recording process, the optimal ratio of the reference and object beam intensity is also investigated.

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Development of a Seabed Mapping System using SeaBeam2000 Multibeam Echo Sounder Data (SeaBeam2000 다중빔 음향측심기를 이용한 해저면 맵핑시스템 개발)

  • 박요섭;김학일;이용국;석봉출
    • Korean Journal of Remote Sensing
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    • v.11 no.3
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    • pp.129-145
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    • 1995
  • SeaBeam2000, a multibeam echo sounder, is a new generation seabed mapping system of which a single swath covers an angular range of -60.deg. to 60.deg. from the vertical direction with 121 beams. It provides high-density and high-quality bathymetric data along with sidescan acoustic data. The purpose of the research is to develop a system for processing multibeam underwater acoustic and bathymetric data using digital signal processing techniques. Recently obtained multibeam echo sounder data covering a survey area in the East Sea of Korea ($37{\circ}$.00'N to $37{\circ}$30'N and $129{\circ}$40'E to $130{\circ}$30'E) are preliminarily processed using the developed system and reproduced in the raster image format as well as three dimensionally visualized form.

A Study on the Deep Neural Network based Recognition Model for Space Debris Vision Tracking System (심층신경망 기반 우주파편 영상 추적시스템 인식모델에 대한 연구)

  • Lim, Seongmin;Kim, Jin-Hyung;Choi, Won-Sub;Kim, Hae-Dong
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.9
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    • pp.794-806
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    • 2017
  • It is essential to protect the national space assets and space environment safely as a space development country from the continuously increasing space debris. And Active Debris Removal(ADR) is the most active way to solve this problem. In this paper, we studied the Artificial Neural Network(ANN) for a stable recognition model of vision-based space debris tracking system. We obtained the simulated image of the space environment by the KARICAT which is the ground-based space debris clearing satellite testbed developed by the Korea Aerospace Research Institute, and created the vector which encodes structure and color-based features of each object after image segmentation by depth discontinuity. The Feature Vector consists of 3D surface area, principle vector of point cloud, 2D shape and color information. We designed artificial neural network model based on the separated Feature Vector. In order to improve the performance of the artificial neural network, the model is divided according to the categories of the input feature vectors, and the ensemble technique is applied to each model. As a result, we confirmed the performance improvement of recognition model by ensemble technique.

Digital Hologram Compression Technique By Hybrid Video Coding (하이브리드 비디오 코팅에 의한 디지털 홀로그램 압축기술)

  • Seo, Young-Ho;Choi, Hyun-Jun;Kang, Hoon-Jong;Lee, Seung-Hyun;Kim, Dong-Wook
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.29-40
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    • 2005
  • According as base of digital hologram has been magnified, discussion of compression technology is expected as a international standard which defines the compression technique of 3D image and video has been progressed in form of 3DAV which is a part of MPEG. As we can identify in case of 3DAV, the coding technique has high possibility to be formed into the hybrid type which is a merged, refined, or mixid with the various previous technique. Therefore, we wish to present the relationship between various image/video coding techniques and digital hologram In this paper, we propose an efficient coding method of digital hologram using standard compression tools for video and image. At first, we convert fringe patterns into video data using a principle of CGH(Computer Generated Hologram), and then encode it. In this research, we propose a compression algorithm is made up of various method such as pre-processing for transform, local segmentation with global information of object image, frequency transform for coding, scanning to make fringe to video stream, classification of coefficients, and hybrid video coding. Finally the proposed hybrid compression algorithm is all of these methods. The tool for still image coding is JPEG2000, and the toots for video coding include various international compression algorithm such as MPEG-2, MPEG-4, and H.264 and various lossless compression algorithm. The proposed algorithm illustrated that it have better properties for reconstruction than the previous researches on far greater compression rate above from four times to eight times as much. Therefore we expect that the proposed technique for digital hologram coding is to be a good preceding research.

Dynamic Hand Gesture Recognition Using CNN Model and FMM Neural Networks (CNN 모델과 FMM 신경망을 이용한 동적 수신호 인식 기법)

  • Kim, Ho-Joon
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.95-108
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    • 2010
  • In this paper, we present a hybrid neural network model for dynamic hand gesture recognition. The model consists of two modules, feature extraction module and pattern classification module. We first propose a modified CNN(convolutional Neural Network) a pattern recognition model for the feature extraction module. Then we introduce a weighted fuzzy min-max(WFMM) neural network for the pattern classification module. The data representation proposed in this research is a spatiotemporal template which is based on the motion information of the target object. To minimize the influence caused by the spatial and temporal variation of the feature points, we extend the receptive field of the CNN model to a three-dimensional structure. We discuss the learning capability of the WFMM neural networks in which the weight concept is added to represent the frequency factor in training pattern set. The model can overcome the performance degradation which may be caused by the hyperbox contraction process of conventional FMM neural networks. From the experimental results of human action recognition and dynamic hand gesture recognition for remote-control electric home appliances, the validity of the proposed models is discussed.

Digital Reproduction of Mobiles (모빌의 디지털 재현)

  • Lee, Dong-Chun;Lee, Nam-Kyeong;Jung, Dae-Hyun;Kim, Chang-Tae;Lee, Dong-Kyu;Bae, Hee-Jung;Baek, Nakhoon;Lee, Jong-Won;Ryu, Kwan-Woo
    • Journal of KIISE:Computer Systems and Theory
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    • v.28 no.9
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    • pp.415-423
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    • 2001
  • Recently, there are many attempts to reproduce real world fine art pieces in digital forms. The digital representations are convenient to store and/or transmit. In contrast, mobiles, or moving sculptures, such as those designed by Alexander Calder cannot to reproduced realistically by usual reproduction techniques. Since mobiles are originally designed to generate motions in response to external forces applied to it, people could not fully enjoy them through photographs or static images. We present a virtual mobile system where use can easily control the mobile and can feel the impressions that the artist originally intended to provide. A real-world mobile is reconstructed in a three-dimensional physically-based model. and then virtual wind is generated to give motions to it. The motions of the mobile are generated by constraint dynamics and impulse dynamics techniques, which are modified to fully utilize the characteristics of the mobile, and finally give interactive displays on the PC platforms. The techniques presented can easily be extended to simulate other interactive dynamics systems.

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