• Title/Summary/Keyword: 3차원 가시화 시스템

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Unsteady Flow Analysis Around a HAWT System Using Sliding Mesh Technique (미끄럼 격자를 이용한 HAWT 시스템 주위의 비정상 유동장 해석)

  • Lee, Chi-Hoon;Kim, Sang-Gon;Joh, Chang-Yeol
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.3
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    • pp.201-209
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    • 2011
  • An unsteady RANS analysis study of the 3-D flow around the NREL Phase VI horizontal axis wind turbine(HAWT) was performed using sliding mesh approach. Two different analysis models such as rotor-only and rotor with tower/nacelle were constructed to investigate the blade/tower interaction. Analysis results for the rotor with tower/nacelle were compared with the corresponding NREL's experimental data which produced fairly good validation of the present CFD model. Comparison of flows around those two models also clearly showed the blade/tower interaction even it was small for upwind configuration. Other visualization results and integrated aerodynamic loads including torque of the blade demonstrated the effective unsteady flow simulation capability of the present CFD model.

Prediction System of Hydrodynamic Circulation and Freshwater Dispersion in Mokpo Coastal Zone (목포해역의 해수유동 및 담수확산 예측시스템)

  • Jung, Tae-Sung;Kim, Tae-Sik
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.11 no.1
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    • pp.13-23
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    • 2008
  • In coastal region, eutrophication, Do deficit and red tide are frequently occurred by influx of fresh water. When the fresh water containing pollutants is discharged into the sea, the surrounding water is contaminated by dispersion of freshwater flowing into coastal waters. The prediction and analysis about the dispersion process of the discharged fresh water should be conducted. A modeling system using GUI was developed to simulate hydrodynamic flow and fresh water dispersion in coastal waters and to analyze the results efficiently. The modeling module of the system includes a tide model using a finite element method and a fresh water dispersion model using a particle-tracking method. This system was applied to predict the tidal currents and fresh water dispersion in Mokpo coastal zone. To verify accuracy of the hydrodynamic model, the simulation results were compared with observed sea level and time variations of tidal currents showing a good agreement. The fresh water dispersion was verified with observed salinity distribution. The dispersion model also was verified with analytic solutions with advection-diffusion problems in 1-dimensional and 2-dimensional simple domain. The system is operated on GUI environment, to ease the model handling such as inputting data and displaying results. Therefore, anyone can use the system conveniently and observe easily and accurately the simulation results by using graphic functions included in the system. This system can be used widely to decrease the environmental disaster induced by inflow of fresh water into coastal waters.

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A study on the three-dimensional display of onboard training for Naval Combat System. (함정 전투체계 모의훈련 시나리오 3차원 전시방안 연구)

  • Lee, SuHoon;Ahn, JinSu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.62-65
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    • 2022
  • NCS(Naval Combat System) is a system that maximizes the combat effectiveness for the naval ships by providing track detection, tracking, thereat analysis, engagement, hit assessment and many other capabilities using ship integrated heterogeneous sensor and weapon systems. In order to achieve the purpose of the NCS, every crew is require to be proficient in the operation of NCS. In accordance with the goal, NCS provides a onboard training function, and the crew conducts system operation proficiency and teamwork training on the ship. Training instructors for control training should have a high standard of training environment control and monitoring capabilities, which need to be studied. This paper studies a 3D display method for visualizing the training situation of training instructors.

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Quantitative Evaluation on Surveillance Performance of CCTV Systems Based on Camera Modeling and 3D Spatial Analysis (카메라 모델링과 3차원 공간 분석에 기반한 CCTV 시스템 감시 성능의 정량적 평가)

  • Choi, Kyoungah;Lee, Impyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.2
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    • pp.153-162
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    • 2014
  • As CCTVs are widely utilized in diverse fields, many researchers have continuously studied to improve the surveillance performances of a CCTV system. However, an quantitative evaluation approach about the surveillance performance has rarely been researched. Therefore, we set up the research for suggesting a quantitative evaluation approach to determine the effectiveness of CCTV coverages. We firstly defined the surveillance resolution as that varies according to object's positions and orientations. Based on the definition, we computed surveillance resolution values at all three-dimensional positions with the orientations of interests in the specified space. By comparing these values to the required reasonable resolution, we determined the surveillance performance index indicating how well a CCTV system monitor a target space for specific surveillance objectives. This proposed approach evaluates the surveillance performance of a CCTV system quantitatively, so as examines the CCTV system design before its installation based on precise 3D spatial analysis.

Design of Mobile-based Security Agent for Contents Networking in Mixed Reality (융합현실에서 콘텐츠 네트워킹을 위한 모바일 기반 보안 중계 설계)

  • Kim, Donghyun;Lim, Jaehyun;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.9 no.3
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    • pp.22-29
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    • 2019
  • Due to the development of ICT technology, convergence reality contents are utilized as technology for providing services in various industrial fields by visualizing various information such as sensor information and shared information in a service platform showing only simple three-dimensional contents. Research is underway to reduce the weight of applications by transmitting the resources of the object to be enhanced to the network as the information and the contents to be provided increase. In order to provide resources through the network, servers for processing various information such as pattern information, content information, and sensor information must be constructed in a cloud environment. However, in order to authenticate data transmitted and received in real-time in a cloud environment, there is a problem in that the processing is delayed and a delay phenomenon occurs in the rendering process and QoS is lowered. In this paper, we propose a system to distribute cloud server which provides augmented contents of convergent reality service that provides various contents such as sensor information and three - dimensional model, and shorten the processing time of reliable data through distributed relay between servers Respectively.

A Study on Design and Analysis of Method for MR-based 3D Biological Object Recognition and Matching (MR 기반 3차원 생체 객체 인식 및 정합을 위한 방법 설계와 해석 연구)

  • Jin-Pyo Jo;Yong-Bae Jeong
    • Journal of Platform Technology
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    • v.12 no.2
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    • pp.23-33
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    • 2024
  • The development of mixed reality (MR) technology has a great influence on the research and development of medical support equipment. In particular, it supports to respond effectively to emergencies occurring in the field. MR technology enables access to first aid and field support by combining virtual information with the real world so that users can see virtual objects in the real world. However, due to the nature of the equipment, there is a limitation in accurately matching virtual objects based on user vision. To improve these limitations, this paper proposes a 3D biometric object recognition and matching algorithm in the MR environment. As a result of the experiment, when a virtual object is rendered and visualized while equipped with an optical-based HMD from the user's side, it was possible to reduce the user's field of view error and eliminate the joint-loss phenomenon during skeleton recognition. The proposed method can reduce errors between the real user's field of view and the virtual image and provide a basis for reducing errors that occur in the process of virtual object recognition and matching. It is expected that this study will contribute to improving the accuracy of the telemedicine support system for first aid.

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Development of System Analysis Program of Liquid Rocket Engine I (액체로켓엔진 시스템 통합 해석 프로그램 개발 1)

  • Lee, Sang-Bok;Son, Min;Seo, Jongcheol;Lim, Taekyu;Roh, Tae-Seong;Koo, Jaye;Kim, Kuisoon
    • Journal of the Korean Society of Propulsion Engineers
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    • v.17 no.4
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    • pp.56-62
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    • 2013
  • The system analysis and design program of the liquid rocket engine has been developed for preliminary conceptual design process. The program analyzes the engine system and obtains optimal design variables by optimization methods such as genetic algorithm for the higher specific impulse and thrust to weight ratio using given input parameters and requirements. For the users' convenience, the GUI has been offered. The 3-dimensional model for the visualization of results has been interconnected with the CATIA program. The results are expected to be applied to the design process of the space launch vehicle for the analysis and selection of the propulsion system.

3D Visualization System of Blood Flow Reconstructed using Curvature Estimation (곡률 추정을 이용하여 재건된 혈류의 3차원 가시화 시스템)

  • Kwon, Oh-Seo;Yoon, Joseph;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.224-232
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    • 2016
  • The methodology to visualize the shape of blood vessel and its blood flow have been attracting as a very interesting problem to forecast and examinate a disease in thrombus precursor protein. May previous visualization researches have been appeared for designing the blood vessel and also modeling the blood flow using a doppler imaging technique which is one of nondestructive testing techniques. General visualization methods are to depict the blood flow obtained from doppler effects with fragmentary stream lines and also visualize the blood flow model using volume rendering. However, these visualizeation techniques have the disadvantage which a set of small line segments does not give the overall observation of blood flows. Therefore, we propose a visualization system which reconstruct the continuity of the blood flow obtained from doppler effects and also visualize the blood flow with the vector field of blood particles. This system will use doppler phase difference from medical equipments such as OCT with low penetration and reconstruct the blood flow by the curvature estimation from vector field of each blood particle.

Facial Expression Control of 3D Avatar using Motion Data (모션 데이터를 이용한 3차원 아바타 얼굴 표정 제어)

  • Kim Sung-Ho;Jung Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.383-390
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    • 2004
  • This paper propose a method that controls facial expression of 3D avatar by having the user select a sequence of facial expressions in the space of facial expressions. And we setup its system. The space of expression is created from about 2400 frames consist of motion captured data of facial expressions. To represent the state of each expression, we use the distance matrix that represents the distances between pairs of feature points on the face. The set of distance matrices is used as the space of expressions. But this space is not such a space where one state can go to another state via the straight trajectory between them. We derive trajectories between two states from the captured set of expressions in an approximate manner. First, two states are regarded adjacent if the distance between their distance matrices is below a given threshold. Any two states are considered to have a trajectory between them If there is a sequence of adjacent states between them. It is assumed . that one states goes to another state via the shortest trajectory between them. The shortest trajectories are found by dynamic programming. The space of facial expressions, as the set of distance matrices, is multidimensional. Facial expression of 3D avatar Is controled in real time as the user navigates the space. To help this process, we visualized the space of expressions in 2D space by using the multidimensional scaling(MDS). To see how effective this system is, we had users control facial expressions of 3D avatar by using the system. As a result of that, users estimate that system is very useful to control facial expression of 3D avatar in real-time.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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