• Title/Summary/Keyword: 3차원이동상실험

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3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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Depth Map Based Distributed Multi-view Video Coding Scheme through an Efficient Side Information Generation (효율적인 보조 정보 생성을 통한 깊이지도 기반의 분산 다시점 비디오 코딩 기법)

  • Yoo, Ji-Hwan;Lee, Dong-Seok;Kim, Tae-June;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1093-1103
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    • 2009
  • In this paper, we propose a new depth map based distributed multi-view video coding algorithm through an efficient side information generation. A distributed video coding scheme corrects errors between an original image and side information generated at a decoder by using channel coding techniques. Therefore, the more accurate side information is generated, the better performance of distributed video coding scheme is achieved. In the proposed algorithm, a distributed video coding scheme is applied to multi-view video coding based on depth map. Side information is also generated from images of adjacent views through 3D warping by using a depth map and is also combined with MCTI(motion compensated temporal interpolation) which uses images on a temporal axis, and 3D warping. Experimental results show that side information generated by using the proposed algorithm has 0.97dB better average PSNR compared with using MCTI and 3D warping separated. In addition, 8.01% of average bit-rate has been decreased while the same PSNR in R-D curves is kept.

SOLIDIFICATION OF AQUEOUS BINARY SOLUTIONS SA TURA TED PACKED BED FROM ABOVE (다공성물질이 충전된 수용성 혼합용액의 동결거동에 관한 실험 연구)

  • 최주열;김병철
    • Journal of Advanced Marine Engineering and Technology
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    • v.16 no.3
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    • pp.42-50
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    • 1992
  • 다공성 물질이 충전된 밀폐용기 내에서 수용성 이원혼합용액($H_2O{+}NaCl$)이 수평한 상부전열면으로 부터 동결될 때 혼합용액의 초기농도, 액체의 과열 및 다공성물질의 입자직경 크기가 온도와 농도분포에 미치는 영향을 실험하였으며, 동결이 진행됨에 따라 이동하는 고액상 혼합영역의 계명위치를 측정하였다. 다공성물질은 평균직경이 2.85mm, 6mm인 구형의 유리구슬을 이용하였다. 수용성 혼합용액의 초기농도는 공융농도도 이하로 하였으며 상부 전열면은 공융온도 이하로, 하부전열면은 액상선온도 이상으로 유지하여 동결 실험한 결과 상부 전열면으로 부터 고체 영역, 고액상혼합영역, 액체영역으로 구분되었다. 액체의 초기농도가 5%인 경우 과냉현상이 관찰되었으나 10%, 15%인 경우 액체온도는 액상선 온도보다 더 높았다. 용액의 초기농도를 감소시킬수록 고체와 고액상혼합영역의 범위는 증대되었으며 고액상혼합영역과 고체영역의 계면은 더욱 강해진 자연대류에 의하여 2차원성이 증가된 형상을 보였다. 용액의 자연대류는 다공성물질의 직경이 클수록 증가되었으며 계면에서의 제융해현상은 관찰되지 않았다.

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Real-time Localization of An UGV based on Uniform Arc Length Sampling of A 360 Degree Range Sensor (전방향 거리 센서의 균일 원호길이 샘플링을 이용한 무인 이동차량의 실시간 위치 추정)

  • Park, Soon-Yong;Choi, Sung-In
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.6
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    • pp.114-122
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    • 2011
  • We propose an automatic localization technique based on Uniform Arc Length Sampling (UALS) of 360 degree range sensor data. The proposed method samples 3D points from dense a point-cloud which is acquired by the sensor, registers the sampled points to a digital surface model(DSM) in real-time, and determines the location of an Unmanned Ground Vehicle(UGV). To reduce the sampling and registration time of a sequence of dense range data, 3D range points are sampled uniformly in terms of ground sample distance. Using the proposed method, we can reduce the number of 3D points while maintaining their uniformity over range data. We compare the registration speed and accuracy of the proposed method with a conventional sample method. Through several experiments by changing the number of sampling points, we analyze the speed and accuracy of the proposed method.

An Experimental Study of Sediment Transport Patterns behind Offshore Structure (외해 구조물 배후의 표사이동에 관한 실험적 연구)

  • Shin Seung-Ho;Hong Keyyong
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.7 no.4
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    • pp.207-215
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    • 2004
  • Recently, securing a vast land in the land region becomes more difficult and efforts to seek its alternation in the sea area have been increased. As a consequence, the coastal region has been faced to extensive beach erosion problems. In planning offshore structures such as artificial islands, it is necessary to forecast the influence of the structure construction exerting on the beach erosion of the adjacent coast. In the present study, the sediment movement pattern behind offshore structure was examined through a series of three dimensional movable bed experiments, so as to develop the numerical model which forecasts morphological change including beach erosions. The experimental results reveal that the sediment movement patterns of the beach line side and the depth region are separated at a certain boundary line. In details, at the beach side including swash zone the sediment movement becomes dominant, which is governed by a relation between depth contours and incident wave directions, while at the depth region the bed load and suspended load due to the orbit motion of waves are carried by nearshore currents, and both movements are clearly separated at a specified boundary that is related to partial standing wave from the beach. It is expected that these results can be effectively used for verification of a numerical model on morphological change of the coast.

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A Study of SBC Clustering Technology for 3D Environmental Modeling (3차원 환경 모델링을 위한 SBC 클러스터링 기술 연구)

  • Lee, Jun-Yeob;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.167-167
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    • 2017
  • 스마트팜 내부의 3차원 공간의 온도, 습도, 기압, 공기질 분석을 통한 돈사 미세 조절 기술에 대한 연구가 진행 중이다. 해당 특성 중에서 기압을 제외한 환경인자들은 돈사 내의 구조 특성상 위치별로, 시간별로 매우 상이한 변이의 형태를 보인다. 일정 시점을 기준으로 계측 지점 이외의 지점에 대한 환경인자들을 공간적으로 추정하는 기술은 대표적으로 컴퓨터 분석 기술에 의존하고 있다. 시간 복잡도가 매우 높은 CFD(Computer Fluid Dynamics) 방식은 정밀도 측면에서 유리하나, 상응하는 제어 기술/하드웨어 등의 부재로 모델링 결과의 활용도가 낮다고 볼 수 있다. 본 연구에서는 CFD를 수행하는 과정에 있어 실질적으로 유효한 단위로 공간 분해능을 낮추고, 동등한 크기의 세부 공간에 대한 모델링을 병렬적으로 수행하기 위한 방안을 연구하였다. 실험적으로 돈사 환경을 3차원으로 구성하기 위하여, 공기 흡입구, 배출구, 기둥, 덕트 요소를 포함시켰다. 실내 공간을 1차적으로 가로, 세로, 높이방향으로 $3{\times}3{\times}3$ 균등 분배한 후 3차원 행렬로 분할하였다. 각 분할된 행렬에 대한 연산 수행을 위하여 현재까지 대중에 공개된 SBC(Single Board Computer) 중 가장 높은 연산 수행 능력이 있는 Odroid-XU4(Hardkernel, AnYang, Korea) 16식을 병렬 클러스터링 기술로 연동하였다. 하나의 AP당 8개의 코어가 내장되어 있으므로, 총 128개의 코어를 이용하여 동시에 128개의 3D 정방행렬 연산이 가능하도록 구성하였다. 모델링을 위한 수학적 모델로는 실험적으로 Steady turbulent model (Newtonian coefficient)을 이용하였다. 클러스터링을 이용한 병렬 처리의 특성상 균등한 정보량을 동시에 배분해야 하므로 108 ($27{\times}4$)개의 코어를 이용하여 1차적으로 나뉜 공간을 다시 4등분하여 동시에 $12{\times}12{\times}12$에 해당하는 공간 분해능에 대한 처리를 동시에 수행할 수 있도록 하였다. 2단계에 걸쳐 분할한 공간 세그먼트에 대한 클러스터링 연산 수행 결과 초당 15회 정도의 연산을 수행할 수 있었으며, 시간 분해능을 100으로 설정한 경우 약 5초가 수행되었다. 선행적으로 수행하였던 CFD 모델링 (OpenFOAM)과 비교하였을 때 상대적으로 정밀도가 낮은 3차원 모델링 결과를 얻을 수 있었다. 모델링에 소요되는 시간을 비약적으로 경감 시킨 장점을 살려 적정한 공간 분할 기법과 추가로 발생하는 다수의 바운더리 조건을 근사적으로 추정할 수 있는 데이터 마이닝 기술이 보완되어야 할 것이다.

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Three-dimensional finite element analysis of the bracket positioning plane in lingual orthodontics (설측 브라켓 부착을 위한 기준평면 설정에 관한 3차원 유한요소법적 연구)

  • Kim, Sun-Hwa;Park, Soo-Byung;Yang, Hoon-Chul
    • The korean journal of orthodontics
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    • v.36 no.1 s.114
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    • pp.30-44
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    • 2006
  • This study was performed to investigate the location of the ideal bracket positioning plane in lingual orthodontics using the three-dimensional finite element method. Displacement of the anterior teeth were evaluated according to the vertical and the angular movements of the bracket positioning plane. To achieve the ideal movement of anterior teeth in the lingual central plane, the location of the force application point and the amount of the moment applied to the four incisors were evaluated. As the bracket positioning plane was moved parallel toward the incisal edge, uncontrolled tipping and extrusion of the maxillary and the mandibular incisors were increased. But lingual tipping of the crown was decreased in the maxillary and the mandibular canines. As the bracket positioning plane was inclined toward the incisal edge, lingual tipping was increased in the 6 anterior teeth and extrusion of incisors and intrusion of the canine was also increased. As the retraction hook of the canine bracket was elongated, lingual tipping and extrusion of the central incisor and mesial movement and extrusion of the lateral incisor were increased. In the canine, mesial and labial movements of the crown were increased. When the moment was applied to the 4 incisors of the maxillary and the mandibular arch in the lingual central plane, 280 gf-mm in the maxillary central incisor, 500 gf-mm in the maxillary lateral incisor, 170 gf-mm in the mandibular central incisor and 370 gf-mm in the mandibular lateral incisor produced bodily movement of the individual tooth.

A technique for Auto find the way of 3-D spatial aviation images contents environment (3차원 공간 동영상 콘텐츠 환경에서의 자동 길 찾기 기법연구)

  • Yeon, Sang-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.417-420
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    • 2006
  • Recently we could generation of 3-D simulation image by use of various image contents, so I tried advanced methods very easily leads to the location on the GIS environments. Its used basically air photos and satellite sensor images for them. For the generate 3-D spatial be suitable to matching map coordinates using elevation data from digital topographic files, and matching to 3D spatial image contents through perspectives view condition composed to move according to fixed roads until arrive to location. Through this new system which tourists are able to simulate the interest paths or locations and to visit the cultural inheritance was proposed by combining various spatial data with the multimedia contents. This system provides people with guidance to locate the cultural assets in the Web environments. The developed system which is more convenient to provide tourists with the information and they are able to access automatically to location easily. In the future, the visitors are able to use easily the 3d image contents on the Internet or from the public tour information desk by using the simulation images.

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Three-Dimensional Digital Subtraction Angiography (디지털 혈관 조영술 영상의 3차원적 해석)

  • 이승지;김희찬
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.20 no.1
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    • pp.63-71
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    • 1983
  • A dye-edge tracking algorithm was used to determine the corresponding points in the two images(anterior-posterior and lateral) of the digital subtraction biplane angiography. This correspondence was used to reconstruct three dimensional images of cerebral artery in a dog experiment. The method was tested by comparing the measured image of oblique view with the computed reconstructed image. For the present study, we have developed three new algorithms. The first algorithm is to determine the corresponding dye-edge points using the fact the dye density at the moving edge avows the same changing pattern in the two projection views. This moving pattern of dye-edge density is computed using a matching method of cross-correlation for the two sequential frames' dye density. The second algorithm is for simplified perspective transformation, and the third one is to identify the specific corresponding points on the small vessels. The present method can be applied to compute the blood velocity using the dye-edge displacement and the three- dimensional distance data.

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A Dynamic Event Filtering Technique using Multi-Level Path Sampling in a Shared Virtual Environment (공유가상공간에서 다중경로샘플링을 이용한 동적 이벤트 필터링 기법)

  • Yu, Seok-Jong;Choe, Yun-Cheol;Go, Gyeon
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1306-1313
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    • 1999
  • 본 연구는 인터넷 기반 공유가상공간에서 시스템의 확장성을 유지하기 위하여 이동객체를 대상으로 하는 이벤트 필터링 기법을 제안하고자 한다. 제안된 다중격자 모델 기법은 이동객체의 경로 상에서 대표적인 이벤트를 샘플링하는 방식을 사용한다. 이 방식은 메시지 트래픽의 양을 동적으로 조절하기 위하여 이동객체 간의 관심정도 정보를 수치적으로 변환하여 이벤트 갱신빈도에 반영한다. 대량의 이동객체를 생성하여 제안된 기법을 적용한 성능평가 실험에서 기존의 방식에 비하여 평균 메시지 전송량이 50%이상 감소하는 것으로 확인할 수 있었다. 다중격자 모델은 참여자의 수와 메시지 트래픽 상황에 따라 가상환경의 공유 QoS를 동적으로 조절할 수 있으며, 인터넷 상에서 다수 사용자를 위한 3차원 가상사회 구축 및 온라인 네트워크 게임 개발 등에 활용될 수 있을 것이다.Abstract This paper proposes an event filtering technique that can dynamically control a large amount of event messages produced by moving objects like avatars or autonomous objects in a distributed virtual environment. The proposed multi-level grid model technique uses the method that extracts the representative events from the paths of moving objects. For dynamic control of message traffics, this technique digitizes the DOIs of the avatars and reflects the interest information controlling the frequency of message transmission. For the performance evaluation, a large number of moving objects were created and the model was applied to these avatar groups. In the experiments, more than 50% of messages have been reduced in comparison with the existing AOI-based filtering techniques. The proposed technique can dynamically control the QoS in proportion to the number of users and the amount of messages where a large number of users share a virtual space. This model can be applied to the development of 3D collaborative virtual societies and multi-user online games in the Internet.