• 제목/요약/키워드: 2D clothing pattern

검색결과 178건 처리시간 0.024초

CACD(Computer Aided Clothing Design)의 발달 및 산업계의 적용 현황에 대한 고찰 (A Study on the Development of CACD(Computer Aided Clothing Design) and the Present Condition Applied for Industry)

  • 우세희;최현숙
    • 한국의상디자인학회지
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    • 제11권1호
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    • pp.87-97
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    • 2009
  • A technology in development called CACD (Computer Aided Clothing Design) can reproduce fashion shows by utilizing computers, and is of particular interest. Considering the growth potential of this area, the purpose of this study is to present the development potentials that CACD technology will bring to the fashion area and to promote the diversity of the fashion industry. This will be realized by identifying the current status of CACD and its reach in the field of Fashion, followed by an in-depth analysis of its application. The methodologies employed in this study are as follows; in-depth study of related literature, field research of business firms, and investigation on Internet data. For the systematic advance of CACD, the development of user-friendly programs for 3D clothing design is of the utmost priority. The four technologies that should be intensively developed to enhance the development of the clothing industry through the utilization and commercialization of CACD are as follows; First, technology capable of performing accurate three-dimension measurement of the human body is needed. Second, technology which realizes automatic pattern formation is needed. Third, the nature physical properties of the material and textile design when applied to pre-formed patterns must be expressed similarly to the real thing. Last of all, an integrative technology which can conduct fast and accurate clothing simulations must be developed.

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Comparison of Middle Aged Men's Pants Pattern using 3D Simulation

  • Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제25권5호
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    • pp.107-116
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    • 2020
  • 본 연구에서는 교육용 2개와 산업체용 2개의 남성 바지 패턴을 비교하여 중년남성의 체형에 가장 적합한 패턴제도법을 분석함으로써 맞음새가 우수한 중년남성 의복제작에 필요한 기초자료를 제공하고자 하였다. 가상착의에 대한 외관평가 결과, J패턴이 대부분의 항목에서 가장 우수한 것으로 평가되었으며, H패턴이 가장 부적합한 것으로 분석되었다. 공극량을 측정한 결과, 허리둘레 부분은 4개 패턴 모두 공극량이 매우 작은 것으로 평가되었고, 바지통은 J패턴이 가장 공극량이 작은 것으로 나타났다. 가상착의 외관평가, 색분포도, 단면도, 공극률 등을 종합한 결과, 중년남성의 체형에 J패턴이 가장 맞는 패턴이었다. 그러나 J패턴의 경우에도 바지길이에 대한 수정이 필요할 것으로 분석되었다. 본 연구는 교육용 2개와 산업체용 2개의 패턴만을 비교 분석하였으므로 J패턴을 중심으로 하여 실제 착의실험을 통한 중년남성용 바지 원형 개발이 필요할 것으로 생각된다.

대학생이 선호하는 여름철 상의와 하의용 의복소계의 색 특성 (A Study on Color Characteristics of Summer Clothing Textiles Preferred by College Students)

  • 김희숙
    • 한국생활과학회지
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    • 제15권2호
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    • pp.283-292
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    • 2006
  • The purpose of this study is to analyze and compare the color characteristics of preferred summer clothing textiles, such as shirts, blouse, slacks and skirt. 109 male and female college students evaluated the preference to clothing textiles in previous research and top 10 kinds of textiles were chosen for each clothing item. To analyze the color characteristics of preferred textiles, spectral data were measured with spectrophotometer. By the results, color and color tone, value of L, a, b according to clothing item and season were compared. Chromaticity diagram was drawn, too. The results of this study are as following: 1. Color characteristics of shirts textile college student preferred for summer was PB color and p tone. The textile, in general, represented simple color that is close to achromatic color with light and soft shade. 2. The most preferred color of blouse textiles was G color and It, d tone. The color characteristics of blouse textiles represented stronger and more brilliant than those of shirts. 3. For slacks, colors of preferred summer textiles were mostly B, YR color and p, It.g, dk tone. Therefore, preferred textiles for slacks represented simple bluish or brownish color that is close to achromatic color with light or dark shade. 4. The most preferred color of skirt textiles were Y, R color and It tone. Skirt textiles had various colors compared to slacks. 5. College students generally prefer simple cold color that is close to achromatic color, because shirts and slacks have high frequency of wearing. In color tone, light and soft tone were preferred for shirts, and for slacks, they preferred light or dark tone. Comparatively, blouse and skirt which have low frequency of wearing represented various colors which contain more brilliant and stronger toned warm colors. 6. By the result of analyzing L, a, b value, shirts and blouse textiles showed higher L value than those of slacks and skirt. The textiles preferred by college students were generally close to achromatic color, because values of a, b were very low. This was confirmed with the result of chromaticity diagram. 7. In pattern of preferred textiles, solid textile were preferred mostly for shirt, blouse, skirt and slacks, and stripe pattern was preferred secondly.

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2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑 (Color Image Segmentation and Textile Texture Mapping of 2D Virtual Wearing System)

  • 이은환;곽노윤
    • 한국정보과학회논문지:시스템및이론
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    • 제35권5호
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    • pp.213-222
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    • 2008
  • 본 논문은 2D 가상 착의 시스템의 컬러 영상 분할 및 직물 텍스쳐 매핑에 관한 것이다. 제안된 시스템은 컬러 영상 분할에 의해 2D 의류 모델 영상으로부터 분할된 의류 형상 영역에, 명도 차분 맵에 기반하여 사용자가 선택한 새로운 직물 패턴을 가상적으로 착용시킬 수 있는 것이 특징이다. 제안된 시스템은 모델 의류의 색이나 명도에 상관없이, 선택된 의류 형상 영역의 음영 및 조명 특성을 유지하면서 직물 패턴이나 직물 색을 가상적으로 변경시킬 수 있다. 또한 각기 다른 스타일 혹은 전체적인 차림새를 위한 다양한 직물 패턴 조합을 신속하고 용이하게 시뮬레이션하고 비교 선택할 수 있다. 제안된 시스템은 다양한 디지털 환경에서 실시간 처리가 가능하고 비교적 자연스럽고 사실적인 가상 착의 스타일을 제공할 뿐만 아니라 수작업을 최소한으로 줄인 반자동화 처리가 가능하기 때문에 높은 실용성과 편리한 사용자 인터페이스를 제공할 수 있다. 제안된 시스템에 따르면, 실제 의복을 제작하지 않고도 직물 패턴 디자인이 의복의 외관에 미치는 영향을 시뮬레이션할 수 있으므로 직물 디자이너의 창작활동을 도와줄 수 있고, 또한 구매자의 의사결정을 지원해 B2B 또는 B2C 전자상거래 행위를 촉진할 수 있다.

패션소재의 입체적 표현에 대한 3D Scanning 및 소재특성 분석 연구 -Iris van Herpen의 작품을 중심으로- (A Study on the Three-dimensional Expression of Fashionable Textiles based on Analyses of 3D Scanning and Textile Properties -Focus on the Work of Iris van Herpen-)

  • 이레아;김종준
    • 패션비즈니스
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    • 제20권2호
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    • pp.124-133
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    • 2016
  • Currently the fashion industry is developing to create a novel culture due to the very sensitive and knowledge-oriented advancement of the IT industry. With fast turnover of information, consumers have come to have a more diverse desire for purchasing. Cubical expression techniques, which empathizes formativeness, can be a creative expression method adjusting into the trend of this era. Along with functional aspects of consumers, even in a textile manufacturing sector, new materials are required to meet sensitive and emotional aspects. Consumers' desire for new and creative designs and the development and adoption of new materials are essential to meet their emotions. The IT industry and fashion industry are forced to combine and a 3D apparel CAD system has been developed, enabling virtual clothing to be represented within a computer virtual space. All processes such as design, pattern creation, sewing and simulation are possible in 3D level. Digital clothing can shorten the production process time and is very effective in that it can reduce clothing waste generated during the sample production. This paper reviewed the works of Dutch designer, Iris van Herpen, who has developed formative designs. She tries to build, construct, and sculpt employing diversified materials other than soft textile materials, as shown in her series of fashion shows. The materials include films, 3D printed polymers, stiff and sheer organza, and artificial leather textiles. A few characteristics of her works have been selected in order to prepare patterns exhibiting the traits. The paper further focused on the physical features of the textile materials used to express similar techniques and its various forms were reviewed.

가상착의 시스템을 이용한 여고생의 보디스 원형 개발 (Development of the High School Girls Bodice Pattern Using Virtual Garment Simulation)

  • 전성연
    • 한국의류산업학회지
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    • 제21권2호
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    • pp.189-202
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    • 2019
  • This study develops a bodice pattern for high school girls aged 17 to 19 that use virtual garment simulation. The study developed a bodice pattern based on the fit evaluation result for two selected bodice patterns. The basic formula of the design method based on the result of 3 times of fit evaluation is as follows: waist back $length=stature/8{\times}1.85cm$, waist front length=waist back length+bust/40+0.7cm, front bust girth=bust/2+4cm, back bust girth=Chest/2+3cm, armscye depth=Chest/4+0.5cm, back interscye length=bishoulder length -1.2cm, front interscye length=back interscye length -1.2cm, front neck width=back neck width -0.3cm. The developed bodice pattern used Bishoulder Length as a criteria for the calculation formula of back interscye length, and back interscye length as a criteria for the calculation formula of front interscye length. The fit evaluation showed the relevance of the bishoulder length, front interscye length, and back interscye length based on a comparison of the calculated figure. A bodice pattern with great body suitability and fitness to high school girls was developed through 3D virtual garment simulation that calculated the application of body proportion to width. This study only analyzed the evaluation result of a virtual model only in a representative form; however, a pattern study is also proposed to compare and analyze the design methods of patterns by body type.

Development of 3D Printed Shoe Designs Using Traditional Muntin Patterns

  • Lim, Ho Sun
    • 한국의류산업학회지
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    • 제19권2호
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    • pp.134-139
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    • 2017
  • This study proposes 3D printed shoe designs with patterns made by reinterpreting traditional Korean muntin patterns as customized designs that are unique to individual consumers and different from existing products. In the fashion industry, shoes with diverse designs grafted with 3D printing technology have been introduced. Artistic 3D printed shoes showcase the unique designs of designers. Functional and practical 3D printed shoes that can be worn during daily activities and during exercise have been actively developed. Traditional Korean pattern designs are also being recreated into designs reflecting the aesthetic sense of modern times with our own identity. The uniqueness of the traditional muntin patterns in geometric shapes, such as intersections of lines, rectangles, and octagons, are expressed in shoe designs with modern aesthetic senses by utilizing the traditional patterns that conform well to the modern geometric beauty of forms. This study was intended to develop 3D shoe designs that reinterpreted the motif of muntin patterns from among traditional Korean geometric patterns with a modern aesthetic sense. The octagonal patterns that express the scenery of spring can be seen through the muntins in traditional Korean-style houses were designed on the heels of shoes. Utilizing the Rhino CAD program and ProJet 660 Pro 3D printer, shoes were designed and printed. The processes for making shoes using 3D printing technology proposed in this study are significant because they represent the creation of designs in a new area. The results of this study might help in the development of 3D printed fashion products.

실버 의류산업 활성화를 위한 노년 비만여성의 토르소 원형 연구 - CLO 3D 가상착의 시스템 활용 - (Study on torso patterns for elderly obese women for vitalization of the silver clothing industry - Applying the CLO 3D program -)

  • 성옥진;하희정
    • 복식문화연구
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    • 제25권4호
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    • pp.476-487
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    • 2017
  • The purpose of this study was to suggest torso patterns that fit the three main body shapes of elderly obese women. To reduce time, costs, and also the trial and error needed to make patterns, the CLO program for 3D test wear was employed. Three virtual models for aged obese women were use, with the YUKA system used to produce torso patterns. 3D simulation of test wear and corrections was done to design optimal torso patterns. The results were as follows: First, for the three models of obese women's body shapes as realized by CLO 3D, Type 1 is lower-body obesity shapes, Type 2 is abdominal obesity shapes, and Type 3 is whole-body obesity shapes. Second, to design the study patterns, actual measurement values, back waist length and waist to hip length, were used. The armhole depth (B/4-1.5), front interscye (B/6+2.3), front neck width (B/12-0.5), front neck depth (B/12+0.5), front waist measurement (W/4+ 1.5+D), front hip measurement (H/4+2+0.5), and back hip measurement (H/4+3-0.5) were calculated using formulas. Third, according to the results of test-wearing the study patterns, reduced front neck width and depth improved the neck fit and reduced armhole depth bettered loose or plunging armhole girth and also reduced the sagging of bust c.. Also, tight sidesfrom aprotruded waist and abdomen improved with the increase of surpluses in the back waist and also back and front hip c. The exterior was enhanced by displacement of back and front darts, which distributed surpluses better.

패딩 두께에 따른 20대 여성용 패딩 재킷 패턴 (Padded jacket patterns according to padding thickness for women in their 20s)

  • 이혜승;서미아;어미경
    • 복식문화연구
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    • 제21권5호
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    • pp.755-764
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    • 2013
  • This study intends to use the basic patterns in 3oz bodice and 2oz sleeve padded jackets made for women in their 20s to research the proper ease of 2oz bodice and 2oz sleeve, 4oz bodice and 3oz sleeve padded jackets. The study also proposes a method of designing padded jacket patterns according to padding thickness. The results of this study are as follows: The 2oz bodice and 2oz sleeve padded jackets had the following sizes. The front and back bust, waist, and hip circumferences were calculated as B/4+2.5cm and B/4+3cm, W/4+2.6+3.3(D)cm and W/4+1.5+2.6(D)cm, and H/4+2.8cm and H/4+3cm, respectively. The length of the jacket was 62.4cm, and the sleeve length was calculated as 63.4cm. For the 4oz bodice and 3oz sleeve padded jackets, the front and back bust, waist, and hip circumferences were calculated as B/4+4cm and B/4+4cm, W/4+4.1+3(D)cm and W/4+2.5+3.6(D)cm, and H/4+4.3cm and H/4+4cm, respectively. The length of the jacket was 63.2cm, and the sleeve length was calculated as 64.2cm. The results of this study showed that padded jackets with thicker padding need more ease. For jackets with stitches, the decreased lengths must be added in the pattern length. The 2oz bodice and 2oz sleeve, 4oz bodice and 3oz sleeve padded jackets all scored 4 points or higher in the movement functionality assessment, thus showing outstanding movement functionality.

의복 디자인 시스템을 이용한 웹 3차원 의복 애니메이션 구현 (Implementation of 3Dimension Cloth Animation based on Cloth Design System)

  • 김주리;이혜정;정석태
    • 한국정보통신학회논문지
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    • 제15권10호
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    • pp.2157-2163
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    • 2011
  • 본 논문에서는 가상 공간에서 의상을 직접 입어보는 체험을 해 볼 수 있는 웹 3차원 의복 애니메이션을 구현하기 위하여 2차원 및 2.5차원 의복 디자인 시스템을 이용한 3차원 의복 애니메이션 시스템을 설계하였고, 자연스러운 드레이핑을 구현하기 위하여 메시 생성 및 변형 알고리즘, 영역 추출 알고리즘, 워프 알고리즘, 명암 추출 및 적용 알고리즘을 이용하였다. 그리고 2차원 및 2.5차원 의복 디자인 시스템에서 추출된 좌표 점은 텍스트 형식의 데이터로 받아 의복 정보 파일로 입력하게 된다. 또한 이 의복 정보 파일은 3차원 의복 애니메이션에 활용할 수 있도록 구현하였다.