• Title/Summary/Keyword: 2D Simulator

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Printed Reflectarray Antenna Design for Parabolic Reflector Volume Reduction (파라볼릭 반사기 체적 축소용 프린트 리플렉트어레이 안테나 설계)

  • Moon, Sang-Man;Kim, In-Kyu
    • Aerospace Engineering and Technology
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    • v.12 no.2
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    • pp.140-146
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    • 2013
  • In this study, we discuss about the printed reflectarray antenna design for parabolic reflector volume reduction. For this, we simulated and measured the phase characteristics of the unit array element of reflectarray antenna using waveguide simulator. As a results, the maximum phase variation is $298^{\circ}$ by simulation, the average phase variation is $309^{\circ}$ by measurement in 10GHz. And the printed Reflectarray antenna gain is 28.3dBi, 3dB beamwidth is E-plane $5.1^{\circ}$, H-plane $5.2^{\circ}$, sidelobe level is E-plane -11.4dB, H-plane -17.6dB.

A Study on Development of 3-D Simulator for H-Beam Robot Cutting and Optimization of Cutting Using the Simulator (H-beam 로봇 절단용 3차원 시뮬레이터의 개발과 이를 이용한 절단 최적화에 관한 연구)

  • Park, Ju-Yong;Kim, Yong-Uk
    • Journal of Welding and Joining
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    • v.30 no.4
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    • pp.44-48
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    • 2012
  • H-beam used for stiffening the upper structure of ocean plant is cut in the various shapes. The cutting process of the H-beam is done manually and requires a long time and high cost. Therefore, automation of H-beam cutting is an important task. This research aims to develop a 3-D simulator to build the automatic H-beam cutting system and to determine the optimal cutting method. The automatic H-beam cutting system composes of 6 robots including 2 cutting robots hang to a crane and 1 conveyer. The appropriate system layout for covering the various sizes and types of H-beam was tested and determined using the simulator. The H-beam cutting system uses a hybrid type of plasma and gas cutting because of special cutting shapes of H-beam. The cutting area of each cutting method should be properly divided according to the size and shape of H-beam to shorten the total cutting time. Additionally the collision between a robot and a robot or a robot and H-beam should be avoided. The optimal cutting method for the shortest cutting time without the collision could be found for the various cutting conditions by use of the simulator. 2 simulation samples shows the availability of the simulator to find the optimal cutting method.

A study on Estimation of Energy Expenditure using Horseback Riding Simulator (승마 시뮬레이터를 이용한 운동 시 에너지 소모량 추정에 관한 연구)

  • Park, Seongbin;Hyeong, Chun-Ho;Kim, Sayup;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.193-198
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    • 2013
  • The horseback riding simulator, an exercise training machine providing a simplified horse riding motion has been developed for aiming at healthcare. The purpose of this study was to estimate the energy expenditure without measuring bio-signals using the simulator. The test protocol was consisted of increase up to maximal intensity(Motion 9) and decrease down to minimal intensity(Motion 4) during 25 minutes, and energy expenditure was measured by portable cardiopulmonary exercise testing analyzer. There were significant differences in energy expenditure according to each riding motion. The result will be able to estimate energy expenditure using motion level, exercise time, age and gender during the riding.

Motion and Image Matching Algorithms and Implementation for Motion Synchronization in a Vehicle Driving Simulator (차량 운전 시뮬레이터에서 모션과 영상의 동기화를 위한 알고리즘 및 구현 방안)

  • Kim, Hun-Se;Kim, Dae-Seop;Kim, Dong Hwan
    • The Journal of Korea Robotics Society
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    • v.12 no.2
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    • pp.184-193
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    • 2017
  • This work shows how to create an algorithm and implementation for motion and image matching between a vehicle simulator and Unity 3D based virtual object. The motion information of the virtual vehicle is transmitted to the real simulator via a RS232 communication protocol, and the motion is controlled based on the inverse kinematics solution of the platform adopting rotary-type six actuators driving system. Wash-out filters to implement the effective motion of the motion platform are adopted, and thereby reduce the dizziness and increase the realistic sense of motion. Furthermore, the simulator system is successfully designed aiming to reducing size and cost with adaptation of rotary-type six actuators, real driving environment via VR (Virtual Reality), and control schemes which employ a synchronization between 6 motors and 3rd order motion profiles. By providing relatively big sense of motion particularly in impact and straight motions mainly causing simulator sickness, dizziness is remarkably reduced, thereby enhancing the sense of realistic motion.

Realization of an output controller simulator based on Windows NT for a direct drive cooperative robot using OpenGL (Windows NT 환경에서 OpenGL을 이용한 직접구동 협조로봇용 Output Tracking 시뮬레이터 구현)

  • 최대범;양연모;안병하
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.10a
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    • pp.346-349
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    • 1995
  • In this paperwe develop a real-time simulator for direct drive cooperative robot by using OpenGL in a Windows NT based system. This simulator is composed of 2 parts, a display part and an interface part. In the display part the robot is modelled and rendered in 3D space. To do this OpenGL, a kind of graphic library, is used for rendering and animating robots and kinematics gives the information of the current robot configuration. The control and the feedback data are sent and received via the interface part. In real time simulation interfacing part needs fast data transfer rate and good nosic immunity. In experiment we have simulated 2-link direct drive cooperative robots using the trajectory tracking algorithm proposed in reference.

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The establishment of Digital Image Capture System(DICS) using conventional simulator (Conventional simulator를 이용한 Digital image capture system(DICS)의 구축)

  • Oh Taesung;Park Jongil;Byun Youngsik;Shin HyunKyoh
    • The Journal of Korean Society for Radiation Therapy
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    • v.16 no.2
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    • pp.25-32
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    • 2004
  • Purpose : The simulator is used to determine patient field and ensure the treatment field, which encompasses the required anatomy during patient normal movement such as during breathing. The latest simulator provide real time display of still, flouroscopic and digitalized image, but conventional simulator is not yet. The purpose of this study is to introduce digital image capture system(DICS) using conventional simulator and clinical case using digital captured still and flouroscopic image. Methods and materials : We connect the video signal cable to the video terminal in the back up of simulator monitor, and connect the video jack to the A/D converter. After connection between the converter jack and computer, We can acquire still image and record flouroscopic image with operating image capture program. The data created with this system can be used in patient treatment, and modified for verification by using image processing software. (j.e. photoshop, paintshop) Result : DICS was able to establish easy and economical procedure. DCIS image was helpful for simulation. DICS imaging was powerful tool in the evaluation of the department specific patient positioning. Conclusion : Because the commercialized simulator based of digital capture is very expensive, it is not easily to establish DICS simulator in the most hospital. DICS using conventional simulator enable to utilize the practical use of image equal to high cost digitalized simulator and to research many clinical cases in case of using other software program.

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Arduino Learning Content using Blender and Unity Engine (블렌더와 유니티 엔진을 이용한 아두이노 학습 콘텐츠 설계)

  • Lee, Min-Hye;Park, Hyuk-Gyu;Won, Dong-Hyun;Kang, Sun-kyung;Shin, Sung-yoon;Kang, Yun-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.386-388
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    • 2022
  • Recently, realistic contents using virtual reality and augmented reality are attracting attention as learning aids. 3D-based contents have the advantage of being able to observe and experience objects from various angles than 2D-based contents shown on a flat surface. In this paper, we propose a content design based on 3D model for Arduino learning in a virtual environment. The Arduino board and sensor were implemented using Blender, and a 3D-based simulator environment was constructed using the Unity engine. The proposed content uses the Arduino board and sensor implemented in 3D so that learners can easily experience the working principle of Arduino and the coding process.

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Developing a 3D Indoor Evacuation Simulator using a Spatial DBMS (공간 DBMS를 활용한 3차원 실내 대피 경로 안내 시스템)

  • Kim, Geun-Han;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.4
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    • pp.41-48
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    • 2008
  • Currently used 3D models, which are mostly focused on visualization of 3D objects and lack topological structure, have limitation in being used for 3D spatial analyses and applications. However, implementing a full topology for the indoor spatial objects is less practical due to the increase of complexity and computation time. This study suggests an alternative method to build a 3D indoor model with less complexity using a spatial DBMS. Storing spatial and nonspatial information of indoor spaces in DB tables enables faster queries, computation and analyses. Also it is possible to display them in 2D or 3D using the queried information. This study suggests a 2D-3D hybrid data model, which combines the 2D topology constructed from CAD floor plans and stored in a spatial DBMS and the 3D visualization functionality. This study showed the process to build the proposed model in a spatial DBMS and use spatial functions and queries to visualize in 2D and 3D. And, then, as an example application, it illustrated the process to build an indoor evacuation simulator.

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A Study on the Model of Thermal Plume Flow in the Forest Fire (산불에 의한 열적상승유동 해석에 관한 연구)

  • Park, Jun-Sang;Ji, Young-Moo;Jun, Hyang-Sig;Jeon, Dae-Keun
    • The KSFM Journal of Fluid Machinery
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    • v.12 no.1
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    • pp.7-15
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    • 2009
  • A study is made of thermal plume flow model for the development of helicopter simulator over the forest fire. For the numerical analysis, a line fire model with Boussinesq fluid approximation, which is idealized by the spreading shape of forest fire on the ground, is adopted. Comparing full 2-D and 3-D numerical solutions with 2-D similarity solution, it has been built a new model that is useful for temperature prediction along the symmetric vertical axis of fire model for both cases of laminar and turbulent flow.

A DSP Evaluation System with variable Data Acquisition Buffer Architecture for Real Time Signal Processing (실시간 신호처리를 위한 가변구조 Data Acquisition Buffer의 구조를 갖는 DSP평가용 System.)

  • Ahn D. S.;Seo H. S.;Cha I. W.
    • The Journal of the Acoustical Society of Korea
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    • v.8 no.5
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    • pp.95-101
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    • 1989
  • For developing new algorithms or dedicated hardware by using general purpose Digital Signal Processor chip, emulator H/W and simulator S/W are indispensible. But the most of DSP emulators have limitations on H/W flexibility according to their generalized architectures. In this paper, a DSP evaluation system for real time signal processing was developed using TMS 32020. The I/O buffers storing acquisition data of the system were designed to have variable length $(1\sim2048samp1es) &$ sampling frequency $l00\sim8KHz$.

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