• Title/Summary/Keyword: 2D Image

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Study on Performance Improvement of Video in the H.264 Codec (H.264 코덱에서 동영상 성능개선 연구)

  • Bong, Jeong-Sik;Jeon, Joon-Hyeon
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.532-535
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    • 2005
  • These days, many image processing techniques have been studied for effective image compression. Among those, 2D image filtering is widely used for 2D image processing. The 2D image filtering can be implemented by performing ID linear filtering separately in the direction of horizontal and vertical. Efficiency of image compression depends on what filtering method is used. Generally, circular convolution is widely used in the 2D image filtering for image processing. However it doesn't consider correlations at the region of image boundary, therefore filtering can not be performed effectively. To solve this problem. I proposed new convolution technique using Symmetric-Mirroring convolution, satisfying the 'alias-free' and 'error-free' requirement in the reconstructed image. This method could provide more effective performance than former compression methods. Because it used very high correlative data when performed at the boundary region. In this paper, pre-processing filtering in H.264 codec was adopted to analyze efficiency of proposed filtering technique, and the simulator developed by Matlab language was used to examine the performance of the proposed method.

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Game Sprite Generator Using a Multi Discriminator GAN

  • Hong, Seungjin;Kim, Sookyun;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4255-4269
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    • 2019
  • This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.

the 3D Contents DID Image System which Holograms(Clock) (3D 홀로그램을 사용한 (시계)콘텐츠 DID 영상시스템)

  • Yang, Sung-Young;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.139-142
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    • 2012
  • It reflects the value of 2D contents goods. It uses, 3D when holograms DID charm of the goods, the buying power and necessary etc. DID image system are the stamp. 3D holograms and DID image systems, the screen, it plans CMS from the research which it sees and it embodies 3D hologram contents DID image systems. Also charm, also the buying power and analysis, the comparative stamp do satisfaction etc. in about 2D contents and 3D contents and 3D holograms DID.

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Relationship Between Postpartum Depression and Body Image in Postpartum Women (분만 여성의 산후 우울과 신체상의 관계)

  • Kim, Boon-Han;Jeon, Hye-Won;Jung, Yun
    • Journal of Korean Academy of Nursing
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    • v.32 no.6
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    • pp.906-916
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    • 2002
  • The purpose of this study was to identify the change and difference and relationship of postpartum depression and physical image. Method: The subjects consisted of 86 postpartum women at one general hospital in Seoul. The data was collected from September to November 2001. The instrument used for this study were SRD (Self-Rating Depression Scale) and Norris' Body Image Scale to evaluate depression and body image. The collected data was analyzed with frequency, mean, t-test, paired t-test, ANOVA and Pearson's correlation coefficient. Result: The result of this study were as follows: 1. The mean score of D2 was significantly higher than D1(p=.003). There was no difference significantly B1 and B2(p=310). 2. There was significant correlation between the two, D1-D2(r=.381, p<.01), B1-B2(r=.364, p<.01), D1-B1(r=.579, p<.01), D2-B2(r= .567, p<.01). (*D1: depression of postpartum 1-3days, D2: depression of postpartum 6-8weeks, B1: body image of postpartum 1-3days, B2: body image of postpartum 6-8weeks) Conclusion: There was very high postpartum depression in postpartum women, but body image was positive. Also, there was correlated to postpartum depression and body image. Thus it is necessary to implement nursing intervention focused on to decrease the postpartum depression and to enhance the body image of the postpartum women.

Expert system for segmentation of 2.5-D image

  • Ahn, Hongyoung
    • 제어로봇시스템학회:학술대회논문집
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    • 1992.10b
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    • pp.376-381
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    • 1992
  • This paper presents an expert system for the segmentation of a 2.5-D image. The results of two segmentation approaches, edge-based and region-based, are combined to produce a consistent and reliable segmentation. Rich information embedded in the 2.5-D image is utilized to obtain a view independent surface patch description of the image, which can facilitate object recognition considerably.

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An Efficient 2-D Conveolver Chip for Real-Time Image Processing (효율적인 실시간 영상처리용 2-D 컨볼루션 필터 칩)

  • 은세영;선우명
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.34C no.10
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    • pp.1-7
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    • 1997
  • This paper proposes a new real-time 2-D convolver filter architecture wihtout using any multiplier. To meet the massive amount of computations for real-time image processing, several commercial 2-D convolver chips have many multipliers occupying large VLSI area. Te proposed architecture using only one shift-and-accumulator can reduce the chip size by more than 70% of commercial 2-D convolver filter chips and can meet the real-time image processing srequirement, i.e., the standard of CCIR601. In addition, the proposed chip can be used for not only 2-D image processing but also 1-D signal processing and has bood scalability for higher speed applications. We have simulated the architecture by using VHDL models and have performed logic synthesis. We used the samsung SOG cell library (KG60K) and verified completely function and timing simulations. The implemented filter chip consists of only 3,893 gates, operates at 125 MHz and can meet the real-time image processing requirement, that is, 720*480 pixels per frame and 30 frames per second (10.4 mpixels/second).

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2D to 3D Anaglyph Image Conversion using Linear Curve in HTML5 (HTML5에서 직선의 기울기를 이용한 2D to 3D 입체 이미지 변환)

  • Park, Young Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.521-528
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    • 2014
  • In this paper, we propose the method of converting 2D image to 3D image using linear curves in HTML5. We use only one image without any other information about depth map for creating 3D images. So we filter the original image to extract RGB colors for left and right eyes. After selecting the ready-made control point of linear curves to set up depth values, users can set up the depth values and modify them. Based on the depth values that the end users select, we reflect them. Anaglyph 3D is automatically made with the whole and partial depth information. As all of this work has been designed and implemented in Web environment using HTML5, it is very easy and convenient and end users can create any 3D image that they want to make.

Stereo Image Insertion using Alteration of DCT Coefficients of Color Channels (칼라채널의 DCT 계수 변경을 이용한 스테레오 영상 삽입)

  • 이호근;천성렬;하영호
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.175-178
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    • 2003
  • This paper proposes a stereo image insertion technique on DCT coefficients using the embedded method developed in the digital watermarking in due consideration of compatibility with conventional 2D system such JPEG, and MPEG. In conventional transmission method users with conventional digital TV cannot watch the transmitted 3D image sequence as 2D image, because of affectivity of conventional 3D image compression. To give an answer, in this paper, DCT coefficients are changed according to its disparity on YCbCr channels. Our method can insert stereo images into a conventional image compression method based on DCT.

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Implementation of Real-time Stereoscopic Image Conversion Algorithm Using Luminance and Vertical Position (휘도와 수직 위치 정보를 이용한 입체 변환 알고리즘 구현)

  • Yun, Jong-Ho;Choi, Myul-Rul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.5
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    • pp.1225-1233
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    • 2008
  • In this paper, the 2D/3D converting algorithm is proposed. The single frame of 2D image is used fur the real-time processing of the proposed algorithm. The proposed algorithm creates a 3D image with the depth map by using the vertical position information of a object in a single frame. In order to real-time processing and improve the hardware complexity, it performs the generation of a depth map using the image sampling, the object segmentation with the luminance standardization and the boundary scan. It might be suitable to a still image and a moving image, and it can provide a good 3D effect on a image such as a long distance image, a landscape, or a panorama photo because it uses a vertical position information. The proposed algorithm can adapt a 3D effect to a image without the restrictions of the direction, velocity or scene change of an object. It has been evaluated with the visual test and the comparing to the MTD(Modified Time Difference) method using the APD(Absolute Parallax Difference).

Changes in Visual Function After Viewing an Anaglyph 3D Image (Anaglyph 3D입체 영상 시청 후의 시기능 변화)

  • Lee, Wook-Jin;Kwak, Ho-Won;Son, Jeong-Sik;Kim, In-Su;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.2
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    • pp.179-186
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    • 2011
  • Purpose: This study aimed to compare and assess changes of visual functions in viewing an anaglyph 3D image. Methods: Visual functions were examined before and after viewing a 2D image and an anaglyph 3D image with red-green glasses on seventy college students (mean age = 22.29${\pm}$2.19 years). Visual function tests were carried out for von Graefe phoria test, accommodative amplitude test by (-) lens addition, negative relative accommodation (NRA) and positive relative accommodation (PRA) test, negative relative convergence (NRC) and positive relative convergence (PRC) test, accommodative facility, and vergence facility test. Results: Assessment of the visual functions indicated that near exophoria and accommodative amplitude were reduced after viewing a 3D image, and although there were small changes in relation to these findings, NRC and PRC showed tendencies to increase and decrease at near, respectively. There were no significant changes with NRA and PRA, and accommodative and vergence facility were shown to have improved. Conclusions: Changes of visual functions were more in the 3D image than the 2D image, especially at near than distance. Particularly, the improvement of accommodative and vergence facility could be related to an effect of subsequent accommodation and vergence shift to have stereopsis in the 3D image. These results indicate that an anaglyph 3D image may, to some extent, be the effect of vision training such as anaglyphs.