• Title/Summary/Keyword: 2-D Motion

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Conceptual Design of Motion Reduction Device for Floating Wave-Offshore Wind Hybrid Power Generation Platform (부유식 파력-해상풍력 복합발전 플랫폼의 운동저감장치 개념설계)

  • Park, Sewan;Kim, Kyong-Hwan;Hong, Keyyong
    • Journal of Ocean Engineering and Technology
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    • v.32 no.1
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    • pp.9-20
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    • 2018
  • The present study deals with the conceptual design of a motion reduction device for a floating wave-offshore wind hybrid power generation platform. A damping plate attached to the bottom of a column of a large semi-submersible is introduced to reduce the motion of the platform. Performance analyses on various shapes and configurations of damping plates were performed using the potential flow solver, and the appropriate configuration and size of the damping plate were selected based on the numerical results. In order to see the effect of viscous damping, a small scale model test was performed in a 2D wave flume. The performances of five different damping plates were measured and discussed based on the results of free decay tests and regular wave tests.

A Study on 2D Character Response of Speed Method Using Unity

  • HAN, Dong-Hun;CHOI, Jeong-Hyun;LIM, Myung-Jae
    • Korean Journal of Artificial Intelligence
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    • v.9 no.2
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    • pp.35-40
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    • 2021
  • In this paper, many game companies seek better optimization and easy-to-apply logic to prolong the game's lifespan and provide a better game environment for users. Therefore, research will be showing the game's key input response method called RoS (Response of Speed). The purpose of the method is to simultaneously perform various motions with the character showing natural motion without errors even if the character's control key is duplicated. This method is for the developers so they can reduce bugs and development time in future game development. To be used with quickly generating game environments, the new method compares with the popular motion method, so which method is faster and can adapt to diverse games. The paper suggested that the Response of Speed method is a better method for optimizing frames and reducing the number of reacting seconds by showing a faster response and speed). With the method popularity of scrollers, many 2D cross-scroll games follow the formula of Dash, Shoot, Walk, Stay, and Crouch. With the development of game engines, it is becoming easier to implement them. Therefore, although the method presented in the above paper differs from the popular method, it is expected that there will be no great difficulty in applying it to the game because transplantation is easy. In the future, we plan to study to minimize the delay of each connection of the character motion so that the game can be optimized to best.

PSD Sensor Module Based Monocular Motion Capture System (PSD센서모듈 기반 단안 모션캡쳐 시스템)

  • Kim, Yu-Geon;Ryu, Young-Kee;Oh, Choon-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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Noise Reduction of PPG Signal During Free Movements Using Adaptive SFLC(Scaled Fourier Linear Combiner) (적응 SFLC(Scaled Fourier Linear Combiner)를 이용한 활동 중의 PPG 신호의 잡음 감소)

  • Kim, Sung-Min;Cha, Eun-Jong;Kim, Deok-Won;Yoo, Jae-Ha;Kim, Dong-Yon;Kim, Soo-Chan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.3
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    • pp.138-141
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    • 2006
  • Blood flow is one of vital signals related to human physiological information. Photoplethysmograph (PPG) has been used to measure indirectly heart rate, blood oxygen saturation ($SpO_2$), and so on. Because PPG signal is weak and sensitive to motion artifacts, it is very important to continuously obtain stable PPG signal during free movement. In this study, we applied the scaled Fourier linear combiner (SFLC) using both the adaptive filter and FLC to remove effectively the motion artifacts as well as background noise in the real time without additional signal correlated with motion from a accelerometer. The proposed method would be useful to reduce the movement and background noise which are not synchronized with heart rate.

Development of a 3D Motion Capture System with Monocular PSD Camera and Two Active Markers (단안 PSD카메라와 두 능동마커를 이용한 3차원 모션인식 시스템 개발)

  • Seo, Pyeong-Won;Ryu, Young-Kee;O, Chun-Seok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1025-1026
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    • 2008
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The micro-controller calculates the 3D position of the markers using only the measured intensity and the 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system has the advantages of the compact size, the low cost, the easy installation, and the high frame rates to be suitable for high speed motion tracking in games.

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A Temporal Error Concealment Technique Using Motion Adaptive Boundary Matching Algorithm

  • Kim Won Ki;Jeong Je Chang
    • Proceedings of the IEEK Conference
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    • 2004.08c
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    • pp.819-822
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    • 2004
  • To transmit MPEG-2 video on an erroneous channel, a number of error control techniques He needed. Especially, error concealment techniques which can be implemented on receivers independent of transmitters are essential to obtain good video quality. In this paper, a motion adaptive boundary matching algorithm (MA-BMA) is presented for temporal error concealment. Before carrying out BMA, we perform error concealmmt by a motion vector prediction using neighboring motion vectors. If the candidate of error concealment is rot satisfied, search range and reliable boundary pixels are selected by the motion activity or motion vectors ane a damaged macroblock is concealed by applying the MA-BMA. This error concealment technique reduces the complexity and maintains PSNR gain of 0.3 0.7dB compared to the conventional BMA.

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A Study on the Effect of Piston Pin Offset on a Piston Motion and Kinetic Energy Loss (피스톤핀 옵셋이 피스톤운동과 운동에너지 손실에 미치는 영향에 관한 연구)

  • Han, D.J.;Choi, J.K.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.1 no.3
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    • pp.22-33
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    • 1993
  • A theoretical analysis of predicting the detailed motion of a piston-crank mechanism within piston-guide clearance is presented, and the analysis is applied to the piston motion in a gasoline engine. A piston movement program is developed to calculate the piston attitude relative to the bore, the piston to bore impact velocity and kinetic energy loss and the net transverse force acting on the piston. This paper presents the formulation of a set of differential equations governing the transverse and rotational motion of a piston. These equations of motion were solved by well established Runge-Kutta method. As a result of this study, it is possible to predict the effects of piston geometry and piston pin offset on a piston motion and kinetic energy loss.

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Study of Molecular Reorientation in Liquid with Raman Spectroscopy(III). Temperature Dependence of Molecular Rotation of $C_6F_6$ in Neat Liquid (액체분자의 재배치 운동에 관한 라만 분광법적 연구 (제3보) 순수한 $C_6F_6$ 액체분자의 회전운동에 대한 온도의 영향)

  • Myung Soo Kim
    • Journal of the Korean Chemical Society
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    • v.28 no.1
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    • pp.34-40
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    • 1984
  • The reorientational motion of $C_6F_6$ in neat liquid is investigated in the temperature range 293∼333K by analyzing ${\nu}_2$ and ${\nu}_16$ bands of its Raman spectrum. Diffusion constants for the tumbling ($D_{\bo}$) and spinning ($D_{\parallel}$) motions are determined. The reorientation of the molecule seems to be distinctly anisotropic. Based on the hydrodynamic model, the tumbling motion of the figure axis of $C_6F_6$ is largely diffusional. On the other hand, the spinning motion of the same axis looks mostly inertial.

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A Sweep Surface based on Two-Parameter Motion (2-변수 모션기반의 스윕곡면)

  • Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.1-7
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    • 2011
  • We present a new technique for constructing a sweep surface using two-parameter motion. Firstly, a new rational B-spline motion with two parameters is introduced, which is obtained by extending its orientation curve and scaling curve to surface counterparts. A sweep surface is then defined by a single vertex v under the two-parameter motion and allows to represent different u-directional iso-curves depending on parameter ${\upsilon}$. Efficient techniques for modeling and editing the surface are achieved by intuitively controlling the two-parameter motion. We demonstrate the effectiveness of our technique with experimental results on modeling and editing a 3D propeller model.

Implementation of LabVIEW®-based Joint-Linear Motion Blending on a Lab-manufactured 6-Axis Articulated Robot (RS2) (LabVIEW® 기반 6축 수직 다관절 로봇(RS2)의 이종 모션 블랜딩 연구)

  • Lee, D.S.;Chung, W.J.;Jang, J.H.;Kim, M.S.
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.2
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    • pp.318-323
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    • 2013
  • For fast and accurate motion of 6-axis articulated robot, more noble motion control strategy is needed. In general, the movement strategy of industrial robots can be divided into two kinds, PTP (Point to Point) and CP (Continuous Path). Recently, industrial robots which should be co-worked with machine tools are increasingly needed for performing various jobs, as well as simple handling or welding. Therefore, in order to cope with high-speed handling of the cooperation of industrial robots with machine tools or other devices, CP should be implemented so as to reduce vibration and noise, as well as decreasing operation time. This paper will realize CP motion (especially joint-linear) blending in 3-dimensional space for a 6-axis articulated (lab-manufactured) robot (called as "RS2") by using LabVIEW$^{(R)}$ (6) programming, based on a parametric interpolation. Another small contribution of this paper is the proposal of motion blending simulation technique based on Recurdyn$^{(R)}$ V7 and Solidworks$^{(R)}$, in order to figure out whether the joint-linear blending motion can generate the stable motion of robot in the sense of velocity magnitude at the end-effector of robot or not. In order to evaluate the performance of joint-linear motion blending, simple PTP (i.e., linear-linear) is also physically implemented on RS2. The implementation results of joint-linear motion blending and PTP are compared in terms of vibration magnitude and travel time by using the vibration testing equipment of Medallion of Zonic$^{(R)}$. It can be confirmed verified that the vibration peak of joint-linear motion blending has been reduced to 1/10, compared to that of PTP.