• Title/Summary/Keyword: 2차원 투영

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(Adaptive Structure of Modular Wavelet Neural Network Using Growing and Pruning Algorithm) (성장과 소거 알고리즘을 이용한 모듈화된 웨이블렛 신경망의 적응구조 설계)

  • Seo, Jae-Yong;Kim, Yong-Taek;Jo, Hyeon-Chan;Jeon, Hong-Tae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.39 no.1
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    • pp.16-23
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    • 2002
  • In this paper, we propose the growing and pruning algorithm to design the optimal structure of modular wavelet neural network(MWNN) with F-projection and geometric growing criterion. Geometric growing criterion consists of estimated error criterion considering local error and angle criterion which attempts to assign wavelet function that is nearly orthogonal to all other existing wavelet functions. These criteria provide a methodology which a network designer can construct MWNN according to one's intention. The proposed growing algorithm increases in number of module or the size of modules of MWNN. Also, the pruning algorithm eliminates unnecessary node of module or module from constructed MWNN to overcome the problem due to localized characteristic of wavelet neural network which is used to modules of MWNN. We apply the proposed constructing algorithm of the optimal structure of MWNN to approximation problems of 1-D function and 2-D function, and evaluate the effectiveness of the proposed algorithm.

Changes in Manufacturing Location and the Decline of Industrial Cities in Korea (한국 제조업 입지 변화와 산업도시 쇠퇴)

  • Yangmi Koo;Seonghun Kim
    • Journal of the Economic Geographical Society of Korea
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    • v.27 no.2
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    • pp.75-94
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    • 2024
  • This study aims to examine changes in the location and spatial structure of the Korean manufacturing industry and to consider the factors that influenced them. From the 1960s to the 1980s, under Korea's export-oriented industrial policy and location policy of large-scale industrial complexes, a manufacturing spatial structure was centered on the Seoul Metropolitan Region and the Southeastern Region. Since the mid-1990s, with the emergence of economic globalization and strengthening corporate competitiveness, technology- and knowledge-intensive manufacturing and R&D activities have been concentrated in the Seoul Metropolitan Region. On the other hand, as the overseas relocation of assembly plants accelerated, the decline of industrial cities in the non-Metropolitan Region progressed. Since the 2010s, manufacturing and start-up activities have become more concentrated in the Seoul Metropolitan Region, showing signs of expanding to the adjacent northern Chungcheong Region. This results from changes in the global value chains followed by overseas relocation of production functions at the global level, and concentration of knowledge-intensive manufacturing and R&D activities in the Seoul Metropolitan Region at the national level, which are reflected in the spatial structure of the manufacturing industry.

Update of Digital Map by using The Terrestrial LiDAR Data and Modified RANSAC (수정된 RANSAC 알고리즘과 지상라이다 데이터를 이용한 수치지도 건물레이어 갱신)

  • Kim, Sang Min;Jung, Jae Hoon;Lee, Jae Bin;Heo, Joon;Hong, Sung Chul;Cho, Hyoung Sig
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.4
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    • pp.3-11
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    • 2014
  • Recently, rapid urbanization has necessitated continuous updates in digital map to provide the latest and accurate information for users. However, conventional aerial photogrammetry has some restrictions on periodic updates of small areas due to high cost, and as-built drawing also brings some problems with maintaining quality. Alternatively, this paper proposes a scheme for efficient and accurate update of digital map using point cloud data acquired by Terrestrial Laser Scanner (TLS). Initially, from the whole point cloud data, the building sides are extracted and projected onto a 2D image to trace out the 2D building footprints. In order to register the footprint extractions on the digital map, 2D Affine model is used. For Affine parameter estimation, the centroids of each footprint groups are randomly chosen and matched by means of a modified RANSAC algorithm. Based on proposed algorithm, the experimental results showed that it is possible to renew digital map using building footprint extracted from TLS data.

A Study on Projective Calibration for Arbitrary Display Surface using Digital Moire Method. (Digital Moire를 이용한 임의의 영사면에 대한 투영보정에 관한 연구)

  • 유원재;김도훈;강영준;백성훈
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.292-295
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    • 2003
  • Moire topography method is a well-known non-contacting 3-D measurement method. the automatic 3-D measurement by moire topography has been required since the method was frequently applied to the engineering and medical fields. 3-D measurement using digital projection moire topography is very attractive because of its high measuring speed and high sensitivity. In this study, digital two-wavelength phase shilling moire is applied to the entertainment fields. recently. as promoting the growth of the VR-Game, display devices which attract public attention such as HMD or Projector are being appeared in order to deliver effectively the absorption sense. this study realized the Auto-calibrating system for arbitrary display surface using digital moire method which satisfied the shape measurement of display surface and the request of FOV(Field of View) output. also when large screen wasn't prepared, this auto-calibrating system was applied to enjoy games or movies at home with a projector and walls

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A Study on Gesture Recognition Using Principal Factor Analysis (주 인자 분석을 이용한 제스처 인식에 관한 연구)

  • Lee, Yong-Jae;Lee, Chil-Woo
    • Journal of Korea Multimedia Society
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    • v.10 no.8
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    • pp.981-996
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    • 2007
  • In this paper, we describe a method that can recognize gestures by obtaining motion features information with principal factor analysis from sequential gesture images. In the algorithm, firstly, a two dimensional silhouette region including human gesture is segmented and then geometric features are extracted from it. Here, global features information which is selected as some meaningful key feature effectively expressing gestures with principal factor analysis is used. Obtained motion history information representing time variation of gestures from extracted feature construct one gesture subspace. Finally, projected model feature value into the gesture space is transformed as specific state symbols by grouping algorithm to be use as input symbols of HMM and input gesture is recognized as one of the model gesture with high probability. Proposed method has achieved higher recognition rate than others using only shape information of human body as in an appearance-based method or extracting features intuitively from complicated gestures, because this algorithm constructs gesture models with feature factors that have high contribution rate using principal factor analysis.

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Augmented Reality Using Projective Information (비유클리드공간 정보를 사용하는 증강현실)

  • 서용덕;홍기상
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.87-102
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    • 1999
  • We propose an algorithm for augmenting a real video sequence with views of graphics ojbects without metric calibration of the video camera by representing the motion of the video camera in projective space. We define a virtual camera, through which views of graphics objects are generated. attached to the real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has a function of transferring the virtual camera and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. This paper shows theoretical and experimental results of our application of non-metric vision to augmented reality.

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Three Dimensional Strength Characterisics of Compressible Sand (압축성 모래의 3차원 전단강도 특성)

  • Park, Byeong-Gi;Jeong, Jin-Seop;Im, Seong-Cheol
    • Geotechnical Engineering
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    • v.6 no.3
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    • pp.65-76
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    • 1990
  • A series of consolidated drained and untrained cubical triaxial tests were performed to investigate three dimensional strength characteristics of compressible sand. All specimens, which are formed by deposisting a fine sand loosely, were used. Failure strength in terms of effective stress analysis was greatly influenced by the variation of intermediate principal stress and so was failure criterion The adjusted effective frictional angles obtained by the stress state projected on the same octahedral plane showed almost same value, while the measured effective frictional angles showed considerable difference depending on the drainage conditions. Results of total stress analysis in undrained test turned out to fit Tresca's failure criterion well, but results of effective stress analysis turned out to fit Lade's failure criterion well.

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3D Physical User Interface System using a Dominant Eye and an Index Fingertip (주시안과 검지 끝 점을 이용한 3차원 물리 사용자 인터페이스 시스템)

  • Kim, Kyung-Ho;Ahn, Jeeyun;Lee, Jongbae;Kwon, Heeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.138-146
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    • 2013
  • In this paper, we propose a new 3D PUI(Physical User Interface) system in which the index fingertip points and moves a mouse position on a given monitor screen. There are two 3D PUI schemes to control smart devices like smart TVs remotely, the relative pointing one and the absolute pointing one. The former has a problem in that it does not match the human perception process, and the latter requires excessive movement of the body. We combined the relative one and the absolute one, and develop a new intuitive and user-friendly pointing method, 3D PUI. It requires an establishment of a pyramid shape visible area (view volume) to point a mouse position on a screen with the dominant eye. In order to maintain the real-time view volume, however, it requires large computation depending on the movement of the dominant eye. We optimized the computation of the view volume in which it determines the internal and external position on the screen. In addition, Kalman filter is applied with tracing of the mouse pointer position to stabilize the trembling of the pointer and offers the user ease of use.

A Vanishing Point Detection Method Based on the Empirical Weighting of the Lines of Artificial Structures (인공 구조물 내 직선을 찾기 위한 경험적 가중치를 이용한 소실점 검출 기법)

  • Kim, Hang-Tae;Song, Wonseok;Choi, Hyuk;Kim, Taejeong
    • Journal of KIISE
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    • v.42 no.5
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    • pp.642-651
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    • 2015
  • A vanishing point is a point where parallel lines converge, and they become evident when a camera's lenses are used to project 3D space onto a 2D image plane. Vanishing point detection is the use of the information contained within an image to detect the vanishing point, and can be utilized to infer the relative distance between certain points in the image or for understanding the geometry of a 3D scene. Since parallel lines generally exist for the artificial structures within images, line-detection-based vanishing point-detection techniques aim to find the point where the parallel lines of artificial structures converge. To detect parallel lines in an image, we detect edge pixels through edge detection and then find the lines by using the Hough transform. However, the various textures and noise in an image can hamper the line-detection process so that not all of the lines converging toward the vanishing point are obvious. To overcome this difficulty, it is necessary to assign a different weight to each line according to the degree of possibility that the line passes through the vanishing point. While previous research studies assigned equal weight or adopted a simple weighting calculation, in this paper, we are proposing a new method of assigning weights to lines after noticing that the lines that pass through vanishing points typically belong to artificial structures. Experimental results show that our proposed method reduces the vanishing point-estimation error rate by 65% when compared to existing methods.

Comparison of landmark position between conventional cephalometric radiography and CT scans projected to midsagittal plane (3차원 CT자료에서 선정된 계측점을 정중시상면으로 투사한 영상과 두부계측방사선사진상의 계측정의 위치 비교)

  • Park, Jae-Woo;Kim, Nam-Kug;Chang, Young-Il
    • The korean journal of orthodontics
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    • v.38 no.6
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    • pp.427-436
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    • 2008
  • Objective: The purpose of this study is to compare landmark position between cephalometric radiography and midsagittal plane projected images from 3 dimensional (3D) CT. Methods: Cephalometric radiographs and CT scans were taken from 20 patients for treatment of mandibular prognathism. After selection of land-marks, CT images were projected to the midsagittal plane and magnified to 110% according to the magnifying power of radiographs. These 2 images were superimposed with frontal and occipital bone. Common coordinate system was established on the base of FH plane. The coordinate value of each landmark was compared by paired t test and mean and standard deviation of difference was calculated. Results: The difference was from $-0.14{\pm}0.65$ to $-2.12{\pm}2.89\;mm$ in X axis, from $0.34{\pm}0.78$ to $-2.36{\pm}2.55\;mm$ ($6.79{\pm}3.04\;mm$) in Y axis. There was no significant difference only 9 in X axis, and 7 in Y axis out of 20 landmarks. This might be caused by error from the difference of head positioning, by masking the subtle end structures, identification error from the superimposition and error from the different definition.