• Title/Summary/Keyword: 1D simulation

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4H-SiC MESFET Large Signal modeling for Power device application (전력소자 응용을 위한 4H-SiC MESFET 대신호 모텔링)

  • Lee, Soo-Woong;Song, Nam-Jin;Burm, Jin-Wook;Ahn, Chul
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.229-232
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    • 2001
  • 4H-SIC(silicon carbide) MESFET large signal model was studied using modified Materka-Kacprzak large signal MESFET model. 4H-SiC MESFET device simulation have been conducted by Silvaco's 2D device simulator, ATLAS. The result is modeled using modified Materka large signal model. simulation and modeling results are -8V pinch off voltage, under $V_{GS=0V}$, $V_{DS=25V}$ conditions, $I_{DSS=270㎃}$mm, $G_{m=45㎳}$mm were obtained. Through the power simulation 2GHz, at the bias of $V_{GS=-4V}$ and $V_{DS=25V}$, 10dB Gain, 34dBm(1dB compression point)output power, 7.6W/mm power density, 37% PAE(power added efficiency) were obtained.d.d.d.

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Mandibular Reconstruction with Free Fibular Flap and Dental Implant after Ablative Oral Cancer Surgery Using 3D RP Model: A Case Report

  • Kim, Duck-Hoon;Cha, Hyun-Suk;Ahn, Kang-Min
    • Journal of International Society for Simulation Surgery
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    • v.1 no.2
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    • pp.90-94
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    • 2014
  • Reconstruction of the mandible after ablative oral cancer surgery requires esthetic and functional rehabilitation. Restoring facial symmetry and dentition need accurate preoperative surgical planning and meticulous surgical technique. Free fibular flap is most useful tools to reconstruct mandible because of its adequate length and height, simultaneous harvest of soft and hard tissues and placing dental implants. In this case report, recurred squamous cell carcinoma in the right mandible had been resected and free fibular flap was utilized for mandible reconstruction using 3D rapid prototype. Simulation surgery before dental implant placement has been performed for esthetic and functional prosthodontics.

Resampling Technique for Simulation Output Analysis

  • Kim, Yun-Bae
    • Journal of the Korea Society for Simulation
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    • v.1 no.1
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    • pp.31-36
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    • 1992
  • To estimate the probability of long delay in a queuing system using discrete-event simulation is studied. We contrast the coverage, half-width, and stability of confidence intervals constructed using two methods: batch means and new resampling technique; binary bootstrap. The binary bootstrap is an extension of the conventional bootstrap that resamples runs rather than data values. Empirical comparisons using known results for the M/M/1 and D/M/10 queues show the binary bootstrap superior to batch means for this problem.

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Unilateral intraoral vertical ramus osteotomy based on preoperative three-dimensional simulation surgery in a patient with facial asymmetry

  • Lee, Jae-Won;Kim, Moon-Key;Kang, Sang-Hoon
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.40 no.1
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    • pp.32-36
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    • 2014
  • Preoperative surgical simulation in orthognathic surgery has progressed in recent years; the movement of the mandible can be anticipated through three-dimensional (3D) simulation surgery before the actual procedure. In this case report, the mandible was moved to the intended postoperative occlusion through preoperative surgical 3D simulation. Right-side condylar movement change was very slight in the surgical simulation, suggesting the possibility of mandibular surgery that included only left-side ramal osteotomy. This case report describes a patient with a mild asymmetric facial profile in which the mandibular menton had been deviated to the right and the lips canted down to the left. Before surgery, three-dimensional surgical simulation was used to evaluate and confirm a position for the condyle as well as the symmetrical postoperative state of the face. Facial asymmetry was resolved with minimal surgical treatment through unilateral intraoral vertical ramus osteotomy on the left side of the mandible. It would be a valuable complement for the reduction of the surgical treatment if one could decide with good predictability when an isolated intraoral vertical ramus osteotomy can be done without a compensatory osteotomy on the contralateral side.

A simulation program practical use for an engineering improvement of the work-place (작업장의 공학적 개선을 위한 시뮬레이션 프로그램 활용)

  • Yang Hong Seok;Lee Kang bok;Youn Eui Sik;Kang Kyung Sik
    • Proceedings of the Safety Management and Science Conference
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    • 2005.05a
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    • pp.273-278
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    • 2005
  • Prescribed according to the occupational safety and health low noise measurement method was changed to personal sampling in the method to measure an area noise. Such method had the limit which did not evaluated characteristic of sound of occurrence and the place of origin. This study was performed to establish an engineering remedy of the work-place noise. The subject was a vibration control process of the place of business in Pusan. A simulation program applied for an engineering improvement of the work-place noise. The results were as follows: 1. An noise occurrence level of the work-place before improvement was $88^{\sim}97dB(A)$, We applied an improvement method to be established and were expected to $80^{\sim}119dB(A)$. 2. The level of the noise-distribution to appear in the place of origin of the work-place before improvement was $90^{\sim}93dB(A)$ but, We executed the simulation after applied an engineering remedy and predicted $80^{\sim}85dB(A)$. A result of the simulation blue part was changed mostly into the dark blue color. The results suggest that simulation program establishes an engineering remedy and is useful to the case to apply.

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A simulation program practical use to forecast the improvement effectiveness of the work place noise (소음작업장 개선효과 예측을 위한 시뮬레이션 프로그램 활용)

  • Yang Hong Seok;Lee Kang bot;Youn Eui Sik;Kang Kyung Sik
    • Journal of the Korea Safety Management & Science
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    • v.7 no.2
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    • pp.57-64
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    • 2005
  • Prescribed according to the occupational safety and health low noise measurement method was changed to personal sampling in the method to measure an area noise. Such method had the limit which did not evaluated characteristic of sound of occurrence and the place of origin. This study was peformed to establish an engineering remedy of the work-place noise. The subject was a vibration control process of the place of business in Pusan. A simulation program applied for an engineering improvement of the work-place noise. The results were as follows: 1. An noise occurrence level of the work-place before improvement was $88^{\sim}97dB(A)$, We applied an improvement method to be established and were expected to $80^{\sim}l19dB(A)$, 2. The level of the noise-distribution to appear in the place of origin of the work-place before improvement was $90^{\sim}93dB(A)$ but, We executed the simulation after applied an engineering remedy and predicted $80^{\sim}85dB(A)$. A result of the simulation blue part was changed mostly into the dark blue color. The results suggest that simulation program establishes an engineering remedy and is useful to the case to apply.

Numerical Study on Soot Formation in Opposed-flow Nonpremixed Flame by Mixing Toluene (톨루엔 혼합에 따른 대향류 확산화염 내 매연 생성에 대한 수치적 연구)

  • Choi, Jae-Hyuk;Yoon, Seok-Hun;Yoon, Doo-Ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.18 no.2
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    • pp.139-144
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    • 2012
  • A numerical simulation has been performed to investigate effects of toluene mixing on soot formation in pure ethylene opposed-flow nonpremixed flame. Mixture ratios of toluene were 3%, 5%, 10%, and 20%. Senkin code for 0-D simulation and oppdif code for 1-D simulation based on CHEMKIN III were utilized. 0-D results by senkin showed that concentrations of methyl radicals and benzene were increased with increasing toluene mixture ratio. This implied that the mixing of toluene in pure ethylene diffusion flame produces more PAHs and soot than those of pure ethylene flame. 1-D result of 10 % toluene reaction by oppdif code showed that production rate for H radical was a crucial factor for benzene formation. These results imply that methyl radical, benzene and H radical play a important role on soot formation in diffusion flames.

Performance of CEFSK Systems in Nonlinear Channel Environments (비선형 채널 환경에서 CEFSK 시스템의 성능)

  • Lee, Kee-Hoon;Choi, Byeong-Woo;Shin, Kwan-Ho;Seo, Jong-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.1
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    • pp.79-87
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    • 2013
  • A new modulation technique - correlative encoded FSK (CEFSK) - for use in power and bandwidth limited digital communication system is proposed. CEFSK is free of ISI and generates output signals which have a smooth and continuous phase transition and a reduced envelope fluctuation by keeping correlation between amplitude and phases of two subsequent symbols. In comparison to conventional one-bit differential detected (1DD) GFSK, the performance of the 1DD-CEFSK in a non-linearly amplified (NLA) channel impaired by additive white Gaussian noise (AWGN), ISI and IM, is analyzed via computer simulation. The simulation result shows that, in an NLA single-channel, 1DD-CEFSK provides a signal-to-noise ratio (SNR) advantage of up to 1.2dB and 0.8dB at BER of $1{\times}10^{-4}$ when input back-off (IBO) of HPA is -1.0dB and -3.0dB, respectively. For the same channel environment with multi-channel, 1DD-CEFSK outperforms 1DD-GFSK by 1.1dB in SNR, regardless of the value of IBO.

Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.