• Title/Summary/Keyword: 1D 단순모델

Search Result 82, Processing Time 0.241 seconds

Improving Estimation Ability of Software Development Effort Using Principle Component Analysis (주성분분석을 이용한 소프트웨어 개발노력 추정능력 향상)

  • Lee, Sang-Un
    • The KIPS Transactions:PartD
    • /
    • v.9D no.1
    • /
    • pp.75-80
    • /
    • 2002
  • Putnam develops SLIM (Software LIfecycle Management) model based upon the assumption that the manpower utilization during software project development is followed by a Rayleigh distribution. To obtain the manpower distribution, we have to be estimate the total development effort and difficulty ratio parameter. We need a way to accurately estimate these parameters early in the requirements and specification phase before investment decisions have to be made. Statistical tests show that system attributes are highly correlation (redundant) so that Putnam discards one and get a parameter estimator from the other attributes. But, different statistical method has different system attributes and presents different performance. To select the principle system attributes, this paper uses the principle component analysis (PCA) instead of Putnam's method. The PCA's results improve a 9.85 percent performance more than the Putnam's result. Also, this model seems to be simple and easily realize.

Development of Efficient Seismic Analysis Model using 3D Rigid-body for Wall-Frame Structures with an Eccentric Core (삼차원 T형강체를 이용한 편심코어를 가진 전단벽-골조 구조물의 효율적인 지진해석모델 개발)

  • Park, Yong-Koo;Lee, Dong-Guen;Kim, Hyun-Su
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.26 no.1
    • /
    • pp.19-28
    • /
    • 2013
  • In a shear wall-frame structural system, the structural response is determined by the interaction between the shear wall in bending mode and the frame in shear mode. In order to effectively consider these characteristics of a shear wall-frame structure, the simplified numerical model using the T-shape rigid body was suggested in the previous study. Based on the previously proposed model, an efficient numerical model for a wall-frame structure with an eccentric core has been proposed in this study. To this end, the previously proposed 2D model is extended to the 3D model and it is enhanced by considering torsion effects. As a result, the enhanced model can be applied to the analysis of a wall-frame structure with an eccentric core as well as a centric core.

A Study on BIM based Process Risk Management Model (BIM 기반의 프로젝트 단계별 리스크관리 모델에 관한 연구)

  • Jeon, Seung-Ho;Choi, Myung-Seok;Lee, Joo-Ho
    • Journal of Korean Society of societal Security
    • /
    • v.3 no.1
    • /
    • pp.61-66
    • /
    • 2010
  • Recently a construction industry introduces information technology that brings about many advantages in the early planning phase, design phase and construction phase. Nevertheless a BIM has a many benefits, it has limits which are not only usually using 3D modeling but also limit of making full use of practical affairs because of a lack of connecting varietals of progress of work. To solve these uppermost limits, this research is presenting unified systems to use in risk management which are efficient management of space and non-space information, space analysis.

  • PDF

3D Human Shape Estimation from a Silhouette Image by using Statistical Human Shape Spaces (통계적 신체 외형 데이터베이스를 활용한 실루엣으로부터의 3차원 인체 외형 예측)

  • Dasol Ahn;Sang Il Park
    • Journal of the Korea Computer Graphics Society
    • /
    • v.29 no.1
    • /
    • pp.13-22
    • /
    • 2023
  • In this paper, we present a method for estimating full 3D shapes from given 2D silhouette images of human bodies. Because the silhouette only consists of the partial information on the true shape, it is an ill-posed problem. To address the problem, we use the statistical human shape space obtained from the existing large 3D human shape database. The method consists of three steps. First, we extract the boundary pixels and their appropriate normal vectors from the input silhouette images. Then, we initialize the correspondences of each pixel to the vertex of the statistically-deformable 3D human model. Finally, we numerically optimize the parameters of the statistical model to fit best to the given silhouettes. The viability and the robustness of the method is demonstrated with various experiments.

Reconstruction System of Road Environment using Image-based Modeling (이미지 기반 모델링을 이용한 도로환경 재구성 시스템)

  • Lee, Kye-Young;Lee, Yong-Jae;Shin, Yeong Gil
    • Journal of the Korea Computer Graphics Society
    • /
    • v.3 no.1
    • /
    • pp.17-22
    • /
    • 1997
  • This paper presents a new modeling technique to reconstruct road environments. The reconstruction algorithm for road environments consists of three parts - reconstructing 3D models of architectures in road environments, editing and creating road models, and modeling auxiliary objects. Different modeling technique is applied to each of these three parts according to properties objects to be modeled contain. In this reconstruction system, modified Photogrammetric Modeling techique is used, of which the user interface is more convenient, and in which constraints of road environments are considered. These improvements make this road environment reconstruction system much simpler and easier to use compared with Photogrammetric Modeling technique[1, 2].

  • PDF

An Accelerated IK Solver for Deformation of 3D Models with Triangular Meshes (삼각형 메쉬로 이루어진 3D 모델의 변형을 위한 IK 계산 가속화)

  • Park, Hyunah;Kang, Daeun;Kwon, Taesoo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.27 no.5
    • /
    • pp.1-11
    • /
    • 2021
  • The purpose of our research is to efficiently deform a 3D models which is composed of a triangular mesh and a skeleton. We designed a novel inverse kinematics (IK) solver that calculates the updated positions of mesh vertices with fewer computing operations. Through our user interface, one or more markers are selected on the surface of the model and their target positions are set, then the system updates the positions of surface vertices to construct a deformed model. The IK solving process for updating vertex positions includes many computations for obtaining transformations of the markers, their affecting joints, and their parent joints. Many of these computations are often redundant. We precompute those redundant terms in advance so that the 3-nested loop computation structure was improved to a 2-nested loop structure, and thus the computation time for a deformation is greatly reduced. This novel IK solver can be adopted for efficient performance in various research fields, such as handling 3D models implemented by LBS method, or object tracking without any markers.

Assembly Part Image-based 3D Shape Retrieval using Attentional View Pooling (Attentional View Pooling을 이용한 조립 부품 이미지 기반 3 차원 물체 검색)

  • Lee, Eun Ji;Kang, Isaac;Kim, Min Woo;Park, Seon Ji;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2020.11a
    • /
    • pp.72-75
    • /
    • 2020
  • 조립 부품 이미지에 해당하는 3D CAD 모델 매칭 기술은 최근 로봇 조립 기술의 발전으로 필요성이 대두되고 있다. 이미지 기반 3 차원 모델 매칭 연구는 진행되어 왔지만 가구 부품 이미지와는 특성이 다른 RGB[5] 이미지나 스케치 이미지를 다루는[1] 접근들이었다. 딥러닝을 사용하는 스케치 이미지 기반 3 차원 물제 검색 연구에서는 대부분 3 차원 이미지를 다각도에서 렌더링한 view 이미지들에서 feature를 추출하고 pooling 하여 하나의 feature를 출력한다. 그러나 기존의 view pooling 방식은 단순한 평균 방식으로, 부품 이미지에 따른 view를 반영하기에는 한계가 있었다. 따라서 본 논문에서는 조립 부품 이미지 기반 3 차원 물체 검색을 위해 query 부품 이미지에 따라 다른 view 이미지에 집중할 수 있는 방식의 attentional view pooling을 제안한다. 또한 조립 부품 데이터의 특성 상 class 당 CAD 모델이 하나인 상황이므로 학습 데이터가 터무니없이 부족하여 이를 해결하기 위한 학습 데이터 증강 방법을 제안한다. 실험은 의자 부품 11가지에 대해 진행하였고 이를 통해 제안하는 방식의 성능을 입증하였다.

  • PDF

A Video Traffic Model based on the Shifting-Level Process (Part I : Modeling and the Effects of SRD and LRD on Queueing Behavior) (Shifting-Level Process에 기반한 영상트래픽 모델 (1부: 모델링과 대기체계 영향 분석))

  • 안희준;강상혁;김재균
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.24 no.10B
    • /
    • pp.1971-1978
    • /
    • 1999
  • In this paper, we study the effects of long-range dependence (LRD) in VBR video traffic on queueing system. This paper consists of Part I and II. In Part I, we present a (LRD) video traffic model based on the shifting-level (SL) process. We observe that the ACF of an empirical video trace is accurately captured by the shifting-level process with compound correlation (SLCC): an exponential function in short range and a hyperbolic function in long range. We present an accurate parameter matching algorithm for video traffic. In the Part II, we offer the queueing analysis of SL/D/1/K called ‘quantization reduction method’. Comparing the queueing performances of the DAR(1) model and the SLCC with that of a real video trace, we identify the effects of SRD and LRD in VBR video traffic on queueing performance. Simulation results show that Markoivian models can estimate network performances fairly accurately under a moderate traffic load and buffer condition, whereas LRD may have a significant effect on queueing behavior under a heavy traffic load and large buffer condition.

  • PDF

A Study on the real motion capture of 3D Game character and classificatory proposal the type, the shapes of 3D character animation (3D 게임캐릭터의 실사 움직임(Real working)과 3D 캐릭터 애니메이션의 종류별, 형태별 모델 분류 제안)

  • Yun, Hwang-Rok;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Shon, Jong-Nam
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.11a
    • /
    • pp.269-272
    • /
    • 2006
  • Game industry is one of the most popular sector in the world cultural industries in the digital era. 2D and 3D Animation with development of computer technology it. Because Animation needs to show real motion image. The computer hardware and software technique quick change it leads and 2D and 3D the animation is the tendency which provides the growth which is infinite. But recently Game graphic design have a trend 3D Game that is absorbed and easy handling. 2D Game Character is changing to 3D Game Character more and more. This thesis have significant the real motion capture of 3D Game Character and the types, the shapes of 3D Game Character animation. First of all this thesis will define about 3D Game Character as well it will be show examples of real motion capture also it will proposal data of real motion capture. Therefore it will be bring the high technology Animation industry with Digital Contents industry. also hope for the growth of Game Character Animation process and 3D Game Character Animation in Game industry as well contents industry.

  • PDF

Simple Material Budget Modeling for a River-Type Reservoir (하천형 저수지의 단순 물질수지 모델링)

  • Yoon, Seong-Kyu;Kong, Dong-Soo;Bae, Wookeun
    • Journal of Korean Society on Water Environment
    • /
    • v.26 no.3
    • /
    • pp.420-431
    • /
    • 2010
  • Simple material budget models were developed to predict the dry season water quality for a river-type reservoir in Paldang, Republic of Korea. Of specific interest were the total phosphorus (TP), chlorophyll ${\alpha}$ (Chl. ${\alpha}$), 5-day biochemical oxygen demand (BOD), and chemical oxygen demand (COD). The models fit quite well with field data collected for 20 years and have enabled the identification of the origins of organic materials in the reservoir. The critical hydraulic load that determines the usability of phosphorus for algal production appeared to be about $1.5m\;d^{-1}$. When a hydraulic load was smaller than the critical value, the concentrations of $Chl.{\alpha}$, COD, and BOD in the reservoir water became sensitive to internal algal reactions such as growth, degradation, and settling. In spite of the recent intensive efforts for organic pollutant removal from major point sources by central and local governments, the water quality in the reservoir had not been improved. Instead, the concentration of COD increased. The model analysis indicated that this finding could be attributed to the continuing increase of the algal production in the reservoir and the allochthonous load from non-point sources. In particular, the concentrations of COD and BOD of algal origin during 2000~2007, each of which is comprised of approximately one half of the total, were approximately 2.5 times higher than those observed during 1988~1994 and approximately 1.3 times higher than those between 1995~1999. The results of this study suggested that it is necessary to reduce the algal bloom so as to improve the water quality of the reservoir.