• Title/Summary/Keyword: 1-D Modeling

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Hydroelastic Responses of Floating Structure by Modeling Dimensions (부유구조물의 모델링 차원에 따른 유탄성 응답)

  • Hong, Sanghyun;Hwang, Woongik;Lee, Jong Seh
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.29 no.3
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    • pp.285-292
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    • 2016
  • In this study, FE-BE direct coupling methods of 1D and 2D problems are considered for the pontoon-type floating structure and the difference of the modeling dimensions is investigated for the hydroelastic response. The modeling dimensions are defined as the 1D problem consisting 1D beam-2D fluid coupling and the 2D problem consisting 2D plate-3D fluid coupling with zero-draft assumption. For case studies, hydroelastic responses of the 1D Problem are compared to those of the 2D Problem for a wide range of aspect ratio and regular waves. It is shown that the effects of the elastic behavior are increased by decreasing the incident wavelength, whereas the effects of the rigid behavior are increased by increasing the incident wavelength. In 2D problem, the incident wave angle can be considered, and slightly more accurate results can be obtained, but the computational efficiency is lower. On the other hand, in 1D problem with plate-strip condition, the incident wave angle cannot be considered, but when the aspect ratio is large, the overall responses can be analyzed through a simplified model, and the computational efficiency can be improved.

A Study on the Torpedo Sonar Simulation for Combat System by Modeling Target and Noise (전투체계를 위한 표적 및 주변소음 모델링을 통한 어뢰소나 표적탐지 시뮬레이션 연구)

  • Kim, Yong;You, Hyun Seung;Kim, Seung Hwan;Ji, Jae Kyung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.554-564
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    • 2020
  • In environment of torpedo firing, underwater acoustic signal is generated by target and noise. Sound wave which is generated from acoustic signal is propagated by seawater and it is received through the sonar(sound navigation and ranging) system mounted on torpedo. In the ocean, acoustic signal or sound wave from target that is generated by the spread of broadband can be attenuated by ambient noise and can be lost by medium and environment. This research is designed to support teamwork training in Naval operations by constructing a simulation system that is more similar to the real-world conditions. This paper attempts to research the modeling of target detection and to develop the simulation of torpedo sonar(TOSO). In order to develop the realistic simulation, we researched the broadband sound modeling of target and noise source, the modeling of acoustic transmission loss by chemical component of seawater, and the modeling of signal attenuation by ambient noise environment which is approximated by experimental measurements in seawater surrounding the Korea Peninsular and by experience of Navy's actual torpedo firing. This research contributed to constructing more practical simulation of torpedo firing in real time and the results of this research were used to develop a teamwork training system for the Navy and their education.

A 3D Parametric CAD System for Smart Devices (스마트 디바이스를 위한 3D 파라메트릭 CAD 시스템)

  • Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.2
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    • pp.191-201
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    • 2014
  • A 3D CAD system that can be used on a smart device is proposed. Smart devices are now a part of everyday life and also are widely being used in various industry domains. The proposed 3D CAD system would allow modeling in a rapid and intuitive manner on a smart device when an engineer makes a 3D model of a product while moving in an engineering site. There are several obstacles to develop a 3D CAD system on a smart device such as low computing power and the small screen of smart devices, imprecise touch inputs, and transfer problems of created 3D models between PCs and smart devices. The author discusses the system design of a 3D CAD system on a smart device. The selection of the modeling operations, the assignment of touch gestures to these operations, and the construction of a geometric kernel for creating both meshes and a procedural CAD model are introduced. The proposed CAD system has been implemented for validation by user tests and to demonstrate case studies using test examples. Using the proposed system, it is possible to produce a 3D editable model swiftly and simply in a smart device environment to reduce design time of engineers.

A Study on 3D CAD/NFEA modeling Interface of A-Type RC Bridge Pylon (A-Type RC 주탑의 3차원 정보모델과 비선형 구조해석모델 생성을 위한 인터페이스 연구)

  • Eom, Ji-Young;Choi, Saem-Lee;Lee, Heon-Min;Shin, Hyun-Mock
    • Journal of KIBIM
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    • v.4 no.3
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    • pp.1-9
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    • 2014
  • As BIM application continues to increase in civil engineering, in this study, 3D information model for RC(Reinforced Concrete) bridge pylon was developed and verified its effectiveness at the structural-design stage. To define 3D information model of RC A-Type pylon, characteristics of pylon were analyzed and 3D model structure was constructed. The 3D information model, one of the core product of BIM, manages all information generated during all life-cycle of a structure and consequently maximizes the efficiency of utilizing information. Also, this study proposes interface module between input data in structural analysis and 3D model of RC pylon. The module can create the input data for non-linear structural analysis. It is essential to study on method of developing 3D information model and propose a structural analysis model by utilizing 3D model for the effective use of BIM techniques in construction industry. The results of this study can be used as the base data for developing the 3D information model of RC pylon in the structural analysis field.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • Journal of Fashion Business
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    • v.19 no.3
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

A Study for properties of Mapping processes to 3D game modeling (3D 게임 MAP을 위한 MAPPING 방법 특성 연구)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.447-449
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    • 2012
  • There are many essential elements in making the realistic 3D games, of which one of the most important is mapping. Mapping can add the details to 3D objects easily, which are impossible or difficult by modeling alone, and can reduce file data capacities to run the game engine. The theory of the mapping is to throw 2D image on 3D object correctly, but they do not match each other at the rate of 1:1 100 percent completely due to the difference of the fundamental property of them. To solve this problem, various kinds of mapping methods are developed and used. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of mapping methods and will inquire which method is the most efficient one.

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Three-dimensional geostatistical modeling of subsurface stratification and SPT-N Value at dam site in South Korea

  • Mingi Kim;Choong-Ki Chung;Joung-Woo Han;Han-Saem Kim
    • Geomechanics and Engineering
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    • v.34 no.1
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    • pp.29-41
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    • 2023
  • The 3D geospatial modeling of geotechnical information can aid in understanding the geotechnical characteristic values of the continuous subsurface at construction sites. In this study, a geostatistical optimization model for the three-dimensional (3D) mapping of subsurface stratification and the SPT-N value based on a trial-and-error rule was developed and applied to a dam emergency spillway site in South Korea. Geospatial database development for a geotechnical investigation, reconstitution of the target grid volume, and detection of outliers in the borehole dataset were implemented prior to the 3D modeling. For the site-specific subsurface stratification of the engineering geo-layer, we developed an integration method for the borehole and geophysical survey datasets based on the geostatistical optimization procedure of ordinary kriging and sequential Gaussian simulation (SGS) by comparing their cross-validation-based prediction residuals. We also developed an optimization technique based on SGS for estimating the 3D geometry of the SPT-N value. This method involves quantitatively testing the reliability of SGS and selecting the realizations with a high estimation accuracy. Boring tests were performed for validation, and the proposed method yielded more accurate prediction results and reproduced the spatial distribution of geotechnical information more effectively than the conventional geostatistical approach.

Estimation of deep percolation using field moisture observations and HYDRUS-1D modeling in Haean basin (해안분지의 현장 토양수분 관측과 HYDRUS-1D 모델링을 이용한 지하수 함양 추정)

  • Kim, Jeong Jik;Jeon, Woo-Hyun;Lee, Jin-Yong
    • Journal of the Geological Society of Korea
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    • v.54 no.5
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    • pp.545-556
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    • 2018
  • This study was conducted to estimate the deep percolation using numerical modeling and field observation data based on rainfall in Haean basin. Soil moisture sensors were installed to monitoring at 30, 60 and 90 cm depths in four sites (YHS1-4) and automatic weather station was installed to around YHS3. Soil moisture and meteorological data was observed from March 25, 2017 to March 25, 2018 and May 06, 2016 to May 06, 2018, respectively. Numerical analysis was performed from June to August, 2017 using the HYDRUS-1D. Average soil moisture contents were high to generally in YHS3 for 0.300 to $0.334m^3/m^3$ and lowest in YHS1 for 0.129 to $0.265m^3/m^3$ during the soil moisture monitoring period. The results of soil moisture flow modeling showed that field observations and modeling values were similar but the peak values were larger in the modeling result. Correlation analysis between observation and modeling data showed that r, $r^2$ and RMSE were 0.88, 0.77, and 0.0096, respectively. This show high correlation and low error rate. The total deep percolation was 744.2 mm during the period of modelling at 500 cm depth. This showed that 61.3% of the precipitation amount (1,214 mm) was recharged in 2017. Deep percolation amount was high in the study area. This study is expected to provide basic data for the estimation of groundwater recharge through unsaturated zone.

Dynamic Facial Expression of Fuzzy Modeling Using Probability of Emotion (감정확률을 이용한 동적 얼굴표정의 퍼지 모델링)

  • Kang, Hyo-Seok;Baek, Jae-Ho;Kim, Eun-Tai;Park, Mignon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.1
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    • pp.1-5
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    • 2009
  • This paper suggests to apply mirror-reflected method based 2D emotion recognition database to 3D application. Also, it makes facial expression of fuzzy modeling using probability of emotion. Suggested facial expression function applies fuzzy theory to 3 basic movement for facial expressions. This method applies 3D application to feature vector for emotion recognition from 2D application using mirror-reflected multi-image. Thus, we can have model based on fuzzy nonlinear facial expression of a 2D model for a real model. We use average values about probability of 6 basic expressions such as happy, sad, disgust, angry, surprise and fear. Furthermore, dynimic facial expressions are made via fuzzy modelling. This paper compares and analyzes feature vectors of real model with 3D human-like avatar.

The ornament modeling of art deco style by the jewelry CAD & CAM (쥬얼리 CAD & CAM에 의한 아르데코 장신구의 모델링에 관한 연구)

  • Kim, Eun-Ju;Kim, Pan-Chae
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.17 no.1
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    • pp.41-45
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    • 2007
  • ART DECO is a suitable for the rational style and the variation in modeling techniques of artistic revival. At present, production using CAD & CAM by software have great potential adaptation in the industrial arts since it accomplishs the understanding of the plan and promote as realization of automation with rapid and accurate results. Until a recent date, geometrical, abstract mode was discovered through the advanced development, with the tendency of mechanical modification. This paper attempts to practice in accordance with liberal form's fascinating variety from above formative style the application of engineering science. As follows presenting the drawing and 3D MODELING/DATA accordingly it carries out the 3D shapes and techniques by CAD & CAM.