• Title/Summary/Keyword: 힘 피드백

Search Result 47, Processing Time 0.025 seconds

Research on the movement following a badminton stroke (배드민턴 스트로크 이후 대응 동작에 관한 연구)

  • Song, Joo-Ho;Kim, Kee-Hyun;Park, Jong-Chul
    • Journal of Digital Convergence
    • /
    • v.12 no.9
    • /
    • pp.465-474
    • /
    • 2014
  • This research aimed to enhance the effects of training through the use of infrared cameras located at anterior and posterior positions. The results were as follows. In the case of the smash, the impact time needed to be adjusted to raise their impact point. The smash of S1, on the other hand, was a step smash, which showed the fastest racquet head speed and the greatest transmission of power upon impact. As the max racquet speed upon impact and during speed was similar, S1 showed the best impact time. All athletes except S6 were shown to use their right foot as their 1 step that was located in front upon landing, using a hop step as their first step. For the best swing upon stroke, it is important to make the best conditions possible for the use of elbow joints and wrist joints. The rotating radius of the racquet should be big and the shuttlecock should be fast. Balance is important in footwork, or the coordinated movement of the feet. Without a correct step it is difficult to execute an efficient stroke. In an actual game, steps need to be executed in 2 to 4 steps, and programs focusing on steps according to situation, agility and reaction need to be executed.

A Study on User-Centric Force-Touch Measurement using Force-Touch Cover (포스 터치 커버를 이용한 사용자 중심적 포스 터치 측정에 관한 연구)

  • Nam, ChoonSung;Suh, Min-soo;Shin, DongRyeol
    • Journal of Internet Computing and Services
    • /
    • v.18 no.3
    • /
    • pp.37-48
    • /
    • 2017
  • Touch interface has been introduced as one of the most common input devices that are widely used in the Smart Device. Recently Force-Touch interface, a new approach of input method, having the power recognition mechanism, has been appeared in Smart industries. Force-Touching determining multiple things (the geographical and pressure values of touching point) in one touching act allows users to provide more than one input methods in a limited environments. Force-Touching Device is required different user communicational interaction than other common Smart devices because it is possible to recognize various inputs in the one act. It means that Force-Touching is only able to understand and to use the pressure sensitive values, not other Smart input methods. So, we built Force-Touch-Cover that makes typical Smart-Device to have Force-Touching interfaces. We analysis the accuracy of the Force-Touching-Cover's sensor and also assessment the changes in pressure values depending on the pressure position. Via this Paper, We propose the implement of user-oriented Force-Touching interface that is based on users' feedback as our conclusion.

Analysis on the Assist Characteristics for the Knee Extension Motion of Lower Limb Orthosis Using Muscular Stiffness Force Feedback (근육 강성도 힘 피드백을 이용한 하지 보조기의 무릎 신전 운동 보조 특성 분석)

  • Kim, K.;Kang, S.R.;Jeong, G.Y.;Joo, S.J.;Kim, N.G.;Kwon, T.K.
    • Journal of Biomedical Engineering Research
    • /
    • v.31 no.3
    • /
    • pp.217-226
    • /
    • 2010
  • The lower limb orthosis with a pneumatic rubber actuator, which is intended for the assistance and the enhancement of muscular activities of lower limbs was developed in this study. Compared to other knee extension assistive devices being developed by other researchers, our device is designed especially for the elderly people and intended only for slight assistance so that the subjects can keep their muscular strength. For the effectiveness of system, muscular activities of major muscles in lower limbs during sit-to-stand (STS) and squat motion were measured and analyzed. Subjects were performed the STS and squat motion with and without lower limb orthosis. We made comparison muscular activities between with and without lower limb orthosis. Lower limb orthosis was controlled using muscular stiffness force feedback that is controlled by muscular activities of the measured muscle from force sensor. For analysis of muscular activities, electromyography of the subjects was measured during STS and squat motion, and these were measured using MP 150(BIOPAC Systems, Inc.). Muscles of interest were rectus femoris(RF), vastus lateralis(VL), vastus medialis(VM) and vastus intermedius(VI) muscles in lower limbs of the right side. A biodex dynamometer was used to measure the maximal concentric isokinetic strength of the knee extensors of wearing and not wearing orthosis on right side. The test were performed using the concentric isokinetic mode of test with the velocity set at 60°/s for muscles around the knee joints. The experimental result showed that muscular activities in lower limbs wearing orthosis using muscular stiffness force of a vastus medialis muscle was reduced and knee extension torque of an knee joint wearing lower limb orthosis was increased. With this, we confirmed the effectiveness of the developed lower limb orthosis.

Piezoelectric Properties of Lead-free $Ba(Ti_{0.8}Zr_{0.2})O_3-(Ba_{0.7}Ca_{0.3})TiO_3$ Ceramics for Haptic piezoelectric Actuator (햅틱 압전 액츄에이터용 $Ba(Ti_{0.8}Zr_{0.2})O_3-(Ba_{0.7}Ca_{0.3})TiO_3$ 무면 세라믹스의 압전특성)

  • Park, Min-Ho;Lee, Kab-Soo;Yoo, Ju-Hyun
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2010.06a
    • /
    • pp.304-304
    • /
    • 2010
  • 최근 생활에 편리하며 휴대하기 좋은 전자기기들이 개발되고 있다. 휴대폰이나 MP3와 같은 전자기기들은 거의 필수품이라고 할 정도로 우리의 일상생활에 근접하여 있다. 그 종 대표적으로 휴대폰의 종류로 스마트폰과 같은 터치스크린을 이용한 사례는 점차 상승하고 있으며 시간이 지날수록 그 수요는 더욱 많아지고 있다. 때문에 몰입감 제공을 위하여 햅틱장치의 채용이 일반화 되고 있다. 햅틱장치란 가상환경이나 원거리에 있는 환경과 사용자가 상호 작용할 때 사용자에게 촉감이나 힘의 정보를 전달하여 주는 장치로 진동 및 회동 저항에 의해 사용자로 하여금 촉감들 느낄 수 있도록 하는 장치를 뜻한다. 즉, 현실감을 전달을 중점으로 하는 햅틱장치는 빠른 응답 속도와, 진동의 주파수와 크기는 독립적으로 제어가 가능해야 하며 기계적 수용기들을 직접적으로 자극할 수 있어야 한다. 하지만 모바일 햅틱장치의 경우 크기 및 소비전력의 문제로 모든 스펙을 만족하기에는 어려워 좀 더 한정적인 느낌을 제공할 수 없다. 현재까지 모바일 장치에서 햅틱 피드백을 위하여 진동모터나, 솔레노이드, 압전 액츄에이터 등이 많이 사용되어 지고 있다. 그 중 압전 액츄에이터는 입력에너지를 기계적 출력에너지로 변환되는 효과를 이용 한 것으로 압력 센서, 초음파 센서 등 많은 분야에서 응용되고 있으며 변위 범위는 작지만, 크기가 매우 작고 변위 정밀도가 높으며 발생력과 응답속도가 빠르다는 장점이 존재한다. 이를 이용한 햅틱 압전 엑츄에이터의 제작에 사용되는 압전 세라믹스는 높은 전기적 특성을 가질수록 더 졸은 효율을 가지며 이로 인하여 보다 좋은 전기적 특성을 가지는 압전 세라믹스를 필요로 한다. 현재 많이 사용되는 PZT계 세라믹스는 우수한 전기적 특성으로 많이 사용되고 있지만 Pb의 유독성으로 인한 환경문제로 Pb가 포함된 제품을 제한하고 있어 현재 Lead-free의 연구가 이루어지고 있다. Lead-free중 Ba$(Ti_{0.8}Zr_{0.2})O_3$(BZT)는 PZT계 세라믹스를 대체할 차세대 압전 재료로 주목받고 있다. 일반적으로 Lead-free의 압전계수($d_{33}$=100~300pC/N)는 비교적 낮은 값을 보이지만 BZT의 압전계수(BZT $d_{33}$~620pC/N)는 PZT계 세라믹스의 압전계수($d_{33}$=500~600pC/N)와 비교하여 부족하지 않은 압전계수를 보여주며 PZT를 대체할 재료로 주목받고 있다. 본 실험은 햅틱 압전 엑츄에이터용 무연 압전세라믹스의 제작을 위하여 Ba$(Ti_{0.8}Zr_{0.2})O_3-(Ba_{0.7}Ca_{0.3})-TiO_3$(BZT -BCT)의 조성으로 유전 및 압전 특성을 조사하였다.

  • PDF

The Meanings of Teaching by Pre-service Teachers in The Education for Pre-service Daycare Teachers (예비 보육교사교육에서 예비교사가 구성한 가르침의 의미)

  • An, So Young
    • Korean Journal of Childcare and Education
    • /
    • v.10 no.2
    • /
    • pp.237-260
    • /
    • 2014
  • This research aims to find out what pre-service teachers are seriously concerned about and what they contemplated during the process of discovering the meanings of teaching, and to reveal the meanings compiled by the pre-service teachers. Furthermore, this research intends to identify the elements considered to help the pre-service teachers continue to construct the meanings of teaching in the education for pre-service daycare teachers by reviewing the process of contemplation. To do so, this study selected a target group of 29 seniors of M University who took the class of 'Teaching Method for Young children' given in the first semester of 2012 and 'Child Care and teaching Practice' given in the second semester of 2012. Research data collection was done based on the paper materials on participant observation, interview, student journals and professor feedbacks and small group discussion. According to the research, the pre-service teachers created the meanings of teaching as they experience confusion between one extreme to another of power and looking easy, having children focused and being focused, just giving and leaving and discrimination and equality. They considered teaching as a process of continuous reconstruction by choosing the best place between the opposites within the context of teaching and understood that teaching is to respect the right of learning for children and at the same time to make efforts to develop inner-self. In addition, to support the pre-service daycare teachers in their efforts to find the nature of teaching in the education program, it is required to review the teaching process from a variety of aspects in the atmosphere where they are not afraid of confusion, and to provide time to meditate alone and share ideas with others.

A Study on the Characteristics of Future Schools for Students with Future Convergent STEAM Talents (미래 융합형 과학기술인재(STEAM)를 위한 미래학교 특성 탐색)

  • Kwak, Misun;Kwak, Youngsun;Lee, Soo-Young
    • Journal of The Korean Association For Science Education
    • /
    • v.39 no.4
    • /
    • pp.479-488
    • /
    • 2019
  • The purpose of this research is to derive competencies necessary for students with future convergent STEAM talents, and to explore ideal student images, teaching-learning strategies, evaluation methods, and teachers' competencies and their training methods for future schools developing students' competencies. In order to figure out the features of the future schools, 25 experts from related fields, including in-service teachers, administrators, and college students in science and technology, participated in a future workshop. According to the results, students with future convergent science and technology talents are expected to have flexible thinking and creative thinking competencies to solve problems in innovative ways rather than traditional ways. In other words, it takes the power to accept and accommodate unexpected situations and solve problems appropriately in those situations. To cultivate such competencies, therefore, future schools should also be flexible and proactive. Rigid schools delivering knowledge-based information make it impossible to cultivate flexible and creative talents. Future schools should change into leaner-centered project-based classes so that students can naturally cope with various situations and solve large and small problems, and prepare assessment systems that can provide feedback based on the student's performances rather than achievement standards.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.2
    • /
    • pp.367-372
    • /
    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.