• Title/Summary/Keyword: 휴먼 컴퓨터 인터페이스

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Design and Implementation of Program Control Interface Based on Hand Gestures (손동작 인식을 이용한 프로그램 제어 인터페이스 설계 및 구현)

  • Jung, Ji-In;Kim, Hye-Rim;Seo, Se-Hyun;Gui, Yi-Qi;Choi, Hwang Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.383-384
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    • 2009
  • 본 논문은 사람의 손동작만으로 컴퓨터상의 응용 프로그램을 제어할 수 있는 휴먼 마우스를 설계 구현한다. 발광을 위한 적외선 LED와 가시광선 제거를 위해 네거티브필름을 씌운 웹캠이 장치로써 사용되었으며, OpenCV의 함수를 이용하여 프로그램을 완성하였다.

View direction-based Human-Computer Interface using Image Observation and EMG Signal (영상 관측과 근전도 신호 계측을 이용한 주시 방향 기반 휴먼-컴퓨터 인터페이스)

  • 황성재;조승관;정상현;문인혁
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.185-188
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    • 2002
  • This paper proposes a view direction-based human computer interface(HCI) system using image observation and EMG signal. CCD camera is available for observation relatively small angular view direction. Large angle is recognized by measuring EMG signal of the sternocleidomastoideus, because it is difficult to detect the large angular view direction by CCD observation. From experimental results, we show the proposed HCI system is useful for the disabled.

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Smart HCI Based on the Informations Fusion of Biosignal and Vision (생체 신호와 비전 정보의 융합을 통한 스마트 휴먼-컴퓨터 인터페이스)

  • Kang, Hee-Su;Shin, Hyun-Chool
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.4
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    • pp.47-54
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    • 2010
  • We propose a smart human-computer interface replacing conventional mouse interface. The interface is able to control cursor and command action with only hand performing without object. Four finger motions(left click, right click, hold, drag) for command action are enough to express all mouse function. Also we materialize cursor movement control using image processing. The measure what we use for inference is entropy of EMG signal, gaussian modeling and maximum likelihood estimation. In image processing for cursor control, we use color recognition to get the center point of finger tip from marker, and map the point onto cursor. Accuracy of finger movement inference is over 95% and cursor control works naturally without delay. we materialize whole system to check its performance and utility.

Efficient Fingertip Tracking and Mouse Pointer Control for Implementation of a Human Mouse (휴먼마우스 구현을 위한 효율적인 손끝좌표 추적 및 마우스 포인트 제어기법)

  • 박지영;이준호
    • Journal of KIISE:Software and Applications
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    • v.29 no.11
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    • pp.851-859
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    • 2002
  • This paper discusses the design of a working system that visually recognizes hand gestures for the control of a window based user interface. We present a method for tracking the fingertip of the index finger using a single camera. Our method is based on CAMSHIFT algorithm and performs better than the CAMSHIFT algorithm in that it tracks well particular hand poses used in the system in complex backgrounds. We describe how the location of the fingertip is mapped to a location on the monitor, and how it Is both necessary and possible to smooth the path of the fingertip location using a physical model of a mouse pointer. Our method is able to track in real time, yet not absorb a major share of computational resources. The performance of our system shows a great promise that we will be able to use this methodology to control computers in near future.

A Hierarchical Bayesian Network for Real-Time Continuous Hand Gesture Recognition (연속적인 손 제스처의 실시간 인식을 위한 계층적 베이지안 네트워크)

  • Huh, Sung-Ju;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.36 no.12
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    • pp.1028-1033
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    • 2009
  • This paper presents a real-time hand gesture recognition approach for controlling a computer. We define hand gestures as continuous hand postures and their movements for easy expression of various gestures and propose a Two-layered Bayesian Network (TBN) to recognize those gestures. The proposed method can compensate an incorrectly recognized hand posture and its location via the preceding and following information. In order to vertify the usefulness of the proposed method, we implemented a Virtual Mouse interface, the gesture-based interface of a physical mouse device. In experiments, the proposed method showed a recognition rate of 94.8% and 88.1% for a simple and cluttered background, respectively. This outperforms the previous HMM-based method, which had results of 92.4% and 83.3%, respectively, under the same conditions.

Human-Computer Interface using sEMG according to the Number of Electrodes (전극 개수에 따른 근전도 기반 휴먼-컴퓨터 인터페이스의 정확도에 대한 연구)

  • Lee, Seulbi;Chee, Youngjoon
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.21-26
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    • 2015
  • NUI (Natural User Interface) system interprets the user's natural movement or the signals from human body to the machine. sEMG (surface electromyogram) can be observed when there is any effort in muscle even without actual movement, which is impossible with camera and accelerometer based NUI system. In sEMG based movement recognition system, the minimal number of electrodes is preferred to minimize the inconvenience. We analyzed the decrease in recognition accuracy as decreasing the number of electrodes. For the four kinds of movement intention without movement, extension (up), flexion (down), abduction (right), and adduction (left), the multilayer perceptron classifier was used with the features of RMS (Root Mean Square) from sEMG. The classification accuracy was 91.9% in four channels, 87.0% in three channels, and 78.9% in two channels. To increase the accuracy in two channels of sEMG, RMSs from previous time epoch (50-200 ms) were used in addition. With the RMSs from 150 ms, the accuracy was increased from 78.9% to 83.6%. The decrease in accuracy with minimal number of electrodes could be compensated partly by utilizing more features in previous RMSs.

Design of Hand Recognition Algorithm Based on Invariant Moment for the Mouse Control (마우스 제어를 위한 불변 모멘트 기반 손 인식 알고리즘 설계)

  • Jeong, Jong-Myeon;Kim, Sang-A;Jang, Jung-Ryun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.509-510
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    • 2010
  • 본 논문에서는 마우스 제어를 위한 불변 모멘트 기반의 손 인식 알고리즘을 제안한다. 이를 위하여 배경영상과 입력영상의 차이를 구하고, RGB 컬러모델을 HSV 컬러모델로 변환하여 피부색상과 유사한 영역을 얻었다. 이 둘 사이의 교집합을 통하여 손 영역을 추출하고 모폴로지 연산을 통해 잡음을 제거한 다음 불변 모멘트를 이용하여 손 영역을 인식하였다. 제안된 방법은 손의 이동, 크기 변화, 회전에 무관하게 손을 인식할 수 있다.

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Double Threshold Method for EMG-based Human-Computer Interface (근전도 기반 휴먼-컴퓨터 인터페이스를 위한 이중 문턱치 기법)

  • Lee Myungjoon;Moon Inhyuk;Mun Museong
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.471-478
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    • 2004
  • Electromyogram (EMC) signal generated by voluntary contraction of muscles is often used in a rehabilitation devices such as an upper limb prosthesis because of its distinct output characteristics compared to other bio-signals. This paper proposes an EMG-based human-computer interface (HCI) for the control of the above-elbow prosthesis or the wheelchair. To control such rehabilitation devices, user generates four commands by combining voluntary contraction of two different muscles such as levator scapulae muscles and flexor-extensor carpi ulnaris muscles. The muscle contraction is detected by comparing the mean absolute value of the EMG signal with a preset threshold value. However. since the time difference in muscle firing can occur when the patient tries simultaneous co-contraction of two muscles, it is difficult to determine whether the patient's intention is co-contraction. Hence, the use of the comparison method using a single threshold value is not feasible for recognizing such co-contraction motion. Here, we propose a novel method using double threshold values composed of a primary threshold and an auxiliary threshold. Using the double threshold method, the co-contraction state is easily detected, and diverse interface commands can be used for the EMG-based HCI. The experimental results with real-time EMG processing showed that the double threshold method is feasible for the EMG-based HCI to control the myoelectric prosthetic hand and the powered wheelchair.

The Significance of Semiotics for Visual Web Interface (시각적 웹 인터페이스에 대한 기호학 의미)

  • Jang, Seung-Young
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.4
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    • pp.795-802
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    • 2018
  • This study describes the semantic theoretic interpretation through the extensive use of semantic metaphors for intensive web interface with information and the metaphoric value of metaphors for interface design. Common factors that influence web design are empirical establishment and verification for generating web symbols and these are have important elemental perspectives that are used to assess the usefulness and key elements of the site. In addition, the structure of the screen has begun to change dynamically from the application of web technological functions, and the media functions have become important to make web standards when implementing visual structuring from the perspective of semiotic. Instead of using a technical expression approach to examine semiotic, a semiotic approach is applied to create aesthetic codes through the human-computer interface in terms of semiotic in a variety of natural and universal fields. Based on this, it is used as means of communication to convey the intended meaning to users so as to highlight the importance of the usability issues and metaphors user interface.

Development of the Hand Recognition System for the Mouse Control (마우스 제어를 위한 손 인식 시스템 개발)

  • Jeong, Jong-Myeon;Jang, Jung-Ryun;Kim, Yu-Il;Park, Ji-Won;Lee, Won-Joo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.173-174
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    • 2011
  • 본 논문에서는 마우스 제어를 위한 손 인식 시스템을 제안한다. 이를 위하여 배경영상과 입력영상의 차영상을 이용하여 움직임 영역을 구하고, RGB 컬러모델을 HSV 컬러모델로 변환하여 피부색상과 유사한 영역을 얻는다. 이 둘 사이의 교집합을 통하여 손 후보 영역을 추출하고 모폴로지 연산을 통해 잡음을 제거한 후 손 영상을 추출한다. 추출한 손 영상을 모폴로지 연산을 이용하여 손바닥 영역과 손가락 영역으로 분리한 다음 손바닥 영역의 위치정보를 마우스의 좌표로, 손가락의 개수를 마우스 이벤트로 정의하여 마우스를 제어한다. 실험 결과는 제안된 시스템이 마우스 제어에 효과적으로 사용될 수 있음을 보이고 있다.

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