• Title/Summary/Keyword: 휠 인터페이스

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Smart Emotional lighting control method using a wheel interface of the smart watch (스마트워치의 휠 인터페이스를 이용한 스마트 감성 조명 제어)

  • Kim, Bo-Ram;Kim, Dong-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1503-1510
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    • 2016
  • In this study, we implemented the emotional light controlling system by using the wheel interface built in the smart-watch devices. Most previous light controlling systems have been adopted the direct switches or smart-phone applications for presenting individual emotion in lighting systems. However, in order to control color properties, these studies have some complicated user-interfaces in systems and limitation to present various color spectrums. Therefore, we need to user-friendly interfaces and functions for controlling properties of the lightning systems such as color, tone, color temperature, brightness, and saturation in detail with the wheel interface built in the smart-watch devices. The system proposed in the study is given to choose the user's selecting the emotional status information for providing the emotional lights. The selectable emotional status such as "stable", "surprise", "tired", "angry", etc. can be among 11 kinds of emotional states. In addition, the designed system processed the user's information such as user's emotional status information, local time, location information.

The Development of HeadZmouse for Computer Access Using Gyroscopic Technology and Macro-Interface for Computer Access (컴퓨터접근을 위한 매크로 인터페이스 및 자이로센서기술을 사용한 헤드마우스의 개발)

  • Rhee, K.M.;Woo, J.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.1 no.1
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    • pp.1-6
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    • 2007
  • Applying the gyroscopic technology, HeadZmouse has been developed to simulate left and right mouse click, double click, drag and drop, and even a wheel function for navigating web. This device was designed to work on both PC and Macintosh environments using a USB cable. The first time you use this device, you'll find out how much freedom it offers to someone who can't use his or her hands freely. Rather than being tied to your computer, simple manipulation such as blowing an air (breathing) into a sonic sensor can simulate all the functions which standard mouse has, even including a wheel function. Also, a macro-interface device has been developed. By storing repetitive tasks into a memory, you can carry out repetitive tasks just by clicking a button once.

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Application of Paper-prototyping Method for Touch Interface Design Evaluation (터치 입력방식 디자인 평가를 위한 페이퍼 프로토타이핑 기법 적용)

  • Shin, Kyung-Jin;Lee, Tae-Il
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.888-894
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    • 2009
  • Recently, touch screen systems with direct touch interfaces are prevailing in digital products such as MP3's, DMB's, PDA's and navigators, which give rise to new interface issues related to speed, feedback and accuracy, and consider additional considerations for solving those issues in evaluation processes. Although paper prototyping method, the one of applicable methods, is efficient ways to evaluate the touch interface, it still requires a certain amount of adaptations for touch interfaces. This study aims to identify emerged issues regarding to paper-prototyping method for the evaluation of touch interface, to come up with alternatives for applying the method. The study started with analyzing the touch interface in digital products, and suggests the 'Touch Wheel' interface based on mainly used interface. 'Touch Wheel' interface allows the user searching for her/his favorite songs by rolling 'wheel-like' menu list. The Userbility test was conducted by 24 MP3 users with 4 times, and based on such conditions as materials, making methods and evaluating process of paper prototyping for evaluating the touch interface, effective alternatives were considered in each evaluation steps. As a result, paper prototypes for evaluating the touch interface should give active operations to subjects by offering direct experience, so as to provide subjects with proper feedbacks and for designers to collect effective alternatives for expected problems in initial interface design process.

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Engineering Model Design and Implementation Proto Flight Model of Reaction Wheel Assembly Interface Unit for STSAT-2 (과학기술위성 2호 Reaction Wheel Assembly Interface Unit Proto Flight Model 개발)

  • Kim, Se-Il;Gang, Gyeong-In;Lee, Seong-Ho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.5
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    • pp.88-92
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    • 2006
  • Proto Flight Model of Reaction Wheel Assembly Interface Unit(RIU) for STSAT-2 was developed. The RIU of STSAT2 has three major functions for interface between satellite system and RWAs. It has switches for RWA main power, communication Mux. and communication line driver.

Design of Actuator Drive Electronics in COMS (Communication, Ocean & Meteorological Satellites) (통신해양기상위성의 추력기 구동장치 설계)

  • Won, Joo-Ho;Cho, Young-Ho;Yang, Koon-Ho
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1944-1946
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    • 2008
  • 본 논문에서는 통신해양기상위성의 추력기 구동장치에 대하여 기술하였다. 위성에서는 위성체 전력공급을 위한 태양전지판, 위성의 자세제어를 위한 모멘텀 휠과 추진계, 온도제어 등을 담당하는 다양한 추력기 (actuator)가 존재한다. 위성의 안정적인 동작을 위해 각각의 추력기를 제어하기 위한 전기 및 기계 접속 요구사항을 수용하는 인터페이스 기능을 담당하는 추력기 구동장치 (Acutator Drive Electronics, ADE)가 필요하다. 통신해양기상위성의 추력기 구동장치는 안정적인 동작을 위해서 1개의 ADE5 구조체 안에 ADE5 A와 ADE5 B가 중복되어서 구현되었다. ADE5는 ADE5 A와 B가 수동적 중복구조를 갖지만, 추력기와 ADE5 A, B가 상호연결되어 있어서 위성의 상태에 따라서 2개의 ADE5 A, B가 혼합적으로 사용될 수 있다.

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인공현실감 기술을 이용한 자동차 주행환경의 개발

  • 윤정선;김창수;조영건;김철중
    • Proceedings of the ESK Conference
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    • 1996.04a
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    • pp.270-275
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    • 1996
  • 본 연구에서는 인공현실감 기술을 이용하여 일종의 시뮬레이터라고 할 수 있는 자동차 주행환경을 개발하였다. 이 시스템은 Pentium PC에서 구현되었고 운전을 위하여 스티어링 휠, 클러치, 브레이크, 액 셀을 사용하였으며 속도출력을 위하여 스피드메타를 사용하였다. 이러한 입출력 장치를 하나의 통합된 모듈로 만들어서 8255 인터페이스 카드를 통하여 컴퓨터와 접속시켰다. 음향효과를 위하여 MIDI 인터페 이스, 샘플러, 스피커를 사용하였고 효과음은 샘플링하여 사용하였다. 이 밖에도 3차원 그래픽 디스플레 이를 위하여 CrystalEyes가 사용되었다. 가상세게 모델링을 위한 소프트웨어로는 Superscape VRT4.0이 사용되었다. 그래픽으로는 도심 시내 주행환경을 구현하였고, 모든 객체들은 실물 크기 비율로 그렸다. 자동차의 운전 메카니즘은 자동차 동역학을 모델링하여 계산하였다. 이러한 시스템은 주행시 운전자의 자세 및 생리신호를 측정하기 위한 환경으로 사용될 수 있으며 또한 교통안전표지나 신호등과 같은 도로 환경의 인간공학적 평가를 위해서도 사용될 수 있다.

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Study on the Prediction of Lateral and Yawing Behaviors of a Leading Vehicle in a Train Collision (철도차량 충돌 시 선두차량의 횡 및 요잉 거동 예측 연구)

  • Kim, Jun Woo;Jeong, Eui Cheol;Koo, Jeong Seo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.41 no.2
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    • pp.95-101
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    • 2017
  • In this study, we derived theoretical equations for the zigzag movement of a leading vehicle, which is the most frequent behavior in train accidents, by using a simplified spring-mass model for the rolling stock. In order to solve the equations of motion, we applied the Runge-Kutta method, which is the typical numerical analysis method used for differential equations. Furthermore, the lateral displacement of the wheel-set at the wheel-rail interface was estimated using kinetic energy. In order to verify the derived equations, we compared the theoretical and simulated results under various collision conditions. The maximum relative deviations of the lateral displacements were 0.8 [%] ~ 4.7 [%] in light collisions and 0.6 [%] ~ 5.1 [%] under derailment conditions. When an accident is simulated, these theoretical equations can be used to predict the overall behavior and obtain the offset of the body-to-body link as the initial perturbation.