• Title/Summary/Keyword: 활동중심 수업

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Development and Evaluation of Home Economics Flipped Problem-Based Learning(FPBL) Education Plans for Middle School Students: Focusing on 'Food Selection and Storage' Unit (중학생을 위한 가정과 거꾸로 문제중심학습(FPBL) 교육안 개발과 평가: 식품 선택과 보관 단원을 중심으로)

  • Ryu, Ji Sun;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.33 no.4
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    • pp.65-84
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    • 2021
  • The purpose of this study was to develop and evaluate the Home Economics(HE) Flipped Problem-Based Learning(FPBL) education plans focusing on 'food selection and storage' unit for middle school students. The results of this study are as follows. First, middle school students who participated in the class had mainly experienced lecture-style classes previously, but they preferred group activity classes to lecture-style classes. Their 'preferred on-line class tools' was 'Miricanvas', and the 'helpful on-line class tools for learning' was 'Tinkerbell'. Second, the HE FPBL education plan was designed and developed to conduct block time classes, twice a week for 3 weeks by applying the '13 stages of FPBL'. The main topic of the class is "food selection and storage that protects health and the environment". The practical and unstructured problems in the FPBL was to participate in the 'Food Selection and Storage to Protect Health and Environment' mission development contest of a TV entertainment program. Learning materials(stepping video, reading materials, activity sheets, and evaluation tools for process-based evaluation) were developed. The 206 senior students at a middle school in Haeundae-gu, Busan, took the class for three weeks and evaluated it as a good class that helps them learn, is satisfactory, interesting, and suitable, leads to class participation, and is differentiated from other teaching methods.

An analysis of students' online class preference depending on the gender and levels of school using Apriori Algorithm (Apriori 알고리즘을 활용한 학습자의 성별과 학교급에 따른 온라인 수업 유형 선호도 분석)

  • Kim, Jinhee;Hwang, Doohee;Lee, Sang-Soog
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.33-39
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    • 2022
  • This study aims to investigate the online class preference depending on students' gender and school level. To achieve this aim, the study conducted a survey on 4,803 elementary, middle, and high school students in 17 regions nationwide. The valid data of 4,524 were then analyzed using the Apriori algorithm to discern the associated patterns of the online class preference corresponding to their gender and school level. As a result, a total of 16 rules, including 7 from elementary school students, 4 from middle school students, and 5 from high school students were derived. To be specific, elementary school male students preferred software-based classes whereas elementary female students preferred maker-based classes. In the case of middle school, both male and female students preferred virtual experience-based classes. On the other hand, high school students had a higher preference for subject-specific lecture-based classes. The study findings can serve as empirical evidence for explaining the needs of online classes perceived by K-12 students. In addition, this study can be used as basic research to present and suggest areas of improvement for diversifying online classes. Future studies can further conduct in-depth analysis on the development of various online class activities and models, the design of online class platforms, and the female students' career motivation in the field of science and technology.

An Analysis of the Satisfaction and the Motivation Degree of the Related Programming Course by Extracurricular Programming Study Activities (교과외 프로그래밍 학습 활동을 통한 연계 수업의 만족도와 학습 동기 부여 분석)

  • Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.484-485
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    • 2018
  • 컴퓨터 프로그래밍 수업에 연계된 다양한 교과외 학습 활동들은 학습자들의 맞춤형 프로그래밍 학습에 많은 도움이 된다. 본 연구에서는 튜터링, 교수자 중심의 전공스터디, 학생들의 자발적 스터디 모임 등 다양한 형태의 프로그래밍 중심 교과외 학습 활동들이 연계된 프로그래밍 수업의 만족도와 학습 동기 부여에 어떤 영향을 미치는지에 대해 연구하기 위해, 참여 학생들을 대상으로 설문 조사를 하고 그 결과를 분석해보고자 한다.

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A Study on the Instructional Model Using VR and AR for Pre-Early Child Teachers (예비유아교사를 위한 VR·AR 활용한 수업모형에 관한 연구)

  • Yan Ha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.219-220
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    • 2024
  • 본 논문에서는 예비유아교사를 위한 VR·AR 활용한 수업 모형에 관한 연구이다. 최근 4차산업혁명시대를 맞아 유아교육 분야에서 디지털교육 등 다양한 기술을 활용한 활동에 관한 요구는 많이 있으나 예비유아교사 및 유아에게 새로운 IT기술을 활용하여 누리과정 연계 및 놀이중심 활동을 적용하는 데에는 많은 어려움이 있다. 왜냐하면 최신 기술을 유아들의 활동에 접목하려면 IT 기술 이해와 경험 뿐 만 아니라 유아에 대한 발달수준, 누리과정에 대한 이해, 놀이중심 교육과정 등에 대한 심도있는 융합이 필요하기 때문이다. 따라서 본 연구에서 VR·AR 활용한 수업 모형으로 예비유아교사를 교육함과 동시에 이를 통해 유아들에게 다양한 체험과 놀이가 가능한 활동을 제안하고자 한다. 이는 최신 멀티미디어기술로써 VR·AR 활용하므로 예비유아교사 및 유아들에게 융복합적인 교육효과를 줄 수 있으므로 유아교육분야에 기여하는 바가 크다.

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Development of an Instructional Design Model for Practical Problem-Based Learning in Practical Arts Based on the Backward Design Model (백워드 설계 모형에 기초한 실과 실천적 문제 중심 수업 설계 모형 개발)

  • Lee, Eun-young;Choi, Ji-Yeon;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.155-175
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    • 2019
  • This study aimed to present a concrete and systematic lesson design model for practical problem-based learning in Practical Arts based on the backward design model. To this purpose, this study was conducted in the following four stages: analysis, design, development, and evaluation. In the analysis stage, the literature related to the practical-problem-based curriculum and the instructional design model were reviewed as the theoretical foundations, and the 2015 revision of Practical Arts curriculum was analyzed. In the design stage, based on the literature review, the stages and sub-elements of practical-problem-based learning in Practical Arts were determined, and a template of instructional design was constructed. In the development stage, the design model was drafted based on the stages and sub-elements determined at the design stage. In the evaluation stage, the drafted design model from the development stage was evaluated, modified, and enhanced through expert verification. Based on the suggestions from the experts, the 'practical problem setting' stage was added to the original three-stage model, resulting in a model composed of the following four stages: practical problem setting, goal setting, evaluation planning, and learning activity planning. The experts appraised that the developed model of practical-problem-based instructional design in Practical Arts to be a systematic template that would serve as a concrete guideline for teachers who are trying to design classes based on practical problems.

A Case Study of Teacher's Role in Inquiry-Oriented Mathematics Instruction: Centered on Science High School Students (탐구-중심 수학 수업에서 교사의 역할에 관한 사례연구: 과학고등학교 학생들을 중심으로)

  • Kim, Ik-Pyo
    • Journal of the Korean School Mathematics Society
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    • v.11 no.2
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    • pp.177-199
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    • 2008
  • In the Netherlands, Streefland(Elbers, 2003) gave a solution on how teachers can help students to participate in the process of knowledge construction by investigating constructions and activities of a community of inquiry for a primary school students(between 11 and 13 years of age). In Australia, Goos(2004) analyzed the teacher's role in creating a classroom culture of inquiry, which appeared to be taken for granted by the Grade 12 group, for the Grade 11 students by classroom observation and interviews. In Korea, because of diverse obstacles with a university entrance examination, a study about teacher's role in inquiry-oriented instruction for high school mathematics schooling has rarely appeared in the literature. The purpose of this study is to investigate teacher's role for promoting and managing inquiry-oriented mathematics instruction effectively by a case study. To fulfill this purpose, we develop inquiry-oriented instruction model by investigating teacher's role as an assistant for helping students to do mathematical activity.

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Exploring Changes in Elementary Science Class Using Student-Oriented Group Inquiry with Science Writing (과학글쓰기를 활용한 학생주도 모둠 탐구활동에 의한 초등 과학 수업 변화 탐색)

  • Shin, Myeong-Kyeong;Kim, Jong-Young
    • Journal of the Korean earth science society
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    • v.35 no.2
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    • pp.147-158
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    • 2014
  • The purpose of this study was to explore changes of elementary science class in student oriented group inquiry activities using a Science Writing Heuristic (SWH) template that enhance scaffolding of inquiry. The changes focused on students' written reports and perceptions of their learning environment as well as discourse patterns. One fourth-grade class of 29 students participated in this study, and a developed work sheet of science writing was utilized to scaffold student's inquiry activities. Four units in the first-semester text book for fourth grade of the-, 2007 Educational Curriculum Revision were chosen for scaffolding inquiry, and sixteen lessons of instruction were all videotaped. For investigating students' written reports, a framework based on the aspects of science inquiry by Millar (2010) was used to evaluate the coherence between student inquiry activities and their claims. Secondly, a regular fourth-grade class was selected as the control group and was compared with the experiment group using the pre- and post-test of the survey on the perception of science class and science. Lastly, students' discourse patterns of the beginning science lesson were compared with those of the closing lesson. We found that the coherence in the last class increased significantly in students' written reports compared to the first one. Findings also indicated that students' perceptions on their learning environment moved toward student-centered. Based on our discourse patterns analysis, the last class was more student-centered from being teacher-centered than the first one.

Practical Problem-Focused Instructional Design and It's Perception Applying Universal Design (유니버설 디자인을 적용한 체험형 실천적 문제중심 수업 설계 및 수업 인식)

  • Lee, Gyeong-Suk;Jang, Sang-Ock
    • Journal of Korean Home Economics Education Association
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    • v.22 no.2
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    • pp.155-169
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    • 2010
  • This study aims to design practical problem-focused instruction by applying universal design of "Housing" unit of Technology Home Economics in the 10th grade and examine the students' perception on the lesson. The lesson is composed of the following procedures: thinking, problem recognition, problem understanding, information search & alternative search, consideration of the result, and practice plan. To solve problem such as 'What should one do for everyone's convenient and comfortable residential life' practically, we chose the major concern of 'understanding the universal design', 'analysis of cause for environmental change', 'creation of human-concerned residential culture'and performed alternative experience program for the old, the pregnant and the disabled. The students perceived teaching methods and contents positively with interest. They also understood the lesson easily by experiential activity and discussion thus enabling their active participation. It was also found out that the students felt considerable change of their consciousness of living environment of residence and the local community, thus it is concluded that the practical problem-focused instructional design method is very effective.

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A Study on the Use of ICT for Students' Active Class Participation: Focused on College English Reading Class (학생들의 능동적 수업참여를 위한 ICT 활용 연구 - 대학 영어 읽기 수업을 중심으로)

  • Choi, Mi-Yang
    • Journal of Digital Convergence
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    • v.15 no.10
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    • pp.419-428
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    • 2017
  • This study investigates whether the use of smartphone and Facebook in the classroom induces students' active participation in their reading activities and what are the points to be considered when ICT-based English reading class is designed. Students in an English course, Practical English listening and reading, did their reading activities using their own smartphones and posted the results of the activities on Facebook. Smartphone was used primarily for web-browsing and Facebook as LMS. The pre-questionnaire was conducted to be referred to for designing activity tasks. The post-questionnaire and the interview with 10 students were conducted to identify how students perceive their class. The research results showed that the use of ICT induced students' active participation in their learning. As for the points to be considered, narrowing down the range of class activities, slowing down the pace of the class, explaining enough the goals and the steps of the activities, considering adopting campus LMS, and preparing solutions for cyberloafing were suggested.

A study of the educational effects in SNS-utilized instruction (소셜 네트워크 서비스 활용 수업에서의 교육적 효과 고찰)

  • Kwon, Myung-Soon;Kan, Jin-Sook;Kim, Jin-Whan
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.135-146
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    • 2014
  • The study has compared the effects in SNS-utilized instruction that each of self centric activities and social interaction added social activities affected self initiative, attitudes and self efficacy to information technology respectively. The research methods utilized the pre experimental design as nonequivalent experimental group. The data was analyzed by paired t-test and content analysis. The results showed that the SNS class utilized self-centric activities were effective in self-initiative and attitudes toward information technology, while social interaction added social activities were effective in not only self-initiative and the attitudes of information technology but also self efficacy of information technology. And content analysis of the effects of the education showed that information sharing, instancy and accessibility were advantageous but information security and privacy issues were problematic. That is, it was confirmed that when self-centric activities and social interaction activities were practised simultaneously in SNS-utilized instruction, the self initiative which learners planed and executed by themselves, the attitudes and self efficacy of information technology which were able to enhance learning ability and to show satisfaction to individual learning were improved.

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