• Title/Summary/Keyword: 환불 필요성

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The effects of consumers' perceptions and expectations for refund on the result of refund request (소비자의 환불필요성 인식 및 환불성공 기대가 환불요구결과에 미치는 영향)

  • Huh Kyungok
    • Journal of Family Resource Management and Policy Review
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    • v.8 no.3
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    • pp.33-46
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    • 2004
  • This study examined the effects of consumers' perceptions and expectations about refund on consumers' behavior to refund and its outcome. Major results of this study could be summarized as follows. First, consumers' perceptions and expectations about refund were higher in the case of defective products. However, consumers' behavior to refund were generally passive resulting in the low chance of refund. When there was no defects in product, consumers perceptions and expectations for refund were generally lower resulting in passive and the low chance of refund. Second, when there was defects in product, both consumers' perceptions and expectation tot refund influenced their active behaviors for refund, but not in the successful outcome. In contrast, when there was no defect, those two variables impacted on the behaviors for refund positively In addition, the more active those behaviors requesting for refunds were, the more successful outcome in refund request.

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New Offline Electronic Cash using Hash Chain (해쉬체인을 이용한 새로운 오프라인 전자화폐)

  • 김상진;오희국
    • Journal of KIISE:Information Networking
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    • v.30 no.2
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    • pp.207-221
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    • 2003
  • A hash chain is highly efficient, attractive structure to use in electronic cash. Previous systems using hash chain were, however, either credit-based vendor-specific cash or debit-based general-purpose cash which lacks efficiency due to double spending problem. In this paper, we propose a new divisible cash system using hash chain. This newly proposed cash is general-purpose, debit-based, anonymous, and offline. The efficiency of the system results from its capacity to pay variable amounts with no additional costs. A client always performs a single blind signature in the withdrawal phase, independent of the length of the chain. During payment, a client performs a single challenge-and-response or generates a single signature, independent of the amount paid. This system provides a new refund mechanism, which uses a refund ticket, that allows clients to refund the unspent part of the chain without revealing any connection to the spent part.

Evaluation of Social Commerce Product by PMI-IR (PMI-IR을 이용한 국내 소셜커머스 상품 평가)

  • Lim, Ji-Yeon;Kim, Lee-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.161-163
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    • 2011
  • 소셜커머스의 이용의 증가와 더불어 단점이 부각되고 있다. 하지만 소셜커머스의 특성상 소셜커머스 사이트를 통해 소개되어지는 업체들은 대부분이 소비자들이 많이 접하지 못했던 영세 업체가 많고, 사용자들은 미리 구입한 쿠폰을 통해서 받은 상품의 질과 서비스가 좋지 않아도 이벤트 성으로 이루어진 판매이기에 환불이나 교환 등이 어렵다는 점에서 소비자의 주의가 필요하다. 본 논문에서는 PMI-IR 수식을 이용하여 소셜커머스에서 거래가 이루어지는 상품명과 연관 있는 상위 세개의 평을 추출하여 제공함으로써 상품의 질과 서비스에 대한 평가를 알아보고 사용자의 신뢰성 있는 거래를 도모한다.

NFT-Based Ticket Ownership Booking And Trading Platform (NFT 기반의 티켓 소유권 예매 및 거래 플랫폼)

  • Lee, Kyung-Yong;Ryu, Sang-Uk;Lee, Seung-Bin;Shin, Young-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.734-736
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    • 2022
  • 티켓은 우리의 문화생활을 위한 필수 불가결한 요소이다. 그러나 기존의 티켓 시스템에 대한 소비자들의 불만과 악의적인 범죄 피해가 늘어가는 상황에서 새로운 대안의 필요성이 커졌다. 이를 해결하고자 Klaytn 기반의 NFT 시스템으로 티켓을 NFT화하여 수수료 및 환불에 대한 소비자들의 피해와 불만을 해소하고, 티켓 거래의 투명성을 제고하는 티켓 예매 및 거래 플랫폼 방안을 제시한다.

인터넷 쇼핑몰에서의 불평행동 유형에 따른 효과적인 불평처리방안

  • Park, Myeong-Ho;Jang, Yeong-Hye
    • Proceedings of the Korean DIstribution Association Conference
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    • 2006.08a
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    • pp.21-46
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    • 2006
  • 본 연구에서는 인터넷 쇼핑몰에서 불만족을 경험한 고객들의 불평요인 및 불평행동유형을 파악하고, 쇼핑몰 업체의 불평처리방법에 대한 평가를 바탕으로 효과적인 불평처리방안을 제시하였다. 연구 결과 불평행동을 하는 고객의 유형은 직접행동파, 사적행동파, 소극행동파, 적극행동파 등으로 구분되었다. 이 가운데 사적행동파가 가장 높게 나타나 인터넷 환경에서는 사적행동파에 대한 효과적인 불평처리 방안에 관한 노력이 가장 필요한 것으로 확인되었다. 직접행동파는 해당 쇼핑몰 업체에게 직접 문제해결을 요구하기 때문에 불평처리에 대한 공정성, 불평 후 만족과 충성도 측면에서 가장 효과적인 것으로 확인되었다. 그리고 고객의 모든 불평행동유형에서 가장 심각한 불만족 요인으로는 배송오류 및 지연과 제품결함인 것으로 확인되었지만, 사적행동파와 소극행동파는 부정확한 정보제공과 과장광고 등을 심각하게 생각하고 있었다. 인터넷 쇼핑몰 업체는 불평고객들의 불평해결을 위해 직접적인 접촉을 할 경우 가장 효과적인 불평처리를 할 수 있기 때문에 사적행동파와 소극행동파의 불평행동을 유발하기 위한 노력이 필요하다. 또한 쇼핑몰 관리자의 불친절 및 반응은 심각한 불만족 요인은 아니지만, 배송오류 및 지연과 제품결함과 같은 심각한 불만족요인에 대해서는 직접적인 사과 및 쇼핑몰 관리자의 친절한 태도를 포함하여 현금 환불 등 불평처리를 해야 한다. 그리고 고객의 관점에서 인터넷 쇼핑몰을 보다 편리하고 유용하게 설계할 필요가 있다.

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(A New Offline Check System with Reusable Refunds) (거스름의 재사용이 가능한 새로운 오프라인 수표시스템)

  • 김상진;최이화;오희국
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.355-370
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    • 2003
  • In offline check systems, a client does not have to pay the exact amount. Instead, a client refunds the difference between the check value and the paid amount. In most offline systems, clients can not spend the remainder. But if the refund can be made spendable, it would provide a more convenient payment method. In this paper, we present a new offline system, which allows refunds to be reused as payments. In our system, the shop issues a new check using its private key for the difference. This new check, called the refund check, can be spent in the same way as checks issued by the bank. If the refund check is deposited to, or refunded at the bank, the bank charges the issuer of the check for the amount. The form of a check in this system is much simpler than previous check systems. It also uses a more flexible and efficient denomination method. The refund check is unlinkable to the check used in the payment where the refund check was issued. This system provides coin and owner tracing mechanisms to reinforce controls on illegal use of anonymous checks and was designed with consideration to the atomicity of transactions.

A Survey on the Consumer's Satisfaction Factors in Internet Shopping of Agricultural Products (농산물 인터넷 쇼핑의 소비자 만족요인에 관한 조사연구)

  • Seo, Young-Ok;Kim, Jin-Suk
    • Journal of agriculture & life science
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    • v.43 no.2
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    • pp.65-78
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    • 2009
  • The purpose of this research is to analyze the factors influencing satisfaction level of consumers using internet shopping mall to purchase agricultural products and to check relationship between satisfaction factor and intention in current situation of fast diffusion of market size for agricultural product e-commerce. Purchase motivation in internet shopping mall was shown to be the reason of convenience rather than confidence degree for agricultural product consumers. Consumer satisfaction factor of agricultural product internet shopping mall can be distinguished by confidence in service quality, diversity of products, delivery and customer support, and security. The result of this research will help us understand the determination factor of consumer satisfaction and their intention about internet shopping, while finding out what consumers expect from internet shopping when purchasing agricultural products.

Development of Game management system suitable for mobile games (모바일 게임에 적합한 게임운영 시스템 개발)

  • Lee, Dong-Seong;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Lyeor;Lee, Dong-Yeop;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.371-377
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    • 2016
  • In the area of mobile game, the job of data analysis is very important. As the mobile game market is being expanded, the characteristics of the market have been so much changed, that the contents updating and marketing strategy should be built on thorough understanding and analysis result of the gamers' needs and their play pattern. Thus the importance of the mobile game management system can not be overemphasized. However, in practice, most of the mobile game companies are small scale, and they have intrinsic problem to provide successful game service to user with a dedicated operating team. To overcome these problems, this paper suggests an efficient mobile game management system based on our already developed mobile game. And the effectiveness of our system is illustrated by our case examples such as prompt response to user question or refund request. Our proposed system also played an important role to plan additional contents update, providing scientific data analysis result on user's play pattern and purchase trend.

A Study on the Protection for Consumer on Expending Overseas Direct Purchase -Focus on Guarantee System- (해외직접구매 증가에 따른 소비자보호 연구 -보증제도 중심으로-)

  • Park, Jong Hyun
    • International Commerce and Information Review
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    • v.17 no.2
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    • pp.173-197
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    • 2015
  • The development of IT expanded the scale of e-commerce, and grew large Internet shopping malls. As having raised the consumers' interest in overseas direct purchase(ODP) recently, the number and purchasing amount of ODP are constantly increasing. However, consumers need to pay attention to the potential problems which might happen by consumer's damage and conflict, as increasing the consumption through ODP. Because consumer's damages on utilizing ODP happen to the reason such as the trust problem between business and consumer due to the way which traded non face to face, non-compliance of goods delivery, returns, and refunds, and information asymmetry of items, a large number of consumer's damages in a wide range are much more likely to occur nowadays. The purpose of this study is to analyze the current state of ODP, and propose consumer damage's reduction and policy of the government through pre or post scheme for consumer damage's relief and consumer protection. As the compensation for consumer damages is actually inadequate, this study proposed a feasible alternative to the adoption of e-commerce insurance for both aggressive compensation and protection for consumer's damages and risk transfer and sustainable development of e-commerce.

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A study of shopping orientation and dissatisfactions of adolescence who are using internet malls (인터넷 쇼핑몰 이용 청소년의 의복쇼핑성향과 불만족에 관한 연구)

  • Kim, Hyeon-Jee;Chae, Jin-Mie;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.21 no.3
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    • pp.65-81
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    • 2009
  • The purpose of this thesis was to analyze shopping orientations of adolescence and to understand the reasons of their dissatisfactions in purchasing garments at so-called internet malls. This study was to provide basic information helpful in clothing study by finding out dissatisfactory factors of adolescence purchasing clothes through internet malls. This survey was done among 273 students of 3 junior-high schools and 3 high schools within the boundary of Seoul and its suburb area, among which 265 of them were qualified as legitimate survey. The results were as follows. First, the youth shopping trends were divided into the 5 categories according to the basic trends. And the 5 categories were 'Convenience seeking', 'Peer-assimilating', 'Personality/trend worshipping', 'Passive and inactive', and 'Thrifty' The survey represented that girls showed higher garment assimilating rate and made better economic choices than boys did. The survey also showed that the highschool students used internet shopping mall in order to seek better prices. furthermore, the primary targets of the juvenile internet shopping were shoes and garments, which includes both upper and lower clothing. Second, The dissatisfaction factors of internet shopping were the 'Mismatch of the goods in the screen and those of the real life', 'Exchange/Refund', 'Qualify', 'Desigin and color', 'Shipping', and 'Size' in order of biggest to the smallest. The dissatisfaction rate was higher among the groups of 'Thrifty', 'Personality/Trend worshipping', 'Convenience seeking', girls and highschool goers.

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