• Title/Summary/Keyword: 환경연출

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A Study of Traditional Pattern in Animation: focusing on Toom Moore's and (애니메이션에 사용된 전통문양 연구 - 톰 무어의 <바다의 노래>, <칼릴 지브란의 예언자-사랑에 대하여>를 중심으로)

  • Joe, Hyun-Jee
    • Cartoon and Animation Studies
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    • s.43
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    • pp.185-209
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    • 2016
  • Pattern refers to singular or repetitive decorative form in a blank surface, Also pattern is not just something to simply fill in the blanks, and has more meanings. Pattern reflects the specific culture or regional feature. So Depending on which pattern to use, creator can give particular of identity. which is generally utilized in visual arts such as painting, architecture, craft, as well as animation. Pattern in animation plays a role of decorating background or surfaces of characters' outfits or props. And Parttern is effective way to describe the story of the times and space environment of the background. Tomm Moore, an animation director in in Ireland mainly produces animations based on traditional folk stories or myths. He usually utilizes cultural and artistic factors related to the themes in his work production. One example is the insertion of pattern closely associated with the narratives and backgrounds of animations to create profound scenes. Tomm Moore used the Irish Celt pattern in Secret of Kells (2009) and Song of Sea (2014) and Islam geometric pattern and plant pattern in a short nimation named On Love from Kahlil Gibran's The Prophe (2014). This study attempts to examine the historical and cultural foundation and the narratives of these two animations, Song of Sea(2014) and Kahlil Gibran's The Prophet: On Love (2014) in which Tomm Moore participated as the director and producer, exploring their relevant traditional patterns. Moreover, it also attempts to analyze how these traditional patterns are utilized in the animations.

Luminance distribution of Illuminated Bridges by View Point (교량의 조망점에 따른 휘도분포 특성분석)

  • Choi, Yoon-Seok;Kim, Jeong-Tai
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.11a
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    • pp.73-78
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    • 2005
  • 본 연구에서는 서울시 한강에 위치한 교량을 대상으로 다양한 조망점에 따른 경관조명의 물리량을 측정하고 그 특성을 분석함으로써 동일한 연구대상에 대하여 조망점이 달라졌을 때 나타나는 물리적 변화를 통해 경관조명분야의 물리량평가방법론의 새로운 접근방법론을 제시하는 것이 목적이다. 이를 위하여 연구대상의 선정은 교량구조형식에 따라 분류하고. 경관조명이 설치된 교량 17개소 중 다양한 조망점과 현장측정의 편리성 등을 고려하여 광진교(거더교), 올림픽대교(사장교), 동작대교(트러스교), 동작대교(아치교)를 연구대상으로 선정하였다. 조망점은 한강둔치를 이용하는 방문객들이 바라보는 투시뷰, 교량주변 건축물에서 바라보는 건물뷰 그리고 교량 위를 이동하면서 바라보는 주행뷰로 구분하였다. 이러한 연구방법으로 도출된 결과는 동일한 경관조명연출을 토대로 교량별 조망점에 따른 휘도측정 및 분석에서 측정되는 각도, 거리, 방향에 따라 정형화된 비율은 아니지만 휘도값에 있어서 차이가 있다는 것을 확인 할 수 있었으며, 투시뷰와 건물뷰는 동일한 교량 구성요소를 갖고 있어 상호간 비교 분석이 가능하고 경관조명평가 요소로서 그 기능을 담당 할 수 있다고 판단되며, 주행뷰는 교량형식과 가로등의 영향을 많이 받으므로 평가요소로써 조망점을 활용하기에는 조금 더 깊은 연구가 선행되어야 할 것으로 보인다. 따라서 경관조명을 평가함에 있어 다양하게 바라보는 조망점은 조명연출로 인한 시각적 인식에 차이를 유발시킬 수 있어 경관조명을 평가할 때 다양한 조망점의 설정이 보다 객관적이고 정확한 분석이 가능할 것으로 판단된다.ridinium의 분포는 chlorophyll-a농도와 밀접한 관련성이 있었다. 담수적조의 현존량은 상류지역에서 $8.5\;{\times}\;10^3\;cell\;mL^L{-1}$로서 많았고, 댐부근의 하류지역($4.4\;{\times}\;10^2\;cell\;mL^L{-1}$)으로 갈수록 감소하는 양상을 보였다. 또한, 담수적조의 원인종으로 규조류 Synedra acus와 남조류 Microcystis aeruginosa도 소량관찰되었다. 저수지의 수질 부영양화 현상은 기존 경사사면형 농경지를 기반으로 조성되었으므로 저층으로부터 풍부한 영양환경을 내재하고 있었고, 담수 초기에 발생할 수 있는 가능성을 포함하고 있었다. 또한 유입수량의 부족과 현재 수질개선을 위해 적용하고 있는 수중폭기시설등의 물리적인 영향도 직 ${\cdot}$ 간접적으로 작용하였을 것으로 추정되었다 따라서 향후 이에 대한 중장기적인 모니터링이 필요하였고 유역과 저수지의 통합적인 수질관리계획 이 요구되었다.group으로, 용존산소량, 전기전도도, pH, 인산염이 정점 3, 4, 5에서 같은 group으로 묶였다.유의적인 CAT 활성 증가효과가 나타났고, 간조직의 시토졸 1획분에서는 대조군 대비 15${\sim}$27%의 CAT 활성 증가효과가 인정되었다. 이상의 결과에서 목초액의 장기간 투여는 간조직 중의 활성산소의 억제효과뿐만 아니라 방어시스템으로서 활성산소 제거효소의 역할도 충실히 수행하여 노화를 효과적으로 예방하고 억제할 수 있을 것으로 기

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Earth Construction Interior Applied to Healing Space : Focused on Biophilic Design Concept of Oriental Medical Clinic Interior (치유공간에 적용한 흙건축 인테리어 -한의원인테리어의 바이오필릭(Biophilic)디자인개념을 중심으로-)

  • Jeon, Chan Hee;Hwang, Hey Zoo
    • Journal of the Korean Society of Floral Art and Design
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    • no.42
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    • pp.37-62
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    • 2020
  • The earth is a natural material that has natural healing power,,as a natural ingredient, it brings environmental friendliness, emotional. In this Research, for one of the methods to expand the benefits as a healing space, Construction of the Earth design and earth construction methods have been actively used for effectiveness of the Earth in the construction of the interior with the oriental medical clinic. By utilizing the concept of biophilic design as a healing environment design, symbolizing nature such as color, light, plants, flowers, and natural materials such as earth and wood was directed as oriental medicine interiors. In addition, the space was divided according to the movement of patients and used different Earth construction method to each of the space for the distinction and differentiation according to the characteristics of each space. At this time, the Earth was constructed with materials and finishing materials that meet the highest grade of HB (Healthy Building), an eco-friendly building material certification grade without additives, so that the interior and medical treatment concept can be done at the same time. By using Earth as the basis of elements in the construction, and the design of healing space, patient the concept of Biophillic as a healing environment design. This may serve as a technical, aesthetic, and cultural basis for constructing a healing space by Earth in the future-oriented alternative, it may lead to necessity of eco-friendly and ecological architecture, and it may be an opportunity to expand the application area of earth in architectural design.

The Influence of Chromacity of LED Lighting on Time Perception (LED 조명 색도에 따른 시간 인지에 대한 연구)

  • Suk, Hyeon-Jeong;Kim, Gok-Mi
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.69-78
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    • 2010
  • LED technology offers versatile lighting control while having a very low environmental impact. Consequently, increasing attention is being paid to the emotional impact of LED lighting. This study investigated whether the chromacity of LED lighting influences people's time perception. To this end, two empirical studies were conducted: First, in experiment I(N=28), the subjects compared their perception of the time duration, which was varied from 3s to 20s, for 6 chromatically nuanced lighting conditions, respectively, with that under a daylight condition. The results showed that, in warm-color nuanced lighting conditions, the subjects perceived time to pass more slowly than in the daylight condition. On the contrary, in cool-color nuanced lighting conditions, the subjects perceived time to pass more rapidly than in the daylight condition. Then, in experiment II(N=39), the subjects were asked to count for 90 seconds while simultaneously performing some cognitive tasks. Confirming the results found in experiment I, the subjects perceived time to pass more rapidly in cool-color nuanced lighting conditions than in warm-color nuanced lighting conditions, although the difference was not statistically significant(p>0.05). In addition, the subjects tended to perceive the time to be shorter when the nuanced color of the light was closer to their preferred color.

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Space Player for Playing Several Moving Pictures in Mobile Environments (모바일 환경에서 다수의 동영상을 재생하는 공간 재생기)

  • Cho, Jong-Keun
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.54-63
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    • 2008
  • With the improvement of computer performance in Mobile Environments, the users demand for the multimedia player is getting higher, which will be the major force behind the wide distribution of the media player that allows several moving pictures to run simultaneously using multiple windows on the screen. Products that adopted the same method used for a single moving picture and yet support the several moving pictures simultaneously emerged; however, they are not immune from problems. In this paper, we propose method to solve the problems of blinking, play prioritization processor and semi-transparent processor that occur when appling several moving pictures to the method used for a single moving picture and suggested the possible solutions. Taking it one step further, it focused on design and implementation of the media player that allows several moving pictures using overlapping and overlay technique by recognizing the biggest problem, which is that the above media play is not supported when playing several moving pictures simultaneously.

Sell-modeling of Cylindrical Object based on Generic Model for 3D Object Recognition (3 차원 물체 인식을 위한 보편적 지식기반 실린더형 물체 자가모델링 기법)

  • Baek, Kyeong-Keun;Park, Yeon-Chool;Park, Joon-Young;Lee, Suk-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.210-214
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    • 2008
  • It is actually impossible to model and store all objects which exist in real home environment into robot's database in advance. To resolve this problem, this paper proposes new object modeling method that can be available for robot self-modeling, which is capable of estimating whole model's shape from partial surface data using Generic Model. And this whole produce is conducted to cylindrical objects like cup, bottles and cans which can be easily found at indoor environment. The detailed process is firstly we obtain cylinder's initial principle axis using points coordinates and normal vectors from object's surface after we separate cylindrical object from 3D image. This 3D image is obtained from 3D sensor. And second, we compensate errors in the principle axis repeatedly. Then finally, we do modeling whole cylindrical object using cross sectional principal axis and its radius To show the feasibility of the algorithm, We implemented it and evaluated its accuracy.

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Sales Promotion 전략으로서의 백화점 Visual Merchandising에 관한 연구

  • 고용식;정흥숙
    • Proceedings of the Korea Society of Costume Conference
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    • 2001.04a
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    • pp.49-49
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    • 2001
  • SP(sales promotion)전략을 지향하는 백화점은 강 한 개성으로 다양하게 변화해 가는 소비자의 욕구충 족을 위해 대 고객차원의 편의성 및 쾌적한 쇼핑환 경을 마련하며 아이디어는 항상 특별하고 새로워야 한다. SP 전략으로서의 VMD (visual merchandi sing)는 상품의 시각화계획 등 통일된 시각(visual identity) 연 출을 통해 고객의 그룹이나 개인의 취향에 맞는 타켓 마케팅 (target marketing) 으로 백 화점 은 고객 의 중심에서 그들의 삶을 윤태하게 하며 아름답고 즐거 운 소비문화를 주도해갈 수 있는 환경을 제공해야 할 것이다. 1999년 말 IMF 이후 최근 막강한 자금력과 경쟁 력을 가진 대형 외국 할인 업체의 부상과 계속되는 장기적인 경제위축으로 백화점의 마케팅활동은 기존 고객과 관련된 단기적 욕구만을 충족시키는 점에서 벗어날 수 없었다. 이렇게 심각한 경기불안과 유통환 경의 급변으로 인해 소비자의 구매력이 약화되고 매 출이 감소하는 등 백화점의 한계성과 업태간의 경쟁 이 심화되어 갈수록 진정한 서비스개념의 합리적 목 적을 띤 VMD가 SP전략의 실질적인 형태로써 존재 되어야 한다. VMD는 이러한 불경기에 대응하는 백화점의 생존 고용식 전략으로서 좀더 강하고 적극적인 글로벌 마인드 ( (global mind)를 갖고 보다 넓은 시장에 대한 장기적 안목을 필요로 한다. 특히 대 고객 감성의 글로벌화 로 광범위한 상품의 장르와 감각적인 투자로써 신 고객창출을 도모하는 한편 고객에 대한 세심한 배려 와 구체화된 전략을 통해 불황을 극복하는 등 국내 유통문화의 선진화를 가속시켜 나갈 수 있는 것이다. "손쉬운 장사벌이"라는 무책임한 사고를 버리고 철저한 고객친화의 중심에 서서 그들에게 즐거웅을 주고 풍요로운 문화의 장(場)을 마련하는 등 지금의 무한경쟁 시대에 가장 감성적인 경쟁력으로서 고객에게는 쇼핑을 통한 즐거움과 여유로움, 풍성한 정보 와 화제성, 독특한 서비스와 볼거리 등이 지속적으로 제공되어야 하며 상품의 시각화 계획인 VMD는 세 련된 드라마처럼 감동적 연출로 그 이야기가 전개되 어야한다. 고객의 구매행동을 기초로 유통시장의 무한 자유 경쟁이란 현 시점에서 판매촉진의 전략에 대한 체계 적 접근과 합목적성을 가진 VMD의 전개 방향 및 향후 백화점업계의 차별화 방안과 전략은 단순한 행 위의 출발이 아닌 주변환경과의 밀접한 연관 속에서 지극히 창조적인 예술적 자극이 요구되며 그 과정에 따른 결과적인 "반응"을 기대한다.quot;반응"을 기대한다.기대한다.

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A Study on the Detection of Fallen Workers in Shipyard Using Deep Learning (딥러닝을 이용한 조선소에서 쓰러진 작업자의 검출에 관한 연구)

  • Park, Kyung-Min;Kim, Seon-Deok;Bae, Cherl-O
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.6
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    • pp.601-605
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    • 2020
  • In large ships with complex structures, it is difficult to locate workers. In particular, it is not easy to detect when a worker falls down, making it difficult to respond quickly. Thus, research is being conducted to detect fallen workers using a camera or by attaching a device to the body. Existing image-based fall detection systems have been designed to detect a person's body parts; hence, it is difficult to detect them in various ships and postures. In this study, the entire fall area was extracted and deep learning was used to detect the fallen shipworker based on the image. The data necessary for learning were obtained by recording falling states at the shipyard. The amount of learning data was augmented by flipping, resizing, and rotating the image. Performance evaluation was conducted with precision, reproducibility, accuracy, and a low error rate. The larger the amount of data, the better the precision. In the future, reinforcing various data is expected to improve the effectiveness of camera-based fall detection models, and thus improve safety.

Conservation of Hanok Houses and Urban Regeneration -a case study of Sosongdong in Taegu City- (도시형한옥 밀집지역의 보존및 도시재생에 관한 연구 -대구광역시 서성동을 중심으로-)

  • Hwangbo, A.B.
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.6
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    • pp.3944-3949
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    • 2014
  • This paper provides a critical perspective in historic conservation with reference to Hanok (Korean Traditional Courtyard houses) built in central Taegu city, Korea. These Hanok houses began to emerge in the 1920s near the city castle during the Japanese occupation. The houses were shrewdly crafted into a small site in an urban context. Towards the end of 1980s, the demand for urban regeneration arose due to dilapidation of the timber structure and fire safety. Proposals were made to redevelop the areas, but they did not progress past this point. No attempts were made for conservation either and the urban fabric disintegrated continuously. The area is now largely unattended for conservation or redevelopment. This research intends to create an historic account of Hanok in an urban context for its enduring characteristics and historicity as charm and merit that deserve careful apprehension and conservation. This paper suggests that conservation not only serves to gentrify the cultural disruption of the early 20th century but also contributes towards urban regeneration.

Methods of Eco-jewelry Design Using regeneration possibility Materials (재생가능용품을 사용한 에코장신구디자인 방안 모색)

  • Kim, Dong-Hyun;Choi, Yun-Jeung
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.103-110
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    • 2012
  • Various industrial sectors have formally turned to Green Development, practicing eco-design with the goal of saving the environment. Such trend can also be applied to jewelry design and production. Jewelry, which emerged with the birth of humankind, has been a contributing factor to environmental pollution and depletion of resources due to mass production and reckless consuming patterns of the 20th century. With the arrival of the World economic crises, however, the consumption of jewelry has dropped and now the industry desperately needs a boost for revival. In this paper, we propose a way to recycle waste materials and turn them into a new kind of jewelry. We introduce various junk materials that can be reused, and how to reuse them. The new type of jewelry we aim for is environment-friendly, low-cost, and unique as opposed to identical mass production of the past. The eco-design product will likely add new value to jewelry industry. The product targets sophisticated modern consumers with conscientious, environmentally aware consuming patterns. To fulfill the needs of these consumers, we propose methods of upcycling from junk to jewelry, by combining precious stones with waste materials.