• Title/Summary/Keyword: 호스트 시뮬레이터

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Real-time Parallel Processing Simulator for Modeling Portable Missile System and Performance Analysis (휴대용 유도탄 체계의 모델링과 성능분석을 위한 실시간 병렬처리 시뮬레이터)

  • Kim Byeong-Moon;Jung Soon-Key
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.35-45
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    • 2006
  • RIn this paper. we describe real-time parallel processing simulator developed for the use of performance analysis of rolling missiles. The real-time parallel processing simulator developed here consists of seeker emulator generating infrared image signal on aircraft, real-time computer, host computer, system unit, and actual equipments such as auto-pilot processor and seeker processor. Software is developed according to the design requirements of mathematic model, 6 degree-of-freedom module, aerodynamic module which are resided in real-time computer. and graphic user interface program resided in host computer. The real-time computer consists of six TI C-40 processors connected in parallel. The seeker emulator is designed by using analog circuits coupled with mechanical equipments. The system unit provides interface function to match impedance between the components and processes very small electrical signals. Also real launch unit of missiles is interfaced to simulator through system unit. In order to use the real-time parallel processing simulator developed here as a performance analysis equipment for rolling missiles, we perform verification test through experimental results in the field.

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A study for efficient Media Independent Handover in environment of IEEE 802.11 wireless network interface (IEEE 802.11 무선 네트워크 인터페이스 환경에서 효율적인 개체무관 핸드오버를 위한 연구)

  • Choi, Ji-Hoon;Kim, Dong-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.66-69
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    • 2008
  • As a mobility support for IP have studied, Internet Engineering Task Force(ITEF) standardized the mobile IPv6 protocol. When a mobile node moves between networks, MIPv6 maintains connectivity to network and supports seamless communication, and these processes are called a Handover. IEEE 802.21 standardized MIH(Media Independent Handover) for seamless Handover. MIH used three services for Handover between low layer and upper layer. In this paper, we designed two modes on existing MIH for seamless Handover. We implemented a dual-interface mobile host(MH) model in network simulation2 (ns2) to evaluate how it performs in comparison with single-interface MH.

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Network Worm Propagation Simulator Design and Implementation (네트워크 웜 전파 시뮬레이터의 설계 및 구현)

  • Koo Bonhyun;Lee Jongsung;Moon Jongsub;Kim Dongsoo;Seo Jungtaek;Park Eungki
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.16-18
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    • 2005
  • 2003년 1.25 대란을 통해 우리나라와 같이 초고속 인터넷망의 인프라를 갖춘 국가는 웜에 의한 DDoS공격 등에 취약하다는 것이 입증되었다. 이러한 취약성을 극복하기 위해서는 웜의 공격에 대해 웜 코드 자체에 대한 세부적인 분석과 전파 특성을 관찰하는 것이 중요하다. 하지만 웜의 전파 특성이나 취약점을 확인할 수 있는 방법으로는 소스코드 디어셈블러, 웜이 전파된 후 감염된 호스트들을 분석하는 방법이외에는 타당한 기법들이 제시되지 않고 있다. 웜 코드를 실제 네트워크 환경에서 테스트하기 위한 환경을 구축하기 위해서는 많은 시간과 비용이 소요되며 , 제도나 법률에 반하는 비현실적인 방법이라 할 수 있다. 이에 본 논문에서는 심각한 피해를 유발할 수 있는 치명적인 웜들의 시뮬레이션을 통해 웜의 전파 과정에서 발생하는 트래픽을 분석, 확인할 수 있는 시뮬레이터를 제시하고자 한다.

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Development of Simulator for CBRN Reconnaissance Vehicle-II(Armored Type) (화생방정찰차-II(장갑형)용 모의훈련장비(시뮬레이터) 개발)

  • Lee, Sang Haeng;Seo, Seong Man;Lee, Yun Hee
    • Journal of the Korea Society for Simulation
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    • v.31 no.3
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    • pp.45-54
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    • 2022
  • This paper is about designing and implementing the simulation training equipment (simulator) for the CBRN Reconnaissance Vehicle-II (armor type). The simulation training equipment (simulator) is a military training equipment in a virtual environment that analyzes the training using various CBRN equipment according to the CBRN situation and make a professional report. The controller or training instructor can construct a scenario using the instructor control system for a possible CBRN situation, spread the situation, and observe the process of the trainee performing the propagated situation appropriately. All process can be monitored and analyzed by the system, and it can be recorded, so it is also used for AAR (After Action Review). To implement CBRN situation training in a virtual environment, instructor control (IOS), host (HOS), video (IGS), input/output device (IOC), and sound (ACS) were implemented, a long-range chemical automatic detector (LCA), a combined chemical detector (CAD), a control (MCC) and an operation (OCC) computer were developed as simulators. In this paper, the design and development of simulation training equipment for CBRN Reconnaissance Vehicle-II (armor type) was conducted, and the performance was verified through integrated tests and acceptance tests.

Design of the Advanced Mobile Teletraffic Model and Object Classes for Mobile Simulator (이동통신 시뮬레이터를 위한 개선된 텔레트래픽 모델과 객체 클래스 설계)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae;Lee, Sung-Chul
    • The KIPS Transactions:PartC
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    • v.11C no.4
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    • pp.509-518
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    • 2004
  • Many simulators have been developed and are being used for the complex and various mobile communication service environments. Each of these simulators has its own teletraffic model that consists of traffic source model and network traffic model. In this paper, network traffic model and traffic source model, which are based on the data gathered in real environment, are defined in order to get more accurate simulation results in the mobile communication simulation for the urban region. The network traffic model suggested in this paper reflects the hourly call generation rate and call duration time by analyzing the data collected from actually installed base station by the time and place, and the traffic source model includes the delivery share ratio and average speed information in the region where the base station is installed. This paper defined and designed Mobile Host object that reflects the suggested traffic source model, and Call Generator object that reflects the network traffic model, and other objects support both objects. Using the teletraffic model suggested in the paper, user mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time.

An Implementation of the Mobile Communication Simulator using a Object-Oriented Simulation Platform (객체지향적 시뮬레이션플랫폼을 이용한 이동통신 시뮬레이션 구현)

  • Yoon, Young-Hyun;Kim, Sang-Bok;Lee, Jeong-Bae
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.613-620
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    • 2004
  • Traditionally, simulation method was used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this Paper, PCSsim(Personal Communication System Simulator) was realized that can evaluate and review the call process of mobile communication service or to predict its performance by using the object-oriented simulation platform. PCSsim can simulate the base station and mobile host by considering the user's mobility, call generation rate and call duration time. In this paper, based on the simulation, presented the simulation results of hand-off generation ratio according to call generation, user's moving speed and call duration time both in residence area and commercial area, and it was confirmed that the hand-off rates in simulation and actual service environment have similar features. PCSsim can be used in adjusting the characteristics of base station fellowing the dynamic hand-off buffering or the characteristics of user's call in the design stage, and also can be used in building new mobile communication network by reflecting the characteristics of region where the base station is located and the mobility of the user.

A Study on Detection Improvement Technique of Black Hole Node in Ad Hoc Network (Ad Hoc Network에서 블랙 홀 노드 탐지 향상 기법에 관한 연구)

  • Yang, HwanSeok;Yoo, SeungJae
    • Convergence Security Journal
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    • v.13 no.6
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    • pp.11-16
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    • 2013
  • Mobile node must move optionally and perform the router and the host functions at the same time. These characteristics of nodes have become a potential threatening element of a variety of attacks. In particular, a black hole which malicious node causes packet loss among them is one of the most important issues. In this paper, we propose distributed detection technique using monitoring tables in all node and cooperative detection technique based cluster for an efficient detection of black hole attack. The proposed technique performs by dividing into local detection and cooperative detection process which is composed of process of step 4 in order to improve the accuracy of the attack detection. Cluster head uses a black hole list to cooperative detection. The performance of the proposed technique was evaluated using ns-2 simulator and its excellent performance could be confirmed in the experiment result.

Resource Clustering Simulator for Desktop Virtualization Based on Intra Cloud (인트라 클라우드 기반 데스크탑 가상화를 위한 리소스 클러스터링 시뮬레이터)

  • Kim, Hyun-Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.1
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    • pp.45-50
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    • 2019
  • With the gradual advancement of IT, passive work processes are automated and the overall quality of life has greatly improved. This is made possible by the formation of an organic topology between a wide variety of real-life smart devices. To serve these diverse smart devices, businesses or users are using the cloud. The services in the cloud are divided into Infrastructure as a Service (IaaS), Platform as a Service (PaaS) and Software as a Service (SaaS). SaaS runs on PaaS, and PaaS runs on IaaS. Since IaaS is the basis of all services, an algorithm is required to operate virtualization resources efficiently. Among them, desktop resource virtualization is used for resource high availability of unused state time of existing desktop PC. Clustering of hierarchical structures is important for high availability of these resources. In addition, it is very important to select a suitable algorithm because many clustering algorithms are mainly used depending on the distribution ratio and environment of the desktop PC. If various attempts are made to find an algorithm suitable for desktop resource virtualization in an operating environment, a great deal of power, time, and manpower will be incurred. Therefore, this paper proposes a resource clustering simulator for cluster selection of desktop virtualization. This provides a clustering simulation to properly select clustering algorithms and apply elements in different environments of desktop PCs.

Performance Analysis of Docker Container Migration Using Secure Copy in Mobile Edge Computing (모바일 엣지 컴퓨팅 환경에서 안전 복사를 활용한 도커 컨테이너 마이그레이션 성능 분석)

  • Byeon, Wonjun;Lim, Han-wool;Yun, Joobeom
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.901-909
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    • 2021
  • Since mobile devices have limited computational resources, it tends to use the cloud to compute or store data. As real-time becomes more important due to 5G, many studies have been conducted on edge clouds that computes at locations closer to users than central clouds. The farther the user's physical distance from the edge cloud connected to base station is, the slower the network transmits. So applications should be migrated and re-run to nearby edge cloud for smooth service use. We run applications in docker containers, which is independent of the host operating system and has a relatively light images size compared to the virtual machine. Existing migration studies have been experimented by using network simulators. It uses fixed values, so it is different from the results in the real-world environment. In addition, the method of migrating images through shared storage was used, which poses a risk of packet content exposure. In this paper, Containers are migrated with Secure CoPy(SCP) method, a data encryption transmission, by establishing an edge computing environment in a real-world environment. It compares migration time with Network File System, one of the shared storage methods, and analyzes network packets to verify safety.

Simulation and Analysis of Slammer Worm Propagation With Automatic Quarantine (자동 격리를 감안한 슬래머 웜 전파과정에 대한 모의실험 및 분석)

  • Lim, Jae-Myung;Jung, Han-Gyun;Yoon, Chong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8B
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    • pp.529-538
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    • 2007
  • In this paper, we have analyzed a simulation model of Slammer worm propagation process which caused serious disruptions on the Internet in the year of 2003 by using NS-2. Previously we had presented and analyzed Abstract Network to Abstract Network(AN-AN) model being modified from the Detailed Network to Abstract Network(DN-AN) of NS-2. However, packet analysis in AN-AN model had a problem of taking 240 hours to simulate the initial 300 seconds of infection. We have reduced the AN-AN model to save the simulation time and analyzed total 3.5 hours of the network congestions within 107 hours. Moreover, we have derived optimal quarantine rate of 0.0022 considering service outage of network devices caused by the heavy infected traffics, which was not taken into consideration in previous works. As the result of simulation, Although the inbound traffic at the Korean international gateway was back in normal conditions at 4,787 second, due to the revese direction saturation was maintained until 12,600 seconds, the service outage was persisted for 3.5 hours.