• Title/Summary/Keyword: 현재 한국디자인

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A Study on the Design for a secure future society (안전한 미래사회를 위한 디자인에 관한 연구)

  • Noh, Hwang-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.65-66
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    • 2013
  • 미래사회의 위험은 위험의 다양화, 돌발적 발생, 재난의 대형화, 복합화하고 있으며 이를 대응하기 위해서는 현재의 정부주도의 제한적 범위의 안전관리로는 한계가 있으므로 개인, 기업, 국가가 선제적 예방, 돌발적 위험에 대한 신속한 대응 및 복구, 상호연계 및 협력을 위한 통합적인 안전관리가 필요하다. 이를 위해 필요한 디자인은 "방재디자인(Disaster prevention design)"이며 "방재디자인은 재난(재해)에 의해 인간과 재산을 보호하고 피해를 최소화 하기 위한 디자인으로 여러 형태의 재난을 미연에 방지하거나 재난이 발생하였을 때 디자인을 통하여 피해를 최소화 하고 재난복구를 신속 원활하게 하는 디자인"이라 정의할 수 있다. 방재디자인은 불확실한 인류의 미래를 대비하고 안전한 미래사회를 구축하기 위해 꼭 필요하며 디자인 산업의 확장을 통하여 산업성장에 기여할 것으로 기대된다.

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A Study on Dogu Environment for the Storage and Preservation of Foods (식품의 저장.보존을 위한 도구환경에 관한 연구)

  • 김명석;고미향
    • Archives of design research
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    • v.14
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    • pp.21-31
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    • 1996
  • Many companies in Korea have been suffered from grasping the very essence in designing products what the consumer want to use since rapid development and popularization of westem style have been underwent in all fields during last three decades. The paper introduces the integrate approach, Dogu environment, to find the design solution for this problem. Dogu environment can be envisaged a extension of product environment, which adopts the Gibsonian concepts to include all spaces to achieve the ends in human behavior in addition to the material with diverse concrete shapes and colors. Logic and structure of the approach will be discussed based on design methodology and other related fields, history, social psychology and human behavior science. The application of the integrate approach to adaptive design for the storage and preservation of food has been evaluated and the future system has been deduced using the integrate approach, so called Dogu environment.

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Proposal of Bus-stop Information Design Guideline Based on User Experience Design -The Case of Seoul Metropolitan City- (사용자 경험 디자인을 기반으로 한 버스정류장 정보 디자인 가이드라인 제안 연구 -서울시를 중심으로-)

  • Kim, Tae-Hee;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.351-356
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    • 2018
  • The aim of this study is to propose guidelines for bus-stop information design that is more congested with the advent of U-Shelter, via case studies and focus group interviews. First, the literature research explored the concept of information design and correlation of information design and route map. Second, raising problems and consider improvement plans through case study in korea, overseas. Finally, current information design was evaluated and user's requests were derived through focus group interview. The current information design had problems with lack of priority, information overlaying, and hard recognition. Priority shall be selected by bus route, direction of bus, arrival time, interval, and operating time, and information overlay can be reduced into one. Also visualize the connection and direction between the lines using schematic and two-dimensional lines and shapes for recognition. Through this study, it will be used as a reference material to help improve and develop the bus-stop information design.

A Study on the Design of Office Filing System Furniture (사무용 수납가구의 디자인 특성에 관한 연구)

  • 신화경;하숙녕
    • Archives of design research
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    • v.15 no.4
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    • pp.129-138
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    • 2002
  • Against the projection that the volume of filing would be drastically cut in the Information Age, the needs for filing in this age increases gradually. In this respect, it is critical to study the design of office filing system furniture. Through this study, we could find out what shall be the major requirements for office lijillg system furniture. This study would also provide important raw data for developing more efficient and more satisfactory office filing system furniture. Subject for this study includes 6 representative filing system furniture including a lateral file cabinet. For the design analysis, we used catalogues of foreign and domestic office furniture, particularly filing system furniture. The analysis is classified into the following six categories such as size, shape, color, material, handle, and filing method, mobility, flexibility, and so on. According to the analysis of office furniture in the market, requirements of furniture fit for office environment are found to be as follows. -Instead of the fixed-type furniture, movable furniture is more adaptable to the ever-evolving office environment. -Design the office furniture in accordance with a standardized module would provide a more unity and diversity of arrangement in space particularly when it is arranged with other furniture. -Development of more diverse color, which ranges from achromatic color to wooden color to other various colors, is more favored in the ever-changing office environment. -As the grip provides a variety of image to the furniture let alone its function, its development is required to be more diverse and more conforming 10 the design of Ihe furniture. -The filing methods in general are with drawer and shelf, among which the drawers design is usually fixed. However, under the evolving office furniture environment, the design of Ihe drawer, bolh inlerior and exterior, shall be more diverse and flexible.

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Character Concept Designs Utilizing Formative Methods in Fashion Design (패션 디자인 조형을 응용한 캐릭터 컨셉 디자인)

  • Choi, Rebekah Mijung;Kim, Yejin;Paik, Paul Chul-ho
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.103-112
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    • 2018
  • 'Fashion' is one of the most important aspects in game character design. However, despite its influence, analytical approaches in integrating fashion design methods in character designs are rare practices within the industry. The following paper aims point out the practicality of integrating and utilizing theoretical and formative methods in fashion design in creating character concept designs and show how the following application can create visual stimuli for artists in future concepts.

A Study on the EPG User Interface Design in Interactive TV (인터랙티브 TV에서 EPG의 사용자 인터페이스 디자인에 관한 연구)

  • 김은신;김종기;김치용
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.558-562
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    • 2004
  • Interactive TV의 주요 특징으로 고품질, 다채널, 다기능, 양방향성, 지능형 등을 들 수 있는데 그 중에서도 다채널화로 시청자들이 원하는 프로그램을 얼마나 쉽게 빨리 찾을 수 있을 것인가가 문제시되고 있다. 이러한 문제점을 해결하기 위해서는 EPG(Electronic Programing Guide) User Interface Design을 함에 있어 레이아웃, 컬러, 텍스트, 아이콘 등의 시각적 요소들과 네비게이션이 잘 구성되어야하고 디지털방송시스템의 기능적인 구조적 특징들이 잘 어울려질 때 진정한 EPG의 사용자 인터페이스 디자인이 탄생한다. 본 연구에서는 현재 방송사들이 사용하고 있는 EPG의 인터페이스 디자인을 분석하고 Interactive TV의 인터페이스 디자인에 관하여 문헌을 통한 연구를 한다. 이를 통해 새로운 EPG 인터페이스 디자인을 들어감에 있어 가이드라인을 제시하고자 한다. 사용자가 좀 더 편리하고 쉽게 사용할 수 있는 디자인을 개발하여 시청자들이 편리하게 사용하여 Interactive TV와의 대화가 원활하게 수행될 수 있도록 하는 것이 본 논문의 궁극적인 목적이다. 향후 본 연구에서 제시한 EPG 사용자 인터페이스 디자인 가이드라인이 EPG를 User Interface Design함에 있어 하나의 좋은 지침서가 될 것이다.

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The research regarding the form analysis of product design (제품디자인의 형태분석에 관한 연구)

  • Kim, Seong-Gohn
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.225-234
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    • 2007
  • Time of production, Time of technique. 21 century time of technique and emotion. The design change is appearing. Technique importance and emotion importance. Importance of emotion design. Design intuition, or Design of the sensitivity. It is showing with new design methodology. Unconsciousness of human being discovery and It will make in new form method. It is design intuition. Human being craving with new design new possibility. The function is the portion which form is important. But now important is form. The use is easy and it likes the product. The digital product of present time the past product and function are same. The product technique with past is entirely different method. Design there is a new possibility. The design environment is changing. The design combines and the brand and will go with the direction.

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A Study on Building a Virtual Reality System with Environmental Design (환경디자인에 적용될 가상현실(VR) 시스템의 구축 방법에 대한 연구)

  • Kim, Chi-Young
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.12-21
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    • 2004
  • Modem society is information oriented with countless people needing quick reliable information. They also wart to be freed from the limitations of reality such astime and space and experience the world of imagination as if it was reality. Design is creating something out of nothing which has an innate sense of virtual within it. Since it is a process of bringing an imagingnation or an image to life, it can be described as the realization of virtuality. there are many ways in which computer adapted methods were utilized for design up to now. With the advance of computers, the process of desinging became efficient, visually complex and much easier. Undoubtedly, computer is a powerful hardware an design and furthermore, find a way to maximize the presence and to actively incorporate this in designing. The virtual reality system can be widely applied to environmental design to provude a high quality design and enhance the feeling of reality through imitation experiments. Computer simulation such as virtual reality systems is expected to be used widely in environmental design.

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A categorization of web site contents structures based on its′ characteristics (웹사이트 비평을 위한 웹사이트의 유형별 특성 도출에 관한 연구)

  • 이종호
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.05a
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    • pp.42-43
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    • 1999
  • 초기 웹사이트는 일부 과학자들의 정보교환 활동을 활성화하기 위하여 제작되었기 때문에 웹사이트는 그 성격이나 내용이 그리 복잡하지 않았다. 그러나 현재 대부분의 웹사이트는 일반대중을 대상으로 다양한 활동을 하기 위하여 제작되고있는 실정이기 때문에 그 성격이 아주 복잡해지고 그 내용도 또한 다양해지고 있는 실정이다. (중략)

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An Auslytic core Study on Web VR Model House (WEB VR 모델하우스 사례분석에 관한 연구)

  • 서정훈;김용성
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.74-75
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    • 2000
  • 아파트 모델하우스가 전하는 정보의 내용은 소비자의 욕구와 선호도에 맞춰 소비자를 충족시킬 수 있어야 한다. 현재의 모델하우스는 그러한 측면에서 현실의 제약성 때문에 변화하는 소비자 선호양상에 대응하지 못하고 있다. 이러한 한계를 극복할 수 있는 가능성으로 web 모델하우스의 새로운 정보전달방법을 통한 내용의 다양화를 들 수 있다. (중략)

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