• Title/Summary/Keyword: 현실성

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In-service teacher's perception on the mathematical modeling tasks and competency for designing the mathematical modeling tasks: Focused on reality (현직 수학 교사들의 수학적 모델링 과제에 대한 인식과 과제 개발 역량: 현실성을 중심으로)

  • Hwang, Seonyoung;Han, Sunyoung
    • The Mathematical Education
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    • v.62 no.3
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    • pp.381-400
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    • 2023
  • As the era of solving various and complex problems in the real world using artificial intelligence and big data appears, problem-solving competencies that can solve realistic problems through a mathematical approach are required. In fact, the 2015 revised mathematics curriculum and the 2022 revised mathematics curriculum emphasize mathematical modeling as an activity and competency to solve real-world problems. However, the real-world problems presented in domestic and international textbooks have a high proportion of artificial problems that rarely occur in real-world. Accordingly, domestic and international countries are paying attention to the reality of mathematical modeling tasks and suggesting the need for authentic tasks that reflect students' daily lives. However, not only did previous studies focus on theoretical proposals for reality, but studies analyzing teachers' perceptions of reality and their competency to reflect reality in the task are insufficient. Accordingly, this study aims to analyze in-service mathematics teachers' perception of reality among the characteristics of tasks for mathematical modeling and the in-service mathematics teachers' competency for designing the mathematical modeling tasks. First of all, five criteria for satisfying the reality were established by analyzing literatures. Afterward, teacher training was conducted under the theme of mathematical modeling. Pre- and post-surveys for 41 in-service mathematics teachers who participated in the teacher training was conducted to confirm changes in perception of reality. The pre- and post- surveys provided a task that did not reflect reality, and in-service mathematics teachers determined whether the task given in surveys reflected reality and selected one reason for the judgment among five criteria for reality. Afterwards, frequency analysis was conducted by coding the results of the survey answered by in-service mathematics teachers in the pre- and post- survey, and frequencies were compared to confirm in-service mathematics teachers' perception changes on reality. In addition, the mathematical modeling tasks designed by in-service teachers were evaluated with the criteria for reality to confirm the teachers' competency for designing mathematical modeling tasks reflecting the reality. As a result, it was shown that in-service mathematics teachers changed from insufficient perception that only considers fragmentary criterion for reality to perceptions that consider all the five criteria of reality. In particular, as a result of analyzing the basis for judgment among in-service mathematics teachers whose judgment on reality was reversed in the pre- and post-survey, changes in the perception of in-service mathematics teachers was confirmed, who did not consider certain criteria as a criterion for reality in the pre-survey, but considered them as a criterion for reality in the post-survey. In addition, as a result of evaluating the tasks designed by in-service mathematics teachers for mathematical modeling, in-service mathematics teachers showed the competency to reflect reality in their tasks. However, among the five criteria for reality, the criterion for "situations that can occur in students' daily lives," "need to solve the task," and "require conclusions in a real-world situation" were relatively less reflected. In addition, it was found that the proportion of teachers with low task development competencies was higher in the teacher group who could not make the right judgment than in the teacher group who could make the right judgment on the reality of the task. Based on the results of these studies, this study provides implications for teacher education to enable mathematics teachers to apply mathematical modeling lesson in their classes.

A Survey on Improving Realism for Image Composition (이미지 합성을 위한 현실성 향상 기술 분석)

  • Lee, Dong-Su;Ha, Ok-Kyoon;Jun, Yong-Kee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.37-38
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    • 2017
  • 이미지 합성은 전경과 배경이 조화롭게 나타나도록 표현하는 것이 필수적이다. 이미지 합성의 품질을 나타내는 현실성이 결여될 경우 객체와 배경이 조화롭게 합성되지 못해 뒤틀리거나 돌출되는 문제가 발생한다. 본 논문에서는 현실성 높은 합성을 위해 이미지 합성 기법들 중에서 현실성을 향상시키는 연구 동향을 조사한다. 이미지 합성 기법 분류에 따라 대표적인 기법을 선택하여 현실성 향상에 대한 연구를 중심으로 소개하고 발전방향을 제시한다.

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Usability Principles for a Mobile Augmented Reality Application -Focus on Wayfinding- (증강현실 기반 모바일 애플리케이션의 사용성 원칙 연구 -길찾기 서비스 중심으로-)

  • Yoo, Chang-Hwa;Oh, Dong-Woo
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.643-651
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    • 2022
  • The mobile augmented reality(MAR) market is rapidly growing with following the sudden rise of the metaverse. However, research on improving user experience in mobile augmented reality environment is lacking. This study aims to develop the usability principles of an AR-based smartphone app. The research conducts following methods. 1)The characteristics of MAR were understood to identify usability elements of AR apps. 2)Usability principles were collected through analysis of case studies on the usability of AR and the 14 usability principles were developed through in-depth interviews with experts for the purpose of chunking. 3)To verify the 14 developed usability principles, evaluation items were composed based on the usability principles and usability evaluation survey was conducted. Consequently, significant differences were found in immersivity, presence, efficiency, satisfaction, playfulness and It was verified that the developed usability principle is useful in developing AR based smartphone apps. This study is meaningful in that it conducted the basic research of mobile AR usability principles

A Study on the Fantastic and Reality in Animation (애니메이션의 환상성과 리얼리티에 대한 연구)

  • Lee, Youn-Hee
    • Cartoon and Animation Studies
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    • s.12
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    • pp.87-102
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    • 2007
  • Animation techniques that can freely create any movement of color and shape produce strong attraction by visualizing fantasy. Like animation, fantasy is often misunderstood that it has nothing to do with reality, but it is not the case. Fantasy introduces a little confusion in our symbolic order by reorganizing elements from reality and commonness. This confusion, which becomes desire, induces attraction. However, the confusion beyond our comprehension creates total chaos in which we cannot be interested. Attraction happens only when the introduced confusion is far less than the total symbolic order which has already been established. The images of animation are neither completely mundane to us nor beyond our comprehension; thus, animation produces attraction by offering us images that stimulate our unconscious desire.

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가상현실 환경에 따른 해양경찰 조함 교육효과 분석

  • 장은진;김가은;임정빈
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2023.05a
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    • pp.167-168
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    • 2023
  • 가상현실 기술은 다양한 유형으로 발전하고 있다. 해양경찰은 함정 조함 교육을 위해 두 가지 가상현실 환경에서 실습이 진행 중이다. 이 연구는 두 가지 가상 현실 환경에서 조함 교육효과가 어떻게 나타나는지 알기 위해 항해 위험성을 평가하고 분석하였다. 실물형은 데스크톱형보다 최근접거리가 더 길고, 대각도 타 사용 시간과 비상인지 시간이 더 길게 나타났다. 향후 해양경찰 함정 교육을 위한 최적의 가상현실 환경을 구축하고 확장하는데 기초자료로 활용할 예정이다.

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The Virtuality Shown in the Media Coverage of the Sewol Ferry Disaster (세월호 참사 보도에 나타난 언론의 가상성)

  • Lee, Sung Wook
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.766-779
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    • 2016
  • This study was designed to look at a gap between what is reported and what is real, based on 'virtuality' shown in the media coverage of the Sewol ferry disaster. The way the Korean media reported the disaster raised serious concern in describing realities as the coverage was dotted with omitted, diluted, misleading, false and biased information, dubbed as the sinking of journalism by the Special Committee of the Korea Broadcasting Journalist Association. Virtuality can be problematic in journalism since users, when frequently exposed to 'mediated reality' or mediated presentment, often consider it actual and respond to it, rather than reacting to 'actual reality'. Many studies have found that media users tend to perceive mediated reality as an actual outside world. This paper aimed to explain signification of media reporting and limitations of user perception by reviewing major discussions and arguments on virtuality in previous research and history of thoughts. It was easy to link virtuality of mediated reality to the role of the media, which impact public opinion and change the flow of an event, and to other concepts such as the socialization of power, social control and social hegemony.

11m급 동력 낚시보트의 최적 설계 조건 도출에 관한 연구

  • Ok, Ji-Hun;Jeong, Jae-Hun;Lee, Seung-Geon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.92-94
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    • 2014
  • 본 논문에서는 11m급 동력 낚시보트의 최적 설계 조건을 도출하였으며, 이를 위하여 CG 추정(Weight study), 스캔틀링(Scantling), 동력 계산(Power calculation) 등을 통해 현실성이 있는 시뮬레이션을 실시하였다. 그리고 도출된 선형을 바탕으로 3종류의 chine 폭과 Deadrise angle의 변화에 따른 Trim angle과 복원성을 평가하였다. 본 연구 결과를 통해 실제 보트 설계 시 최적 설계 조건으로서 현실성 있게 반영될 수 있을 것으로 기대된다.

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Air Certificcation Proposal of Augmented Reality and Virtual Reality Technology (증강현실 및 가상현실 기술의 항공 인증 제안)

  • Choi, Jeong-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.285-289
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    • 2021
  • This paper identifies the development trend of aviation software certification regulation and introduces the certification regulation optimized for aviation for the application of augmented reality and virtual reality software to aviation maintenance industry. This regulation is expected to provide stability and reliability of augmented reality and virtual reality software applied to aviation maintenance industry by applying strict certification regulations to augmented reality and virtual reality software applied to aviation maintenance industry.We would like to present certification regulations that take into account problems that are difficult to define previously used DO-178B, and DO-178C.

A Study on Classification Model Development of Industry-Efificiency XR Technology and case Analysis (XR 기술 활용 산업-효용성 분류체계 개발 및 응용 사례 분석)

  • SeungMo Yun;ChoonSeong Leem;SeungHyun Ban
    • Journal of Service Research and Studies
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    • v.12 no.4
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    • pp.50-71
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    • 2022
  • After the declaration of the Covid-19 pandemic impacted most of the industries resulting economic fallout. Firms sought for solutions of governments regulations to prevent spread of infectious diseases. This led to demand rise of digital layer and spectrums of virtual reality. Replacing the reality in to virtual and interactions with the digital contents by augmented reality, the consequences were decrement of human-to-human contact. Concerns of Covid-19 and public interests of digital solutions has led to significant amounts of research and developments of Virtual/Augment Reality resulted to driven up new terms of extended reality. However, the uses in industries and the characteristics of the extended reality are currently not defined. In this paper the goal is to define and classify the uses and characteristics of extended reality based on previous researches suggested by research institute. By developing a new classification models of extended realities core technology, uses of industries and utility to analyze trends of extended reality. Two separate classification models of uses of industries and utility will be used as a tool by creating a linkage matrix. The x-axis is divided by utiliy classification model of extended reality. The y-axis are divided into classification model of uses in industries. This matrix will be used as a tool to present a guideline for industry-utility development where extended reality can be served as a service

Real-time Shading Effect For Augmented Reality (증강현실을 위한 실시간 광원정보 획득 방법 및 가상물체의 음영효과 적용 - 증강현실에서 몰입감과 사실성을 증가시키기 위한 광원정보 상황연계)

  • Cho, Jae-Hwan;Park, Jin-Ah;Kim, Jong-Sung;Son, Wook-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.785-789
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    • 2008
  • 증강현실은 실제환경에 가상물체를 합성하는 기술을 이용하고 여러가지 상황정보를 반영하여 가상물체가 실제환경에 있는듯한 느낌을 준다. 기존의 연구에서는 주로 가상물체의 좌표계를 실제환경과 일치시킴으로서 사실성을 주고 있다. 하지만 실제 환경의 주변광원이 가상물체에 사실적으로 적용되지 않으면 몰입감이 떨어지게 된다. 본 논문에서는 증강현실에서 가상물체에 실제환경의 상황정보 중 음영정보를 손쉽게 일치시키는 방법을 제안하여 사실성을 증가 시키고자 하였다. 음영효과는 주변광에 의해서 만들어지므로 가상물체를 합성할 위치 주변의 광원을 미러볼을 사용하여 쉽고 간단하게 획득하고 가장물체에 적용될 광원지도를 생성하는 방법을 제안한다. 또한, 본 논문에 소개될 주변광원 정보 획득 및 음영을 적용 방법은 특수장비가 필요없고 실시간으로 처리가 가능하기 때문에 유비쿼터스 환경, 모바일 환경 등 폭 넓게 적용될 수 있다.

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