• Title/Summary/Keyword: 핵심인재

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Mathematical Creativity in the View of General Creativity Theory (창의성 이론을 통해 본 수학 창의성)

  • Kim, Pan-Soo
    • Journal of Gifted/Talented Education
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    • v.18 no.3
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    • pp.465-496
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    • 2008
  • With leadership and speciality, creativity is cutting a fine figure among major values of human resource in 21C knowledge-based society. In the 7th school curriculum much emphasis is put on the importance of creativity by pursuing the image of human being based on creativity based on basic capabilities'. Also creativity is one of major factors of giftedness, and developing one's creativity is the core of the program for gifted education. Doing mathematics requires high order thinking and knowledgeable understandings. Thus mathematical creativity is used as a measure to test one's flexibility, and therefore it is the basic tool for creativity study. But theoretical study for mathematical creativity is not common. In this paper, we discuss mathematical creativity applied to 6 approaches suggested by Sternberg and Lubart in educational theory. That is, mystical approaches, pragmatical approaches, psycho-dynamic approaches, cognitive approaches, psychometric approaches and scio-personal approaches. This study expects to give useful tips for understanding mathematical creativity and understanding recent research results by reviewing various aspects of mathematical creativity.

BlockChain Technology Core Principle Education of Elementary School Student Using Gamification (게이미피케이션을 활용한 초등학생 블록체인기술 핵심원리 교육 탐구)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.141-148
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    • 2019
  • We proposed a curriculum that can learn the principle of blockchain by using the gamification which can bring up the interest and concentration of the students by connecting the contents of the class with the game. The proposed method is to educate the blockchain in a game format and to solve the problem that can be easily accessed in everyday life by applying the blockchain. By strengthening the thinking ability of computing, By growing information processing capacity, communication capacity, and community capacity, students can naturally enhance their education capacity. It is expected that the blockchain curriculum using the proposed gamification can be used to improve the information curriculum.

Analysis of the Educational Effect of Creative Storytelling Textbooks Incorporating International Baccalaureate (국제 바칼로레아를 접목한 창의적 스토리텔링 교재 교육 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.143-151
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    • 2021
  • In the era of the Fourth Industrial Revolution, where the importance of cutting-edge technology and software is highlighted, there is a growing need for education to think deeply about humans and the future and foster creative human beings who can contribute to the whole of humanity. This paper proposes a plan to introduce core competencies and evaluations analyzed according to international Baccalaureate orientation so that it can be applied to education using creative storytelling applied to the 『Creative storytelling class that is easy even by yourself』 textbook developed by the Science and Technology in Society Research Center at Jeju University. Furthermore, the proposed core competencies, evaluation criteria, and their measures were applied flexibly to existing classes by incorporating IBs to expand utilization opportunities. I hope this paper will help open up positive possibilities for introducing domestic IBs, and further fostering internationally recognized creative convergence talent.

A Study of the Key Factors and Expected Outcomes of Convergence Education using a Delphi Technique (융합교육 핵심요인과 기대효과에 대한 델파이 분석)

  • Cho, Eunbyul;Lee, Seon-Young;Shin, Jongho;Hong, Yoon-Jeong
    • Journal of Gifted/Talented Education
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    • v.25 no.1
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    • pp.37-58
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    • 2015
  • The purpose of this study was to investigate the characteristics of convergence education through the Delphi survey targeting 19 teaching professionals. The Delphi survey was completed three times, drawing key factors and expected outcomes which explain the characteristics of convergence education. The key factors of convergence education were classified as 'educational design', 'teachers' expertise' and 'educational environment'. Educational design focused on the qualitative characteristics of leaner's experience. Teachers' expertise was teacher's active and supportive roles in relationship with fellow teachers and learners. Educational environment was the psychological factors with which various subjects can realize convergence education. The expected outcomes were classified as 'learner's cognitive characteristics', 'leaner's affective characteristics', and 'teacher and educational system'. The expected outcomes of convergence education leads to psychological changes for learners to increase the advanced learning experiences and to pursue values of education itself. Compared to similar concepts, convergence education has some unique characteristics in which many of regular learners in educational settings and various topics are targeted. It also focuses on psychological factors of various subjects and qualitative natures of leaners' learning experience for the advanced learning. Especially, these results have significance in understanding the nature of convergence education, focusing on educational practices through teachers'perspectives.

A Case Study on How to Develop a Competency-Based General Education Curriculum (H대학교 교양이수체계 개편 사례 연구)

  • Shin, Young-Hun
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.351-361
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    • 2021
  • With the advent of the Fourth Industrial Revolution, the liberal arts education of universities has been called for fundamental innovation in its content and methods. H university has continuously made efforts to improve its general education curriculum with the goal of satisfying students' needs as well as the demands of the times. Its efforts can be summarized as the harmonization of competency-based education and the traditional liberal arts education. In more detail, it has tried to meet the demands of Ministry of Education which requests each university to establish its general education system focusing on key competencies. Simultaneously, it also radically changed its education system based on the guidelines of the Korea National Institute for General Education(KONIGE). The starting point of those changes was the basic consulting by KONIGE in 2017. According to the consulting report, H university introduced comprehensive and overall revision of its liberal arts education curriculum, increasing its liberal arts credit requirements from 22 to 28 credits in 2019. It has also reorganized and reclassified its liberal arts courses by introducing distributive elective classes. In 2020, in accordance with the guidelines of the Ministry of Education, H university altered its curriculum once more in order to establish a competency-based general education curriculum. Under the new curriculum, all requirement subjects are completely matched with key competencies of H university. It also includes newly opened courses and subject areas such as "Social Service" and "Global Citizenship." Through these changes, H university hopes that its general education contributes to fostering students equipped with key competencies, who can face actively this challenging period.

A Study on the Success Factors of Co-Founding Start-up by Step: Focusing on the Case of Opportunity-type Start-up (공동창업의 단계별 성공요인에 관한 연구: 기회형 창업기업 사례를 중심으로)

  • Yun, Seong Man;Sung, Chang Soo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.18 no.1
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    • pp.141-158
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    • 2023
  • From the perspective of an entrepreneur, one of the most important factors for understanding the inherent limitations of a startup, reducing the risk of failure, and succeeding is the composition of the talent, that is, the founding team. Therefore, a common concern experienced by entrepreneurs in the pre-entrepreneurship stage or the early stage of startup is the choice between independent startups and co-founding start-up. Nonetheless, in Korea, the share of independent entrepreneurship is significantly higher than that of co-founding start-up. On the other hand, focusing on the fact that many successful global innovative companies are in the form of co-founding start-up, the success factors of co-founding start-up were examined. Most of the related preceding studies are studies that identify the capabilities and characteristics of individual entrepreneurs as factors influencing the survival and success of entrepreneurship, and there is a lack of research on partnerships, that is, co-founding start-up, which are common in the field of entrepreneurship ecosystems. Therefore, this study attempted a multi-case study through in-depth interviews, collection of relevant data, analysis of contextual information, and consideration of previous studies targeting co-founders of domestic startups that succeeded in opportunistic startups. Through this, a model for deriving the phased characteristics and key success factors of co-founding start-up was proposed. As a result of the study, the key element of the preliminary start-up stage was 'opportunity', and the success factors were 'opportunity recognition through entrepreneur's experience' and 'idea development'. The key element in the early stages of start-up is "start-up team," and the success factor is "trust and complement of start-up team," and synergy is shown when "diversity and homogeneity of start-up team" are harmonized. In addition, conflicts between co-founders may occur in the early stages of start-ups, which has a large impact on the survival of start-ups. The conflict between the start-up team could be overcome through constant "mutual understanding and respect through communication" and "clear division of work and role sharing." It was confirmed that the core element of the start-up growth stage was 'resources', and 'securing excellent talent' and 'raising external funds' were important factors for success. These results are expected to overcome the limitations of start-up companies, such as limited resources, lack of experience, and risk of failure, in entrepreneurship studies, and prospective entrepreneurs preparing for a start-up in a situation where the form of co-founding start-up is attracting attention as one of the alternatives to increase the success rate. It has implications for various stakeholders in the entrepreneurial ecosystem.

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Personalized Mentor/Mentee Recommendation Algorithms for Matching in e-Mentoring Systems (e-멘토링 시스템에서 매칭을 위한 개인선호도기반 멘토/멘티 추천 알고리즘)

  • Jin, Heui-Lan;Park, Chan-Jung
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.11-21
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    • 2008
  • In advance of Knowledge Information Society, mentoring is becoming an efficient method for developing and managing human resources. There are several factors to improve the effect of mentoring. Among them, a matching mechanism that connects a mentee and a mentor is the most important in mentoring. In the existing e-mentoring systems, administrators rarely consider personal data. They match suitable mentors for mentees in a mandatory way, which reflects bad effects in the e-mentoring. In this paper, we propose new recommendation algorithms for matching by analyzing personal preferences for secondary school students to improve the effects of the mentoring. In addition, we compare our algorithms with the existing algorithms in terms of elaborateness, accordance, and diversity in order to prove the effectiveness of the proposed algorithms.

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A Study on Developing Model of Reading Culture Program in Public Library for Free-semester (자유학기제를 위한 도서관기반 독서문화 프로그램 모형 개발 연구)

  • Hoang, Gum-Sook;Kim, Soo Kyoung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.27 no.3
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    • pp.99-128
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    • 2016
  • The government introduced a free semester in 2013, current targets middle school education as a core policy for nurturing creative talent, the year 2016 has been carried out in front of all middle school. This purpose of this study was to develop and spread the library-based reading culture program model for free semester. In this study, for which students, teachers, parents, conducted a survey of the reading culture program requirements librarian. A library-based reading program of free cultural self-semester course four areas according to the configuration (career exploration activities, group activities, arts and sports activities, theme activities select) was developed.

A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students (초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구)

  • Lee, Yun-Hee;Lee, Myung-A;Han, Hae-Ryon;Ban, Ja-Yuen
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

Study on the Way of Improving Computer Education in Elementary and Secondary Schools (초뀇중등학교 정보교과 운영 실태 추이 분석을 통한 정보교육 개선 방안)

  • Ahn, Seonghun
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.535-543
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    • 2014
  • In this paper, I proposed a way of improving computer education in elementary, middle and high schools. I firstly analyzed the importance of computer education by researching an index of a national economic condition, People's IT use frequency and the demand for computer education by students and parents. Secondly, I researched the condition of computer education in elementary, middle and high schools. Finally, I analyzed problems of current computer education and proposed three way of improving computer education in elementary, middle and high schools.