• Title/Summary/Keyword: 해커스페이스

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Research of the Formation of Makerspaces in Public Libraries, Based on a Survey on Space Usage and Programs Being Operated (공공도서관 메이커스페이스 조성과 운영 현황조사 분석 연구)

  • Ahn, In-Ja;Noh, Young-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.4
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    • pp.415-436
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    • 2017
  • The paper explores the formation of Makerspace in public libraries, based on a survey on space usage and programs being operated. The respondents targeted librarians in public libraries. The survey is divided into two categories: in space usage section, the questionnaire explores level of openness of the space used; availability of equipment rental services; frequencies of the space rented; cost of management; and the number of people in charge. In program section, the survey asks on types of program being operated; spaces used for the program; age groups of participants, time and budget spent for the programs. The survey resulted in highlighting difficulties in dealing with a lack of equipment, space, and people in charge. The paper therefore raises the need of guidelines for the area, cost, and the equipment needed, based on mid- and long-term consultation with expert groups.

Signifying Practices of Technoculture in the age of Data Capitalism: Cultural and Political Alternative after the Financial Crisis of 2008 (데이터자본주의 시대 테크노컬처의 의미화 실천: 2008년 글로벌 금융위기 이후의 문화정치적 대안)

  • Lim, Shan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.143-148
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    • 2022
  • The subject of this paper is the practical examples of technoculture that critically thinks network technology, a strong material foundation in the era of data capitalism in the 21st century, and appropriates its socio-cultural metaphor as an artistic potential. In order to analyze its alternatives and the meaning of cultural politics, this paper examines the properties and influence of data capitalism after the 2008 global financial crisis, and the cultural and artistic context formed by its reaction. The first case considered in this paper, Furtherfield's workshop, provided a useful example of how citizens can participate in social change through learning and education in which art and technology are interrelated. The second case, Greek hackerspace HSGR, developed network technology as a tool to overcome the crisis by proposing a new progressive cultural commons due to Greece's financial crisis caused by the global financial crisis and a decrease in the state's creative support. The third case, Paolo Cirio's project, promoted a critical citizenship towards the state and community systems as dominant types of social governance. These technoculture cases can be evaluated as efforts to combine and rediscover progressive political ideology and its artistic realization tradition in the context of cultural politics, paying attention to the possibility of signifying practices of network technology that dominates the contemporary economic system.