• Title/Summary/Keyword: 한국콘텐츠학회 논문지

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Tourist Destination Storytelling using Popular Culture Contents (대중문화 콘텐츠를 활용한 관광지 스토리텔링)

  • Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.396-403
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    • 2008
  • This paper is to develop tourist destination storytelling strategy using popular culture contents. Place is the result of meaning construction process. Especially discourse plays an important role in the social construction. Discourse generally consists of printed materials, auditory discourse, and visual discourse. For social construction of a tourist destination, discourse may be supplied by the media, or the tourist. In the tourist destination storytelling's view, strategies are composed of extending of tourist destination mania, circulating nostalgia for tourist destination, developing experience circumstances of popular culture tourist destination, making tourism story networks, making tourism storytelling process, and cultivating tourism experts of popular culture.

Constructing Attractive Tourist Destination - Case of Japanese 'Top 100 Tourist Destination' Contents - (매력있는 관광지 만들기 - 일본의 '관광지 만들기 100선' 콘텐츠를 중심으로 -)

  • Lim, Eun-Mi;Choi, In-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.253-260
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    • 2008
  • Korean local governments attempt to propose various ideas for regional development, and Korean central government give support to balanced regional development. Construction tourist destination is the most important item in regional development policy of Korean central government. Because, tourism leads to human and material exchange. tourism contents is more concerned. The purpose of this paper will be to provide the suggestion for constructing tourist destination. To accomplish this, contents of attractive tourist destination was analysed through Japanese case study of constructing tourist destination.

An Exploratory Research Trends Analysis in Journal of the Korea Contents Association using Topic Modeling (토픽 모델링을 활용한 한국콘텐츠학회 논문지 연구 동향 탐색)

  • Seok, Hye-Eun;Kim, Soo-Young;Lee, Yeon-Su;Cho, Hyun-Young;Lee, Soo-Kyoung;Kim, Kyoung-Hwa
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.95-106
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    • 2021
  • The purpose of this study is to derive major topics in content R&D and provide directions for academic development by exploring research trends over the past 20 years using topic modeling targeting 9,858 papers published in the Journal of the Korean Contents Association. To secure the reliability and validity of the extracted topics, not only the quantitative evaluation technique but also the qualitative technique were applied step-by-step and repeated until a corpus of the level agreed upon by the researchers was generated, and detailed analysis procedures were presented accordingly. As a result of the analysis, 8 core topics were extracted. This shows that the Korean Contents Association is publishing convergence and complex research papers in various fields without limiting to a specific academic field. Also, before 2012, the proportion of topics in the field of engineering and technology appeared relatively high, while after 2012, the proportion of topics in the field of social sciences appeared relatively high. Specifically, the topic of 'social welfare' showed a fourfold increase in the second half compared to the first half. Through topic-specific trend analysis, we focused on the turning point in time at which the inflection point of the trend line appeared, explored the external variables that affected the research trend of the topic, and identified the relationship between the topic and the external variable. It is hoped that the results of this study can provide implications for active discussions in domestic content-related R&D and industrial fields.

A Study on Interactive Multimedia Contents Service System (인터랙티브 멀티미디어 콘텐츠 서비스 시스템)

  • 이준희;이재영;류승렬;조용환
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.31-40
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    • 2002
  • In this thesis, the interactive multimedia contents service system is proposed. The interactive multimedia contents service system which added the on-line merit on the off-line merit of CD-ROM title can transfer messages among users and update contents immediately. The Interactive multimedia contents service system which Integrated the CD-ROM title and Internet sonics is possible to use in on-line / off-line. The proposed system more improved the fault of CD-ROM title in the conventional main media, the search environment by using mutual correlation of the utilization and method of the Internet CD-ROM title.

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An Authoring Strategy for Cyber Learning Contents-based on Ontology (온톨로지 기반의 교육 콘텐츠 제작 기법)

  • Chung Hyun-Sook
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.29-37
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    • 2005
  • Korean cyber universities now provide higher education service to learners but the courses suffer major limitations of low quality and inefficient format of their learning contents. Because of the absence of any standard authoring strategy for learning contents, tutors develop their own courseware with various formats and content structures. In addition, the lack of association between content learners causes them difficulties in finding and reusing related contents. In this paper, we propose an authoring strategy foradvanced learning contents based on SCORM and ontology. Our strategy improvesthe reusability and associativity of learning contents. We demonstrate the effectiveness of our proposed authoring strategy through developing learning contents such as understanding of digital contents.

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A Study on Present State and Perspective of E-Book Contents Industry (전자책 콘텐츠 산업의 현황과 전망에 관한 연구)

  • Kim, Kyung-Il
    • Journal of Digital Contents Society
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    • v.7 no.2
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    • pp.83-88
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    • 2006
  • This article inspect e-book contents industry that is a fairly new arrival contents industry field in the last decade of the last century. Basing the theoretical background and survey research, made a diagnosis of the future of e-book contents industry. The result of this article is that e-book contents industry will grow a important content industry.

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A Hybrid Storage Architecture with a Content Caching Algorithm for Networked Digital Signage (네트워크 디지털 사이니지를 위한 콘텐츠 캐싱 알고리즘을 적용한 하이브리드 스토리지 구조)

  • Nam, Young-Jin;Jeong, Soon-Hwan;Park, Young-Kyun
    • Journal of Korea Multimedia Society
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    • v.15 no.5
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    • pp.651-663
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    • 2012
  • Networked digital signage downloads necessary multimedia contents from a large-sized storage on WAN to its local disk of a limited size before starting their playback. If the required time to download the entire contents gets longer, a start time to play the contents at the digital signage could be delayed. In this paper, we propose a hybrid storage architecture that not only inserts an iSCSI storage layer between the existing local disk and the WAN storage, but offers a contents caching scheme in order to obtain all the necessary contents in digital signage rapidly. The proposed caching scheme determines how to place the downloaded contents both in the local disk and the iSCSI storage. Uniquely, the proposed caching scheme manages the iSCSI storage space by dividing it into two regions: (1) in one region, the digital signage can play the contents directly without downloading them into the local disk; (2) in the other region, the digital signage cannot. Performance evaluations on a simulator and an actual system with workloads of various contents show that a contents-downloading time of the hybrid storage architecture is at maximum three times shorter than that of the existing storage architecture.

Design and Implementation of Tourism Information Websites using Responsive Web (반응형 웹을 활용한 관광지 소개 사이트의 설계 및 구현)

  • Cha, Seungjong;Jang, Gitae;Yi, Huijae;Gwon, Hyeonsuk;Gang, Minjung;Nam, Philwoo;Lim, Yangwon;Lim, Hankyu
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.21-22
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    • 2014
  • 최근 웹기술의 발전으로 접근하는 기기별로 콘텐츠를 구성하기보다는 하나의 콘텐츠를 제작해 다양한 모바일기기에서 접근하여 볼 수 있도록 제공되고 있다. 본 논문에서는 반응형 웹기술을 이용하여 관광지 소개사이트를 설계하고 구현하였다. 반응형웹을 활용하여 개발하면 이용자는 PC와 모바일기기에서 동일한 정보를 제공받을 수 있다. 본 논문에서는 지역 관광콘텐츠를 활용하여 반응형웹으로 구성하였으며, PC뿐만 아니라 모바일기기에서 뛰어난 접근성을 제공함을 확인할 수 있었다.

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