• Title/Summary/Keyword: 한국수학

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An Option Pricing Model for the Natural Resource Development Projects (해외자원개발사업 평가를 위한 옵션가격 결정모형 연구)

  • Lee, In-Suk;Heo, Eunnyeong
    • Environmental and Resource Economics Review
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    • v.13 no.4
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    • pp.735-761
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    • 2004
  • As a possible alternative to Traditional Discounted Cash Flow Method, "Option Pricing Model" has drawn academic attentions for the last a few decades. However, it has failed to replace traditional DCF method practically due to its mathematical complexity. This paper introduces an option pricing valuation model specifically adjusted for the natural resource development projects. We add market information and industry-specific features into the model so that the model remains objective as well as realistic after the adjustment. The following two features of natural resource development projects take central parts in model construction; product price is a unique source of cash flow's uncertainty, and the projects have cost structure from capital-intense industry, in which initial capital cost takes most part of total cost during the projects. To improve the adaptability of Option Pricing Model specifically to the natural resource development projects, we use Two-Factor Model and Long-term Asset Model for the analysis. Although the model introduced in this paper is still simple and reflects limited reality, we expect an improvement in applicability of option pricing method for the evaluation of natural resource development projects can be made through the process taken in this paper.

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A Study on Game Development for Enter Literacy Evaluation (진학소양평가 게임 시스템 개발에 관한 연구)

  • Jeon, Joong Yang;Kwon, Do Soon
    • Information Systems Review
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    • v.16 no.2
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    • pp.61-76
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    • 2014
  • Recently, students have raised negative awareness of the test because of school records and irrational difficulty level of the College Scholastic Ability Test. They go so far as to commit suicide because of failure in entering school. It becomes a social problem and it is rising more and more interested in entering school. The educational game was created based on considering this social environment. Namely, students can enter university as playing online or mobile game through Enter Literacy Assessment game service. The Enter Literacy Assessment game service provides various tests which are math, english, science or essay that real university wants through online or mobile game. For this, general concept about Enter Literacy Assessment game service and characteristic establishment and limitation of existing research should be understood. The research refers to relationship between Self-Determination Theory which is the representative theory related with psychological desire of human intrinsic and Enter Literacy Assessment game service. Therefore, development of Enter Literacy assessment Serious Game is a new opportunity factor to take two dominants which are secure of university competitive power and excellent personnel and challenge for development of serious game.

Intensive Treatment Program for Students with Game Addiction based on Multiple Intelligences (다중지능이론 기반의 게임중독치료 프로그램)

  • Jun, SooJin;Kim, SooHwan;Lee, WonGyu;Han, SunGwan
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.13-23
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    • 2014
  • For this paper, we developed a game-addiction therapy program for students with gaming addiction based on multiple intelligences (MI) and verified its effects. The participants were 54 elementary students selected through a game addiction test in Incheon City, Korea. We tested the students' MI to facilitate program development. the students with gaming addiction showed strengths in the Bodily-kinesthetic, Naturalist, and Spatial intelligences whilst showing weaknesses in the Logical-mathematical, Intrapersonal, and Interpersonal intelligences as opposed to normal students who had opposite results. We arranged the program around various gaming and playing activities to engage their stronger intelligences; we added activities to address their weakness (i.e., Logical-mathematical, Intrapersonal, and Interpersonal intelligences). This study has shown that this program lowered the game immersion level of the students and was helpful in turning their attention to other activities. There were significant differences between pretest and posttest game addiction scores (p<0.001). Their weekly gaming time and computer usage decreased rapidly. Satisfaction with the game addiction therapy program based on MI was very high.

A Devolatilization Model of Woody Biomass Particle in a Fluidized Bed Reactor (유동층 반응기에서의 목질계 바이오매스 입자의 탈휘발 예측 모델)

  • Kim, Kwang-Su;Leckner, Bo;Lee, Jeong-Woo;Lee, Uen-Do;Choi, Young-Tai
    • Korean Chemical Engineering Research
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    • v.50 no.5
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    • pp.850-859
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    • 2012
  • Devolatilization is an important mechanism in the gasification and pyrolysis of woody biomass, and has to be accordingly considered in designing a gasifier. In order to describe the devolatilization process of wood particle, there have been proposed a number of empirical correlations based on experimental data. However, the correlations are limited to apply for various reaction conditions due to the complex nature of wood devolatilization. In this study, a simple model was developed for predicting the devolatilization of a wood particle in a fluidized bed reactor. The model considered the drying, shrinkage and heat generation of intra-particle for a spherical biomass. The influence of various parameters such as size, initial moisture content, heat transfer coefficient, kinetic model and temperature, was investigated. The devolatilization time linearly increased with increasing initial moisture content and size of a wood particle, whereas decreases with reaction temperature. There is no significant change of results when the external heat transfer coefficient is over 300 $W/m^2K$, and smaller particles are more sensitive to the outer heat transfer coefficient. Predicted results from the model show a similar tendency with the experimental data from literatures within a deviation of 10%.

Incineration Process of Double Base Propellant for Demilitarization (더블 베이스 추진제의 비군사화 소각공정)

  • Lee, Si-Hwang;Baek, Seung-Won;Moon, Il;Park, Jung-Su;Oh, Min
    • Clean Technology
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    • v.22 no.3
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    • pp.190-195
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    • 2016
  • The thermal decomposition of waste energetic materials such as TNT, RDX and composition B in a commercial rotary kiln has previously been carried out. As part of the demilitarization process, the thermal decomposition of homogeneous double base propellant (DB) used in M8 and consisting predominantly of nitrocellulose and nitroglycerine is examined with respect to a number of operating conditions. A single condensed phase reaction with 4 species and 365 gas phase reactions and 59 species are considered. Simulation results show the sensitivity of the thermal decomposition of DB with temperature and velocity. At relatively low velocity with constant inlet hot air temperature, temperature in the rotary kiln was found to be highest, 953 K and 1300 K for cases 3 and 6 respectively. Illustrating that optimum operating temperature can be achieved by controlling the inlet velocity without additional cooling systems.

Deciphering the Genetic Code in the RNA Tie Club: Observations on Multidisciplinary Research and a Common Research Agenda (RNA 타이 클럽의 유전암호 해독 연구: 다학제 협동연구와 공동의 연구의제에 관한 고찰)

  • Kim, Bong-kook
    • Journal of Science and Technology Studies
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    • v.17 no.1
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    • pp.71-115
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    • 2017
  • In 1953, theoretical physicist George Gamow attempted to explain the process of protein synthesis by hypothesizing that the base sequence of DNA encodes a protein's amino acid sequence and, in response, proposed the nucleic acid-protein information transfer model, which he dubbed the "diamond code." After expressing interest in discussing the daring hypothesis, contemporary biologists, including James Watson, Francis Crick, Sydney Brenner, and Gunther Stent, were soon invited to join the RNA Tie Club, an informal research group that would also count biologists and various researchers in physics, mathematics, and computer engineering among its members. In examining the club's formation, growth, and decline in multidisciplinary research on deciphering the genetic code in the 1950s, this paper first investigates whether Gamow's idiosyncratic approach could be adopted as a collaborative research forum among contemporary biologists. Second, it explores how the RNA Tie Club's research agenda could have been expanded to other relevant research topics needing multidisciplinary approach? Third, it asks why and how the RNA Tie Club dissolved in the late 1950s. In answering those questions, this paper shows that analyses on the intersymbol correlation of the overlapping code functioned to integrate diverse approaches, including sequence decoding and statistical analysis, in research on the genetic code. As those analyses reveal, the peculiar approaches of the RNA Tie Club could be regarded as a useful method for biological research. The paper also concludes that the RNA Tie Club dissolved in the late 1950s due to the disappearance of the collaborative research agenda when the overlapping code hypothesis was abandoned.

Comparison of Objective Metrics and 3D Evaluation Using Upsampled Depth Map (깊이맵 업샘플링을 이용한 객관적 메트릭과 3D 평가의 비교)

  • Mahmoudpour, Saeed;Choi, Changyeol;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.20 no.2
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    • pp.204-214
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    • 2015
  • Depth map upsampling is an approach to increase the spatial resolution of depth maps obtained from a depth camera. Depth map quality is closely related to 3D perception of stereoscopic image, multi-view image and holography. In general, the performance of upsampled depth map is evaluated by PSNR (Peak Signal to Noise Ratio). On the other hand, time-consuming 3D subjective tests requiring human subjects are carried out for examining the 3D perception as well as visual fatigue for 3D contents. Therefore, if an objective metric is closely correlated with a subjective test, the latter can be replaced by the objective metric. For this, this paper proposes a best metric by investigating the relationship between diverse objective metrics and 3D subjective tests. Diverse reference and no-reference metrics are adopted to evaluate the performance of upsampled depth maps. The subjective test is performed based on DSCQS test. From the utilization and analysis of three kinds of correlations, we validated that SSIM and Edge-PSNR can replace the subjective test.

An Analysis on Shortest Path Search Process of Gifted Student and Normal Student in Information (정보영재학생과 일반학생의 최단경로 탐색 과정 분석)

  • Kang, Sungwoong;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.243-254
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    • 2016
  • This study has produced a checker of the shortest path search problem with a total of 19 questions as a web-based computer evaluation based on the 'TRAFFIC' questions of PISA 2012. It is because the computer has been settled as an indispensable and significant instrument in the process of solving the problems of everyday life and as a media that is underlying in assessment. Therefore, information gifted students should be able to solve the problem using the computer and give clear enough commands to the computer so that it can perform the procedure. In addition, since it is the age that the computational thinking is affecting every sectors, it should give students new educational stimuli. The relationship between the rate of correct answers and the time took to solve the problem through the shortest route search process showed a significant correlation the variable that affected the problem solving as the difficulty of the question rises due to the increase of nodes and edges turned out to be the node than the edge. It was revealed that information gifted students went through algorithmic thinking in the process of solving the shortest route search problem. And It could be confirmed cognitive characteristics of the information gifted students such as 'ability streamlining' and 'information structure memory'.

Modeling of Chloride Ingress in Reinforced Concrete Structures (철근 콘크리트 구조물의 염소이온 침투 모델)

  • Koo, Hyun-Bon;Kim, Eui-Tae;Lee, Kwang-Myong
    • Journal of the Korea Concrete Institute
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    • v.15 no.1
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    • pp.25-34
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    • 2003
  • The degradation of reinforced concrete (RC) structures due to physical and chemical attacks has been a major issue in construction engineering. Deterioration of RC structures by chloride attack followed by reinforcement corrosion is one of the serious problems. An objective of this study is to develop a form of mathematical model of chloride ingress into concrete. In order to overcome some limits of the previous approaches, a chloride ingress model, consisting of chloride solution intrusion through the capillary pore and chloride ion diffusion through the pore water, was proposed. Moreover, the variability of chloride ion diffusivity due to the degree of hydration of cement, relative humidity in pore, exposure condition, and variation of chloride binding, was considered in the model. In order to verify the proposed model, the results predicted by the proposed model were compared with analysis results of Life-365, a computer program for predicting the service life of reinforced concrete structures exposed to chlorides. In conclusion, the proposed model would be promising to predict the chloride ion profile and to estimate the service life of RC structures.

An Exploratory Study about the Activity Framework for 3D Printing in Education and Implementation (3D 프린팅 활용 교육 프레임워크 제안 및 적용의 탐색적 연구)

  • So, Hyo-Jeong;Lee, Ji-hyang;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.451-462
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    • 2017
  • This study selected 3D printing that is highly likely to be adopted in schools. This research was conducted in two stages: 1) proposing the learning activity framework for utilizing 3D printing in education, and 2) exploring the potential of integrating 3D printing in the school field. The '3D printing learning activity framework' proposed in this study includes four phases that are categorized according to the complexity of problem-solving processes and collaborative interaction: Step 1 as production through replication, Phase 2 as means of imaginary expression, Phase 3 as near problem-solving, and Phase 4 as expanded problem-solving. Next, we conducted the field study with 23 students in the 6th grade math class where they learned the various solid shapes and volumes through 3D printing-integrated activities. The lesson was considered as Phase 1, which is the production through replication. Overall, the results showed that the participants had positive perceptions about the efficacy of 3D printing activities, the quality of learning experience, and satisfaction. On the other hand, it was found that the usability of 3D printers and CAD program needs further improvement The contribution of this study can be found in the learning activity framework that can guide 3D printing activity design in school, and in the exploration of enhancing the connection between 3D printing activities and curricular relevance beyond simple interest toward a novel technology.