• Title/Summary/Keyword: 학습 환경

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Analysis of structural relationships between self-directed learning, class environment, and learning satisfaction in online classes of high school students (일반고 학생의 자기주도 학습, 온라인 수업 환경 및 학습만족도 간의 구조적 관계분석)

  • Kim, Jin-Cheol
    • Journal of Industrial Convergence
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    • v.20 no.2
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    • pp.21-27
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    • 2022
  • Purpose: The purpose of this study is to investigate the structural relationship between self-directed learning, online class environment, and learning satisfaction of general high school students. 219 12th grade students in Sejong B High School responded to the survey questionnaire. For data analysis, correlation analysis and structural equation models were implemented. Results are as follows. First, there was a moderate or higher correlation between self-directed learning, online class environment, and learning satisfaction. Second, the model fit of the structural model among variables was good. Self-directed learning had an effect on the online class environment, and the online class environment had a positive effect on learning satisfaction. However, self-directed learning had no statistically significant effect on learning satisfaction. The researcher found the implication that learners' online class satisfaction showed a synergistic effect when students' self-directed learning ability and educators' excellent class environment are created. Also, the researcher proposed to analyze online learning satisfaction by comprehensively considering the individual, family, and school factors of various learners.

A Study on the Development Process of WBI for Individual Study (개별학습을 위한 WBI 개발 프로세스에 관한 연구)

  • 김수도;이삼순;박만곤
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.370-373
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    • 2000
  • 정보통신기술의 발달은 학습자들에게 시간과 공간의 제약을 벗어나 자신이 원하는 시간에 학습할수 있는 환경을 제공하게 되었다. 이런 환경하에 등장한 WBI 는 학습환경의 큰 변화를 야기하였다. 그러나 이런 WBI만으로는 학습효과를 가져올수는 없다. 그 이유는 모든 학습자들에게 고정적이고 일률적인 학습자료는 다양한 학습자들의 수준과 학습능력 등 개별적 특성을 효과적으로 반영하지 못하기 때문이다. 개별학습을 위한 WBI는 학습자들의 학습효과 증진을 위해 학습자들의 다양한 특성을 반영하여야만 한다. 본 논문에서는 '컴퓨터활용능력'자격증을 취득하기 위한 개별학습시스템을 통해 학습자들의 수준에 맞는 학습자료의 제시와 개인성적정보를 통한 학습효과를 증진, 테스트후 점수의 부족한 세부영역의 제시를 통해 학습자의 개별성을 효과적으로 반영할 수 있는 WBI를 구현하고자 하였다.

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Cooperative Learning Strategy based on the Web 2.0 in Wireless Network (무선네트워크 환경에서 웹2.0 기반의 협동학습 전략)

  • Yang, Chang-Hun;Joo, Kil Hong
    • 한국정보교육학회:학술대회논문집
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    • 2009.08a
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    • pp.221-226
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    • 2009
  • 문제해결력 및 의사결정능력 향상이라는 교육 목표를 달성하기 위한 대표적인 방법 중 협동학습은 큰 효과를 보인다. 이러한 협동학습은 학습 환경이 변화함에 따라 오프라인 협동학습에서 웹기반 협동학습으로 발전되었고 요즘은 웹2.0 기반의 협동학습까지 등장하고 있다. 그러나 웹2.0의 '참여, 공유, 개방' 개념의 교육적 활용을 높이기 위해서는 무선네트워크 환경이 필수적이다. 따라서 본 연구는 무선네트워크 환경의 웹2.0 기반의 협동학습 전략을 구안하고 적용함으로서 교육적 요구에 맞는 타당성과 효과성을 검증하였다. 또한 본 연구에서 제안하는 학습전략에서 웹2.0을 통한 온라인 학습지원시스템(WCLS) 활용 방안을 제시하고 이를 통해 협동학습의 효과를 높이기 위한 교사의 역할 모형을 제안한다.

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A Study about Metadata Mapping of E-Learning Contents on Diverse Digital Device (이기종 단말에서 e-러닝 콘텐트의 메타데이터 맵핑에 관한 연구)

  • Han, Gum-Ju;Moon, Nam-Mee
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.72-76
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    • 2006
  • 정보통신 기술의 발전은 양방향의 참여 문화를 형성하고 있다. e-러닝의 환경도 웹 기반의 환경에서 모바일 환경과 방송과 융합된 네트워크 환경으로 변화되며, e-러닝도 학습자의 직접 참여를 요구하는 교수-학습 교수법을 제공하고 있다. 다양한 네트워크 환경에서 원하는 정보를 생성, 추출하고 다른 사람과 의사소통할 수 있어야 한다. e-러닝의 발전으로 복합적 사고와 고차원적인 인지 사고를 위해 학습자 주도의 개별적자율적 학습, 협력적(collaborative)학습을 제공할 수 있다. 즉, e-러닝의 웹 기반에서 발전하여 무선 네트워크 환경으로의 변화가 학습 환경도 시간적, 공간적으로 자유로울 수 있는 모바일 환경(mobile environment)에서 방송과 통신이 융합되고 나아가 유비쿼터스 환경(ubiquitous environment)으로 전환되고 있다. 본 논문에서는 e-러닝의 콘텐트를 다양한 디지털 기기에 따라 재사용하고 재구성하여 제공할 수 있도록 메타데이터 맵핑 구조에 대해 연구하고자 한다.

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A Study on the Applicability of WeDo 2.0 in Elementary School as a Tool for Robot Education Based on Constructivist Learning (구성의 학습원리에 기반한 초등 로봇 교육 도구로서의 WeDo 2.0 활용가능성 탐색)

  • Park, Hyeran;Yi, SoYul;Lee, Youngjun
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.179-182
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    • 2017
  • 로봇의 중요성이 강조됨에 따라 2019년부터 초등 실과 교과에 로봇 교육이 포함된다. 그러나 일부 초등학교에서 현행되고 있는 로봇 교육은 학습자가 완성된 형태의 로봇을 조작하는 데 그친다는 점에서 구성주의 학습원리에 어긋난다. 구성주의 학습원리에 따르면 학습자는 각자에게 의미 있는 독창적인 모델을 중심으로 자신만의 세계를 만들고 그 속에서 지식을 구성해 나가야만 진정한 학습이 일어난다고 할 수 있다. 본 연구에서는 구성주의 학습원리에 기반한 초등 로봇 교육의 도구로서 WeDo 2.0을 소개하고 로봇 교육 도구로서 WeDo 2.0이 갖는 활용가능성을 탐색하였다. WeDo 2.0은 학습자에게 첫째, 자발적 학습환경, 둘째, 창의적 학습환경, 셋째, 체계적 학습환경, 넷째, 통합적 학습환경, 다섯째, 구성주의 학습환경을 제공한다. 이에 따라 향후 초등 로봇 교육에서 WeDo 2.0을 활용한 구체적인 교육 프로그램의 개발 및 적용이 필요하다.

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The Structural Relationship among Academic stress, Achievement motivation, Learning environment, School flow, Learning persistence in Cyber Education (사이버수업에서 학업스트레스, 성취동기, 학습환경, 학교몰입, 학습지속의향간의 구조적 관계)

  • Joo, Young-Ju;Chung, Ae-Kyung;Han, Ae-Ri
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.73-82
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    • 2011
  • The purpose of the present study is to examine the structural relationship among academic stress, achievement motivation, learning environment, school flow and learning persistence in cyber education. For this study, 879 students who were enrolled in S cyber university in Korea was chosen to conduct the survey. Achievement motivation was measured in the beginning of the semester. Academic stress, learning environment, school flow, and learning persistence were measured at the end of the semester through the web survey system. The results of this study were as follows: First, academic stress, achievement motivation, and learning environment significantly affected school flow. Second, academic stress, achievement motivation, and school flow affected learning persistence, but didn't affect learning environment significantly. The results imply that academic stress, achievement motivation, and school flow should be considered as the significant elements for constructing cyber education environments to enhance students' learning persistence.

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The Analysis of Features of Project Based Learning in Smart Learning Environment (스마트러닝 환경에서의 프로젝트 학습 전략 및 요인 분석)

  • Kim, Soohwan;Han, Seonkwan
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.243-252
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    • 2013
  • In this paper, we analyzed and suggested an educational strategy and features for project-based learning in smart learning environment. Smart learning environment is different of e-learning environment, therefore the educational strategy for smart learning is needed. In this paper, we conducted project-based learning for elementary school students in smart learning environment, and we analyzed the difference between a normal project-based learning and a project based learning in smart learning environment and suggested the educational strategy and the considerations through questionnaire, interview, and observation, Furthermore, we figured out factors that affected educational satisfaction of student. As a result, students thought that there is difference of smart project-based learning in some factors: technology and devices, software, and participation for learning. Also, we found main factors to affect educational satisfaction are two factors: technology and devices, and always-on.

The Design and Practice of Disaster Response RL Environment Using Dimension Reduction Method for Training Performance Enhancement (학습 성능 향상을 위한 차원 축소 기법 기반 재난 시뮬레이션 강화학습 환경 구성 및 활용)

  • Yeo, Sangho;Lee, Seungjun;Oh, Sangyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.7
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    • pp.263-270
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    • 2021
  • Reinforcement learning(RL) is the method to find an optimal policy through training. and it is one of popular methods for solving lifesaving and disaster response problems effectively. However, the conventional reinforcement learning method for disaster response utilizes either simple environment such as. grid and graph or a self-developed environment that are hard to verify the practical effectiveness. In this paper, we propose the design of a disaster response RL environment which utilizes the detailed property information of the disaster simulation in order to utilize the reinforcement learning method in the real world. For the RL environment, we design and build the reinforcement learning communication as well as the interface between the RL agent and the disaster simulation. Also, we apply the dimension reduction method for converting non-image feature vectors into image format which is effectively utilized with convolution layer to utilize the high-dimensional and detailed property of the disaster simulation. To verify the effectiveness of our proposed method, we conducted empirical evaluations and it shows that our proposed method outperformed conventional methods in the building fire damage.

A Study on The Influence of Organizational Culture of Chinese Corporations and Learning Organization to The Intention of Learning Transfer and Job Satisfaction (학습환경이 학습전이 의도와 직무만족에 미치는 영향에 관한 연구 - 중국기업의 유형별 조직문화 특성을 중심으로 -)

  • Yang, Li Hua;Kim, Chin Hak
    • International Area Studies Review
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    • v.12 no.3
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    • pp.391-415
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    • 2008
  • This paper adopts a present basis of research on the Chinese characteristic culture of enterprise, phenomenon of learning, learning attitude and transferring of learning attitude, and forms a research model and hypothesis. There are three different types of Chinese enterprises basined on the research of Chinese intellectuals: legalistic organization, the ethic organization culture and seeking development organization culture, from which the legalistic organization culture has positive influence on the people level learning and structure level learning by the test of hypothesis. Ethnic organizational cultural has positive influence on the organization level; however, it never has any contributions to the people leanings. Seeking development organization culture benefits a lot to the people leanings, but it never has any positive influence on the organizational cultures.

Smart contract research for efficient learner problem recommendation in online education environment (온라인 교육 환경에서 효율적 학습자 문제추천을 위한 스마트 컨트랙트 연구)

  • Min, Youn-A
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.195-201
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    • 2022
  • For a efficient distance education environment, the need for correct problem recommendation guides considering the learner's exact learning pattern is increasing. In this paper, we study block chain based smart contract technology to suggest a method for presenting the optimal problem recommendation path for individual learners based on the data given by situational weights to the problem patterns of learners collected in the distance education environment. For the performance evaluation of this study, the learning satisfaction with the existing similar learning environment, the usefulness of the problem recommendation guide, and the learner data processing speed were analyzed. Through this study, it was confirmed that the learning satisfaction improved by more than 15% and the learning data processing speed was improved by more than 20% compared to the existing learning environment.