• Title/Summary/Keyword: 학습자 중심 교육과정

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A Study on the Project Learning for The Game Developers (게임 개발자 양성의 프로젝트학습 연구)

  • Oh, Hyoun Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.99-101
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    • 2018
  • 본 연구에서는 게임 교육기관의 개발자 양성에 있어 프로젝트 학습법의 중요성과 필요성을 강조하고자 하였다. 교육에 있어 프로젝트 학습법의 기본 개념정리와 함께 이에 대한 궁극적인 목표, 운영과정과 활용에 대하여 선행이론을 검토하고 긍정적 효과와 유의점 등을 살펴보았다. 사례로 청강문화산업대학교 게임콘텐츠스쿨의 프로젝트 운영과정과 이에 대한 성과 등을 살펴보고, 이를 통해 긍정적인 면을 강조하는 동시에 한계점을 밝혔다. 미래사회의 다양성과 변화를 대비하는 측면에서의 교육 방향이자, 게임 개발자 인재육성에 가장 효율적인 학습법이 프로젝트 학습법임을 강조하고, 이에 대한 지속적이고 견고한 분석과 점검을 통해 한계점을 극복하고 더욱 발전시킬 수 있도록 하는 방향에서 학습자 중심의 미래형 인재 육성 교육 방안을 제시하고자 하였다.

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An Effective Approach to Utilize Prior Studies Based on Using Teaching Tools (초등수학에서 교구의 활용에 대한 선행연구물의 활용 방안)

  • Kim Hae-Gyu;Park Seon-Hee
    • Communications of Mathematical Education
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    • v.20 no.2 s.26
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    • pp.179-205
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    • 2006
  • The 7th curriculum sets a basic direction based on learner centered teaching. To this end, the curriculum puts a focus on activity centered classes using teaching tools. In reality, however, elementary school teachers find using the teaching tools in their classes difficult, although there are various studies going on to improve the practical use of the teaching tools in the classroom. In this paper, we present an effective approach to utilize those prior studies on using the teaching tools in classes for 4th, 5th and 6th graders.

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Design a Model of Educational Contents for Problem Based Learning using ICT (ICT 활용 교육을 위한 문제 중심 학습의 교육용 컨텐츠 모델 설계)

  • 안성훈
    • The Journal of the Korea Contents Association
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    • v.2 no.1
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    • pp.7-15
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    • 2002
  • In this paper, 1 design a mode of educational contents for Problem Based Learning(PBL) fitted education using ICT. I design a teaching and loaming schedule for PBL using ICT. I search pertinent items of educational contents to provide to student in PBL and design a mood fitted them. ,also, 1 design a pertinent mode of system to carry out a teaching and teaming schedule. Therefor, a teaching and learning schedule designed in this paper will apply easily. Because PBL manages ill-structured problem reflected the actuality and is high ratio which student participate in instruction, 1 expect that we take the effect of instruction using ICT in PBL.

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E-Learning Satisfaction - Is It Different from Learning Satisfaction (사이버대학 재학생 학습 만족도 향상을 위한 연구)

  • Lee, Sung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1830-1837
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    • 2008
  • The growth of an information and knowledge based society has changed the base of education from institution-based to a learner-based system. This indicates that the educational purpose and individual characters of the learners are the primary factors for the educational success. In the information and knowledge based society, the Cyber University is a representative example of the new educational paradigm with its online communities, multi-media based education and communication among the learners. The sample of study was 1620 students of a leading cyber university in Seoul, Korea. One of the results in this study showed that satisfaction levels of learning and education do not have significant relationship with age or employment. Rather the lowering level of satisfaction after sufficient adaptation period of cyber education was raised as rising problem.

Development of Project-Based Teaching-Learning Instruction for Living Environment Education in Home Economics Education (가정교과에서의 생활환경교육을 위한 프로젝트 중심 교수·학습 과정안 개발)

  • Kim, Nam-Eun;Heo, Young-Sun
    • Journal of Korean Home Economics Education Association
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    • v.33 no.1
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    • pp.37-62
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    • 2021
  • The purpose of this study is to develop a project-based teaching-learning instruction to solve the problems in family life. The developed process can be a practical plan to activate environmental education centered on living environment problems curriculum of Home Economic Education[HEE]. In order to achieve the purpose of this study, the curriculum of HEE and environmental education categories were compared and analyzed. The study selected 10 themes and developed a project-based HEE teaching-learning instruction with 8 sessions. The characteristics of the developed teaching-learning instruction are as follows. First, HEE curriculum included environmental knowledge, values and attitudes, competence, and practice and participation in environmental education and related categories in achievement standards and learning elements. Second, since HEE curriculum has a teaching-learning instruction plan based on project-based learning that allows learners to recognize and solve problems themselves was developed based on the real life-centered learning themes related to environmental education. It was also proposed that the subject of HEE has a high correlation with environmental competence and environmental practice, and thus environmental contents that can raise students' interests in society and environment should be added to the HEE curriculum. The teaching-learning instruction developed in this study can be used for classes such as HEE classes or free semeste. A follow up study would need to test the educational effects of this teaching and learning plan by implementing it to the actual class.

A Study on The Content Hierarchy of ICT Curriculum in Elementary School (초등학교 ICT 교육과정의 내용 체계에 관한 연구)

  • Kim, Hong-Rae
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.129-141
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    • 2006
  • The purpose of this study is to explore the content hierarchy of ICT curriculum in elementary school. Korea Ministry of Education has been released the 2nd ICT curriculum by last year. Over the past few years, several studies have been focused on the problem of 1st curriculum. But there has been no study that tried to find the internal justification of computer subject matter. Also there has been different hierarchy each and every textbook. And, we explored a standards of selection and a principles of organization of computer subject matter. then applied it to the content hierarchy of 2nd ICT curriculum. We tried to find relations with the content hierarchy and the types of thinking learner use. We suggests that computer subject can be organized by hierarchy of content and learners experiences. It can be logically organized between different grade, horizontally organized between same grade.

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초등학생의 논리적 사고력 및 문제해결 능력 향상을 위한 컴퓨터 프로그래밍 교육과정 모델 제안 - 재량.특별활동시간에 비주얼베이직언어를 중심으로 -

  • Mun, Oe-Sik
    • Journal of The Korean Association of Information Education
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    • v.9 no.4
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    • pp.595-606
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    • 2005
  • 7차교육과정에서의 초등 컴퓨터교육은 재량활동시간 또는 특별활동시간에 단순한 응용프로그램(워드프로세서, 엑셀, 파워포인트 등)을 활용하거나 인터넷을 이용한 정보검색 수준이다. 따라서, 문제해결 능력이나 논리적 사고력을 향상시키는데는 미흡하다. 인지능력이 뛰어난 초등학교 5, 6학년에는 이러한 컴퓨터 활용방법 교육보다 컴퓨터 기초원리 또는 프로그래밍교육이 필요하다. 본 논문은 프로그래밍교육을 재량 특별활동 시간에 학년별(5, 6학년) 또는 통합학년으로 학습할 수 있게 프로그래밍교육과정 60차시 분을 개발하여 제안하였다. 개발한 교육과정은 교수 및 학습자의 요구사항을 최대한 반영하기 위해 설문조사 등을 통해 얻은 기초자료를 참조하였다. 제안한 교육과정이 초등학교 5, 6학년에 적합하고 우수한지를 검토하기 위해 일부 차시의 교육과정으로 5, 6학년을 대상으로 재량활동시간에 직접 교수 학습한 후 자기평가, 설문조사를 실시하였다. 결과로 제안한 교육과정이 적합성과 우수성이 있다고 판단되었다.

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Bibliographic Information and Subject Information Linked to Textbooks to Support Self-directed Creative Learning of Elementary School Students in Online Environment (초등학생의 자기주도적 창의학습을 지원하기 위한 교과서 연계 서지정보 및 주제정보 구축에 관한 연구)

  • SoYoung Yoon
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.2
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    • pp.93-114
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    • 2023
  • In accordance with the educational paradigm that values self-directed creative education, school libraries and public libraries emphasize self-directed learning support through curriculum-linked programs as their main tasks. For self-directed learning, it is essential to provide learner-centered educational knowledge information, and there should be abundant textbook-linked references that can deepen and expand the curriculum reflected in textbooks. This study established KDC-linked information related to unit and cross-curricular learning topics through the analysis of elementary school textbooks and curriculum-linked books, restructured KDC system based on major subjects in the elementary school curriculum, and established a curriculum-linked subject information. Libraries can strengthen support for self-directed creative learning for elementary school students in an online environment by linking library content targeted for each user with elementary school education content focusing on learning topics in the curriculum.

A Computer Subject Learning Model Unifying the Applying Performance Assessment and the Level Learning (수행평가와 수준별 학습이 결합된 컴퓨터 교과 학습모형)

  • Jang, Yoo-Soon;Kim, Byung-Ki
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1097-1100
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    • 2002
  • 2000년부터 적용되고 있는 7차 교육과정은 학습자 중심의 교육과정이다. 이를 실행하기 위해 수준별 교육과정과 과정을 중시하는 수행평가가 도입되었다. 본 논문은 컴퓨터 교과의 수행평가와 수준별 학습의 문제점을 분석하고 이를 해결하기 위하여 수행평가와 수준별 학습이 결합된 학습모형을 제안하다. 이 학습모형을 따르면 수준에 맞는 개별화 학습이 이루어져 능동적인 완전학습이 이루어지고 교사는 수행되는 과정을 관찰하여 학생의 수준을 잘 파악할 수 있어 보다 객관적이고 정확한 평가를 할 수 있다.

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Analysis of Learner Satisfaction by Contents in Basic Software Education of College of Humanities

  • Shin, Seung-Hun;Seo, Joo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.251-261
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    • 2020
  • Based on the recent consensus on the need for software education, software education has become mandatory in universities in Korea. However, the suitability of class contents and the relationship between class contents and learner satisfaction has not been fully discussed. Therefore, in this paper, we analyzed the suitability of the contents used in the basic software education for the humanities students from the learner's perspective. For this purpose, three types of curriculum, which are 'computer science', 'usage of tools, and humanities in the digital world' and 'computational thinking', were compared using the lecture assessment questionnaire. As a result, we found that the learners evaluated positively over the curriculum that focused on the use of tools, the humanities approach, or the thinking ability rather than the theoretical contents of computer science. We also found that the subjects related to computer science could not give high satisfaction due to their unfamiliarity, relatively low academic value was given to the tool-centered curriculum, and fatigue was expressed in discussion-based thinking ability education.