• Title/Summary/Keyword: 학습윤리

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Korean Association of Information Education (컴퓨터 소양의 관점에서 본 정보윤리교육의 접근)

  • Moon, Jeong-Mean;Han, Sun-Gwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.65-72
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    • 2004
  • 아동들은 학습의 유용한 도구로서 컴퓨터를 이용하기도 하지만, 그 역기능에 항상 노출되어 있다. 바이러스와 해킹의 예만 보더라도 그 피해 정도는 심각한 수준에 이르고 있는 실정이다. 현행 컴퓨터 교육만 받으면 아동들이 그러한 바이러스와 해킹의 피해로부터 자신을 보호할 수 있을까? 라는 의문에서 본 연구를 시작하게 되었다. 정보화 시대를 살아갈 아동들이 그러한 역기능으로부터 스스로를 방어할 수 있도록 하기 위한 컴퓨터 소양교육이 반드시 필요하다고 보고 기존의 컴퓨터 재량교재의 내용분석을 통해 정보윤리교육의 모형을 제시하고자 한다.

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Design and Implementation of Network Courseware based Internet (인터넷 기반의 코스웨어의 설계 및 구현)

  • Choi, Jin-Seung
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.305-307
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    • 2010
  • 컴퓨터 기술의 발달과 인터넷의 보급으로 청소년의 인터넷 사용횟수가 급속히 증가하고, 그에 따른 역기능이 사회문제가 되는 시점에서, 사이버 문화를 조성하고 사이버상의 역기능을 감소시키기 위한 정보통신윤리 교육프로그램이 필요하다. 컴퓨터 활용에 있어 역기능에 대한 문제는 청소년 자신이 가장 정확하게 파악하고 있으므로, 가장 효율적인 해결방안을 제시할 수 있는 대상도 청소년이다. 따라서 정보통신윤리를 향상시킬 수 있는 학습자료를 개발하고 학교 교육 과정에 적용이 가능한 웹 사이트 형태의 네티켓 코스웨어를 개발하여 적용하고자 한다.

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A Development of Curriculum Model on Information Ethics and Creation Tools for Elementary School Students (초등학생을 위한 정보윤리 및 창작도구 교육과정 모델 개발)

  • Kim, Hyunbae
    • Journal of The Korean Association of Information Education
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    • v.19 no.4
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    • pp.545-556
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    • 2015
  • 2015 Software Education Guidelines aim to foster the capacity to solve the problem by extending the learners ICT literacy. However, this guidance does not include ICT literacy education content. This study develop a model curriculum on information ethics and creation tools for elementary school students. And 7 levels of learning contents and achievements on information ethics and creation tools are proposed in this study.

Development and Application of Ethics Education STEAM Projects using DeepFake Apps (딥페이크 앱 활용 윤리교육 융합 프로젝트의 개발 및 적용)

  • Hwang, Jung;Choe, Eunjeong;Han, Jeonghye
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.405-412
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    • 2021
  • To prevent problems such as portrait rights, copyright, and cyber violence, an ethics education STEAM projects using deepfake apps using AI technology were developed and applied. The Deepfake apps were screened, and the contents of the elementary school curriculum were reconstructed. The STEAM project as creative experiential activities was mainly operated by the UCC activities, and applied the info-ethics awareness measurement test based on the planned behavior theory. The social STEAM project as money (financial) education was qualitatively analyzed. It was found that this STEAM classes using AI technology app significantly enhances the ethical awareness of information communication.

Improving Internet Ethics Understanding by Making Related UCCs (연관 UCC 제작으로 인터넷윤리 이해도 향상)

  • Kim, Jongwan;Kim, Hee-Jae
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.3
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    • pp.1-9
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    • 2015
  • Internet ethics is one of liberal arts courses in a college. We also have taught this subject for a number of years. In order to effectively communicate to students the internet ethics course, we gave some demonstration practice lectures by taking advantage of internet ethics related videos. Since the latest video presentation and its discussion were performed, it was helpful for students to recognize the internet ethical issues and concerns. However, simply video watching is short in the view of students' learning outcome improvement, since each student just watches the content passively in a class. Thus, we assign small student group consisting of 3 people make a video on internet ethics topic. This team project based class methodology is effective to each student who actively participates in the class and understands the concept which they directly make a video. We confirmed that classroom students' understanding for internet ethics has been increased by a survey of the class attendees.

Future Trends of Higher Education and Learning Analytics Technology (고등교육의 미래 동향과 학습분석 기술)

  • Lee, Myung-Suk;Pak, Ju-Geon;Lee, Joo-Hwa
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.345-347
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    • 2021
  • 본 연구는 최근 Horizon report 2020에서 소개하는 고등교육 분야에 영향을 줄 트렌드와 기술 사례들을 수집하여 고등교육의 미래 동향과 학습 분석적 측면에서 분석하였다. 고등 교육이 교수·학습을 중심으로 영향을 줄 트렌드로는 기술적 트렌드, 고등교육 트렌드, 경제적 트렌드 등이 있으며 기술 사례로는 적응형 학습, 인공지능/머신기능 기술의 교육적 활용, 학업 성취도 분석을 위한 학습 분석, 확장 현실 기술 등이 있다. 이 중 학습 분석 기술은 학습자의 학업 성취도를 높이기 위한 방법으로 사용되는 유용한 기술이기도 하며 고등교육에 영향을 줄 가장 핵심 트렌드이기도 하다. 그러나 현실 학습에 적용하는데는 데이터 격차, 품질 문제, 개인 정보보호에 대한 문제 등 윤리적 문제를 함께 고려해야한다. 본 연구를 기반으로 한 향후 학습 분석 시스템을 개발하고자 한다.

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The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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Analysis of Science Social Emotions Learning on Secondary Science Curriculum Achievement Standards and Textbooks (과학과 교육과정 성취기준과 교과서의 사회정서학습 요소 분석)

  • Kim, Seo Young;Park, Hyun Ju
    • Journal of the Korean Chemical Society
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    • v.66 no.2
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    • pp.163-170
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    • 2022
  • This study investigated and analyzed the social and emotional learning components of middle school science, and high school integrated science and science inquiry experiments, which are common subjects that all students must complete. The subjects of analysis were 139 achievement standards of science and curriculum and 496 activities included in textbooks. The research results are as follows. In the case of curriculum achievement standards, 'cultural understanding' was hardly included among the seven science and social-emotional learning elements, 'numeracy' and 'creative thinking' appeared high in middle school, 'critical thinking', 'social technology' and 'ethical understanding' were included with high frequency in high school. And in the case of textbook activity, the tendency of social-emotional learning elements in middle school and high school was similar. 'critical thinking', 'creative thinking', and 'social skills' were mainly provided, while 'ethical understanding' and 'cultural understanding' were reflected in a limited way. In order to cultivate the elements of overall social-emotional learning, it is necessary to specify the achievement standards of the curriculum or to supplement the textbook activities and teaching-learning process.

An Action Research to Improve Nursing Ethics and Professional Course using Visual Thinking and Window Panning (비주얼 씽킹과 윈도우 패닝을 적용한 간호윤리와 전문직 교과목 수업개선에 관한 실행연구)

  • Choi, Hanna;Kim, Suhyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.3
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    • pp.362-373
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    • 2021
  • This is an action research study of mixed methodology design to confirm the implementation process and effects of applying visual thinking and window paning on improving nursing ethics and professional courses. Based on the conceptual model for action research, a quantitative and qualitative approach was taken. The data was collected and analyzed in an integrated manner. The survey analysis was done using the SPSS WIN 23.0 program. The participants were interviewed after experiencing the techniques in class and content analysis was used on the answers. As a result of applying visual thinking and window paning, ethical decision-making confidence (t=6.748, p<.001) and nursing professional intuition (t=-3.52, p<.001) showed statistically significant changes. There was, however, no significant change in biomedical ethics consciousness (t=1.291, p=.199). Qualitative analysis found that they had fresh experience, an unfamiliar but comfortable feeling, feeling of being mine, insufficient time, systematic case study approach based on theory, were able to cultivate cooperation and coordination ability through discussion and experience in various professional fields, pride, ethical responsibility consciousness and were able to apply learning content in the field. Visual thinking and window paning foster diverse competencies in nursing education and help integrative learning. Therefore, based on the results it is proposed that visual thinking and window paning are applied to the improvement of instruction in other courses to develop core nursing competency.

Design of a Curriculum Model for Information Ethics Education in College of Education on Students View (학습자 입장에서 살펴본 교원양성 대학에서의 정보윤리교육을 위한 교육과정 모델 설계)

  • Kim, Seong-Sik;Cho, Seong-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.33-41
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    • 2008
  • To solve the problems of lack of professional knowledge and teaching method for Information Ethics in the school, In this study we designed a curriculum model on point of students of educational colleges for Information Ethics Education(IEE) in the college that many researchers had mentioned. The contents in IEE curriculum included opinions of them who will be teachers of elementary or middle, high schools in the future. Also, For imbalance of reverse functions-oriented contents of information society in present, In the first, we made up 5 content fields: "In formation Society", "In formation Ethics", "Cyber-Etiquette", "Reverse Functions and Conquest", "Teaching method". In the second, we reflected opinions and demands of active teachers. Finally, In oder to check the validity of curriculum that designed in this study, we had expert group of education examine the validity of IEE curriculum design.

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