• Title/Summary/Keyword: 학습목표 영역

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Exploration of Creativity Construction Components in Computer Science (정보과학 창의성의 구성 요소 탐색)

  • Yun, Seon-Hee;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.45-54
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    • 2011
  • Creativity is a fine ability among major values of human resource in knowledge-based society. The purpose of this study is to identify the components of the informatics creativity based on domain-specificity and confluence theory. To explore these components, a three-round, classical Delphi process was administered with an expert panel of 31 individuals. All members of the expert panel initially responded to open-ended questions, and the qualitative results were analyzed. The subsequent two rounds of the Delphi required quantitative responses in which the expert panel was asked to indicate the level of importance using a five point Likert scale associated with specific items. As a result of the Delphi survey, total of 32 items were selected as three core areas such as congnitive, affective and environmental components of informatics creativity.

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Development of a Smart Education Model for Field Application of Smart Education (스마트교육 현장 적용을 위한 스마트교육 모형 개발)

  • Kim, Meeyong;Bae, Youngkwon
    • Journal of Internet Computing and Services
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    • v.13 no.5
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    • pp.77-92
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    • 2012
  • To explore the directions of 'Smart Education', we conduct a delphi survey field experts related to it recognized new educational paradigm of 21st century. As a result we can deduct common ground on educational goal, contents, method, evaluation, environment of 'Smart Education'. On the basis of these results, we develop a Smart Education Model to be able to provide a guide in the field. It is a systemic education model consisting of interrelated educational contents, method, evaluation, and environment of 'Smart Education' organically for education goal (e.g., Smart education should spread out for students living on 21st century to solve the problem with cooperation and communication, enhance creativity, and build their good character). We anticipate that this study will be useful in the field.

The Effects on Goal-directed Rubrics Nursing Student's Academic Achievement in Adult Nursing Education (목표지향적 루브릭을 활용한 성인간호학 교육이 간호학생의 학업성취도에 미치는 효과)

  • Jang, YounKyoung;Kim, Hae-Ran
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.782-789
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    • 2016
  • The purpose of this study was to develop a goal-directed rubrics for a adult nursing education and to evaluate this rubric's effects on academic achievement of nursing students. A total of 154 nursing students participated in this study. The data were analyzed by t-test, $x^2$-test with SPSS win 20.0 program. Rubrics in adult nursing education was to improve the academic achievement. With this result, the rubrics development of nursing education in a variety of areas and would have to be evaluated.

A Corpus Analysis to the Engineering Academic English (공학학술영어에 대한 코퍼스 분석)

  • Ha, Myung-Jeong;Rhee, Eugene
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.139-140
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    • 2017
  • 본 연구는 공과대학 학생들이 배우는 전공영어로서의 특수목적영어(ESP)에 대해 코퍼스 기반 접근법의 유용성을 논하고자 한다. 이에 본 연구에서는 공과대학에서 사용하는 전공텍스트를 코퍼스로 구축하여 컴퓨터에 기반한 분석에서 나온 결과들을 제시하면서 공학영어 코퍼스의 특성을 살펴보고 궁극적으로 영어매개수업을 듣는 공대학생들의 데이터 기반 학습에 일조하고자 한다. 본 연구에서 사용된 목표 코퍼스는 세부전공과 상관없이 공통적으로 적용되는 공학과목을 선정하여 구축되었고 비교대상인 참조 코퍼스는 British National Corpus를 사용하였다. 공학영어 코퍼스는 총 단어 180만개, 단어 유형 만 6천여개로 이루어졌고 코퍼스 분석도구인 AntConc 3.4.4를 이용하여 빈도 분석과 키워드 분석이 수행되었다. 고빈도수 어휘의 분석결과 목표 코퍼스와 참조 코퍼스에서 가장 빈번하게 나타나는 어휘군은 내용어(content words)보다는 기능어(function words) 형태가 많다는 점이 나타났고 내용어군만 분석결과 참조코퍼스에 비해 공학영어 코퍼스에 과학영역의 변이어가 많이 분포하고 있음이 드러났다. 또한 키워드 분석에서는 공학영어 코퍼스의 키워드 동사군이 전문적인 어휘(technical vocabulary)보다는 비전문적인 학술적 어휘(non-technical academic vocabulary)가 상대적으로 많이 분포되어 있음이 드러나 ESP교육을 실시함에 있어서 전공관련 전문영어와 함께 일반적인 학술 영어에 대한 인식을 고양해야 할 필요성이 대두된다.

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Development of Rubric for Assessing Computational Thinking Concepts and Programming Ability (컴퓨팅 사고 개념 학습과 프로그래밍 역량 평가를 위한 루브릭 개발)

  • Kim, Jae-Kyung
    • The Journal of Korean Association of Computer Education
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    • v.20 no.6
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    • pp.27-36
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    • 2017
  • Today, a computational thinking course is being introduced in elementary, secondary and higher education curriculums. It is important to encourage a creative talent built on convergence of computational thinking and various major fields. However, proper analysis and evaluation of computational thinking assessment tools in higher education are currently not sufficient. In this study, we developed a rubric to evaluate computational thinking skills in university class from two perspectives: conceptual learning and practical programming training. Moreover, learning achievement and relevance between theory and practice were assessed. The proposed rubric is based on Computational Thinking Practices for assessing the higher education curriculum, and it is defined as a two-level structure which consists of four categories and eight items. The proposed rubric has been applied to a liberal art class in university, and the results were discussed to make future improvements.

A Comparative Analysis of Elementary School Curriculum for Mathematics in Korea and Japan: Focus on 2015 Revised Curriculum (한국과 일본의 초등학교 수학과 교육과정 비교 연구: 2015 개정 교육과정을 중심으로)

  • Kang, Hyo Min;Ryu, Sung Rim
    • Journal of Elementary Mathematics Education in Korea
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    • v.23 no.2
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    • pp.219-245
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    • 2019
  • The purpose of this study is to provide basic data for the next curriculum revision, as well as to foster improvements to the quality of the Korean elementary school math classes by analyzing and comparing the Korean 2015 revised curriculum with the current Japanese curriculum of math. To accomplish this purpose, the research questions were set as follows. 1. What are the directions for revising Korean 2015 revised curriculum and the Japanese curriculum for elementary school mathematics? 2. What is the difference between the elements of learning content offered in the respective Korean and Japanese curriculums for elementary school mathematics? The conclusions of this study are as follows. Firstly, although Korea and Japan share common core statistical education objectives, they approach their goals with different methods. Korea focuses on academic competency, while Japan focuses on fostering the "power to live". For the learning process, Korea emphasized process-focused evaluation, while Japan emphasized fostering mathematical thought and thinking through mathematical activities. For class improvement, Korea focused on reducing the learning burden through appropriating the amount of learning by shifting or removing some elements of the learning content. Japan, on the other hand, refocused their attention on improving active learning within the classroom, and also increased the hours of math class within their curriculum. Secondly, there was a difference in the content composition of the curriculums of Korea and Japan. By comparing the elements of learning content, I got the conclusions for the next curriculum revision in Korea.

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A Case Study on the Development of Learning-Instruction for Computer Network Courses and CCNA Certification (컴퓨터 네트워크 교과목 수업과 CCNA 인증을 위한 교수학습 개발에 관한 사례 연구)

  • Kim, No-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.11
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    • pp.229-240
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    • 2013
  • This study critically review the textbooks and the syllabus of computer network courses currently used at universities, and the specifications of the certifications concerned to provide the students with the competitive and optimized course contents. Considering the vitality of the practicum in the computer network courses, we also suggest a new learning-instruction case study that focuses on the practice by analyzing the computer network practice test simulators which are certified nationally and the internationally. The proposed learning-instruction case study for computer network courses includes the weekly core lessons and contents, study goals and key points, the practice theme, handy tools based on two track of lecture and practice. Therefore it is expected to be a quite resourceful and practical teaching plan for the teacher, and a highly achievement of learning outcomes through motivation which can facilitate CCNA certification enrolling in the field of network aspect for the learner.

Mapless Navigation Based on DQN Considering Moving Obstacles, and Training Time Reduction Algorithm (이동 장애물을 고려한 DQN 기반의 Mapless Navigation 및 학습 시간 단축 알고리즘)

  • Yoon, Beomjin;Yoo, Seungryeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.3
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    • pp.377-383
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    • 2021
  • Recently, in accordance with the 4th industrial revolution, The use of autonomous mobile robots for flexible logistics transfer is increasing in factories, the warehouses and the service areas, etc. In large factories, many manual work is required to use Simultaneous Localization and Mapping(SLAM), so the need for the improved mobile robot autonomous driving is emerging. Accordingly, in this paper, an algorithm for mapless navigation that travels in an optimal path avoiding fixed or moving obstacles is proposed. For mapless navigation, the robot is trained to avoid fixed or moving obstacles through Deep Q Network (DQN) and accuracy 90% and 93% are obtained for two types of obstacle avoidance, respectively. In addition, DQN requires a lot of learning time to meet the required performance before use. To shorten this, the target size change algorithm is proposed and confirmed the reduced learning time and performance of obstacle avoidance through simulation.

Factors Affecting Learning Methods and Flipped Learning by Flipped Learning (플립러닝이 학습방법과 플립러닝에 영향을 미치는 요인)

  • Yi, Eun-Seon;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.45-52
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    • 2020
  • This study ranked the degree to which flipped learning contributes to each learning area and, in contrast, to quantitatively examine how effectively these learning methods are used in flipped learning, had four-year university computer majors receive flipped learning. Existing flipped learning experiments have proven effectiveness, while there are also negative effects on effectiveness, which has led to a lot of debate. Effective experiments and classes therefore require more research and an accurate understanding of flipped learning. Analysis of the 123 samples recruited shows that flipped learning contributes to learning is in order of self-directing, collaboration, watching videos, and learning by teachers. Regression analysis of the degree to which learning method affects flipped learning effectiveness resulted in order of self-directed learning, lecture videos, and collaborative learning. This shows that flipped learning not only has the greatest influence on self-directed learning, but also self-directed learning has the greatest influence on flipped learning. It can also see that a collaborative learning and the role of video to prior learning tool is important. Through this study, we hope to understand flipped learning correctly and set learning methods and achievement goals. It is necessary to analyze the interaction between flipped learning and subdivided classroom activities.

The Implementation of e-Learning System for the Dress Unit in the Subject of Technology & Home Economics in the Middle School (중학교 기술.가정과 옷차림 단원 학습을 위한 e-러닝 시스템 구현)

  • Lee, Young-Lim;Cho, Hyun-Ju
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.45-60
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    • 2009
  • This study is intended to implement an e-Learning system assisted class for the dress unit in the subject of technology & home economics in the middle school. This class is aimed at making teaching-learning in the dress unit effective, triggering students' interest in it, enhancing their understanding and offering basic materials for the e-Learning development about clothing instruction in the subject of technology & home economics. To make the concrete situational learning effective and provide realistic learning environments, learning contents were implemented so that the learners themselves could manipulate the contents by clicking. How to wear clothing according to learners' individuality was presented in order to trigger the learners' attention and motivation using the latest clothing pictures from the Internet shopping mall, and the dress fashion pictures of their peers. The result of this study can be summed up as follows. First, the implementation of learning materials with which simulation manipulation and visualization were possible could make the students reach the learning goals easily. Second, teaching-learning activity could be made more effective using audios, images and moving pictures rather than written texts. Third, learning the dress unit, which is especially related with a new fashion, made the most of the advantage of e-Learning by providing realistic and lively learning materials in a timely manner. And it triggered learners' motivation by providing pictures or moving pictures related with their real life. Based on these research results, this study suggests further research to develop e-Learning contents using various multimedia authoring tools as well as the ones applied to this study in learning the dress unit. It also suggests that the database of teaching-learning materials be constructed to securely prepare abundant instruction materials.

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