• Title/Summary/Keyword: 학교 공간

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Analyzing School Architecture Renovation Determination by AHP Analysis (AHP분석을 통한 학교건축 개축 판단 분석)

  • Lim, Jae-Hyun;Lee, Yong-Hwan
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.21 no.4
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    • pp.13-20
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    • 2022
  • The proportion of old buildings over 40 years among all school facilities is about 20%. The degree of deterioration is also increasing, resulting in safety risks that reduce the residential safety of faculty and students or a poor environment that does not meet the new curriculum and educational conditions is rapidly increasing the need for repair and renovation of school facilities. In order to fully fulfill its role as a space for implementing education, school architecture requires an understanding of the national curriculum and a clear criterion for determining the relationship between education and space. In order to set the evaluation criteria for deteriorated school architecture, this study presents judgment data centered on quantification and accuracy so that relevant personnel can utilize scientific analysis, research and development of detailed and systematic comprehensive evaluation indicators, and quantified evaluation methods.

Improvement of Standards for School Libraries Instructional Media and Equipments (학교도서관 교구·설비기준 개선 방안)

  • Song Gi-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.39 no.2
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    • pp.57-84
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    • 2005
  • The standards for instructional media and equipments imply an essential element for curriculum. In knowledge-based society, school libraries are an educational environment to assist curriculum, offer information literacy and reading services. Therefore the standards for school libraries instructional media and equipments are able to suggest the mission of school library media center, and it should contain suitable elements for educational roles. But the current standards are insufficient from quantitatively as well as qualitatively. So the standards, if standards for instructional media and equipments are revised, should be contain following contents. 1. facilities guidelines: 2. basic equipment plan; 3. instructional media for educational roles; 4. equipments for each essential. area space: 5. more detailed information appliances; 6. improvement of standard for special school library

A Development of Extreme Escape Game using Virtual Reality (가상현실을 이용한 도망치기 게임 개발)

  • Kang, Myung Whan;Lee, Jai Kun;Lee, Han Gul;Kim, Han;Kang, Min Shik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.557-558
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    • 2014
  • ICT 기술발전으로 웨어러블 디바이스(wearable device)와 증강현실(augmented reality: AR) 및 가상현실(virtual reality: VR)등은 차세대 게임 산업에 새로운 재미와 가치를 부여할 기술로 주목받고 있다. 특히 가상현실 기술은 컴퓨터 시뮬레이션으로 창출된 3차원 가상공간으로 사용자가 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 실재감과 몰입감을 경험하게 한다. 게임에서의 몰입과 실재감은 게임이용과 만족도에 큰 영향을 미치는 것으로 연구되고 있다. 따라서 본 논문에서는 가상현실을 이용하여 유저와 상호작용하고, 사용자에게 현실과 유사한 긴장감을 줄 수 있는 극한 도망 게임을 개발하였다.

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