• Title/Summary/Keyword: 하이브리드 통신

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A Design of Quadrature Hybrid Coupler Apply Open-PI Equivalent Transmission Line (Open-PI형 등가 전송선로를 적용한 Quadrature 하이브리드 커플러 설계)

  • Kim, Koon-Tae;Jang, Se-Wook;Kim, Hyeong-Seok
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.21-24
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    • 2008
  • In this paper, Designed Quadrature hybrid coupler apply Open-PI equivalent transmission line. Using the proposed structure we achieve significant size reduction with the same results of conventional quadrature hybrid coupler at 912MHz. The measured frequency responses agree well with simulated one.

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Characteristics of Resonance Suppression of PBS using EBG (EBG 구조를 이용한 전력공급/접지판의 RF 잡음저감 특성)

  • Sin, Eun-Cheol;Kim, Hyeong-Seok;Gang, Seung-Taek
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.504-506
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    • 2008
  • 전기전자 장치 내부의 PCB에 존재하는 전력공급/접지판은 RF 공진잡음을 발생시켜 디지틀 신호 품질 저하 및 불요방사의 문제를 일으킨다. 본 논문에서는, 전력공급/접지판의 RF 잡음을 제거하기 위한 방법으로 Mush-room EBG 구조를 사용할 때 이 구조가 가지는 전자기 및 전기적 특성을 모드해석법과 회로이론의 하이브리드화를 통해 예측을 수행한다. 예측을 통해 잡음을 억제할 수 있는 유용한 정보를 얻는다.

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Enhanced FCM-based Hybrid Network for Pattern Classification (패턴 분류를 위한 개선된 FCM 기반 하이브리드 네트워크)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1905-1912
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    • 2009
  • Clustering results based on the FCM algorithm sometimes produces undesirable clustering result through data distribution in the clustered space because data is classified by comparison with membership degree which is calculated by the Euclidean distance between input vectors and clusters. Symmetrical measurement of clusters and fuzzy theory are applied to the classification to tackle this problem. The enhanced FCM algorithm has a low impact with the variation of changing distance about each cluster, middle of cluster and cluster formation. Improved hybrid network of applying FCM algorithm is proposed to classify patterns effectively. The proposed enhanced FCM algorithm is applied to the learning structure between input and middle layers, and normalized delta learning rule is applied in learning stage between middle and output layers in the hybrid network. The proposed algorithms compared with FCM-based RBF network using Max_Min neural network, FMC-based RBF network and HCM-based RBF network to evaluate learning and recognition performances in the two-dimensional coordinated data.

A Comparative Study For Mobile HybridApp Development Tool (모바일 하이브리드앱 개발도구에 관한 비교연구)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.429-432
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    • 2012
  • Mobile devices diffusion begins by the iPhone and spreads by the Android. A widely used mobile devices is Smartphone(iPhone, Android, Bada, WindowPhone7, BlackBerry, etc) and Tablet(iPad, Android). In the past, we have developed a dedicated application for device. But, Now we must develop a application by considering the characteristics of the operating system. Accordingly, many problems occurred and other developmet methods have emerged. In this paper, we learn about MobileHybridApp development tool-oriented One Source Multi Use-and compare the differences, propose a method to develop context-sensitive.

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Replication and Consistency Control in Hybrid Architectures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 하이브리드 구조의 복제와 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.73-80
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    • 2016
  • Multiplayer Online Games(MOG) using the Internet are typically organized based on a CS(client-server) or P2P(peer-to-peer) architecture. We then propose a method that combines a P2P architecture with a CS architecture in order to utilize their advantages. Most MOGs use a primary-copy replication approach that provides strong consistency control over an object. For each object and character there exists an authoritative copy, called primary copy and all other copies are secondary copies or replicas. Any update to the object has to be first performed on the primary copy. In the proposed hybrid architecture, primary copies may reside on the server or be held by clients. In this architecture, load balancing between a server and clients can be achieved by reducing the number of objects maintained by the server. Games consist of various types of actions with different consistency requirements. A multi-level approach to game consistency is sensible as it provides the best trade-off between consistency and performance. The performance for the hybrid game architecture with the primary-copy model is evaluated through simulation experiments and analysis in this paper.

Reinforcement Learning Algorithm Based Hybrid Filtering Image Recommender System (강화 학습 알고리즘을 통한 하이브리드 필터링 이미지 추천 시스템)

  • Shen, Yan;Shin, Hak-Chul;Kim, Dae-Gi;Hong, Yo-Hoon;Rhee, Phill-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.75-81
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    • 2012
  • With the advance of internet technology and fast growing of data volume, it become very hard to find a demanding information from the huge amount of data. Recommender system can solve the delema by helping a user to find required information. This paper proposes a reinforcement learning based hybrid recommendation system to predict user's preference. The hybrid recommendation system combines the content based filtering and collaborate filtering, and the system was tested using 2000 images. We used mean abstract error(MAE) to compare the performance of the collaborative filtering, the content based filtering, the naive hybrid filtering, and the reinforcement learning algorithm based hybrid filtering methods. The experiment result shows that the performance of the proposed hybrid filtering performance based on reinforcement learning is superior to other methods.

Online learning Assessment System using a Hybrid-App (하이브리드 앱을 이용한 온라인 학습 평가 시스템)

  • Bang, Jin-Suk;Choi, Kwang-Il;Kim, Chang-Su;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.638-641
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    • 2013
  • In college, you can view the online quiz through the cyber education, and online learning. However, if there is no computer has a problem that can not be many students it is in place or not the Internet watch online quizzes. In recent years, many college students have a smart phone, from anywhere, using smartphone, you have utilized various Web surfing, news, and Messenger. In addition, office workers and students, have to learn to put to PDF necessary materials through the smartphone. Advantage of smart phones, have a feature that can be easy to carry and use anywhere at any time. Online learning from anywhere via a smart phone, so that you can see the online quizzes, in this paper, the system that not only online quizzes through a smartphone using the Hybrid-App, you can see in real time the results and scores of the person I proposed.

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Hybrid Error Concealment Algorithm for Intra-Frame in H.264 (H.264의 인트라 프레임을 위한 하이브리드 에러 은닉 알고리즘)

  • Yim Chang-Hoon;Kim Won-Jung;Lim Hye-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.8C
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    • pp.777-785
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    • 2006
  • H.264 is the prominent video coding standard in various applications such as real-time video streaming and digital multimedia broadcasting, since it provides enhanced compression performance, error resilience tools, and network adaptation. Since compressed video stream is vulnerable to packet loss, error resilience and error concealment(EC) tools are essential for the transmission of video over the Internet. In this paper, we first propose a simple temporal EC method that improves the EC performance for intra-frame in H.264 when the amount of motion is relatively small. Then we propose a new hybrid EC method for intra-frame in H.264, which combines the spatial EC and temporal EC adaptively. The simulations are performed in packet-lossy environments, and the proposed hybrid EC method shows about 0.5-4dB PSNR improvement compared to the conventional spatial EC method that is used for intra-frame in H.264.

Performance of Hybrid DS/FH Spread-Spectrum Systems in Cellular Packet Radio Network (셀룰러 패킷무선망에서 하이브리드 DS/FH 확산대역 시스팀의 성능)

  • 조현욱;박상규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.10A
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    • pp.1462-1470
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    • 1999
  • In this paper, the performance of packet radio networks using the ALOHA protocol in Rayleigh fading channels is analyzed in terms of the capture probability and the throughput. We consider capture effect in order to increase the probability of the channel access and to include cellular environment we assume that the traffic is a truncated bell-shaped distribution. The packet proposed in this paper consists of a competition part and a data part to decrease the probability of collision in the channel access. In the competition part, DS system with common spreading code is used and in the data, hybrid DS/FH system is used. We consider the linear correlation receiver and the hard-limiting correlation receiver as the receiver model. BPSK modulation is also employed. Because hybrid DS/FH systems are not sensitive to variation of the interference power, as we choose a proper chip number N and a frequency hopping number q, we can obtain a steady system performance even though the variation of interference power is severe fading channels such as Rayleigh fading.

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Fast GF(2m) Multiplier Architecture Based on Common Factor Post-Processing Method (공통인수 후처리 방식에 기반한 고속 유한체 곱셈기)

  • 문상국
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1188-1193
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    • 2004
  • So far, there have been grossly 3 types of studies on GF(2m) multiplier architecture, such as serial multiplication, array multiplication, and hybrid multiplication. Serial multiplication method was first suggested by Mastrovito (1), to be known as the basic CF(2m) multiplication architecture, and this method was adopted in the array multiplier (2), consuming m times as much resource in parallel to extract m times of speed. In 1999, Paar studied further to get the benefit of both architecture, presenting the hybrid multiplication architecture (3). However, the hybrid architecture has defect that only complex ordo. of finite field should be used. In this paper, we propose a novel approach on developing serial multiplier architecture based on Mastrovito's, by modifying the numerical formula of the polynomial-basis serial multiplication. The proposed multiplier architecture was described and implemented in HDL so that the novel architecture was simulated and verified in the level of hardware as well as software. The implemented GF(2m) multiplier shows t times as fast as the traditional one, if we modularized the numerical expression by t number of parts.