• Title/Summary/Keyword: 하드웨어 설계 공간 탐색

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Optimized DES Core Implementation for Commercial FPGA Cluster System (상용 FPGA 클러스터 시스템 기반의 최적화된 DES 코어 설계)

  • Jung, Eun-Gu;Park, Il-Hwan
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.2
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    • pp.131-138
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    • 2011
  • The previous FPGA cluster systems for a brute force search of DES keyspace have showed cost efficient performance, but the research on optimized implementation of the DES algorithm on a single FPGA has been insufficient. In this paper, the optimized DES implementation for a single FPGA of the commercial FPGA cluster system with 77 Xilinx Virtex5-LX50 FPGAs is proposed. Design space exploration using the number of pipeline stages in a DES core, the number of DES cores and the maximum clock frequency of a DES core is performed which leads to integrating 16 DES cores running at 333MHz. Also low power design is applied to reduce the loss of performance caused by limitation of power supply on each FPGA which results in fitting 8 DES cores running at 333MHz. When the proposed DES implementations would be used in the FPGA cluster system, it is estimated that the DES key would be found at most 2.03 days and 4.06 days respectively.

SLEDS:A System-Level Event-Driven Simulator for Asynchronous Microprocessors (SLEDS:비동기 마이크로프로세서를 위한 상위 수준 사건구동식 시뮬레이터)

  • Choi, Sang-Ik;Lee, Jeong-Gun;Kim, Eui-Seok;Lee, Dong-Ik
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.1
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    • pp.42-56
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    • 2002
  • It is possible but not efficient to model and simulate asynchronous microprocessors with the existing HDLs(HARDware Description Languages) such as VHDL or Verilog. The reason it that the description becomes too complex. and also the simulation time becomes too long to explore the design space. Therefore it is necessary to establish a methodology and develop a tool for modeling the handshake protocol of asynchronous microprocessors very easily and simulating it very fast. Under this objective an efficient CAD(Computer Aided Design) tool SLEDS(System Level Event-Driven Simulator) was developed which can evaluate performance of a processor through modeling with a simple description an simulating with event driven engine in the system level. The ultimate goal in the tool SLEDS is to fin the optimal conditions for a system to produce high performance by balancing the delay of each module in the system. Besides SLEDS aims at verifying the design through comparing the expected results with the actual ones by performing the defined behavior.

Serialized Multitasking Code Generation from Dataflow Specification (데이타 플로우 명세로부터 직렬화된 멀티태스킹 코드 생성)

  • Kwon, Seong-Nam;Ha, Soon-Hoi
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.429-440
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    • 2008
  • As embedded system becomes more complex, software development becomes more important in the entire design process. Most embedded applications consist of multi -tasks, that are executed in parallel. So, dataflow model that expresses concurrency naturally is preferred than sequential programming language to develop multitask software. For the execution of multitasking codes, operating system is essential to schedule multi-tasks and to deal with the communication between tasks. But, it is needed to execute multitasking code without as when the target hardware platform cannot execute as or target platforms are candidates of design space exploration, because it is very costly to port as for all candidate platforms of DSE. For this reason, we propose the serialized multitasking code generation technique from dataflow specification. In the proposed technique, a task is specified with dataflow model, and generated as a C code. Code generation consists of two steps: First, a block in a task is generated as a separate function. Second, generated functions are scheduled by a multitasking scheduler that is also generated automatically. To make it easy to write customized scheduler manually, the data structure and information of each task are defined. With the preliminary experiment of DivX player, it is confirmed that the generated code from the proposed framework is efficiently and correctly executed on the target system.