• Title/Summary/Keyword: 플로킹 모델

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Verification of Modified Flocking Algorithm for Group Robot Control (집단 로봇 제어를 위한 수정된 플로킹 알고리즘의 시뮬레이션 검증)

  • Lee, Eun-Bok;Shin, Suk-Hoon;You, Yong-Jun;Chi, Sung-Do;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.49-58
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    • 2009
  • Top-down approach in the intelligent robot research has focused on the single object intelligence however, it has two weaknesses. One is that has a high cost and a long spending time of sensing, calculating and communications. The other is the difficulty of responding to react changes in the unpredictable environment. we propose the collective intelligence algorithm based on Bottom-up approach for improving these weaknesses and the applied agent model and verify by simulation. The Modified Flocking Algorithm proposed in this research is the algorithm which is modified version of the concept of the Flocking (Craig Reynolds) which is used to model the flocks, herds, and schools in the graphics or games, and simplified the operation of conventional Flocking algorithm to make it easy to apply for the number of group robots. We modeled the Boid agent and verified possibility collectivization of the Modified Flocking Algorithm by simulation. And We validated by the actual multiple mobile robot experiment.

Distributed Transmit Power Control Algorithm Based on Flocking Model for Energy-Efficient Cellular Networks (에너지 효율적인 셀룰러 네트워크를 위한 플로킹 모델 기반 분산 송신전력제어 알고리즘)

  • Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.10
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    • pp.1873-1880
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    • 2016
  • Most of the energy used to operate a cellular network is consumed by a base station (BS), and reducing the transmission power of a BS is required for energy-efficient cellular networks. In this paper, a distributed transmit power control (TPC) algorithm is proposed based on the flocking model to improve the energy efficiency of a cellular network. Just as each bird in a flock attempts to match its velocity with the average velocity of adjacent birds, in the proposed algorithm each mobile station (MS) in a cell matches its rate with the average rate of the co-channel MSs in adjacent cells by controlling the transmit power of its serving BS. Simulation results show that the proposed TPC algorithm follows the same convergence properties as the flocking model and also effectively reduces the power consumption at the BSs while maintaining a low outage probability as the inter-cell interference increases. Consequently, it significantly improves the energy efficiency of a cellular network.

Energy-Efficient Uplink Power Control Based on the Flocking Model in Cellular Networks (셀룰러 네트워크에서 플로킹 모델 기반 에너지 효율적인 상향링크 전력 제어)

  • Choi, Hyun-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1186-1189
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    • 2016
  • A distributed uplink power control algorithm based on flocking model is proposed to improve the energy efficiency of mobiles station (MS) in cellular networks. As each bird in a flock matches its velocity with the average velocity of the adjacent birds, each MS in a cell matches its uplink rate with the average uplink rate of the co-channel MSs in adjacent cells by controlling its transmission power. Results show that the proposed algorithm effectively reduces the power consumption in the MS, while maintaining a low outage probability, which eventually improves the energy efficiency of the MS.

Fuzzy flocking method for boid's ecosystem behavior modeling (보이드들의 생태계 행동 모델링을 위한 퍼지 플로킹 기법)

  • 권일경;이상용
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.73-75
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    • 2003
  • 게임 세계에 존재하는 수많은 보이드들의 지능적인 집단 행동을 모델링하기 위한 방법으로 플로킹 기법이 많이 사용되고 있다. 특히 생태계에 존재하는 객체들의 행동을 재현하기 위한 연구가 활발하게 진행되고 있는 실정이다. 따라서 본 연구에서는 생태계에서 흔히 볼 수 있는 먹고 먹히는 관계를 퍼지 논리를 통해 게임의 보이드 행동을 모델링하고 구현한다.

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Boids′ Behavioral Modeling based Fuzzy Flocking (퍼지 플로킹 기반의 보이드 행동 모델링)

  • Kwon, Il-Kyoung;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.2
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    • pp.195-200
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    • 2004
  • Computer games use an intelligent method called flocking for boids' group behavioral modeling. Flocking can naturally model group behavioral patterns of unpredictable forms such as birds and fishes using some computer resource. In this paper, we implemented an ecosystem which is composed of predator and prey for group behavioral modeling of real underwater ecosystem. Also fuzzy logic is applied to implement instinct desire of ecosystem elements. As the result, we confirmed that the model can overcome breakdown of ecosystem and model naturally ecosystem behavior.

Advanced Evacuation Analysis for Passenger Ship Using Penalty Walking Velocity Algorithm for Obstacle Avoid (장애물 회피에 페널티 보행 속도 알고리즘을 적용한 여객선 승객 탈출 시뮬레이션)

  • Park, Kwang-Phil;Ha, Sol;Cho, Yoon-Ok;Lee, Kyu-Yeul
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.1-9
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    • 2010
  • In this paper, advanced evacuation analysis simulation on a passenger ship is performed. Velocity based model has been implemented and used to calculate the movement of the individual passengers under the evacuation situation. The age and gender of each passenger are considered as the factors of walking speed. Flocking algorithm is applied for the passenger's group behavior. Penalty walking velocity is introduced to avoid collision between the passengers and obstacles, and to prevent the position overlap among passengers. Application of flocking algorithm and penalty walking velocity to evacuation simulation is verified through implementation of the 11 test problems in IMO (International Maritime Organization) MSC (Maritime Safety Committee) Circulation 1238.

Convergence Analysis of Distributed Time and Frequency Synchronization Algorithm for OFDMA-Based Wireless Mesh Networks Using Bio-Inspired Technique (생체모방 기법을 활용한 OFDMA기반 무선 메쉬 네트워크의 분산 시간 및 주파수 동기화 알고리듬의 수렴성 분석)

  • Kim, Mi-Jeong;Choi, Joo-Hyung;Cho, Young-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.8
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    • pp.488-490
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    • 2014
  • This paper deals with distributed time and frequency synchronization algorithms using the flocking technique for OFDMA-based wireless mesh networks. We propose a time and frequency synchronization model taking into account channel propagation delays existing in wireless mesh networks, and analyze the convergence condition of the proposed synchronization algorithm. Convergence performance of the proposed synchronization algorithm is analyzed via computer simulation in terms of synchronization parameters in the time and frequency synchronization model.