• Title/Summary/Keyword: 프로젝트 환경요인

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A Study on the Factors for Strengthening Competitiveness of CM Projects based on Balanced Score Card (BSC기반 건설사업관리프로젝트 수주역량요인 연구)

  • Beak, Nak Kyu;Lee, Dong Heon;Lim, Hyoung Chul
    • Korean Journal of Construction Engineering and Management
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    • v.20 no.6
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    • pp.74-80
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    • 2019
  • In domestic construction industry, CM companies perform overall project management tasks such as planning, designing, construction management, evaluation, maintenance for construction projects. However, even with these tasks, as competition becomes more fierce and probability dependence is high, lots of CM companies are experiencing difficulties of securing and preparing indicators for order competence reinforcement. This study examines domestic business condition and task analysis. Also Competence factors are derived through institutional and legal investigation, and review of existing literature. The derived competence factors are focused on practical factors by interviewing with experts. competence factors for each type were classified into BSC's four perspectives(Finance / Customers / Internal processes / Learning and Growth) and surveyed. Based on the results of the survey, the priorities of competence factors that companies should focus on were derived. The purpose of this study is to contribute on making an indicator that can be utilized on business activities through priority analysis of competence factors for order competitiveness reinforcement of CM companies.

Analysing Decision Making Factors of IT Investment Projects (IT 프로젝트의 기본속성과 사전타당성 분석결과가 투자의사결정에 미치는 영향요인)

  • Koo, Bon-Jae;Lee, Kuk-Hie
    • Information Systems Review
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    • v.9 no.1
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    • pp.161-189
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    • 2007
  • The purposes of this dissertation are to identify various factors affecting the outcomes of feasibility analysis and investment decision makings of new IT project plans and empirically analysis the relationships among them. 9 variables which have been drawn from prior studies and industry practices are the amount of the necessary resource such as development budget and time, the expect financial benefits, the degree of alignments between IT projects and the business strategy, the estimated risk, and the investment priority as the dependent variable. Data from 125 IT projects of K bank, the leading commercial bank in Korea, have been collected and Regression Analysis and ANOVA have been performed. As results, 5 out of 8 hypothesis have been accepted partially or totally.

A Study on the Critical Success Factors for the Efficient Management of Defense Acquisition Program (효율적인 무기체계 획득을 위한 사업 관리 핵심성공요인 연구)

  • Jeon, Nam-Hee;Kim, Byung-Sam;Kim, Dong-Ho;Gim, Gwang-Yong
    • Journal of the military operations research society of Korea
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    • v.36 no.2
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    • pp.53-69
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    • 2010
  • The long-term purpose of Military Acquisition Program Management (MAPM) is to fulfill requested performance, budget, and timing of military capability building. The Defense Acquisition Program Administration was established in 2006 and it adopted Integrated Control System. Moreover, there have no much studies done to examine the condition of Defense Capability Improvement Project in Korea through an empirical research although there are sixty one organizations are operating currently under Defense Capability Improvement Project. The objective of this study is to recognize Military Acquisition Program Management as a single project and to critically review relationship between Critical Success Factors (CSF) and Military Acquisition Program Management. Accordingly, three determinants to lead to successful Military Acquisition Program Management are "Communication" "User Participation" and "User Requirement." This study also demonstrates that Critical Success Factors have distinctive influences on successful Military Acquisition Program Management based on characteristic, size and phase of project. In retrospect, it is meaningful that Integrated Project Team (IPT) could classify priority of management according to characteristic, size and phase of project in the course of implementation.

Critical Impact Factors Affecting the Performance of Domestic Construction Projects through Megatrend Analysis (거시 환경 분석을 통한 국내 건설 프로젝트 성과의 주요 영향지표 도출)

  • Lim, Hyunsu;Seo, Junghoon;Yoo, Wi Sung;Kim, Chang-Won
    • Journal of the Korea Institute of Building Construction
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    • v.22 no.2
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    • pp.207-218
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    • 2022
  • Changes in megatrends occurring within the spatial range of the production process can be critical factors that affect the performance of unit projects in construction industry, one of the representative order industries. Although changes in the megatrend are a prerequisite for successful performance achievement, previous studies suggested methods for performance measurement and management within the production process as major results. Accordingly, this study analyzed the megatrend related to domestic construction projects and presented critical impact factors(CIFs) that can be affect a project's performance. CIFs were set by combining keywords derived by reviewing major contents of related laws and policies and future strategy reports, and the importance of each indicator was quantitatively analyzed using analytic hierarchy process(AHP). It is expected that the findings of this study can provide meaningful basic data that the various stakeholders in a construction project can refer to when establishing the strategies to achieve successful performance.

Creative Project and Reward Based Crowdfunding:Determinants of Success (창의적 프로젝트와 후원형 크라우드펀딩: 성공요인)

  • Chun, Hesuk
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.560-569
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    • 2015
  • Crowd funding is the method of raising money for a project, companies from a large group of people via the Internet, in return for future products or equity. Kickstarter is the largest and most successful crowdfunding site where creative projects raise reward based funding. Drawing on dataset of 80,267 projects with combined funding over $1.3b from 8.1m people, this paper suggest that backer select project based on their preference on the project, instead profitability of the project. It suggests that well-established platform and big size of network increases the chance of success of the project due to a ripple effect and blockbuster effects. Clear communication about the project's idea and goal is highly correlated with success. Regular communication on the project site, such as by constant progress updates, helps the success of the project. Equity-based crowdfunding is emerging as an innovative means of raising capital for businesses, so it has been receiving a lot of attention and expectation from the government and the market. The findings of this paper and others will help to get some understanding and insight into equity-based crowdfunding. However, Kickstarter differs from equity-based crowdfunding in the goals of the backers. Kickstarter's backers are not investors, they are contributors. To understand equity-based crowdfunding, the subject will need further study.

문제해결관점에서 신제품 개발 프로젝트 성과 모형 - R&D 프로젝트 팀을 중심으로-

  • 박경환
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 1999.11c
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    • pp.379-398
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    • 1999
  • 본 연구는 창의적 문제해결과정에 대한 개념을 신제품 개발 프로젝트에 적용하여 문제해결 관점에서의 신제품개발 성과 모델을 제시하고 있다. 연구개발 프로젝트 팀과 관련한 연구논문들이 그 동안 많이 있었으며, 각각의 이론들은 상호 이질적이고 다른 관점을 취해 연구자와 실무자들에게 다소의 혼란을 야기하여 왔다. 대표적으로 살펴보면 합리적 계획, 의사소통 망, 훈련된 문제해결의 세 개의 차원으로 나누어진다. 이러한 이유로 국내외 학자들은 통합모델을 제시하려고 노력하여 왔다. 그러나 그러한 접근은 신제품 개발의 본질적 성격을 반영하는 새로운 깊이 있는 차원으로서의 모델 통합이 아니라 단순히 영향 요인들의 나열 또는 종합하는 특징을 지니고 있다. 본 연구는 신제품 개발 R&D 팀이 본질적으로 문제해결 집단이라는 전제하에 창의적 문제해결을 위한 구성원들의 문제해결 몰입과 해결안의 질적 수준의 향상을 높이기 위하여 R&D 팀의 인지적 다양성과 R&D팀의 위상과 관련하여 R&D 환경 성숙도라는 새로운 변수를 추가하였다. 여기서 제시하는 창의적 문제해결과정으로서의 R&D팀 성과와 관련된 연구모델은 본질적인 것을 다루면서 단순화 된 모델로서 그 동안 여러 관점에서 다루어져 온 개념들을 통합할 뿐만 아니라, 새로운 차원에서 R&D 성과를 높이는데 개념으로 많은 도움을 줄 것이다.

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Antecedents and consequences of perceived usefulness of team project-based learning (팀프로젝트 기반 학습법에 대해 지각된 유용성의 선행요인과 결과요인에 대한 연구)

  • Lee, Sungmi
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.411-417
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    • 2020
  • The purpose of this study was to suggest strategies of team project based learning for undergraduate students by exploring the effects of perceived usefulness on satisfaction in team project-based learning. Also, this study investigated the effects of autonomy support, self-efficacy for group work, and perceived interaction on perceived usefulness. The findings of this study revealed that perceived usefulness affects satisfaction in team project-based learning. Moreover, the results showed that autonomy support and self-efficacy for group work influence perceived usefulness. The findings of this study imply that perceived usefulness is critical team project-based learning is critical to successful learning. Additionally, autonomy support and self-efficacy for group work enables users to perceive usefulness in team project-based learning.

Software Development Process for Project Complexity and Size (프로젝트 난이도와 규모에 따른 소프트웨어 개발 프로세스)

  • Yoon, Seok-Min;Kim, In-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.33-40
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    • 2009
  • In this thesis, for the assessment of software development process for project complexity and project size : one of digital watermarking algorithm is selected and examined. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. This thesis focused on the method for customizing software development path, considering the project environments and characteristics. The selection standard of software development path is composed of process items, based on the ISO/IEC 15721 Information Technology Guide for ISO/IEC 12207 (Software Life Cycle Process) and ISO/IEC 15504 Information technology - Process assessment. To evaluate the algorithm, a system for selecting development path, which reflected algorithm, was examined.

Developing Measurement System for Key Performance Indicators on Building Construction Projects (건설 프로젝트 효율적 성과관리를 위한 핵심 지표 체계 구축)

  • Cha, Hee-Sung;Kim, Tae-Kyoung
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.4
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    • pp.120-130
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    • 2008
  • In construction industry, project performance should be evaluated in terms of project value objectives, i.e., cost, time, quality, safety, and environment. However, there have been few, if any, systematic approaches in assessing comprehensive performance level which encompasses the whole spectrum of project value objectives. It is non trivial to establish the standardized performance metric system due to the project individualities. This study provides a new approach in assessing the wide variety of project performance types by collecting the real industry project data. In addition, the proposed system has been validated through industry survey on project practitioners. It is concluded that the developed quantitative project performance measurement system would be effectively useful in indicating the level of current status of a particular project and furthermore, to provide a meaningful strategy for the future project in a more sustainable way.

Design of University Management System Architecture of 3-Tier Environment Using .Net Smart Client Technology (닷넷 스마트클라이언트 기술을 이용한 3-티어 환경에서의 학사시스템 아키텍쳐 설계)

  • Kim, hyun-jun;Lee, Jun-Whan;Hyun, Duk-Chang;Cho, han-jin
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.25-27
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    • 2010
  • 인터넷 보급률이 증가함에 따라 동시 접속자 수가 크게 증가한 요즘 기존에 소규모 시스템 및 소수의 사용자에게 적합한 클라이언트와 서버 방식인 2-티어 환경에서의 시스템은 성능저하의 요인이 되었고 이는 대규모 프로젝트 수행시 좀더 높은 성능으로 처리하게 되었다. 본 논문에서는 대규모 프로젝트의 최적의 성능 및 유지보수 편의성을 제공하기 위해 닷넷 리모팅 서비스와 스마트 클라이언트를 기반으로 한 3-티어 환경에서의 학사시스템 아키텍쳐를 설계하였다.

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