• Title/Summary/Keyword: 프로젝트 학습 전략

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The Influences of Perceived Usefulness and Perceived Ease of Use on Learning Outcomes in Team Project-based Learning with Naver Band (네이버 밴드를 활용한 대학 팀 프로젝트 학습에서 지각된 유용성과 지각된 사용용이성이 학습성과에 미치는 영향)

  • Kim, Seyoung;Yoon, Seonghye
    • The Journal of the Korea Contents Association
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    • v.16 no.12
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    • pp.695-706
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    • 2016
  • The present study sought to shed light on specific designs and strategies by investigating the impact that team project-based learning approach using Naver Band had on learning outcomes specifically, on satisfaction and achievement. Variables of perceived usefulness and perceived ease of use were chosen as critical predictors of the learning outcomes. 70 undergraduate students were divided into 18 groups and instructed to work on a team project using Naver Band for 6 weeks. Data analysis was completed using descriptive statistic analysis, correlation analysis, hierarchical regression analysis. Also, descriptions of Band from team reflection journal were analyzed. The major results of the study are as follows: first, perceived usefulness was the significant predictor of satisfaction and achievement. Second, 5 functions were revealed as strengths about Band.

Antecedents and consequences of perceived usefulness of team project-based learning (팀프로젝트 기반 학습법에 대해 지각된 유용성의 선행요인과 결과요인에 대한 연구)

  • Lee, Sungmi
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.411-417
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    • 2020
  • The purpose of this study was to suggest strategies of team project based learning for undergraduate students by exploring the effects of perceived usefulness on satisfaction in team project-based learning. Also, this study investigated the effects of autonomy support, self-efficacy for group work, and perceived interaction on perceived usefulness. The findings of this study revealed that perceived usefulness affects satisfaction in team project-based learning. Moreover, the results showed that autonomy support and self-efficacy for group work influence perceived usefulness. The findings of this study imply that perceived usefulness is critical team project-based learning is critical to successful learning. Additionally, autonomy support and self-efficacy for group work enables users to perceive usefulness in team project-based learning.

A Comparative Analysis of the Problem-Based Learning and Project-Based Learning Strategies on the Course of Engineering Design (공학설계 교과목에서 문제 중심 교수-학습과 프로젝트 중심 교수-학습 전략 비교 분석)

  • Shin, Haeng-Ja;Son, Joon-Ik;Im, Young-Do;Kim, Jong-Wook
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.142-149
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    • 2009
  • This paper deals with the analysis and comparison between on the course of a conventional engineering design (typically project-based learning) and a new engineering design (introduced PBL model to conventional engineering design). The purpose of the study is to identify and prove the effect of PBL model on the course with a new teaching-learning. In the result of t-test, there were significant statistics in the creative problem solving and self-directed learning ability, but no significant statistics in the team work and communication skill ability. Also the average of factors of the problem-based strategy is higher than those of the project-based strategy. In the problem-based strategy, the team work has the most influential on the satisfactory of the course. However in the project-based strategy, the comprehension of given product has the most influential on the satisfactory. Finally, this study has proved the effect of PBL on the course engineering design.

Analysis of Learning Effects According to Characteristics of Students on Project Based Multimedia Authoring (프로젝트기반 멀티미디어 저작 교육에서 학습자의 특성에 따른 성취도 분석)

  • Cho, Soo-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.5
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    • pp.691-699
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    • 2005
  • One of the important objects in the multimedia instruction is improvement of ability to make multimedia contents. In order to achieve this goal, instructing project based multimedia contents authoring and examining the effectiveness can be contributable to enhance the instruction strategies. In this study, we analyzed the teaming effects according to characteristics of students on project based multimedia contents authoring which has performed during one semester, at a university to enrich the purpose of multimedia instruction. As the result, differences on teaming effects according to personal characteristics such as 'ages', 'admitter or not', were found to be significant in statistics. And 'interestedness in projects', 'roles in projects' also have lead to distinct differences on students' performance.

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A Study on Management Strategies for Service-Learning Program in Engineering (공학에서 봉사학습 프로그램 운영 전략 모색)

  • Kim, Kyeoung-Sun;Jeong, Yu-Ji
    • Journal of Engineering Education Research
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    • v.12 no.2
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    • pp.14-23
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    • 2009
  • Most of the volunteering and community service had no direct link with classroom learning. Service-learning educational methodology that directly and intentionally integrates the classroom learning with service to the community. Research has found that this combination can improve the academic learning of the course material, give participants a deeper understanding of the social issues they address and provide valuable community services. And, service-learning has been offend environment to meet many of the KEC 2005 criteria that many be difficult to integrate into traditional engineering course. In studying, recognizing why service learning is a new attempt what is different form other learning experiences, we would like to search management strategies for service learning course and program development.

The mediating effect of team efficacy between interpersonal competence and perceived learning in project learning: Focusing on pre-service early childhood teachers (프로젝트 학습에서 대인관계 유능성 및 인지된 성취감의 관계에 대한 팀효능감의 매개효과 : 예비 유아교사를 중심으로)

  • Koh, Eun-hyeon;Park, Hye-Rim
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.12
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    • pp.91-97
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    • 2016
  • The purpose of this study is to identify the mediating effect of team efficacy between interpersonal competence and perceived learning in project learning for pre-service early childhood teachers. Based on a literature review, team efficacy and interpersonal competence were identified as variables having an effect on project learning. The data were collected from 172 students who participated in a project learning course offered by a university located in Seoul, Korea, and were analyzed by Baron & Kenny's (1986) framework. As a result, team efficacy was found to act as a partial mediator between the two variables, understanding of and consideration for other people and perceived learning. This study suggests that team efficacy and understanding of and consideration for other people should be facilitated in project learning courses. The possibility that some teaching strategies could enhance the project learning effect for learners and pre-service teachers is discussed.

A Study on the Teaching-Learning Methods for Improvement of Creativity on Information Science Applying Project-based Learning (정보과학 창의성 향상을 위한 프로젝트 기반 교수-학습 방법에 대한 연구)

  • Kim, Hosook;Kim, Hyoungseok
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.529-540
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    • 2014
  • We propose an efficient information science teaching-learning method to improve information-scientific creativity of mathematically and scientifically gifted students. The students are able to improve their creative problem solving and team-work abilities through team project work to resolve a variety of application problem in real world. In the pursuit of this purpose, we designed a new two-stage information science learning method consisted of the standard stage and the application stage, and a new systemic project process. Moreover, we applied small-scale cooperation learning strategies and a multi-dimensional assessment system. The analysis on our proposed model shows that there is a remarkable achievement of educational objectives on cognitive capability, social and affective ability of information science creativity.

A Study of Programming Class using Raspberry Pi for Students of Industrial Specialized High School (공업계 특성화 고등학생을 위한 라즈베리파이를 활용한 프로그래밍 수업 방안)

  • Kim, Se-min;Choi, Sook-young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.165-172
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    • 2017
  • Recently, many supports about the education linked with industrial field have been provided in technical specialized high schools. In order to keep pace with the global trend to emphasize software education and to move away from traditional grammar-based programming learning, various physical computing tools have been used in the education fields. For this study, we conducted a programming class using Raspberry Pi for technical high school students. In the class, students were instructed to produce actual results based on the knowledge they had learned. Project-based learning was used to help students create products and thus they performed tasks while discussing and collaborating on a team-by-team basis. In particular, self-regulation learning strategies were considered to provide effective project-based instruction. After the class, we interviewed the students' satisfaction with it. The results showed that the students' satisfaction was high, and the fellow teachers also had a lot of possibilities and expectations about the programming instruction and project-based learning using Raspberry Pi.

Extracurricular Science and Math Activities and Achievement of Minority Students in an American Urban School : A special Report of THE SCIENCE AND MATH FOR EVERYONE PROJECT (미국교외학교 소수민족학생들의 과학과 수학 특별활동과 성취에 관한 연구 : "THE SCIENCE AND MATH FOR EVERYONE PROJECT"에 대한 특별 보고서)

  • Lee, Hee-Ja;Paik, Ha-Nnah S.
    • Korean Journal of Human Ecology
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    • v.9 no.1
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    • pp.1-12
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    • 2000
  • 이 프로젝트는 미국의 소수민족학생들의 과학과 수학의 수행능력과 흥미를 갖도록 혁신적인 교육전략을 개발하기 위한 준 실험설계연구이다. 연구대상은 중학교 7학년과 8학년 학생으로, 과학과 수학에 흥미가 있고 성적이 우수하며, 신체적으로나 기능적으로 장애가 있고, 소수민족이고, 경제적으로 빈곤한 계층이며 여학생을 우선조건으로 실험집단 52명, 비교집단 28명이 무선표집되었다. 연구대상 대부분(72명)이 흑인이고, 나머지(8명)는 히스파니아인이다. 연구내용은 1) 방과후 학술활동 2) 사회적 기술활동 3) 현장학습 4) 가족지원 프로그램을 실험집단에 실시한 후 실험집단과 비교집단의 학업성취도와 실험집단의 자아개념과 프로젝트 활동에 대한 평가를 분석한 것이며, 다음과 같은 연구결과를 얻었다. 1. 학업성취에 있어서 실험집단의 과학성적(CRT)이 통계적으로 비교집단보다 유의한 증가를 보였고, 프로젝트의 목표를 초과달성하였다. 비교집단도 자연적 성숙효과로 증가를 보였으나 유의도는 실험집단보다 낮았다. 2. 학생들의 프로젝트에 대한 평가는 긍정적이었다. 프로젝트 목적과 명확성, 현장학습의 적절성, 게임이나 학술활동보다 현장학습의 선호, 특히 자아존중감 활동이 많은 도움이 되었다고 보고하였다. 3. 실험집단의 자아개념은 프로젝트 기간동안 통계적으로 유의한 증가를 보였으나 학업 성취와의 상관관계는 유의하지 않았다. 이상의 연구결과를 토대로 이 프로젝트의 한국적 상황의 적용에 대한 시사점을 얻을 수 있었다.

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A Case Study of Course-Embedded Assessment for Program Outcomes in Computer Science & Information Engineering (컴퓨터·정보공학 분야의 교과기반 학습성과 평가 사례연구)

  • Cho, Soosun
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.73-81
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    • 2016
  • This paper deals with the practical experience and lessons to develop a method of course-embedded assessment for program outcomes in Computer Science & Information Engineering. In engineering education, ABEEK(Accreditation Board for Engineering Education of Korea) has been nominated as an official accreditation from Korean government under some conditions of fulfillment. One of the conditions is enforcement of course-embedded assessment for program outcomes. In this paper, a method of course-embedded assessment in Computer Science & Information Engineering is suggested. The case study was done in a basic project course which includes the special assessment methods in project courses. The case study of course-embedded assessment in a basic project course was given with consideration for each step, that is, set up of program outcomes which are highly related to the course, selection of assessment tools such as written examination and project-based assessment, set up of assessment criteria, implementation of course-embedded assessment, and analysis of results. The proposed method is expected to be a good example to construct the whole strategy for course-embedded assessment in Computer Science & Information Engineering.