• Title/Summary/Keyword: 프로젝션 맵

Search Result 2, Processing Time 0.014 seconds

Real-time 3D Feature Extraction Combined with 3D Reconstruction (3차원 물체 재구성 과정이 통합된 실시간 3차원 특징값 추출 방법)

  • Hong, Kwang-Jin;Lee, Chul-Han;Jung, Kee-Chul;Oh, Kyoung-Su
    • Journal of KIISE:Software and Applications
    • /
    • v.35 no.12
    • /
    • pp.789-799
    • /
    • 2008
  • For the communication between human and computer in an interactive computing environment, the gesture recognition has been studied vigorously. The algorithms which use the 2D features for the feature extraction and the feature comparison are faster, but there are some environmental limitations for the accurate recognition. The algorithms which use the 2.5D features provide higher accuracy than 2D features, but these are influenced by rotation of objects. And the algorithms which use the 3D features are slow for the recognition, because these algorithms need the 3d object reconstruction as the preprocessing for the feature extraction. In this paper, we propose a method to extract the 3D features combined with the 3D object reconstruction in real-time. This method generates three kinds of 3D projection maps using the modified GPU-based visual hull generation algorithm. This process only executes data generation parts only for the gesture recognition and calculates the Hu-moment which is corresponding to each projection map. In the section of experimental results, we compare the computational time of the proposed method with the previous methods. And the result shows that the proposed method can apply to real time gesture recognition environment.

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.1
    • /
    • pp.147-161
    • /
    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.