• Title/Summary/Keyword: 프로젝션

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Hand Tracking Based Projection Mapping System and Applications (손 위치 트래킹 기반의 프로젝션 매핑 시스템 및 응용)

  • Lee, Cheongun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.4
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    • pp.1-9
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    • 2016
  • In this paper we present a projection mapping system onto human's moving hand by a projector as information delivery media and Kinect to recognize hand motion. Most traditional projection mapping techniques project a variety of images onto stationary objects, however, our system provides new user experience by projecting images onto the center of the moving palm. We explain development process of the system, and production of content as applications on our system. We propose hardware organization and development process of open software architecture based on object oriented programming approach. For stable image projection, we describe a device calibration method between the projector and Kinect in three dimensional space, and a denoising technique to minimize artifacts from Kinect coordinates vibration and unstable hand tremor.

Video Art and Media Environment in City Space (도시 공간에서의 비디오 아트와 미디어 환경에의 재고)

  • Sohn, Young-Sil
    • The Journal of the Korea Contents Association
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    • v.11 no.4
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    • pp.196-206
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    • 2011
  • The development of projection technology produces series of discussions associated to various form of visual immersing possibilities by the way of projecting image directly to the obscure surface surrounded us. Besides, the significance can be found in terms of that this kind of image projection offers chance to citizens to enjoy high standard images and makes people consider media environment of city. Video art as the digital technology grafts penetrates formative space of city by projecting images. The certain thing about questions how the media has status in city is that media is now not existing for self neither for abstractly and virtual reality is existing in the general appearance of metropolis. This paper treats media environment of city and the meaning of image projection as from of video art in the city. It accesses about the meaning of video form visual art in big city- new reality, the virtual and the real, immersion and interactivity. And media reality of metropolis defines that there is not one major discourse in the gigantic text -metropolis rather they are different discourses each other simultaneously compatible in the gigantic text -metropolis and in fact, they affect each other and interact.

Iterative Data Completion for Limited Angle Tomography using Filtered Backprojection (각도 제한 단층영상재구성을 위한 여현 역투사 기반 반복적 데이터 완결 기법)

  • Lee, Nam-Yong
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.372-382
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    • 2009
  • When the range of projection angles is limited, tomographic reconstruction suffers from artifacts caused by incomplete data. One can consider a data completion technique, which estimates projection data at unobserved angles using a prior knowledge or mathematical exploration, but the result is often not improved; the improvement by the data completion often undermined by the artifacts by inaccurate estimation, In this paper, we propose an iterative method, which computes projection data at unobserved angles by using the current estimate on the image, links the computed projection data to the observed ones by using the consistence condition of Radon transform, and reconstruct the next estimate on the image by filtered backprojection. The proposed method does not require a prior knowledge on the image, and has much faster approximation rate than the expectation maximization method. The performance of the proposed method was tested through several simulation studies.

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Stereoscopic Imaging and Interpretation of the three Dimensional Seismic Data by Numerical Projection (뉴메리컬 프로젝션에 의한 3차원 탄성파 데이터의 영상화 및 해석)

  • 정성종;김태균
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.13 no.6
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    • pp.490-500
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    • 1988
  • In recent years the acquisition, processing and interpretation of three dimensional seisimic data, for the purpose of locating gas and reservoirs, have become practical. This paper exlores one way in which the volume data can be searched and visualized, which may aid the interpreter. The illusion of looking at a three dimensional volume can be obrained by fusing a stereoscopic pair of pictures. Each picture can be made by projecting each data point of the volume into a plane from a point where the eye is placed. The data valuse along any projection line can be summed to form the picture, or only a segment along the line can be selected. By selective projection, the volume can be searched and obscuring layers removed. The stereoscopic pictures show the physical models in there ture spatial positions. Projection of the envelope function of the seismic traces is shown to give improved depth perception compared with projection of the position amplitudes.

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Projection Facade and Game System for Multi-Audience Participation using Smart Devices (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 및 게임 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.1-8
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    • 2013
  • As yet the use of 3D projection mapping facade has been limited to advertising and performance in the outside. And interactive elements are lacking. In this paper, propose a interaction system which control of projection mapping facade for multi-audience participation using smart devices. The system can be interaction for the multi-façade. And single or multiple can participate in the game. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which interaction of projection facade system can be used to user devices. The results of this study can be used as a base module for projection facade interaction system. In addition, It can be utilized for converged content development such as performances, games, education and various applications services.

A study on the projection and interaction methods onto the cylindrical surface (원통형 곡면상으로의 투영과 상호작용 기법에 관한 연구)

  • Sung, Bo-Kyung;Lee, Ah-Reum;Choi, Eun-Jung;Kang, Eun-Young;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1319-1324
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    • 2006
  • 최근 다양한 분야(건축, 디자인, 영화관)에서 활용되는 디스플레이 기술들은 대체로 평면에 투영하는 프로젝션 기술을 사용하고 있다. 예외적으로 평면이 아닌 곡면에 투영하는 경우도 있었으나, 기술적인 제약으로 왜곡된 영상을 보정하여 사용하는 경우는 드문 상태이다. 그리고 상호작용의 경우는 기계적 장치에 의존한 초보적 형태가 주류를 이루고 있다. 본 논문에서는 프로젝션 기술 중에서 원통형 곡면상으로의 투영 기법과 모션인식을 반영한 상호작용 기법에 대해서 논하고자 한다. 3D 영상을 곡면에 왜곡 없이 투영하기 위하여, 본 논문에서는 '2-pass 렌더링' 기법을 이용하였다. 이 기법에서는 현재 렌더링 된 영상을 텍스쳐로 저장한 다음 원통형 물체에 매핑시켜 곡면에 적합한 영상으로 보정한다. 그리고 기계적 장치에 의존하지 않는 상호작용을 위해, 카메라를 통하여 실시간으로 사용자 정보(위치, 방향 값)를 입력 받아 원통형 스크린과 매칭되는 좌표 값을 계산한다. 위와 같은 기법들을 구현하기 위한 실험으로 미디어 아트 작품을 제작하였으며, 투영과 상호작용에 관한 알고리즘을 작품에 적용하였다. 이 작품은 하나의 프로젝터를 사용하여 1/4 원통형 곡면으로의 투영과 상호작용을 수행하였다. 본 연구의 결과는 미디어 아트 작품의 프로젝션 모듈로 사용 될 수 있으며, 공연장 건축, 실내디자인, 체감형 인터랙티브 게임, 가상현실 영화관 등 다양한 분야에 적용 될 수 있다.

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Building Design and Simulation in Virtual Environment using a Virtual Workbench and a Projection Wall (가상워크벤치와 프로젝션 월을 연동한 가상환경에서의 빌딩 디자인 및 시뮬레이션)

  • Lee, Sun-Min;Kwon, Doo-Young;Cho, Eun;Yoo, Hyo-Sun;Kim, Myung-Hee
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.11a
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    • pp.109-113
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    • 2002
  • 본 연구에서는 서로 다른 형태의 VR 디스플레이 장비인 가상워크벤치와 프로젝션 월을 연동한 이종협업 가상환경을 구축하고 이러한 환경에서 단일 빌딩을 모델링 하는 전과정을 입체적으로 시뮬레이션 할 수 있는 어플리케이션에 대하여 소개한다. 수평 형태의 가상워크벤치 상에서는 건축가와 일반 사용자 혹은 견습 디자이너가 함께 참여하여 빌딩의 형태 및 색상, 재질 등을 인터랙티브하게 변화시키면서 디자인 된 모델을 단계별로 입체 시뮬레이션 할 수 있도록 하였다. 대형의 스크린을 기반으로 하는 수직형 프로젝션 월에서는 디자인 된 빌딩의 입면도를 시뮬레이션하고 빌딩의 외부 및 주변 환경을 네비게이션 할 수 있도록 하여 동일한 모델을 서로 다른 시점에서 관찰하고 의견을 교환하여 이를 모델링에 반영할 수 있도록 하였다.

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Spatial Augmented Reality based Smart Space Projection Services (공간증강현실 기반 스마트 프로젝션 서비스)

  • Kim, Hyoung-Sun;Lee, Joo-Haeng;Lee, Ah-Hyun
    • Journal of Service Research and Studies
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    • v.5 no.1
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    • pp.45-55
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    • 2015
  • Spatial Augmented Reality (SAR) technology perceives real world objects, and their contexts and augments appropriate information and user interfaces on or around the surface of the objects is a technique of projecting. A SAR device typically consists of a small projector and a camera and a processor, and this technology is becoming more widespread along with the advent of subminiature project In this paper, as the spatial augmented reality technology is being magnified as a new IT paradigm, we introduce our stand-type installation of projector-camera-processor components, discuss our implementation of smart projection service system, and present its use cases.

High-Dimensional Clustering Technique using Incremental Projection (점진적 프로젝션을 이용한 고차원 글러스터링 기법)

  • Lee, Hye-Myung;Park, Young-Bae
    • Journal of KIISE:Databases
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    • v.28 no.4
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    • pp.568-576
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    • 2001
  • Most of clustering algorithms data to degenerate rapidly on high dimensional spaces. Moreover, high dimensional data often contain a significant a significant of noise. which causes additional ineffectiveness of algorithms. Therefore it is necessary to develop algorithms adapted to the structure and characteristics of the high dimensional data. In this paper, we propose a clustering algorithms CLIP using the projection The CLIP is designed to overcome efficiency and/or effectiveness problems on high dimensional clustering and it is the is based on clustering on each one dimensional subspace but we use the incremental projection to recover high dimensional cluster and to reduce the computational cost significantly at time To evaluate the performance of CLIP we demonstrate is efficiency and effectiveness through a series of experiments on synthetic data sets.

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