• Title/Summary/Keyword: 프로그램 효과성 평가

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Development of a Holistic Measure of Learning Effects in Robotics Program: Connecting Sociocultural Context and Computational Thinking (로봇활용교육의 효과성 검증을 위한 평가도구 개발 : 사회·문화적 맥락 및 컴퓨팅 사고 연계)

  • Choi, Hyungshin
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.541-548
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    • 2014
  • The goal of this study is to suggest evaluation tools to assess computational thinking(CT) skills in primary robot-based programs. In addition, the researcher has expanded its evaluation approaches to include interpersonal competencies from the socio-cultural perspectives, not just focusing on intrapersonal competencies. In order to pursue the research goal, one-semester robots programs for the fifth graders were designed, and evaluation tools including a learners' CT competencies survey and a learning process monitoring rubric were developed. The results of this study are meaningful because it has expanded the evaluation approaches to connect to the concepts of CT and to include interpersonal aspects from the socio-cultural perspectives.

Using Evolution Program to Develop Effective Search Method for Alternative Routes (진화 프로그램을 이용한 효율적인 대체경로 탐색방법 연구)

  • CHOI, Gyoo Seok;SEO, Ki Sung;PARK, Jong Jin
    • Journal of Korean Society of Transportation
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    • v.20 no.2
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    • pp.71-79
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    • 2002
  • This paper presents an effective alternative K-paths calculation method based on a Evolution Program (EP). We developed efficient genetic operators for path calculation. A major problem of the existing approach(similarities among the paths) can be resolved using EP's. The performance of the suggested method is evaluated and compared with the k-th shortest path for the virtual road network model by computer simulation. The results of computational experiments of the suggested method are found to be satisfactory in terms of the dispersion of alternatives.

The Effectiveness of the Living Lab-based Elementary School Data Science Program (리빙랩 기반 초등학교 데이터 과학 프로그램의 효과성 분석)

  • Son, Jungmyoung;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.105-120
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    • 2022
  • In addition to the rapid changes in the times caused by the pandemic, the revision of the new curriculum coincides with the change in the proportion of the three elements of learners, society, and subjects that make up the curriculum. In particular, along with the proportion of 'social' in the curriculum, the scope of the word 'educational community' has increased, and the allowable range of curriculum restructuring centered on it has expanded. In order for the intended direction of education to be properly established in the new curriculum, various educational method studies are needed to cultivate newly emerged competencies and literacy. In this study, after selecting the contents and goals of the convergence curriculum based on various criteria for subject selection, the data science program was designed by reconstructing Living Lab's PDIE methodology. As an evaluation factor for this, we tried to analyze the effectiveness of 'creativity', 'problem-solving ability', 'communication ability', 'collaboration ability' among future competencies emphasized in the curriculum. As a result of the study, it was effective in improving creative and communication skills, and this study focuses on verifying the effectiveness of School Living Lab, suggesting the necessity of post-research that expands the application space of research and diversifies the role of educational community subjects.

Analyzing the effects of artificial intelligence (AI) education program based on design thinking process (디자인씽킹 프로세스 기반의 인공지능(AI) 교육 프로그램 적용 효과분석)

  • Lee, Sunghye
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.49-59
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    • 2020
  • At the beginning of the discussion of AI education in K-12 education, the study was conducted to develop and apply an AI education program based on Design Thinking and analyze the effects of the AI education programs. In the AI education program, students explored and defined the AI problems they were interested in, gathered the necessary data to build an AI model, and then developed a project using scratch. In order to analyze the effectiveness of the AI education program, the change of learner's perception of the value of AI and the change of AI efficacy were analyzed. The overall perception of the AI project was also analyzed. As a result, AI efficacy was significantly increased through the experience of carrying out the project according to the Design Thinking process. In addition, the efficacy of solving problems with AI was influenced by the level of use of programming languages. The learner's overall perception of the AI project was positive, and the perceptions of each stage of the AI project (AI problem understanding and problem exploration, practice, problem definition, problem solving idea implementation, evaluation and presentation) was also positive. This positive perception was higher among students with high level of programming language use. Based on these results, the implications for AI education were suggested.

Effects of Game-based Visual Feedback Training on Postural Balance Control (게임기반의 시각 피드백 훈련이 자세균형 조절에 미치는 영향)

  • Yi, Jeong-Won;Yu, Mi;Jeong, Gu-Young;Lee, Nak-Bum;Kwon, Tae-Kyu
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.25-33
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    • 2012
  • In this study, we analyzed the effects of game-based visual feedback training on postural balance control in young adults. We provided postural balance training for four weeks in fifth minute a day and three days a week using training system of postural balance based forceplate. We evaluated the ability of postural balance using balance SD(Biodex, medicalscience Inc., USA) for the validation of game contents based visual feedback training program. The results showed that postural stability and limits of stability were improved significantly before and after the training(p<0.05). Our study indicates that postural balance training of visual feedback based game could be adapted for improving postural balance. Also, for application of this game-based visual feedback training in older adults, we could develope of various game contents for disease types and conduct quantitative analysis and data collection of postural balance in the aged.

EFFECTS OF THE MOTHER-CHILD ATTACHMENT PROMOTION PROGRAM FOR AUTISTIC CHILDREN (자폐아동을 위한 모-아애착증진 프로그램의 효과)

  • Lee, So-Woo;Hong, Kang-E;Im, Sook-Bin
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.11 no.2
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    • pp.198-208
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    • 2000
  • Objectives:This study was conducted to evaluate the effects of the attachment promotion program which was designed to promote attachment between autistic children and their mothers. The program was consisted of play activity centered mother-child interaction, educational activity for mothers by lecture, video-feedback session, and emotional supports. Methods:The subjects were consisted of 11 pairs of mother and child(7 for participant group:PG, 4 for non-participant group:NPG), who were 2-4 years-old autistic children. The data were collected by video-taping, behavioral observations, and analyzed by Wilcoxon Rank(Sign) Sum Test and Content Analysis. Results:The total attachment score increased from pre test to post-test of PG was significantly higher than that of NPG. The scores of attachment behaviors indicating proximity, mutuality and affect increased significantly(p<.05), while some behaviors indicating synchrony and jointattention did not. Especially the affectionate behaviors of PG demonstrated the most notable changes and they became more active, voluntary and reciprocal. After the program, the mother's nurturing behaviors of PG increased more than that of NPG, with no significant difference between two groups. The mother's behaviors to her child of PG became more child-centered, positively responsive, supportively expressive. As the attachment was promoted, there were also positive changes in the children's autistic behaviors with a great deal of individual differences. Conclusion:Our findings suggest that Mother-Child Attachment Promotion Program could be an effective early intervention model for autistic children.

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Comparison of Effects according to Type of Oral Exercise Program for Elderly in Gangneung City (강릉시 일부 노인의 구강근육운동 프로그램 형태별 운영 효과 비교)

  • Lee, Sue-Hyang;Ryu, Jean-A;Yu, Ha-Eun;Lee, Jin-Hee;Shin, Sun-Jung
    • Journal of dental hygiene science
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    • v.16 no.6
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    • pp.424-431
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    • 2016
  • This study compared the effects of programs according to management type by preparing a manual for oral muscle exercises that integrates oral movement and oral massage. The program was performed on 14 elderly patients in a seniors' college self-practice program group and 28 elderly patients in a social welfare center expert intervention group. In the self-practice group, an expert demonstrated oral muscle exercises and subsequently encouraged self-practice by selecting an oral muscle exercise leader. In the expert intervention group, an expert demonstrated oral exercises on a one-on-one basis and subsequently gave oral muscle massages. In the self-practice group, there was no difference in saliva secretion (p=0.213) or oral dryness (p=0.206), after the intervention, the expert intervention group showed improvements in saliva secretion (p=0.009) and oral dryness (p=0.007). There was no difference in program satisfaction between groups (p=0.143), and both groups reported high satisfaction. As seniors may have difficulty in maintaining oral health behaviors, a certain amount of expert intervention may be needed. The results suggest that both a self-practice oral exercise program and an expert intervention program can be effective elderly patients.

A Method for Detecting Program Plagiarism Comparing Class Structure Graphs (클래스 구조 그래프 비교를 통한 프로그램 표절 검사 방법)

  • Kim, Yeoneo;Lee, Yun-Jung;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.37-47
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    • 2013
  • Recently, lots of research results on program comparison have been reported since the code theft become frequent as the increase of code mobility. This paper proposes a plagiarism detection method using class structures. The proposed method constructs a graph representing the referential relationship between the member variables and the methods. This relationship is shown as a bipartite graph and the test for graph isomorphism is applied on the set of graphs to measure the similarity of the programs. In order to measure the effectiveness of this method, an experiment was conducted on the test set, the set of Java source codes submitted as solutions for the programming assignments in Object-Oriented Programming course of Pusan National University in 2012. In order to evaluate the accuracy of the proposed method, the F-measure is compared to those of JPlag and Stigmata. According to the experimental result, the F-measure of the proposed method is higher than those of JPlag and Stigmata by 0.17 and 0.34, respectively.

Development of a Multicultural Program for Local Childcare Community (지역사회 보육공동체를 위한 다문화 프로그램 개발)

  • Lim, Jihye;Park, Bongsu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.12
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    • pp.263-270
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    • 2016
  • In this study, we developed the multicultural program that could strengthen capabilities of the local childcare community and analyzed the satisfaction and effects of the program. The multicultural childcare community programs are designed for taking into account the conditions of effective contact between social groups. Five programs for multicultural childcare community are performed during the period (August from July 2015), and there were 196 members of local community involved in that programs. Local multicultural community program indicated a high satisfaction and we were able to lead on building their self-esteem and social engagement of multicultural parents through that program. Furthermore, we can confirm the needs of the program for local multicultural childcare community have continued. It is significant that this study provides basic data for the multicultural childcare community program to make a contribution to another local multicultural community.

Fatigue Life Prediction for Multiple Surface Cracks in Finite Plates (복수표면균열을 갖는 구조요소의 피로수명 예측)

  • J.D. Kim;J.W. Lee;C.H. Hong
    • Journal of the Society of Naval Architects of Korea
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    • v.33 no.4
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    • pp.75-86
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    • 1996
  • A fatigue life prediction program for multiple planar surface cracks in finite plates and T-fillet joints, based on linear elastic fracture mechanics was developed. This prediction technique include the crack coalescence, mutual interation and the stress intensity concentration effect in welded joints. Total of 44 cases were compared with lida's and Vosikovsky's experimental results and it was found that the present method was a reasonable tool for the predictioin of fatigue life.

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