• 제목/요약/키워드: 퓨전 의상

검색결과 8건 처리시간 0.027초

패션에 나타난 동서양 문화 퓨전 이미지의 미적 가치에 대한 연구 (Aesthetic Value of Orient-West Culture Fusion Image in Fashion)

  • 유현정
    • 한국의상디자인학회지
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    • 제13권3호
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    • pp.45-54
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    • 2011
  • The purpose of this study is to help understanding of east-west culture fusion in fashion since 2000 years, to play a guideline's role in the development on fashion designs study. The methods of this study are academic literatures as well as practical study through case studies about actual works. Tendency of east-west culture fusion in fashion since 2000 years is shape and performance, pattern, accessary. Shape and performance are reinterpreted through east folk fashion transforming on west fashion, pattern shows traditional pattern of each nations, but letters of typical of each nations appears for new pattern which expresses nation identification. Accessary is in the harmony with east -west fashion culture like that without transform. Aesthetic value of east-west culture fusion in fashion since 2000 years is summerised opening, co-ownership, and amusement. First, opening is positiveness of acception and acknowledgment for other. Second, co-ownership turns towards humanism, and proves participating in globalism and really global village. Third, amusement is to express freedom, and to reveal privately emotion concealing in public area.

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현대 패션에 나타난 문화적 퓨전 현상에 관한 연구 (A Study on Cultural Fusion in Modern Fashion)

  • 김소영;강경애
    • 한국의상디자인학회지
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    • 제9권2호
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    • pp.167-178
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    • 2007
  • The purpose of this study is to systematically examine fusion phenomenon in the cultural aspect aiming to grasp the characteristics of fusion phenomenon, which has a steady impact on fashion trend. A reason for fusion to be noted as a cultural code is because diversely cultural interpretations are impossible from one viewpoint. Therefore, it is aimed to inquire into the characteristics of fusion culture, which is one phenomenon of newly mass culture, and to examine which cultural fusion phenomenon in modern fashion is being displayed in fashion design. First, the culturally fusion phenomenon, which was indicated in modern fashion, is displayed as repetition. The fusion, which integrates into fashion as a cultural code, is a trend of pursuing the experience with different culture. The needs of consumers are shown as fusion fashion that repeatedly uses the traditional detail and the modern detail through cultural repetition. Second, it is displayed as transformation. A concept of fusion is not the simple aggregate in [1+1=2], but the creation of new culture called [1+1=1]. In modern fashion, the cultures in the East and the West are harmoniously transformed, and through transformation, each culture is being compressively delivered. Third, it is displayed as interdependency. The fusion fashion which was newly re-interpreted while having reciprocal influence upon mutual culture, is re-interpreted by forming the equal relationship in heterogeneous elements without destroying fashion that was made previously.

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현대 여성 데님패션의 코디네이션에 나타난 퓨전 현상 (Fusion Phenomenon in Contemporary Women's Denim Coordinated Fashion)

  • 조아라;박명자;이연희
    • 한국의상디자인학회지
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    • 제13권2호
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    • pp.133-146
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    • 2011
  • The purpose of this study is to analyze the fusion phenomenon that appears in contemporary women's denim fashion in order to find a way to come up with a creative denim design. The methodology of this study is to research documents related to fusion phenomena and consider precedent studies to establish a criteria for analyzing fusion phenomena. The results are as follows: First, fusion phenomena in modern women's denim can be categorized into fusion of time, fusion of space, fusion of gender, fusion of culture, and fusion of genre. Fusion of time appears as fusion with the past and fusion with the future. Fusion of space appears as fusion with Asia and fusion with other regions. Fusion of gender appears as unisex, androgynous, and genderless. Fusion of culture appears as fusion with subcultures such as grunge, kidult, lingerie, hippy look, hip hop fashion, etc. Finally, fusion of genre appears as fusion of materials, fusion of style, and fusion of circumstances. Second, when analyzing the frequency of appearance for fusion phenomena, fusion of culture appeared with a frequency of 29.7%, followed by fusion of genre with 19.1%, fusion of time with 10.5%, fusion of gender with 9.9%, and fusion of space with 8.5%. When analyzing the most frequently appearing fusion phenomena by year, fusion of culture appeared the most from the year 2000 to 2004, fusion of space and time in 2005, fusion of genre from 2006 to 2007, fusion of culture again in 2008 and 2009, and once more fusion of genre appeared the most in 2010.

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드라마 "궁(宮)"에 나타난 퓨전 스타일 의상에 관한 연구 - 여주인공 의상을 중심으로 - (A Study on Fusion Style Costume in TV Drama $\lceil$Gung(Palace)$\rfloor$ - Focused on Heroine's Costume -)

  • 변미연;김민지;이인성
    • 복식
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    • 제57권3호
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    • pp.124-135
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    • 2007
  • Being called 'the period of diversity', the 21st century is taking on a new aspect which is different from the past where a certain phenomenon of a specific area was prescribed as one representative icon of a period. In particular, the globalization culture acted as the catalyst to accept such diversity and it appeared as a new culture code, 'fusion' throughout society and culture. Especially, unlike two-hour movies, the recent drama $\lceil$Gung$\rfloor$ showed various fusion style costume over a period of three months and created a sensation of fusion style costume. Therefore, this study is aimed at investigating fusion style costume by selecting the TV drama $\lceil$Gung$\rfloor$ which was on the air in 2006. Though various studies on fusion style costume, which is becoming a new culture code, have been conducted, this study is meaningful in that it's time to conduct a new study through a popular TV drama. Based on preceding studies on fusion style, the elements of fusion style were analyzed by capturing the most frequently exposed heroine's costume, and new design development introducing fusion elements was attempted for empirical studies. The study results are as follows. First, it was found that the fusion trend is a culture code which already spread to the public and is shown in the fashion in various ways. Second, the drama $\lceil$Gung$\rfloor$, is commented as a new dram which introduced the fusion style costume into Korea through a modern version of constitutional monarchy and is commented as a medium which created an interest in the fusion costume among the public as well. Third, new trend elements of the fusion style could be derived through empirical studies by design development.

사극 드라마에 나타난 고증 의상의 현대화에 대한 대학생들의 인식 -하브루타 학습법을 중심으로- (Undergraduate Students' Perspectives towards Modernization of Historical Costume in Historical Drama -Focused on Havruta Learning-)

  • 김장현;이유림
    • 한국산학기술학회논문지
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    • 제22권5호
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    • pp.343-353
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    • 2021
  • 사극 드라마는 더욱 극적인 전개를 원하는 대중들의 취향에 따라 퓨전 형태로 변화하고 있으며, 고증 의상 또한 현대적인 감각으로 표현되고 있다. 본 연구는 사극 드라마에 나타난 고증 의상의 현대화의 사례 탐색 및 학습자의 인식을 조명해보고, 향후 사극 드라마에서 고증 의상의 현대화에 대한 함의점을 제시해보는데 목적이 있다. 연구 방법은 이론적 연구와 사례 연구 및 하브루타 학습법을 통한 서술형 설문지 응답법을 병행하였다. 본 연구의 결과로 첫째, 사극 드라마에서 고증의상의 현대화에 대한 본질적인 문제는 사극 드라마의 역사적 사실을 저해하는 고증의상의 과도한 현대적 변용으로 나타났다. 둘째, 사극 드라마에서 고증의상의 현대화에 대한 대학생들의 부정적인 인식으로는 한국 고유의 정체성 상실, 드라마의 몰입도 저하, 미디어가 갖는 교육적 영향력의 견해가 주를 이루었다. 긍정적인 인식으로는 전통 문화의 인식 제고를 통한 관심 증대, 시대적 흐름의 변화에 대한 절충, 대중들의 시각적 유희 증대의 견해가 주를 이루었다. 셋째, 사극 드라마에서 고증의상의 효과적인 연출 방향에 대한 함의점은 사극 드라마 관계자들의 인식개선과 고증의상에 대한 의상디자이너의 철저한 사전 조사, 전통복식에 대한 심층적인 연구와 체계적이고 명확한 교육적 접근, 정부의 노력과 시청자들의 관심이 필요하다.

영화 "YMCA 야구단"에 나타난 여 주인공의 의상 디자인 연구 - 개화기 시대의 의상 비교를 중심으로 - (A Study on the Heroine's Costumes in the Movie Titled ${\ulcorner}$YMCA Baseball Team${\lrcorner}$ - By Focusing on the Costumes When the Country Opened Itself to the Outside World -)

  • 김민지;변미연;이인성
    • 복식문화연구
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    • 제14권5호
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    • pp.728-738
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    • 2006
  • As movies and dramas which show traditional clothes and fusion clothes are getting popular these days, lot of people are paying attention to these dress and ornaments. And as for the domestic collections which seem to reflect this trend, various fusion style clothes are getting widely adopted by people. Therefore, this study analyzed and considered the clothes designs when the country started to open itself to other countries, by selecting a movie titled "YMCA baseball team", a movie to ascertain vigorous historical verification, and by conducting the prior study and using the DVD capture program. This study is meaningful in that based on the comparison study on the costumes, it clarifies the degree of costumes(clothes) acceptance at the point of nation's opening to other countries, which is the source of fusion style, and further shed light on the role that the movie costumes will play. From this study, we can get the following conclusions. First, through the theoretical background it can be known that when the country opened itself to outside world the dress and ornaments of the time was adopted in a top-down way, namely, first adopted by the royal family and the upper class, which could have easy access to the western civilization and institutions, and then the low class later. Second, in the movie titled 'YMCA baseball team' the costumes were designed through the strict and thorough historic verification, and it can be confirmed that various dress and ornaments adopted at the time of nation's opening to the outside world centered around the clothes design for new women. Third, 'YMCA baseball team is evaluated as a movie that reproduces that time well and as a media that provides an effective clue to the dress and ornaments adopted by the public when the country opened itself to the outside world.

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스토리텔링에 의한 판소리 발레극 '도깨바! 도깨바!'의 무대의상 연구 (A Study on the Stage Costume of Pansori Ballet Theater 'Dokkaeba! Dokkaeba!' Based on Storytelling)

  • 유진영
    • 문화기술의 융합
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    • 제9권3호
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    • pp.399-406
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    • 2023
  • 본 연구의 배경은 한류의 확산으로 주목되는 공연 콘텐츠 개발에 있어서 전통 소재가 중요하게 부각되고 있으며 창작과정에서 스토리텔링을 적용하는 것이 필요하다는 것이다. 이에 따라 판소리 발레극 '도깨바! 도깨바!'의 공연창작 과정에 스토리텔링을 도입함으로써 나타나는 차별화된 무대의상 디자인을 살펴보는 것이 연구의 목적이다. 안무가, 작가, 의상 디자이너가 작품 기획부터 작품 내용 창작까지 스토리텔링 과정에 공동으로 참여하였으며, 그 결과로 한국적 도깨비는 초월적인 힘을 가진 신적 존재이면서 동시에 인간이나 사물의 모습으로도 나타나는 일상적이고 친근한 존재로 정의되었다. 그리고 공동으로 창작한 시나리오에 따라서 디자인 된 무대 의상은 기존의 공연에서 뿔이나 장식으로 표현하던 '귀면와'나 '오니'를 연상시킬 수 있는 도깨비의 모습을 지양하고, 퓨전한복과 다양한 조형적인 장신구, 색채 대비를 통한 모던 창작 의상, 질감에 의한 간접적인 사물에 빙의한 도깨비 캐릭터 표현, 일상복 착장 등으로 인간화 된 도깨비를 표현함으로써 차별화하였다. 따라서 본 연구의 의의는 도깨비를 주제로 한 새로운 공연 콘텐츠 제작에 기여하고 무대의상 디자인의 다양한 방향성을 제안하는 것이다.

전통무형문화재의 복식문화컨텐츠 개발 -동래야류 의상 디자인의 현대화 작업 (Contents Development Related to Costume Culture in Traditional Intangible Cultural Properties -The Modernization of Costume Design in Dongraeyaryu-)

  • 김순구
    • 디자인학연구
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    • 제17권4호
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    • pp.251-258
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    • 2004
  • 현대는 정보화시대의 절정에 도달한 상황으로 디지털문화로 인한 문화범람 속에 자리한 듯하다. 동서의 예술과 문화가 서로 접목되어 퓨전문화의 의미가 보편화되고 삶의 질이 향상되어 그 어느때보다도 풍부한 문화적 혜택을 누리고 있다고 여겨진다. 이러한 상황에서 자칫 문화의 혼합으로 문화원류를 저버릴 우려와 함께 특히 우리 문화에 대한 가벼운 인식과 이의 혼합보존에 있어서 자리매김이 소중하며 더 나아가 다음 세대들이 이어나갈 우리문화의 가치에 대한 재조명이 중요시되는 시점이다. 이에 본 연구자는 부산지역의 거대한 축제역할을 하며 중요무형문화재로 지정된 <동래야류>에 대한 관심을 갖게 되어 이의 전수와 활성화를 위한 방안을 연구하게 되었다. 무형문화재를 구성하고 있는 음악, 의상, 춤사위, 소품 등의 컨텐츠 중 시각적인 효과가 크고 과거와 현재에 그 형태적 차이가 큰 의상부분을 택하여 개발부분으로 설정하였다. 탈의 해학성과 어울리면서 신세대들이 선호할 수 있는 의상으로 디자인의 현대화를 제안하므로 전통문화에 대한 관심을 유도하며 한편 지역문화축제 활성화를 위한 작은 모티브가 될 수 있기를 기대하였다.

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