• Title/Summary/Keyword: 포맷 변환기

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A Way to Smart Interface based on the IEEE 1451 Standards for Five-senses Information Device in Ubiquitous Environments (유비쿼터스 환경에서 오감 정보 장치를 위한 IEEE 1451 표준 기반의 스마트 인터페이스 방안)

  • Kim, Dong-Jin;Kim, Jeong-Do;Ham, Yu-Kyung;Lee, Jung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.339-346
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    • 2008
  • Ubiquitous computer can be interfaced with many several peripheral devices for information acquisition. Users should be able to easily use these devices without considering when these devices were interfaced, how to use these devices, and interoperability issues (such as plug and play, the installation of device drivers, and so on). Further, computers and their users need an interface technology that provides five-senses information (the recognition and expressions of the user) such that multimodal interaction can be enabled. In this paper, we proposed an IEEE 1451 standard that uses a smart interface standard for interfacing devices with ubiquitous computer. IEEE 1451 describes the property information of a transducer in the transducer electronic data sheet (TEDS). Further, by using the TEDS format, the interoperability between devices can be enabled by means of the plug-and-play function; it also makes the inconvenient installations of device drivers unnecessary.

A Study on the Problems on ISDN Implementation Caused by the Conversion of Transmission System into Duropean Style in Korea (유럽 전송방식 도입에 따른 국내 ISDN 구축의 문제점 고찰)

  • 조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.2
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    • pp.202-206
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    • 1993
  • To secure the 64 kbps clear channel capability in the ISDN, it was decided to convert its North American digital transmission system into the European system especially in DS1 level. But their different companding law became an issue in the process of R&D in the existing time division digital switch such as TDX-1 to incorporate it into the ISDN. TDX-1 has been installed with North American ${\mu}$ companding law and its ISDN capability is under development now. Thus, because of the ${\mu}$ law/A law conversion for the interworking of two different transmission system, it is difficult to maintain the ISDN B channel transparency between TDX-1 and new European system with A companding law. Among some solutions for it, European frame format with ${\mu}$ law companding is recommended. Those problems and solutions are presented in this paper.

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MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

A Study on the Digital Construction Information Structure for the Implementing Digital Twin of Road Construction Sites (도로 건설현장의 디지털트윈 구현을 위한 디지털 건설정보구조에 관한 연구)

  • Taewon Chung;Hyon Wook Ji;Jin Hoon Bok
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.23 no.1
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    • pp.153-166
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    • 2024
  • The digitalization of tasks for smart construction requires the smooth exchange of digital data among stakeholders to be effective, but there is a lack of digital data standardization and utilization methods. This paper proposes a digital construction information structure to transform information from road construction sites into digital formats. The study targets include significant tasks, such as work planning, scheduling, safety management, and quality control. The key to the construction information structure is separating construction information into objects and activities, defining unit works by combining these two types of information to ensure flexibility in representing and modifying construction information. The objects and activities have their respective hierarchical structures, which are defined flexibly to match the actual content. This structure achieves both efficiency and detail. The pilot structure was applied to highway construction projects and implemented digitally using general formats. This study enables the digitalization of road construction processes that closely resemble reality, accelerating the digital transformation of the civil engineering industry by developing a digital twin of the entire road construction lifecycle.