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The verbal analysis method of user′s self-concept for the design direction of product development (제품디자인 방향설정을 위한 사용자 자아개념의 언어적 분석방법)

  • 강범규;김성현
    • Archives of design research
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    • v.15 no.4
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    • pp.399-408
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    • 2002
  • According to the improvement in quality of life and the progress of user's taste in this modern society, people great deal with the symbolic meaning of product which express user's self-concept(image). Therefore, this kind of information of users' image is needed to deal importantly for the product design development processes, particularly, the early stage of design development such as the concept design development stage. But, there is not much analysis tools which deal qualitative data of users for the design development. From this reason, the supply of information of user's image through the development of verbal analysis method of user's self-concept will help a designer. For this purpose, this study not only developed the twenty-one factors in order to evaluate user's self-concept, but also suggested that the new approach method that can classify user's group within the same characteristic of user's image using the twenty-one developed verbal measurement items with tools of statistical analysis for the design direction of product. The developed this verbal analysis tool was testified through the case study in this research work.

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IMMORTAL : Fault Tolerant Distributed Middleware System based on Remote Method Invocation (IMMORTAL : 원격 메쏘드 호출에 기반한 결함허용 분산 미들웨어 시스템)

  • Hyun, Mu-Yong;Kim, Shik;Kim, Myung-Jun;Yamakita, Jiro
    • Journal of KIISE:Information Networking
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    • v.29 no.5
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    • pp.562-572
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    • 2002
  • Distributed object technologies have become popular in developing distributed systems. Although such middleware platforms as DSOM, DCOM, CORBA and Java RMI ease the development of distributed applications, they do not directly improve the reliability and the availability of these applications. Because the task of developing fault-tolerance techniques for distributed object paradigms is often complicated and error-prone, there is a great need for a development toolkit that enhances the reliability and the availability of distributed objects. In this paper, we propose a fault-tolerant distributed middleware system based on RMI, called IMMORTAL. We use a log-based rollback-recovery mechanism for supporting reliable distributed computing. Through a series of experiments, we observe that benchmark applications on the IMMORTAL tolerate hardware and software failures and evaluate its performance and scalability.

Design and Implementation of Interface Middleware for Improved Portability on General Operating System (범용 운영체제의 이식성 향상을 위한 인터페이스 미들웨어 설계 및 구현)

  • Kim, Yeon-Il;Lee, Sang-Gil;Lee, Seung-Il;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.17-28
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    • 2015
  • The applications program that running on Operating System has high dependence. Because environment of OS and standard libraries that supports are different. For those reason, Applications that perform the same function should be implemented in accordance with the new operating system. This results in a temporal and economic waste not only in subsequent maintenance of application but also in management. Even though, to solve this problem Cygwin or MinGW has been distributed, they do not support the portability of the application but provide a virtual environment and the tool. Therefore, in this paper, we design the wrapper format interface middleware using the POSIX and standard C library to support the application performing the same function on virtual environment and without code modification. The middleware can be selectively loading the API that is classified by basic and extend. This allows to managing the application size efficiently. Also, perform the comparative experiments and performance evaluation for application, on equipped with the Interface Middleware Linux, Unix, Windows and on Cygwin.

Play motive augmentation possibility through Quest understanding of MMORPG and pluralistic understanding of a player (MMORPG의 퀘스트 이해와 플레이어의 다원주의적 이해를 통한 플레이 동기 증강 가능성)

  • Park, Yong-Hyun;Ning, shujia;Kyung, Byung-Pyo;Lee, Dong-Lyeor
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.215-220
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    • 2009
  • MMORPG is being progressed through Quest and the level and the balance are realized. Also, Quest plays a strong role of motivation through compensation related with Avatar such as items and experience points rather than a role of story transfer. This situation finally made MMORPG become a difficult game that players should study the compensation of Quest for growth of a character, so it causes fixation of the user class. As a solving method of the fixation of the users, the possibility of Quest capable of strengthening play motive of various users through clarification of motivation structure of the Quest play and pluralistic understanding about players was investigated. The pluralistic understanding method of players will have values as a tool that can design and evaluate Quest satisfying preference of the various user class.

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Product Line Development Process for Mobile Software based on Product Line (프로덕트 라인 기반의 모바일 소프트웨어 개발 프로세스)

  • Kim Haeng-Kon;Son Lee-Kyeong
    • The KIPS Transactions:PartD
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    • v.12D no.3 s.99
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    • pp.395-408
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    • 2005
  • Ubiquitous computing spans a very broad range of technologies and needs very complicated user's requirements. There are many scenarios and technologies involved in ubiquitous computing. We need new software development tools and methodology to meet the requirements. A software product line is one of promising new technology for it. A software product line is a set of software intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets. Software architecture-based development is the exploration and maturation of the role of software architecture in the product line life cycle. In this thesis, we identify the foundational concepts underlying software product lines and the essential activities to develop the mobile application systems. So, we define, design, and implement the Mobile Application System Architecture(MASA) that includes the development process for applying into mobile business domain and encompass scoping and gathering requirements for the Product line based on Component Based Development(CBD).

A Multicasting based Efficient Control Message Transmission for Quality of Service in Asymmetric 10G-EPONs (비대칭적인 10G-EPON망에서 QoS 제공을 위한 멀티캐스트 기반 효과적인 제어 메시지 전송 방법)

  • Yang, Yeon-Mo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.5B
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    • pp.771-776
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    • 2010
  • In this paper, we present an efficient centralized dynamic bandwidth allocation scheme with multicasting for asymmetric 10G-Ethernet Passive Optical Networks (10G-EPONs). The proposed scheme is based on multicast-burst polling and provides quality of service (QoS) with class of service (CoS) to different lasses of packets. It is shown that a well-known conventional interleaved polling scheme severely decreases downstream channel capacity for user traffic when the upstream network load is low (avalanche gate frequency). To overcome this problem, we have proposed a multicast burst polling scheme which shows impressively lower downstream bandwidth consumption compare to IPACT and moreover it did not show the light load penalty problem. Simulation results using an OPNET tool show that the multicast burst polling effectively eliminates light-load penalty and minimizes downstream bandwidth consumption under avalanche gate frequencies.

Implementation of 24bit Sigma-delta D/A Converter for an Audio (오디오용 24bit 시그마-델타 D/A 컨버터 구현)

  • Heo, Jeong-Hwa;Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.53-58
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    • 2008
  • This paper designs sigma-delta D/A Converter with a high resolution and low power consumption. It reorganizes the input data along LJ, RJ, I2S mode and bit mode to the output data of A/D converter. The D/A converter decodes the original analog signal through HBF, Hold and 5th CIFB(Cascaded Integrators with distributed Feedback as well as distributed input coupling) sigma-delta modulation blocks. It uses repeatedly the addition operation in instead of the multiply operation for the chip area and the performance. Also, the half band filters of similar architecture composed the one block and it used the sample-hold block instead of the sinc filter. We supposed simple D/A Converter decreased in area. The filters of the block analyzed using the matlab tool. The top block designed using the top-down method by verilog language. The designed block is fabricated using Samsung 0.35um CMOS standard cell library. The chip area is 1500*1500um.

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An Implementation of Functional Module Editor inthe Gate-Array Layout Style (게이트 어레이 레이아웃 형태에서의 기능 모듈 편집기의 구현)

  • Hong, Seong-Hyeon;Jeong, Yeong-Suk;Im, Jong-Seok;Son, Jin-U
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1240-1252
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    • 1996
  • In this paper we propose a layout editor for the functional module generation in the Sea-of Gates(SOG) lay-out style. The proposed layout editor provides interactive was of designing a functional module to the designer so that the layout result is very satisfiable. Especially, the editor is independent on the shape of the basic cells in the gate array template, and provides semi-automatic layout methods as well as hand layout. It also has several special functions which are not able to find in other layout tools for the module generation, and hence the designer can generate modules very fast. The layout editors implemented in C language with X-win-dow Motif environment. When we compare our editor with the previous layout editor Seadali, the design time is reduced by a factor of two for several benchmark circuits.

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Shape Optimization of S-tube for Heat Exchanger Used in High Temperature Environment Using FE Analysis and DOE (유한요소법과 실험계획법을 이용한 고온 열교환기용 S-관의 형상 최적화)

  • Jeong, Ho-Seung;Cho, Jong-Rae
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.4
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    • pp.497-503
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    • 2012
  • The aim of this study was to optimize S-tube shape of heat exchanger in term of reducing the size of tube bundle and improving the mechanical properties such as the thermal stress and resonance. The geometric parameters such as offset length, the straight distance between one end and other end of tube, the tube length in straight portion and fillet radius was assessed as a valid parameters. The structural analysis was performed to estimate the structural characteristics. Main effect analysis was performed to investigate the main effect for the various geometric parameters. The response surface methodology was employed to establish mathematical approximation models as a function of the geometric parameters of the S-tube. Also, The optimization was performed to optimize geometric parameters of S-tube using the regression equations and optimization tool. The optimized tube shape has been proposed. Those could be used in the heat exchanger design used in high temperature.

Detection and Prevention Method by Analyzing Malignant Code of Malignant Bot (악성 Bot에 대한 악성코드 분석을 통한 탐지 및 대응방안)

  • Kim, Soeui;Choi, Duri;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.199-207
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    • 2013
  • Recently, hacking is seen as a criminal activity beyond an activity associated with curiosity in the beginning. The malignant bot which is used as an attack technique is one of the examples. Malignant Bot is one of IRC Bots and it leaks user's information with attacker's command by attacking specified IP range. This paper will discuss an access method and a movement process by analyzing shadowbot which is a kind of a malignant Bot and will suggest possible countermeasure. This study has two distinct features. First, we analyze malignant Bot by analyzing tools such as VM ware. Second, we formulate a hypothesis and will suggest possible countermeasure through analyzing malignant Bot's access method and movement. Performance evaluation will be conducted by applying possible countermeasure to see if it can prevent attacks from malignant bot.