• Title/Summary/Keyword: 편의성 평가

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Consequentiality and Hypothetical Bias in Contingent Valuation Method: An Experimental Investigation (가상가치평가법에서의 결과수렴성과 가상편의)

  • Lee, Jinkwon;Hwang, Uk
    • Environmental and Resource Economics Review
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    • v.29 no.1
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    • pp.1-22
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    • 2020
  • While contingent valuation method (CVM) has been widely used for non-market valuations, it has been argued that it may suffer from hypothetical bias. However, if CVM respondents believe that their responses could affect the real consequence, the method could satisfy consequentiality. If a CVM satisfies a sufficiently high consequentiality, hypothetical bias could disappear as shown by some previous studies. In this study, we experimentally compare the willingness to pay (WTP) for donation of a relatively high consequentiality group with that of a relatively low consequentiality group for Korean university students. We find that both the existence probability and the size of hypothetical bias are lower for the high consequentiality group. This result implies that a CVM for a real policy including environmental policies could be free from hypothetical bias because its consequentiality would be relatively high, and warrants a future field study investigating the effect of consequentiality on hypothetical bias.

The PUI design evaluation principles of EBD is helpful in the dermatology clinic (사용편의성 향상을 위한 피부과 에너지베이스디바이스의 PUI 디자인 평가원칙 연구)

  • Jeong, Je-Yoon;Lee, Hae-Jin;Nam, Won-Suk
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.141-149
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    • 2021
  • In the case of an energy base device (EBD), which is used for treatment in dermatology, it is difficult to access it as a design, and because the range of users is narrow, there is a lack of research data considering the user's convenience. This study is a research paper that analyzes the problems and needs felt by doctors and nurses from the user's point of view of dermatology EBD, and seeks directions for improvement. After identifying the types and components of EBD through literature and observational research. Problems of each component of EBD were identified through a questionnaire on the use status and satisfaction level targeting users. After that, through a group discussion of experts, the principle of evaluating the usability of PUI design of Energy Base Devices was derived. The EBD's PUI design usability evaluation principle derived in this paper can be used as basic data to supplement the problems of EBD design, and is expected to improve the usability of EBD to be designed in the future.

A Study on the Compatibilities of Symbols in Driver-Automoive-Environment System (운전자-차량-환경에서 부호의 양립성에 대한 연구 -주행편의장치 부호의 다중평가-)

  • Son, Il-Moon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.9
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    • pp.235-244
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    • 2016
  • Automotive symbols are more widely needed for new, convenient driving devices in automobiles. Good automotive symbols should be detectable, identifiable at first glance, easily learned, recognizable, and produce quick responses after practice. In this paper, a methodology for developing and evaluating automotive symbols is suggested. It includes multiple tests, such as comprehension, perceptual quality, appropriateness, and integrated evaluation. 28 symbols were tested and evaluated by the suggested methodology for convenient driving systems, such as a lane departure warning system (LDWS), cruise control (CCS), and a collision warning system (CWS). Most of the KS R ISO 2575 symbols had higher scores of comprehension, perceptual quality, and appropriateness, but the sunroof and camera symbols had lower scores. Standard symbols with several new functions should be developed. This methodology could be useful for developing and evaluating automotive symbols.

A Study on Transfer Convenience Evaluation Indicators for Urban Railway Stations (도시철도 역사의 환승 편의성 평가지표 연구)

  • Kim, Hwang Bae
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.43 no.6
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    • pp.793-799
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    • 2023
  • This study classifies the types of urban railway stations that reflect the location characteristics of urban railway stations, the structure and form of station taxes, and the number of users, and the level of inconvenience in the transfer movement line for users by station type, the number and connectivity of transfer information, and the level of transfer convenience facilities. The number of installations, conflicts between users, and transfer information signs were analyzed. As a result of data analysis, it was found that the factors that cause the most inconvenience to urban rail users when transferring are the length and curvature of the transfer line, pedestrian density and number of passengers in the transfer passage, presence or absence of transportation convenience facilities, and the size and height of transfer information letters. These transfer inconveniences were objectified, quantified, and presented as evaluation indicators that can measure the transfer convenience of urban railway stations. Additionally, an evaluation scale was developed to measure the service level for each evaluation indicator. The evaluation scale for each indicator presented six levels by applying linear interpolation based on the maximum and minimum values of data derived through field surveys. However, it is judged that a comprehensive evaluation of transfer convenience that combines the importance and weight of each convenience evaluation indicator should be established through future research.

Development of Evaluation Scheme for Usability of AR/VR Contents (AR/VR 콘텐츠의 사용성 평가 체계 개발)

  • Han, Sumin;Jeong, Hanil;Lee, Hoijun;Lee, Jaeyoung
    • Journal of Convergence for Information Technology
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    • v.11 no.3
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    • pp.236-249
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    • 2021
  • Due to the spread of AR/VR headset, AR/VR contents market gains huge interests. However, various obstacles such as discomfort that restricts usability and absence of standard to evaluate usability block the growth of AR/VR contents industry. To overcome these problems, this study tries to develop an evaluation scheme for the usability of R/VR contents and a prototype system. The proposed evaluation system divides usability related items into safety and convenience items and performs evaluation by item through automatic and experience evaluation by system and experts/experience teams according to characteristics, and comprehensively evaluates the usability of AR/VR content. In this study, a detailed process fo usability evaluation and the prototype system are developed to verify the evaluation scheme. Developed scheme is expected to help the AR/VR content industry overcome the usability issues, and develop high-quality AR/VR content.

A Usability Testing of the Word-Prediction Function of the AAC Keyboard for the People with Cerebral Palsy (보완대체의사소통(AAC) 글자판의 단어예측기능에 대한 뇌병변장애인 대상의 사용성 평가)

  • Lee, H.Y.;Hong, K-H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.3
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    • pp.209-214
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    • 2015
  • The purpose of this study was to examine (1) the influence of the word-prediction function on the sentence generation speed and (2) the necessity, convenience, and satisfaction of the word-prediction function of the AAC keyboard. A total of 10 adults with cerebral palsy participated and the word-prediction function of the Korean high-tech AAC device called "MyTalkie Smart" keyboard was used for this study. Participants were required to generate sentence as voice outputs using a word-prediction function and letters direct-input function respectively, then they were required to evaluate the necessity, convenience, and satisfaction using a five-point Likert scale. Other user requirements were examined using a free feedback. The results of this study presented that the sentence generation speeds were faster when participants used a word-prediction function than using a letters direct-input function. However, there was no statistically significant difference between these two input methods, and it might be due to the lack of time to practice the new device. Participants showed positive responses for the necessity, convenience, and satisfaction of the word-prediction function.

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Assessing the Impact of Bias Correction on Runoff simulation according to CMIP6 GCMs climate (CMIP6 GCMs 기후에 따른 유출 모의에 대한 편의보정 방법의 영향 평가)

  • Seung Taek Chae;Jin Hyuck Kim;Eun-Sung Chung
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.91-91
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    • 2023
  • General circulation models(GCMs)은 여러 국가 기관들의 물리적 기후 모의 프로세스를 기반으로 과거 및 미래 기후변화의 영향을 정량화하기 위해 개발되었으며 현재 미래 기후변화를 예측하는데 가장 효과적인 도구이다. 그러나 GCMs에 내포된 여러 불확실성 요소 및 넓은 격자형식의 기후 데이터는 GCMs 기후 데이터를 사용한 지역적 기후 모의 시 주요 걸림돌로 인식되어지고 있다. 편의보정 방법은 GCMs을 사용한 지역적 기후 모의 시 기후 모의 성능을 향상시키기 위해 여러 연구에서 사용되어져 왔으나 다른 연구에서는 이러한 편의보정 방법의 문제점을 언급했다. 따라서 본 연구는 편의보정 방법이 GCMs 기후 모의 결과에 미치는 영향을 정량화하고 더 나아가 GCMs 기후 변수에 따른 유량 모의 결과에 미치는 영향을 분석했다. 연구대상지 과거 기간 기후 모의를 위해 coupled model intercomparison project(CMIP)6의 GCMs을 사용했으며, 미래 기후 모의를 위해 shared socioeconomic pathway(SSP) 시나리오를 사용했다. 편의보정 방법으로는 분위사상법을 사용했으며, 편의보정 전후 GCMs 기후 모의 성능평가를 위해 5개 평가 지표를 사용했다. 연구대상지 장기 유출 모의를 위해 storm water management model(SWMM)이 사용되었으며, 기후 입력 자료로는 일 단위 강수량, 최고 및 최저온도를 고려했다. 미래 기후 및 유량 모의 결과의 불확실성은 square root of error variance(SREV) 방법을 통해 정량화됐다. 결과적으로 과거 기간 GCMs 기후 및 유량 모의성능은 편의보정 전보다 편의보정 후에서 향상되었으며 특히, 강수 및 유량 모의 성능이 크게 향상되었다. 미래 기간의 경우 편의보정 후에서 기후 및 유량의 극값을 더 잘 반영함을 확인했다. 본 연구의 결과는 GCMs 기후 변수를 사용한 지역적 기후 및 유량 모의 시 편의보정 방법이 미치는 영향에 대한 구체적인 정보를 제공할 수 있다.

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Study On the Development of Convenience Evaluation Tool for Mobile VR Device (모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구)

  • Seo, Ji-Young;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.221-228
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    • 2021
  • This study was conducted to improve the convenience of design of mobile VR devices use in a way binds smart phones. Research on traditional mobile VR devices is insufficient. So the first survey was conducted on users 100 to understand the current status and status of mobile VR devices. As a result, it was found that the satisfaction with the convenience of use was significantly lowered, and countermeasures were needed. Then, a second survey of 30 Heavy Users was conducted to find out specific usability and problems of mobile VR devices. Through this, problems, ease of use, and other opinions of mobile VR devices were found. The survey results were analyzed through the Descriptive Statistics Act, and it was found that improvement was urgent due to low satisfaction with wearing and network. In-depth interviews were conducted with the same respondents. As with the problems derived first, problems such as wearing satisfaction, excessive head weight for long-term use, and lack of content could be found. Based on the previous studies, the focus group interview consisting of 6 experts derived the ease of use evaluation element. It consists of elements that can satisfy the convenience of use of mobile VR devices for creation, wearing satisfaction, network, morphology, learning, and spatiality, and has a total of 26. Using this evaluation elements, it is intended to provide better ease of use to users who will use the mobile VR device.

Children with Disabilities on the Basis of Characteristics and Ease Usability Testing of the Stroller (장애아동 특성과 편리성을 바탕으로 디자인된 유모차의 사용성 평가)

  • Oh, D.Y.;An, N.Y.;Kong, J.Y.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.4
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    • pp.267-273
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    • 2014
  • The purpose of this study is to figure out the stroller for baby with physical disability and to suggest improvement by using the usability test. Usability evaluation is separated by the user and the expert evaluation was conducted. Strollers for disabled users to analyze the evaluation of this experience using a guardian of a child with a disability was conducted targeting 30 people. The function and structure of the stroller easy to evaluate whether the five-point scale. Professional 10 strollers for disabled users with the problems of the design and structure were looking to make a suggestion. In this study, to obtain foreign products and differentiation, functionality, and ease of analyzing the conditions of satisfaction and competitiveness of domestic products will be able to contribute.

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The Impact of User Perception on Usage Intention - Focusing on the Moderating Role of Attitude of Acceptance and Resistance - (기술제품에 대한 사용자 지각이 사용의도에 미치는 영향 - 수용적 태도와 저항의 매개적 역할을 중심으로 -)

  • Kim, Hyeon-Gyeong
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2008.10b
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    • pp.278-285
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    • 2008
  • 기술발전에 따른 혁신제품 및 서비스에 대한 연구는 유용성과 편의성을 중심으로 그 수용 및 저항을 서로 다른 관점에서 보아왔다. 그러나 소비자 혹은 사용자들이 느끼는 혁신제품 및 서비스에 대한 태도와 평가는 수용하려는 측면과 저항하려는 측면이 동시에 작용하며 그 결과로서 사용의도 혹은 구매의도가 결정된다고 볼 수 있다. 이에 본 연구는 혁신제품 혹은 서비스가 갖는 다양한 속성을 기술수용모형(TAM: Technology Acceptance Model) 에서의 지각된 유용성(Perceived Usefulness) 과 지각된 편의성 (Perceived Ease of Use) 개념을 사용자 지각에 기초하여 상대적 이점, 유용성, 편의성, 기술혁신성, 사용법의 변화 인식, 위험지각 등으로 구체화하고 각각의 개념이 수용적 태도와 저항에 미치는 영향을 분석하였다. 아울러 수용적 태도와 저항이 사용의도에 미치는 영향력을 동시에 분석 및 비교하였다. 연구에서 얻어진 결과를 중심으로 혁신제품에 대한 소비자 중심의 관리적 시사점도 제시하였다.

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