• Title/Summary/Keyword: 편안한 작업환경

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A Study on Tower Recognition Method for AI Learning (AI 학습을 위한 탑 인식 방법에 대한 연구)

  • Kang, Eunsu;Ko, Byeongguk;Lee, JoSun;Choi, Hajin;Kim, Jun O;Lee, Byongkwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.339-342
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    • 2020
  • 본 논문에서는 AI 학습을 위한 데이터 수집을 위해 윈도우 환경에서 YOLO 시스템을 사용한 객체 인식에 대한 방법을 제안한다. 이 방법은 아나콘다, 리눅스 등의 가상환경을 요구하지 않기 때문에 실사용 이전 사전 환경설정 작업 시간을 최소화한다. 또한 이 방법은 Visual Studio, OpenCV, CUDA 등 익숙한 플랫폼 및 라이브러리를 요구하기 때문에 다른 사람들에게 편안한 작업환경 제공한다. 또한 기존의 COCO 데이터 셋을 사용한 YOLOv3가 아닌 추가 학습 방법을 제안함으로써 보다 보편적인 객체 인식이 가능하다. 따라서 빠른 시간 내에 자신이 원하는 객체를 인식할 수 있는 시스템을 구축하는 방법을 제안한다.

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Implementation of Integrated Control System for Multi-Purpose Lighting Service (다목적 조명 서비스를 위한 통합제어시스템 구현)

  • Byun, Woon-Jo;Kim, Young-Won;Kong, Heon-Taek;Lim, Jae-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.454-456
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    • 2017
  • 인간은 오랜 시간 자연광에 순응하며 진화해왔고 자연광과 유사한 환경에서 보다 능률적인 작업과 편안한 휴식을 갖는다. 자연광의 광 특성은 색온도, 단파장, 조도 및 휘도 등으로 분류되며 광 특성에 따라 인간에게 미치는 영향과 효과가 달라진다. 이에 본 논문에서는 자연광의 광 특성을 고려하여 사용자의 건강과 감성, 조명의 에너지 효율 등 다양한 목적에 따라 최적의 조명서비스를 제공할 수 있는 통합제어시스템을 구현하였다.

Measurement of physiological response and estimation of subjective sensation with cool biz (쿨비즈 복장에 의한 생리적 반응 측정과 주관적 감각평가)

  • Gang, Nu-Ri;Lee, Ji-Yeon;Na, Yeong-Ju
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.236-238
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    • 2009
  • 에너지 절약차원에서 냉방을 줄여 지구온난화 방지에 일조하고자 여름철에 가벼운 차림의 의복을 권장하는 쿨비즈 캠페인이 시작되었으나 이의 정량적인 효과를 분석하는 연구가 미흡하였다. 본 연구에서는 여름철 온실가스 줄이기 및 직장인 등의 건강증진 등을 위하여 기후복장 적응형에 대한 범국민 인식 및 실천 필요를 바탕으로, 실험을 통해 쿨비즈에 의한 생리적 반응 측정 및 주관적 감각평가를 실시하였다. 1 차실험은 두 복장(전통의복,기후의복)의 피부온 측정실험으로, 환경온 25, $27^{\circ}C$, 상대습도 50% RH 에서 20 대 성인남성 4 명을 대상으로 실험을 하였다. 피험자는 심신을 안정할 수 있도록 30 분간의 안정기를 가진 후에 60 분 동안 실험을 하였으며, 사무실 내 작업환경과 같은 분위기 조성을 위해 편안하게 의자에 앉아 가벼운 대화나 컴퓨터 워드작업 및 설문을 응할 수 있도록 피험자 앞 책상 위에는 노트북을 설치해 두었고, 실험 진행기간 동안 피부온, 직장온, 습도, 발한량, 열화상 카메라, 온열감, 습윤감, 쾌적감 등과 같은 주관적 감각을 측정하였다. 2 차 실험은 동일 피부온 발현하는 환경온 찾기로 기준온도($27^{\circ}C$)에서 전통복장을 입고 온도를 점진적으로 하강시키면서 $27^{\circ}C$ 기후 복장을 입은 상태의 피부온도와 동일해지는 실내온도를 측정한다. 착의 형태에 따른 피부온도 변화에서 환경온도 $25^{\circ}C$ 전통의복 기후의복에 의한 피부온도의 차이는 전통의복이 최소 0.3~최대 $1.6^{\circ}C$ 더 높게 나타났으며, 환경온도 $27^{\circ}C$에서 전통의복 기후의복에 의한 피부온도의 차이는 대체적으로 전통의복이 최소 0.4~최대 $1.0^{\circ}C$ 더 높게 나타났다. 주관적 감각평가에서도 기후의복보다 전통의복에서 온열감 습윤감 불쾌감이 더 높은 경향을 보였다. 주관적 감각으로는 $25^{\circ}C$ 전통의복과 $27^{\circ}C$ 기후의복에서 중립적인 느낌을 나타냈다.

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Effect of Thermal Environment and Illuminance on the Occupants Works based on the Electroencephalogram and Electrocardiogram Analysis (뇌파와 심전도 분석을 기반으로 한 온열환경 및 조도가 재실자의 업무에 미치는 영향)

  • Kim, Hyung-Sun;Lim, Jae-Hyun;Kim, Hyoung-Tae;Kim, Hyoung-Sik;Kuwak, Won-Tack;Kim, Jin Ho
    • Science of Emotion and Sensibility
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    • v.17 no.3
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    • pp.95-106
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    • 2014
  • This research analyzed biosignals associated with the change of emotion from lighting felt by the occupants and task type under various indoor thermal environments and illuminance, and examined the biosignals' impacts on work. To this end, the indoor thermal environment was constructed on the basis of PMV (predicted mean vote) index value, and various indoor environments were created by changing the brightness of LED stands. In this manner, a variety of indoor environments were constructed, and experiments were carried out. This research evaluates the sensibility response to lighting through a questionnaire survey in the given environment and incorporates different types of error searches. In this way, changes were analyzed by measuring electroencephalogram (EEG) and electrocardiograms (ECG). As a result, all biosignals on the task type showed significant differences from the thermal environment change. When PMV index value was 0.8 (temperature: $25^{\circ}C$, humidity: 50 %), concentration and attention were the most activated. However, the biosignals did not show significant differences from the illuminance change. Concentration on an occupant's work capability was confirmed to be closely related to the thermal environment. As for the subjective emotional response to lighting, the occupants felt comfort as illuminance was lower, while they felt discomfort as illuminance was higher. However, there were no significant differences from the thermal environment change.

A Study on Building an Immersive Virtual Aquarium Using Fluid Animation and Smart Fish Method (유체 애니메이션과 Smart Fish을 이용한 실감형 가상수족관 구축에 관한 연구)

  • Lee, Hyun-Cheol
    • Journal of Korea Multimedia Society
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    • v.12 no.1
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    • pp.130-138
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    • 2009
  • As time spent in front of the computer screens increases, an increasing number of people are using natural landscapes or virtual aquariums as their desktop and screen saver that can provide them with mental comfort. A virtual aquarium is constructed by an animation work that creates a variety of fish that freely move in a random virtual underwater environment to analyze their movement. This paper suggests a method that constructs an immersive virtual aquarium, using fluid animation method that expresses changes of shape of fluid in real time and the Smart Fish technology which is capable of an interaction according to the diverse characteristics of virtual fish. The suggested method can be used in a virtual aquarium, aquarium screen saver, virtual fish-raising game, etc., which express diverse undersea environment.

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The Effect of Stress Reduction on Color Stimulus Using Healing Bed in Cypress Tree (편백나무로 제작된 힐링 침대에서의 색체 자극이 스트레스 완화에 미치는 효과)

  • Shin, Sun-Hye;Yu, Mi;Oh, Seung-Yong;Kim, Ju-Ri;Song, Eui-Sun;Moon, Myoung-Chul;Lim, Seung-Taek;Park, Hee-Jun;Kwon, Tae-Kyu
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.2
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    • pp.163-170
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    • 2016
  • The purpose of this study was to verify the emotional response of user to LED light colors in healing bed system in cypress tree. Eight colors of LED light were provided including red, orange, yellow, green, blue, indigo, violet and white. And three illumination color temperature were provided including 3,000K, 5,000K, 8,000K. Seven subjects in their twenties were involved without the medical history of eyes and heart disorders. The subjects were exposed to LED lighting during 5 minutes and their emotional response was evaluated through the following: first, at the physiological effect heart rate variability(HRV) was measured during the stimulation; second, at the emotion level the subjects were asked about lighting color and color temperature through a survey. Results, lower color temperature of 3,000K and green color shows high value on HRV. We have found that there is a difference of physiological and emotion level effect depending on color stimulus. This study could be applied to reference data to analysis of a decrease in fatique and charges of brain waves for color stimulus.

Study on Operating Strategy for Recreation Forests through Comparing the Level of User Satisfaction according to Clusters (군집별 만족도 비교를 통한 자연휴양림의 효율적 운영 방안 연구)

  • Gang, Kee-Rae;Lee, Kee-Cheol
    • Journal of the Korean Institute of Landscape Architecture
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    • v.38 no.1
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    • pp.39-48
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    • 2010
  • Recreation forests are in the spotlight as the place for personality development, mind and body comfort, companionship, and environment education in forests and valleys. Visitors to recreation forests have been on the increase along with booming in recreation forest building since 1988. Recreation forests are being categorized according to some features such as regional and environmental condition. Recreation forests, however, have not met the expectations of some visitors who want to take a rest with calmness due to the influence of the 5-day-work-week system, increasing interest in rest, leisure, and well-being, and users converge during weekends, summer, and the tourist season. In order to improve visitors' satisfaction efficiently, this study surveyed the level of satisfaction in each cluster based on the precedent study which had classified 85 national or public recreation forests in Korea into clusters. Questionnaires were distributed properly to each cluster and, of the 1,132 questionnaires collected, 1,015 were valid and used for analysis. Reliability of questionnaires and statistical validity of the model were verified. As a result, there are meaningful differences in the ranking of independent variables which affect the level of satisfaction according to clusters. Variables in rest and fatigue recovery have the strongest influence on the level of satisfaction in the clusters of potential factor, internal activation factor, and mixed potential capacity factor. In the use performance and visiting condition factor cluster, appropriateness of visit cost is most influential and, in the education cluster, connectivity with tourist attractions around it is most affective. These results can provide priority in services and maintenance of recreation forests for improving the level of satisfaction and differentiate the distribution of resources according to clusters.