• Title/Summary/Keyword: 패턴매칭 하드웨어

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A Rule-Based System for VLSI Gate-Level Logic Optimization (VLSI 게이트 레벨 논리설계 최적화를 위한 Rule-Based 시스템)

  • Lee, Seong-Bong;Chong, Jong-Wha
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.1
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    • pp.98-103
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    • 1989
  • A new system for logic optimization at gate-level is proposed in this paper. Ths system is rule-based, i which the rules represent the local trnsformation replacing a portion of circuits with the simplified equivalent circuits. In this system, 'rule generalization' and 'local optimization' are proposed for effective pattern matching. Rule generalization is used to reduce the circuit-search for pattern matching, and local optimization, to exclude unnecessary circuit-search. In additionk, in order to reduce unnecessary trial of pattern matching, the matching order of circuit patern is included in the rule descriptions. The effectiveness of this system is shown by its application ot the circuits which are generated by a hardware compiler.

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Design and Implementation of a Host Interface for a Regular Expression Processor (정규표현식 프로세서를 위한 호스트 인터페이스 설계 및 구현)

  • Kim, JongHyun;Yun, SangKyun
    • KIISE Transactions on Computing Practices
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    • v.23 no.2
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    • pp.97-103
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    • 2017
  • Many hardware-based regular expression matching architectures have been proposed for high-performance matching. In particular, regular expression processors, which perform pattern matching by treating the regular expressions as the instruction sequence like general purpose processors, have been proposed. After instruction sequence and data are provided in the instruction memory and data memory, respectively, a regular expression processor can perform pattern matching. To use a regular expression processor as a coprocessor, we need the host interface to transfer the instruction and data into the memory of a regular expression processor. In this paper, we design and implement the host interface between a host and a regular expression processor in the DE1-SoC board and the application program interface. We verify the operations of the host interface and a regular expression processor by executing the application programs which perform pattern matching using the application program interface.

Development of Vision system for Back Light Unit of Defect (백라이트 유닛의 결함 검사를 위한 비전 시스템 개발)

  • Cho, Sang-Hee;Han, Chang-Ho;Oh, Choon-Suk;Ryu, Young-Kee
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.127-129
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    • 2005
  • 본 연구에서는 백라이트 유닛의 검사를 위한 머신비전 시스템을 구축한다. 시스템은 크게 하드웨어와 소프트웨어로 나눌 수 있고 하드웨어는 조명부, 영상획득부, 로봇 암 제어부로 분류된다. 조명부는 36W FPL램프로 구성되었고 조명부의 상판에 아크릴판을 거치대로 이용하여 백라이트 유닛을 거치한다. 로봇 암 제어부는 2축 로봇 암을 제어하여 로봇 암의 센서부착 지지대에 부착된 CCD 센서를 이동시킨다. 이와 동시에 영상획득부에서는 이미지를 획득하여 PC로 전송한다. 소프트웨어의 화상처리 검사 알고리즘은 일정 패턴이 있는 도광판에 대한 검사 알고리즘과 일정패턴이 없근 백라이트 유닛에 대한 검사 알고리즘으로 분리된다. 일정 패턴이 인쇄되어 있는 패널에 대한 검사 알고리즘은 모폴로지 연산을 이용하는 템플릿 체크방법과 블록 매칭 방법이 사용되었고 일정패턴이 없는 유닛에 대한 검사는 개선된 Otsu 방법을 이용하여 얼룩이나 흐릿한 결함에 대한 결함을 검출하였다. 실험결과 불균일한 결함과 밝기가 일정하지 않은 결함일지라고 90% 이상의 검출율로 뛰어난 성능을 입증하였다.

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Regular Expression Matching Processor Architecture Supporting Character Class Matching (문자클래스 매칭을 지원하는 정규표현식 매칭 프로세서 구조)

  • Yun, SangKyun
    • Journal of KIISE
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    • v.42 no.10
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    • pp.1280-1285
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    • 2015
  • Many hardware-based regular expression matching architectures are proposed for high performance matching. In particular, regular expression processors such as ReCPU and SMPU perform pattern matching in a similar approach to that used in general purpose processors, which provide the flexibility when updating patterns. However, these processors are inefficient in performing class matching since they do not provide character class matching capabilities. This paper proposes an instruction set and architecture of a regular expression matching processor, which can support character class matching. The proposed processor can efficiently perform character class matching since it includes character class, character range, and negated character class matching capabilities.

Pattern Matching Optimizer for Virtual Machine Codes (가상 기계 코드를 위한 패턴 매칭 최적화기)

  • Yi Chang-Hwan;Oh Se-Man
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1247-1256
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    • 2006
  • VM(Virtual Machine) can be considered as a software processor which interprets the abstract machine code. Also, it is considered as a conceptional computer that consists of logical system configuration. But, the execution speed of VM system is much slower than that of a real processor system. So, it is very important to optimize the code for virtual machine to enhance the execution time. In this paper, we designed and implemented the optimizer for the virtual(or abstract) machine code(VMC) which is actually SIL(Standard Intermediate Language) that is an intermediate code of EVM(Embedded Virtual Machine). The optimizer uses the pattern matching optimization techniques reflecting the characteristics of the VMC as well as adopting the existing optimization methodology. Also, we tried a benchmark test for the VMC optimizer and obtained reasonable results.

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A System Implementation for Mobile Contents Creation and Testing (모바일 콘텐츠의 생성 및 테스트를 위한 시스템의 구현)

  • Kim, Nam-Jin;Bae, Jong-Hwan;Chio, Lee-Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.225-228
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    • 2011
  • 핸드폰에 의한 모바일 콘텐츠의 사용량이 날로 증가하고 있으며 이러한 추세에 맞추어 다양한 콘텐츠들이 다양한 플렛폼에서 생산되고 있다. 모바일 플랫폼에서 사용 가능한 콘텐츠 생산성은 플랫폼의 특수성으로 인해 생산 속도가 느리고 인력 투입이 많은 것이 문제점으로 지적되고 있다. 또한 무선 플랫폼에서 사용 가능한 콘텐츠 제작시 다양한 하드웨어 플랫폼으로 인한 액정 크기의 다양성과 사용 가능한 콘텐츠 개발 언어의 다양성으로 인한 문제점도 많은 것으로 알려져 있다. 본 연구에서는 이러한 생산성 저하의 원인으로 대표되는 문제점들과 다양한 하드웨어 플랫폼으로 인해 발생하는 문제점들을 해결하기 위한 모바일 콘텐츠를 통합 제작하고 테스트하는 PC용 소프트웨어를 개발하였다. xHTML 언어로 제작된 모바일 콘텐츠를 다양한 언어로 변환하기 위하여 패턴매칭 알고리즘을 사용한 변환 모듈을 개발하였다. 또한, 변환된 콘텐츠들을 각 플랫폼별로 테스팅 하기 위하여 개발자의 직접적 개입이 없이 모든 콘텐츠를 자동으로 검사하고 결과를 리포트 생성하는 자동 테스트 부분과 개발자의 육안으로 확인하고 테스트하여 결과 리포트를 생성하는 수동 테스트 부분으로 나누어진 소프트웨어 엔진을 개발하였다. 이상의 변환엔진을 사용하여 xHTML로 제작한 원본 콘텐츠는 다양한 플랫폼에서 이용 가능한 콘텐츠로 생산이 용이해 졌으며, 두 테스트 엔진을 사용하여 기본적인 콘텐츠 오류들을 쉽게 찾아내고 수정할 수 있는 개발 환경을 구축하였다.

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User-friendly 3D Object Reconstruction Method based on Structured Light in Ubiquitous Environments (유비쿼터스 환경에서 구조광 기반 사용자 친화적 3차원 객체 재구성 기법)

  • Jung, Sei-Hwa;Lee, Jeongjin
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.523-532
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    • 2013
  • Since conventional methods for the reconstruction of 3D objects used a number of cameras or pictures, they required specific hardwares or they were sensitive to the photography environment with a lot of processing time. In this paper, we propose a 3D object reconstruction method using one photograph based on structured light in ubiquitous environments. We use color pattern of the conventional method for structured light. In this paper, we propose a novel pipeline consisting of various image processing techniques for line pattern extraction and matching, which are very important for the performance of the object reconstruction. And we propose the optimal cost function for the pattern matching. Using our method, it is possible to reconstruct a 3D object with efficient computation and easy setting in ubiquitous or mobile environments, for example, a smartphone with a subminiature projector like Galaxy Beam.

Indoor Location Positioning System for Image Recognition based LBS (영상인식 기반의 위치기반서비스를 위한 실내위치인식 시스템)

  • Kim, Jong-Bae
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.49-62
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    • 2008
  • This paper proposes an indoor location positioning system for the image recognition based LBS. The proposed system is a vision-based location positioning system that is implemented the augmented reality by overlaying the location results with the view of the user. For implementing, the proposed system uses the pattern matching and location model to recognize user location from images taken by a wearable mobile PC with camera. In the proposed system, the system uses the pattern matching and location model for recognizing a personal location in image sequences. The system is estimated user location by the image sequence matching and marker detection methods, and is recognized user location by using the pre-defined location model. To detect marker in image sequences, the proposed system apply to the adaptive thresholding method, and by using the location model to recognize a location, the system can be obtained more accurate and efficient results. Experimental results show that the proposed system has both quality and performance to be used as an indoor location-based services(LBS) for visitors in various environments.

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Visual Inspection Method by Pyramid Data Structure (IC핀 조사를 위한 시각 조사 방법)

  • 최성진;조동래;김영해;나극환;김춘길
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.5
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    • pp.374-383
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    • 1990
  • For a visual inspectio system to be viable, it must in general achieve the same or lower costs as those incurred by manual methods, it must have a reasonable inspection rate, and it must be reliable and maintainable : for the visual inspection system, inspection at high speed, flexibility for variety of products, and low cost are needed. In order to solve these problems, we propose the visual inspection algorithm by divide-and-conquer technique using the pyramid data structure and the development of simplified pattern matching method. By this method we can reduce the number of data required to compare with patterns and make the inspection time short.

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A Similarity Computation Algorithm Based on the Pitch and Rhythm of Music Melody (선율의 음높이와 리듬 정보를 이용한 음악의 유사도 계산 알고리즘)

  • Mo, Jong-Sik;Kim, So-Young;Ku, Kyong-I;Han, Chang-Ho;Kim, Yoo-Sung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3762-3774
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    • 2000
  • The advances of computer hardware and information processing technologies raise the needs of multimedia information retrieval systems. Up to date. multimedia information systems have been developed for text information and image information. Nowadays. the multimedia information systems for video and audio information. especially for musical information have been grown up more and more. In recent music information retrieval systems. not only the information retrieval based on meta-information such like composer and title but also the content-based information retrieval is supported. The content-based information retrieval in music information retrieval systems utilize the similarity value between the user query and the music information stored in music database. In tbis paper. hence. we developed a similarity computation algorithm in which the pitches and lengths of each corresponding pair of notes are used as the fundamental factors for similarity computation between musical information. We also make an experiment of the proposed algorithm to validate its appropriateness. From the experimental results. the proposed similarity computation algorithm is shown to be able to correctly check whether two music files are analogous to each other or not based on melodies.

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