• 제목/요약/키워드: 패션 일러스트레이션

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패션일러스트레이션의 효율적인 교육방법에 관한 연구 (A Study on the Effective Teaching Methods of Fashion Illustration)

  • 정희옥;박숙현
    • 한국생활과학회지
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    • 제6권1호
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    • pp.65-77
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    • 1997
  • The purpose of this study was to suggest effective teaching method of fashion illustration based on the results of examing the use of fashion illustration required by fashion designers and the ways of teaching used by professors teaching fashion illustration. The methods of this research were based on questionnaires. Questionnaire I was responded by 73 fashion designers working for fashion industry. Questionnaire II was answered by 52 professors teaching fashion illustration in colleges and universities. The results were as follows 1. In the examination of fashion illustration used by fashion designers in fashion industry, the flat was found to be most frequently used for market research, design sketch, presentation and specification. The illustration of wearers' form for making trend maps. So the flat was found to be the method that is most used by fashion designers. As for the coloring materials, markers were most frequently used that are of easy use, and the texture was mostly expressed by attaching fabric swatches. Two or three body poses are used for each style of clothing. 2. The effective teaching methods of fashion illustration that fashion designers and professors teaching fashion illustration consider are first, to teach the flat more precisely, second, to increase use of markers as coloring material, third, to teach various types of model poses. And fourth, the texture needs to be a little bit less expressed by focusing only on the effects because fabric swatch is used.

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실기 중심 의상디자인 교과 원격교육 도입방안 연구 - 패션일러스트레이션 교육을 중심으로 - (A Study on the Distance Learning Education for Fashion Illustration)

  • 김이영;박민여
    • 복식
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    • 제55권3호
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    • pp.150-163
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    • 2005
  • Distance Learning Education has been adopted as an alternative educational method to actively face the changing educational field. Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. Hence, the existing WBI system exemplifies its limitations by applying only a one-way methodology that limit interactions based only on the theoretical texts. The objective of this study was to reveal the effects of an originally designed Distance Education program factoring in a teaching-learning methodology that addresses the practical demands of a fashion design program. So It analyzed the pre-existing conditions through a questionnaire survey of 472 students and 60 fashion design instructors to determine how the traditional fashion design education is different from other programs and which method is being applied. then, It designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum based on the data collected from the survey questionnaire.

CAD를 이용한 패션 일러스트레이션의 회화적 입체표현에 관한 연구 (Solid Graphic Expression in Fashion Illustration Using CAD)

  • 신상무;박영옥
    • 복식
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    • 제44권
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    • pp.131-141
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    • 1999
  • The purpose of this study was to investigate the various expressions with materials in fashion illustration using CAD comparing with hand work. The design motive for this study is to be selected from Bell Epoque era which was the revolutionary period in fashion illustration. The results of this study were as follows: 1. By using CAD, water color was well expressed to repeat brushing for the clarity, darkness, and brightness. It was more effective to use CAD in layering or duplicating complex and intricate patterns because the base color gets to be concealed under the repeated oil pastel. Acryl, like oil pastel, was easily absorbed in canvas, so it is effective to repeat brushing for expressing pure color. It was inconvenient to use wax crayon for controlling the moderate opacity because wax crayon absorbed water color dye stuffs, so crayon line was concealed when repetitions were being done. 2. The advantage of using CAD was convenience for getting rid of troublesome process and inefficient works. Also, CAD had a good tool like oil pastel in the use of coloring work by using pure color. By using CAD, various expressions on materials and texture of surface can be achieved effectively. Also, it is very strong substitute for time-saving, convenience, economic aspects from providing simple instrument, and production in the state of various kinds of paper and canvas as a method of visualization. Therefore, fashion illustration using CAD provides effective way of producing works, and gives promising vision in the future.

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패션 일러스트레이션에 표현된 사이보그 이미지 (Cyborg Image Expressed in Fashion Illustration)

  • 김순자
    • 한국의류산업학회지
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    • 제13권6호
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    • pp.866-876
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    • 2011
  • We find ourselves living in a post-human era when technology and images coexist with humans. A cyborg, a combination of an organic body and a machine could be called a human fused with a machine. It could be understood as a new species where humans and machines have combined rather than simple protoplasm or an organic body. The purpose of this study is to demonstrate that a concept of a body in post humanism era is finding expression in fashion illustration through cyborg images. The concepts of post humanism and cyborg are analysed by means of research into literature and characteristics in which cyborg images as post humans are expressed through art, and images of a cyborg body in fashion illustration and their meanings are explored with the foregoing as a framework of reference. Cyborg image reflects new images and concept of a human in post humanism. The cyborg body images in fashion illustration are expressed through the addition of mechanical images, digital virtual body, monster image by means of hybrid combination, distorted physical transformation and fragmented body and body absence. And cyborg image in fashion illustration shows the extension of body concepts through the technology and uncertain and ambiguous identity.

의류학관련 학과에서의 CAD의 경향 - 미국내 대학을 중심으로 - (The Trends of Computer Aided Design in the Clothing and Textiles Programs in U.S.A. Colleges & Universities)

  • 최현주
    • 한국의류학회지
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    • 제17권4호
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    • pp.638-647
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    • 1993
  • 현재 미국에서 컴퓨터 디자인(Computer aided design)은 의류산업과 의류학 교육에 중요한 역할을 하고 있다. 그러나 한국내 의류학관련 학과에서의 CAD의 도입은 아직 초기 단계에 불과하다. 이에 본 연구는 미국내 대학을 중심으로 의류학관련 학과에서의 전반적인 CAD 교육 경향을 조사 분석하여 실질적인 자료와 국내 의류학관련 학과의 CAD 교육의 나아갈 방향을 제시하는데 그 목적이 있다. 1993년 5월, 총 19문항의 질문지가 124개 대학 의류학관련 학과에 우편으로 배포되었으며 71부가 회수되어 57%의 회수율을 나타내었다. 그 결과는 다음과 같다. 조사 대상(71개 학교)중 56%가 CAD를 커리큘럼에 포함시켰다. 특히 의상디자인 전공을 가진 학과의 79%가 CAD를 도입하여, 의상디자인 전공이 없는 학과(28%가 CAD를 도입)보다 그 비율이 훨씬 높았다. 의류학 교육에서 CAD의 도입은 1988년 이후 급격한 증가 추세를 보였으며, 대부분의 강의는 의류학분야 교수진에 의해, 의류학과 시설물내에서 이루어졌다. CAD를 독립된 과목으로 강의하는 경우 대부분 필수과목으로서 한 학기 코오스가 많았으며 3학년부터 시작되었다. CAD를 다른 의류학 과목에 포함시켜 일부분으로 강의할 경우 영역 별로는 복식 의장학 분야의 과목에, 시간 별로는 한 학기 중 "몇 주" 정도로 가르치는 경우가 가장 많았다. 전체 CAD 강의에서 다루는 주제로는 패턴 메이킹이 가장 많이 차지하였으며 그 다음에는 패턴 그레이딩, 마커 메이킹, 직물/패턴 디자인, 패션 일러스트레이션, 의상디자인 순이며 스토어 레이아웃 상품전시 및 디스플레이 계획이 가장 적었다. 본 연구 결과는 현재 CAD를 강의하고 있거나 앞으로 CAD를 커리큘럼에 도입하려는 한국 의류학 분야 교육자에게 유용한 정보를 제공할 수 있을 것으로 기대된다.

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침선기법을 이용한 패션일러스트레이션 연구 (A Study on Fashion Illustration Applied Technigues)

  • 정현숙;박순천
    • 한국의류산업학회지
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    • 제12권3호
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    • pp.257-264
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    • 2010
  • In the modern Society, the human's way of thinking as well as the new cultural creation has been changing by bringing on a change rapidly. The moderns are demanding humanity and the new cultural cretion through the exchange between the old things and new things by setting material before everything else. The latest trends of today had an effect on the fashion Illustration, a new art category, which gives a new image. This report of research has a purpose which expresses korean images by connecting the korean tradition style to the modern fashion. And we are concerned about the national culture and tradition with the international stream. For this reason I studied these for the purpose of expanding expression area of sewing techniques by applying to fashion Illustration expressing handcraft techniques by natural beauty improving the modern and traditional images, updating, and succeeding to tradition. As the way of studying and contents, I referred to the inside and outside of the country's literatures, these, publications, magazines, or the internet sufing. Firstly, as the theoretical study, I studied a conception and history of the fashion Illustration. I studied the theoretical background of the sewing techniques through the histories, tools, and techniques. The theoretical background of the sewing handicraft is studied through the colors, patterns, materials and sorts. I also and indicated the various works by the domestic designers.

패션 일러스트레이션의 혼성적 표현 특성에 관한 연구 (Characteristics of Hybrid Expression in Fashion Illustration)

  • 김순자
    • 한국의상디자인학회지
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    • 제15권1호
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    • pp.59-74
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    • 2013
  • Post-modern society leads us to accept diversity and variability instead of pursuit of the absolute truth, beauty or classical value systems, thus leading to hybrid phenomena. The purpose of this study is to analyze characteristics and expressive effects of hybrid expressions through which to provide conceptual bases for interpreting expanded meanings of fashion illustrations that express aesthetic concepts of hybrid culture. Hybrid refers to a condition on which diverse elements are mixed with each other, so any one element can not dominate others. It is often used to create something unique and new by a combination of unprecedented things. Hybrid can be classified into four categories: temporal hybrid, spatial hybrid, morphological hybrid and hybrid of different genres. Temporal hybrid from a combination of past and present in fashion illustration includes temporal blending by repetition and juxtaposition. Spatial hybrid shows itself in the form of inter-penetration and interrelationship by means of projection, overlapping, juxtaposition and multiple space. Morphological hybrid expresses itself through combination of heterogenous forms and restructuring of deformed forms. Hybrid of different genres in fashion illustration applies various graphic elements or photos within the space, and represents blending of arts and daily living. Such hybrid expressions in fashion illustrations reflect the phenomena of diversity and variability of post-modern society. Hybrid expressions in fashion illustrations predict endless possibility of expressing new images through combining various forms or casual elements and can develop toward a new creative technique.

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패션 일러스트레이션에 관(關)한 연구(硏究) - 1960년대(年代) 이후(以後) 미국 vogue지(誌)를 중심(中心)으로 - (An Analysis of Fashion Illustrations in American - Vogue Published in the 1960s, 1970s and 1980s -)

  • 이승옥;김문숙
    • 패션비즈니스
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    • 제2권1호
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    • pp.1-11
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    • 1998
  • In this study fashion illustrations published in American Vogue from 1960 to 1989 were investigated. Among the large number of illustrations published in American Vogue in this period a considerable number of illustrations was chosen: from 1960 to 1969 143 editorial illustrations and 333 advertisement illustrations; from 1970 to 1979 34 editorial illustrations and 168 advertisement illustrations; from 1980 to 1989 123 editorial illustrations and 81 advertisement illustrations. In studying those illustrations the main point was put in finding characteristics and the changing trend of fashion Illustrations. In the sixties editorial fashion illustrations were published mainly during early sixties. The Illustrations of Rene Bouch, Evelyn Marcil, Dagmar and Eunice Moore Sloane took the space of editorials. Among those Illustrators Bouch published most frequently. The companies such as Galey & Lord, Lord & Taylor, Bergdorf Goodman, Bonwit Teller etc. used fashion illustrations for the advertisement. The name Kenneth Paul Block, Babara Pearlman and Dorothy Hood can be found very frequently on the illustrations for those companies. Antonio Lopez too published in 1963 some advertisement illustrations. In the seventies the total number of editorial fashion illustrations diminished drastically compared to the number in the sixties. Antonio published in 1973 and 74 fifteen illustrations, Joe Eula published from 1976 to 79 thirteen illustrations, and beside them Mats Gustavson published in 1978 six illustrations. The number of advertisement illustrations decreased a little, but many companies used fashion illustrations for the advertisement. The illustrator who worked most actively were Block and Fred Greenhill. In the eighties editorial illustrations experienced a "Renaissance". New high-level illustrators appeared and new fashion illustration magazines were found. Antonio played a central role among illustrators published for editorials in Vogue. In addition to him 15 other illustrators including Mats and Eula with various styles worked for editorials. In contrast to the flourishment of editorial illustrations the number of advertisement illustrations decreased compared to seventies as a result of the domination of fashion photography in this area. Today only few fashion illustrations can be found in fashion magazines. The magazines are dominated by fashion photographs. However fashion illustrations will not totally perish from fashion magazines, because it still has some valuable functions in fashion advertisement. Those functions cannot be fulfilled by photography. Therefore fashion illustration will survive in fashion magazine but playa minor role compared to photography.

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패션 일러스트레이션에 나타난 판타스틱 신체의 표현 분석 (The Expression of Fantastic Body in Fashion Illustration)

  • 최정화
    • 한국의류산업학회지
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    • 제11권6호
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    • pp.867-877
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    • 2009
  • These days, the fantastic in opposition to classic beauty becomes a genre of creative body expression. The purpose of this study was to analyze the expressive characteristics of body types and meanings in recent fantastic fashion illustration. The method of this study was to analyze recent documentaries, fashion books, internet web site and so forth. The results were as follows: In literatures, pictures and movies, the category of the fantastic body's expressive types were classified as dominant mutant based on SF, multi body or fragment body by disruption, heterogeneous compound based on myth, personified humanoid and non substance in supernatural boundary. The dominant mutant based on SF was expressed image morphing, composition of machine image with body and modern metamorphosis of classic SF body. It means propensity to post-feminism and reservation of meaning analysis based on human unconsciousness. The multi body or fragment body by disruption in fashion illustration was expressed distorted composition of same body pictures, replacement of different bodies, deconstruction and partial omission of body and composition of meaning or non meaning images. It means permanence of self and basic narcissism. The heterogeneous compound based on myth was expressed general composition or optical illusion of various and aggressive animal motive. It means reinterpretation of original myth, metaphor of basic femme fatale, pursuit of permanence and sign of primitive mind in unconsciousness. The personified humanoid was expressed real human body description of mannequin or ball joint doll and anthropomorphism of robot image. It means representative satisfaction and nostalgia of childhood. The non substance in supernatural boundary was expressed grotesque description of ghost, zombie, vampire, angel, fairy, using of symbolic red, black color and non body. It means human's basic desire about immortality and taboo. Through the result of these study, the expression of fantastic body in fashion illustration will expend expressive method and we will understand human and cultural codes of today.

양방향 웹기반 의상디자인 교육시스템의 설계 및 구축 (Design and Construction of Interactive Web-based Instruction System for Fashion Design)

  • 김이영;박민여
    • 컴퓨터교육학회논문지
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    • 제7권5호
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    • pp.33-43
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    • 2004
  • 원격교육에서는 교수(敎授, teaching)와 학습(學習, learning)이 컴퓨터와 인터넷을 통해서 이루어지기 때문에 교수자(敎授者)와 학습자(學習者)가 만족할 수 있는 교수-학습방법이 제공되어야 한다. 그러나 기존의 WBI 시스템은 저비용으로 개발이 용이한 텍스트위주의 원격교육용 교재 개발에 치중하고 있다. 의상디자인 교과는 이론교육 뿐만 아니라 직접 실습해보며 익히는 실기교육이 필수적으로 요구된다. 이러한 실기교육을 위해서는 일반적인 텍스트 위주의 교수-학습이론이나 방법은 물론 디자인 전 과정에서 교수자와의 상호작용을 통한 피드백이 이루어지는 교수-학습 방법이 필요하다. 본 연구는 실기교과의 교수-학습방법이 효과적으로 내재된 웹기반 의상디자인 원격 교육시스템을 설계, 제안하고, 패션일러스트레이션 교과목을 중심으로 구현된 사례 시스템을 제시하였다. 또한 선별된 실험집단의 평가를 통하여 학습 효과를 규명하고 의상디자인 교육의 원격교육 가능성과 유용성을 확인하였다.

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