• Title/Summary/Keyword: 판서 소프트웨어

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A Study on the Algorithm for 3D Writing Support Software (3D 판서 소프트웨어용 알고리즘의 연구)

  • Kim, Doo-Hoon;Lee, Byung-Kwon;Seo, Yu-Jeong;Lee, Ju-Seong;Kwack, Hong-Kyu;Yoo, Gab-sang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.340-343
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    • 2012
  • 현재 상용화되고 전자칠판에 쓰이는 모든 소프트웨어는 2D 판서를 지원하는 소프트웨어였으나 최근 3D TV등의 지속적인 보급과 3D 전자칠판의 점차적인 보급으로 인하여 최근의 추세에 맞추어 3D 화면에 동작하는 3D 판서를 요구하고 있다. 업계에서는 점차 3D 판서가 대두됨에 따라 3D판서를 할 수 있는 새로운 기법이 등장해야 하는 시기이다. 본 논문은 3D 전자칠판의 하드웨어에 이용될 수 있는 알고리즘의 연구이다. 3D 전용 패널을 활용한 하드웨어에 최적화된 3D 판서 소프트웨어에 포함 될 방법론을 제시한다. 이를 위해 기존의 판서 소프트웨어의 방법론과 함께 기본적인 3D의 원리를 이용하여 구현된 알고리즘을 제안한다.

A Dynamic Menu Layout of the Board Writing Software for IWB system considering the Writing Position and the Frequency of Menu Usage (판서 위치와 메뉴 사용 빈도를 고려한 전자 칠판용 판서 소프트웨어의 동적 메뉴 배치)

  • Jeong, Si-Sik;Hwang, Min-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.906-909
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    • 2015
  • The smart educational environment using the IWB(Interactive White Board) system has been built and developed since e-learning industry was developed significantly in the early 2000's. Basically the IWB system includes the board writing software, and instructors can further increase the training effect by handwriting on the IWB. In this paper we propose new menu layout mechanism of board writing software that only a few menu buttons are displayed based on the frequency of menu usage and the position of menu layout is dynamically moved according to user's writing position. The implementation of our proposed mechanism shows that it is simple and easy to use without user's unnecessary movement. Therefore it is expected to contribute greatly to the development of a future smart education.

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The Development of the Writing Software for the Electronic Blackboard Supporting the User Action Recognition Functions (사용자 동작 인식 기능을 지원하는 판서 소프트웨어 개발)

  • Choi, Yun-Su;Jung, Jin-Uk;Hwang, Min-Tae;Jin, Kyo-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1213-1220
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    • 2015
  • By the dissemination of the electronic blackboard systems, smart devices, and digital contents, the Korean government is recently conducting the project that replaces the classic education which utilizes paper textbooks with SMART education using various devices. Also, teachers in the field must be easily able to use SMART education infrastructure for the activation of SMART education. Especially, since the electronic blackboard is expected as a education device which will be most common for teachers, the writing software operated on the this device must supports a simple interface. And the usage of it must be simple. In this paper, we developed the writing software for the electronic blackboard which everyone can use easily. Our writing software supports the basic writing function, the human gesture recognition function which recognizes the user gesture and performs works corresponding with that gesture, and the automatic button alignment function based on the frequency of the usages.

Development of Electronic Blackboard System Writing Software for SMART Education (스마트 교육을 위한 전자칠판시스템용 판서 소프트웨어 개발)

  • Choi, Yun-Su;Jung, Jin-Uk;Hwang, Min-Tae;Jin, Kyo-Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.1043-1046
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    • 2014
  • 2011년 정부가 발표한 스마트 교육 추진 전략으로 인해 기존 전자칠판시스템의 활용도가 더 높아질 것으로 전망된다. 한편, 기존의 전자칠판시스템에서 자체적으로 제공하는 판서 소프트웨어들은 다양한 기능들을 제공하지만 실제 활용 빈도는 매우 낮으며 사용 방법이 복잡하기 때문에 사용자 관점에서 직관적인 인터페이스와 사용 방법이 복잡하지 않은 판서 소프트웨어가 더 요구된다. 본 논문에서는 현재 많은 관심을 끌고 있는 스마트 교육 환경에서 모든 강사들이 쉽게 사용할 수 있는 전자칠판시스템용 판서 프로그램을 개발하였다.

A Study on the Interconnection Technology between Tablet Device and Interactive White Board System (태블릿 기기와 전자칠판 시스템 간의 연동 기술 연구)

  • Choi, Yun-Su;Hwang, Min-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.7
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    • pp.1719-1727
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    • 2015
  • In this paper we have studied about the interconnection technology between tablet device and interactive white board(IWB) system. For this study we have implemented the board writing software for both tablet device and interactive white board system which has contents management, page turning and basic writing functions. Then we defined the data format to communicate the control information and board writing information between two devices, and implemented the communication module for the real-time bidirectional communication by using the Socket programming. The page turning or writing information on tablet device were transferred to the IWB system in real-time and vice versa. From the result of performance test based on the error rate, latency time and communication coverage we derived that our implementation software has good performance between tablet device and IWB system. Also from the result of field test we proved that our solution is well suitable to use in real education environment.

A Development for Interactive 3D Electronic Whiteboard (상호응답형 3D 전자칠판에 관한 연구)

  • Lee, Byong-Kwon;Kim, Doo-Hoon;Seo, Yu-Jeong;Choi, JinKu;Jeon, Joongman
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1318-1321
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    • 2012
  • 교실 현대화 또는 교과교실 지원 사업에 의하여 현재 대부분의 학교는 2D 형 LCD 타입의 전자칠판을 설치하여 운용하고 있으며, 현재는 3D 전자칠판의 도입이 활성화되고 있는 시기이다. 본 연구는 상호응답형 3D 전자칠판에 대한 연구이다. 상호응답형 3D 전자칠판의 구성은 영상을 제어를 위한 AD보드, 3D 변환을 위한 3D변환 포맷터, 해상도 제어를 위한 FRC보드로 결합되며, 상호응답형 전자칠판을 구현하기위해 {x,y,z} 좌표 축출을 위한 전자팬 및 양안 카메라 기술을 적용했다. 또한 실시간 3D 판서 운용을 위한 3D 판서소프트웨어에 대한 구현 방법과 운용 구성에 대하여 연구했다.

Using Mathematics Education(Integration Method) through Computer (컴퓨터를 이용한 수학 교육(적분 방법)에 대한 연구)

  • Jun, Sang-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.213-218
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    • 2008
  • Through the development of computer and multimedia, many different kinds of theories about instructional method are presented. Especially, many lectures in associated with E-learning are done. In mathematics teaching, mathematica-algebra system lecturing, computer and Maple Matlab lecturing etc, are accomplished. There are many controversies among educators in problems originated by computer teaching. In this paper, we going to make a research about problems which are caused by mathematics computer-based education and present a desirable way of computer based education through studying comprehension rate and application ability among learner who uses omputer learning and other learner who uses exiting blackboard-based learning with statistical analysis after sampling test

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An Integrated Management System of the Educational Equipments and Contents of Secondary School (중등학교의 교육 기자재 및 콘텐츠 통합 관리 시스템)

  • Park, Sun Hwa;Park, Jae Heung;Seo, Yeong Geon
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.197-205
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    • 2015
  • These days due to the introduction of the subject classroom system, the classrooms for the subject are arranged and various advanced educational equipment is provided in the classroom such as the actual object image processor, electronic blackboard, and educational photographer which are helpful to the class. With the increase of these equipments, the number of remote controller of individual educational equipment also increases, therefore it is complicate to manage the remote controllers and teachers need to learn the usage of them. So the system supports a remote control for managing the educational equipment by the one remote controller and the instructional supplement. The system consists of the hardware which is similar to popular remote controller and the software which is installed on the teacher's PC and supports controlling the educational equipments, recording the instruction, writing on the blackboard, and automatic power off of the equipment. By introducing the system the teacher could reduce the time consumed by the equipment's control and useless electric waste.

Mobile Interactive Broadcasting Learning Solution Study on Development of Education (모바일 양방향 화상 교육시스템 개발에 관한 연구)

  • Kim, Tai-Dal;Lee, Byung-Kwon
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.57-63
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    • 2012
  • Recently, Development of high-speed internet networks can be a real-time video conference system. SD-quality still images using the software codec system exists, and two-way system with mobile systems, but in most video only send and receive video system. In this study, HD web-cam using the two-way live broadcasts simultaneously in the education system and the mobile system has developed an audible system. In the study using the H.264 standard video compression techniques were applied to high-bandwidth compression technology, smart phones, to develop a streaming server for broadcasting were applied. Video sharing, document, web-sharing was made possible in real time. In addition, the private IP for WiFi zone, available anytime, anywhere that can be converted to a public IP technology, IP tunneling technology applied.

Region of Interest Extraction Method and Hardware Implementation of Matrix Pattern Image (매트릭스 패턴 영상의 관심 영역 추출 방법 및 하드웨어 구현)

  • Cho, Hosang;Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.940-947
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    • 2015
  • This paper presents the region of interest pattern image extraction method on a display printed matrix pattern. Proposed method can not use conventional method such as laser, ultrasonic waves and touch sensor. It searches feature point and rotation angle using luminance and pattern reliable feature points of input image, and then it extracts region of interest. In order to extract region of interest, we simulate proposed method using pattern image written various angles on display panel. The proposed method makes progress using the OpenCV and the window program, and was designed using Verilog-HDL and was verified through the FPGA Board(xc6vlx760) of Xilinx.